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Jumping Puzzles: a Nightmare


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22 réponses à ce sujet

#1
Rotward

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Let me start off by stating that, in general, I enjoy jumping puzzles. They're far from immersive, but they serve as an enjoyable mini-game. Plus, anyone who's played mario has a mastery of the concept.

 

That said, you can't introduce a jumping puzzle in games where jumping is only semi functional. DA:I has the same problem as ESO, where walls and cliffs will occasionally launch your character flying off into the sunset. I was looking forward to scaling a cliff and grabbing a shard, when halfway up the mountain, my character when sailing off the side.

 

Fifteen tries later, each try thwarted by the mountain bucking me off (in different places each time) I'm here to say, what the heck, Bioware? It's fine to introduce jumping into a game, but if it's not stable, don't require jumping for any items or puzzles. There's no reason that climbing a static object should feel like you're climbing a mountain of rampaging bulls. 

 

And no, this is not related to the intentional feature where you slide on some inclines. That's pretty cool, and it's well animated!


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#2
Rawgrim

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Last time EA bough a huge RPG producer, they added jumping puzzles to their main rpg franchise too (Utima 8). History is repeating itself.



#3
JumboWheat01

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Maybe I've just gotten used to it, I was quite the mountain climber in Skyrim, and Guild Wars 2 has some impressive jumping puzzles, but I don't recall ever having that much trouble.  Except for those that I created myself by senselessly trying to jump over a fence.  I usually win, in the end.

 

But I have been launched quite nicely thanks to the physics engine in the game, usually because of Fade Step or Flanking Strike (or whatever that Rogue one is called.)  I've also been booted by an enemy that got too close.  I don't know how I manage such impressive air and horizontal distance.



#4
devSin

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Blocking isn't really done very well in the game (with jumping on things you shouldn't be able to, not getting over things you should, and being vaulted away if you jump against weirdly angled blocks).

There are some legitimate platforming elements, and they're really fun. Usually they give you enough room so that it isn't difficult, even if it takes a little precision. I like the few places where you have to jump up some crates to get on or over something, or run across small beams to get some treasure up high.

But trying to hop the mountains or terrain that varies wildly (like the famous slate cliffs) is often frustrating, no doubt.
 

But I have been launched quite nicely thanks to the physics engine in the game, usually because of Fade Step or Flanking Strike (or whatever that Rogue one is called.)  I've also been booted by an enemy that got too close.  I don't know how I manage such impressive air and horizontal distance.

It's fun when giants get vaulted.

They take massive physics damage when they land.

#5
Rotward

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Last time EA bough a huge RPG producer, they added jumping puzzles to their main rpg franchise too (Utima 8). History is repeating itself.

I don't mind jumping puzzles in general. Jumping just has to be stable for any game that has jumping puzzles. Rocks should not act like trampolines when jumped on!

 

Maybe I've just gotten used to it, I was quite the mountain climber in Skyrim, and Guild Wars 2 has some impressive jumping puzzles, but I don't recall ever having that much trouble.  Except for those that I created myself by senselessly trying to jump over a fence.  I usually win, in the end.

 

But I have been launched quite nicely thanks to the physics engine in the game, usually because of Fade Step or Flanking Strike (or whatever that Rogue one is called.)  I've also been booted by an enemy that got too close.  I don't know how I manage such impressive air and horizontal distance.

 

In Skyrim there was no risk of getting launched off the side, though. The climbing was actually too forgiving, if anything, letting your horse walk up near vertical inclines. 



#6
Winged Silver

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My only issue with the jumping was how, if your character was facing the wrong direction, you'd take an extra step in the wrong direction before turning around. With some of the smaller platforms, this feature made life much more difficult than it needed to be.


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#7
Jeremiah12LGeek

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You should try collecting matrix cubes in The Old Republic.


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#8
Endurium

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Reminds me of the glitch in Oblivion where if you jump off the edge of a step, versus it's flat part, you go twice as high (or so).

 

Might be due to collision, and rounding errors or negative values sending you flying.

 

I agree GW2 has some fun and very challenging jumping puzzles. You can manipulate the jump using controls and/or skills to accomplish things a straightforward jump can't do.

 

Last time EA bough a huge RPG producer, they added jumping puzzles to their main rpg franchise too (Utima 8). History is repeating itself.

 

Thankfully Origin Systems released a patch that removed much of that annoyance by making target platforms static, etc. Hopefully Bioware eventually patches this bug so jumping can be more enjoyable, but time will tell.



#9
Elsariel

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My only issue with the jumping was how, if your character was facing the wrong direction, you'd take an extra step in the wrong direction before turning around. With some of the smaller platforms, this feature made life much more difficult than it needed to be.


This exactly. There was something wrong with the stepping logic. You couldn't really inch forward or backward easily (it's better now with the walk toggle) and sometimes there are invisible barriers between you and the rock where when you tried to jump on the next platform, you ended up falling off. The stepped cliffsides in the Storm Coast were the worst offenders.
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#10
Meave

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I didn't encounter any area I couldn't jump right away except two one the shard in hinterlands near the dragon which took me several tries and one book in Du Lion when you have to climb that red lyrium pillar.

 

toggle walk doesn't help at all cos when you turn walk on you jump only very short distance and if you want to jump further you need run some distance to accelerate. If you still having problem getting somewhere it's cos you are not supposed to jump there but either fall down from above or construct path with mage skills node.

 

ah there was only place I didn't manage to get - in this desert area with phoenix creatures and venatories when you complete war table operation in that area and get into their fortress there is immediately a camp site and on your left there is one castle tower with loot where you just can't get



#11
Koneko Koji

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I'm not a big fan of jumping puzzles because I'm the sort that won't stop until it's done - and that can get very frustrating.

Aerial-acrobatics wise, I laughed loudly when I got propelled into the air by a dragon - it was awesome XD



#12
Elsariel

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I didn't encounter any area I couldn't jump right away except two one the shard in hinterlands near the dragon which took me several tries and one book in Du Lion when you have to climb that red lyrium pillar.

toggle walk doesn't help at all cos when you turn walk on you jump only very short distance and if you want to jump further you need run some distance to accelerate. If you still having problem getting somewhere it's cos you are not supposed to jump there but either fall down from above or construct path with mage skills node.

ah there was only place I didn't manage to get - in this desert area with phoenix creatures and venatories when you complete war table operation in that area and get into their fortress there is immediately a camp site and on your left there is one castle tower with loot where you just can't get


Toggle walk helps you to position yourself without falling off. Of course you should not try to jump with the walk toggle on. I think that's pretty much a given.

#13
Meave

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Toggle walk helps you to position yourself without falling off. Of course you should not try to jump with the walk toggle on. I think that's pretty much a given.

 

there is absolutely no difference if you jump from spot with walk toggle on or off



#14
Elsariel

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there is absolutely no difference if you jump from spot with walk toggle on or off


Good grief. A running jump. Is that better?

#15
earymir

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Yeah this game handles vertical anything very poorly (except vistas! such majesty!).  Now that I'm playing as a DW Rogue it's so much worse.  The number of times I'll be on a very slight incline and go flying in a crazy direction is maddening.  Also, semi related, when you knock an opponent to the ground and your attacks continue to attack them at what was torso height, thereby missing the person on the ground entirely -.- x 100.  



#16
devSin

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Toggle walk helps you to position yourself without falling off. Of course you should not try to jump with the walk toggle on. I think that's pretty much a given.

Yes, some of the platforming was very obviously designed for controller play.

Without control of movement speed, inertia becomes a bigger factor in trying to make precise jumps.

That would be my biggest gripe, honestly.

#17
Noelemahc

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There's also a problem with how some shards are positioned that you have to jump to them just right or you're not getting into a position where you can actually interact with them. Like, one misstep and you're sliding down the whole thing you just spent half an hour climbing on top of.

 

At least with the MAKO, I could do proper run-ups. Here, it's more the Morrowind shimmy-shimmy double-jump approach because identically looking identically-inclined slopes are of different walkability, sometimes you walk up them like no nevermind and sometimes you slide down from just looking at them.



#18
Sidney

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The only jumping oriented things I recall were the Halla statue in the rafters and the shard in the Hinterland's dragon's lounge up on that set of rocks. The former was pretty tame overall but grossly unnecessary and the latter really stupidly difficult.

 

Jumping IMHO was a waste of an addition. Caused more issues when I wanted to loot and jumped or pick a rock...and jumped. Plus, the fact that you can jump likely caused people to spend way, way, way too long trying to climb up slopes they were never meant to climb when there was a path half a minute's walk away. I don't think I had a moment in the game where I felt like - oh wow, now I see why we had to have jumping.


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#19
DarkAmaranth1966

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I hate it, if i wanted to pretend I was a mountain goat, I'd have bough "Be a Goat" not Dragon Age Inquisition. Nowhere does the game state that the player will pretend they are a mountain goat and, it must be done to complete quests, collect loot, etc...



#20
Kulyok

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Oh my god, yes. That jumping puzzle for a shard not far from the dragon in the Hunterlands that took like eleven jumps? We hatesss it, hatesss it, hatesss it forever, it keeps us from our Precioussss!



#21
DaemionMoadrin

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Last time EA bough a huge RPG producer, they added jumping puzzles to their main rpg franchise too (Utima 8). History is repeating itself.

 

Haha, that's exactly what I wanted to post, too. :)

 

At least in DA:I you don't die instantly if you miss a jump. ^^



#22
disi123

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Haha, that's exactly what I wanted to post, too. :)

 

At least in DA:I you don't die instantly if you miss a jump. ^^

 

I hated the GW2 jumping puzzles, with my huge minotaur (IIRC) Tank you had close to no chance doing some of them as your movement was so much off the rail. And yes, you die a lot.

The worst was if you needed a party to fend off the enemies within or after the puzzle. Then everyone had to wait for you and got annoyed because you fell off the fifth or tenth time. This was immense stressful for me.



#23
DaemionMoadrin

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I hated the GW2 jumping puzzles, with my huge minotaur (IIRC) Tank you had close to no chance doing some of them as your movement was so much off the rail. And yes, you die a lot.

The worst was if you needed a party to fend off the enemies within or after the puzzle. Then everyone had to wait for you and got annoyed because you fell off the fifth or tenth time. This was immense stressful for me.

 

Look at the platform jump sequences here: https://www.youtube....UVfo_kBMU#t=259