Let me start off by stating that, in general, I enjoy jumping puzzles. They're far from immersive, but they serve as an enjoyable mini-game. Plus, anyone who's played mario has a mastery of the concept.
That said, you can't introduce a jumping puzzle in games where jumping is only semi functional. DA:I has the same problem as ESO, where walls and cliffs will occasionally launch your character flying off into the sunset. I was looking forward to scaling a cliff and grabbing a shard, when halfway up the mountain, my character when sailing off the side.
Fifteen tries later, each try thwarted by the mountain bucking me off (in different places each time) I'm here to say, what the heck, Bioware? It's fine to introduce jumping into a game, but if it's not stable, don't require jumping for any items or puzzles. There's no reason that climbing a static object should feel like you're climbing a mountain of rampaging bulls.
And no, this is not related to the intentional feature where you slide on some inclines. That's pretty cool, and it's well animated!





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