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Inquisition the "most successful launch in BioWare history"


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#226
Ieldra

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How do you tell the group what to do? For me, they only listen if the tactical camera is on. Following inertia from the last two games, I often pause the combat and pick abilities. Then I go back to action and they ignore it. It's especially bad when disrupting or closing rifts: I can't control another companion while the inquisitor is busy because she stops doing it when I change to someone else.

I don't need to do this often, but when I do, it works well. Example: I often use Dispel on demon nodes to reduce the size of the second wave, and I usually have two mages to do it. I order one to cast Dispel, switch to the next one and order him to do the same: poof: two Dispels. This may or may not work with extended actions like disrupting or closing rifts, but I usually don't bother with the former since I can rarely stay unattacked for long enough and it doesn't matter for closing the rifts because by then all the demons are dead and I don't need to switch away from my Inquisitor.



#227
Lebanese Dude

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Oh! He was the first Dragon I've killed just  couple days ago. I was expecting it to be more difficult, but it was pretty neat seeing him trying to avoid my fire attacks.

 

But yeah I typically play a controller and sometimes the decoy, this way my companions can do whatever they want (no matter how silly).So far I didn't felt like switching to other character in combat.

 

(note: I don't play melee)

 

Ah. On Nightmare her attacks shock the water and since AI isn't programmed to avoid this they tend to die if you don't move them out of the water.



#228
ThreeF

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Ah. On Nightmare her attacks shock the water and since AI isn't programmed to avoid this they tend to die if you don't move them out of the water.

I see, it's interesting that Nightmare implements such tricks. I've only beat him on Hard.



#229
Draining Dragon

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The success is more indicative of the advertising and less indicative of the game quality.

Had any other Bioware game been advertised this aggressively, I think it would have done just as well or better.

Also, Inquisition is able to stand on Origins' success, whereas Origins had to rely solely on its merits.

Inquisition is by no means a bad game, but I think it sacrificed some of its quality for the sake of mainstream appeal.
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#230
ManchesterUnitedFan1

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EA's been killing it lately.

 

Release only guaranteed big movers and cut flops like Mirror's Edge and Crysis.

Lace everything with microtransactions.

Churn out tons of mobile garbage with huge margins.

 

Not too long ago their market cap exceeded Activision's, looks like it is paying off for them.

 

Um, mirror's edge hasnt been cut.



#231
FireAndBlood

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The success is more indicative of the advertising and less indicative of the game quality.

 

Yeah, that's why DAI has won 24 reader's choice awards.


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#232
Monica21

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How do you tell the group what to do? For me, they only listen if the tactical camera is on. Following inertia from the last two games, I often pause the combat and pick abilities. Then I go back to action and they ignore it. It's especially bad when disrupting or closing rifts: I can't control another companion while the inquisitor is busy because she stops doing it when I change to someone else.

I definitely wish the tactics were more robust and Origins-style. However, I have had some luck with the Behaviors tab. I have my melee fighters defend themselves, my archers defend my warriors, and my mage defend me, if I'm playing a melee character. Right now I'm playing ranged, so I have my mage defending me. Setting up tactics takes some trial and error, as I had to take away whatever spell Dorian has that turns people to ghosts. Thanks for the Necromancy Dorian! Sadly, not that helpful.



#233
SofaJockey

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I definitely wish the tactics were more robust and Origins-style. However, I have had some luck with the Behaviors tab. I have my melee fighters defend themselves, my archers defend my warriors, and my mage defend me, if I'm playing a melee character. Right now I'm playing ranged, so I have my mage defending me. Setting up tactics takes some trial and error, as I had to take away whatever spell Dorian has that turns people to ghosts. Thanks for the Necromancy Dorian! Sadly, not that helpful.

 

I would not write off more tactics making a return in DA4.

Personally I would put the tactics cut-down in DAI  down to Frostbite 3 and it being a significant piece of work to (re)develop.


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#234
Fast Jimmy

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Yeah, that's why DAI has won 24 reader's choice awards.

<People's Choice Awards given for game of the year>

"The people have spoken - everyone loves this game!"

<EA "wins" Consumerist's Worst Company in America two years in a row>

"The Internet is full of loud, obnoxious homophobes."


I love how people dismiss one form of voting as being a true voice of the people and then deride another as being the Internet not being representative of the real world, but just a bunch of butthurt basement dwellers.
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#235
Fast Jimmy

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I would not write off more tactics making a return in DA4.
Personally I would put the tactics cut-down in DAI down to Frostbite 3 and it being a significant piece of work to (re)develop.


I agree. If I was a betting man, I'd wager path finding and the whole "can't walk around a pebble" aspect of the engine made tactics work very wonkily. So instead of giving players control of the tactics, they has to control and lock down the AI to prevent stupidity from running amok.

#236
Guest_john_sheparrd_*

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this is good news especially since so many trolls tried to convince us with their useless charts and future seeing abilities (DA I failed, just because I don't like it)

Still I hope that Bioware listens to the criticism (especially regarding the side quests)
Now I'm interested how The Witcher 3 will do
Hopefully better !

#237
littlebrightpanda

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I always wonder what advertisement budget means? I didn't see any advertisement anywhere (Germany here), neither outside, nor on TV. I lived in Amsterdam, and there I saw ads for games in the cinema, but my friend still living hasn't seen anything for DAI. Where there constant trailers on TV for it in the US? 



#238
SofaJockey

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<People's Choice Awards given for game of the year>
"The people have spoken - everyone loves this game!"
<EA "wins" Consumerist's Worst Company in America two years in a row>
"The Internet is full of loud, obnoxious homophobes."

I love how people dismiss one form of voting as being a true voice of the people and then deride another as being the Internet not being representative of the real world, but just a bunch of butthurt basement dwellers.

 

By that logic, great game made by company with parent company considered poor by consumers.

No logical contradiction there.


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#239
Draining Dragon

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Yeah, that's why DAI has won 24 reader's choice awards.


Which is more indicative of the fact that 95% of games released in 2014 were utter garbage. There wasn't much competition.

#240
Hiemoth

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<People's Choice Awards given for game of the year>

"The people have spoken - everyone loves this game!"

<EA "wins" Consumerist's Worst Company in America two years in a row>

"The Internet is full of loud, obnoxious homophobes."


I love how people dismiss one form of voting as being a true voice of the people and then deride another as being the Internet not being representative of the real world, but just a bunch of butthurt basement dwellers.

 

To be fair, if someone votes EA to be the Worst Company in America considering the large companies out there whose actions outright harm their employees and communities, there is just so many reasons to give it the side-eyes.

 

And by the way, great method to equate someone voting a game to be the best game they've played that year and someone going hyperbolic with their disgust with a company. Like totally the same thing.



#241
KaiserShep

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I always wonder what advertisement budget means? I didn't see any advertisement anywhere (Germany here), neither outside, nor on TV. I lived in Amsterdam, and there I saw ads for games in the cinema, but my friend still living hasn't seen anything for DAI. Where there constant trailers on TV for it in the US?


I don't remember seeing a great many ads for DA:I. I saw some, but I remember quite a lot more for Destiny when it was released. Nowadays I see lots of ads for Boom Beach and other mobile games.

#242
Lebanese Dude

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<People's Choice Awards given for game of the year>
"The people have spoken - everyone loves this game!"
<EA "wins" Consumerist's Worst Company in America two years in a row>
"The Internet is full of loud, obnoxious homophobes."
I love how people dismiss one form of voting as being a true voice of the people and then deride another as being the Internet not being representative of the real world, but just a bunch of butthurt basement dwellers.


Can't really compare the two though.

A game vs a company? :)

#243
Fast Jimmy

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I always wonder what advertisement budget means? I didn't see any advertisement anywhere (Germany here), neither outside, nor on TV. I lived in Amsterdam, and there I saw ads for games in the cinema, but my friend still living hasn't seen anything for DAI. Where there constant trailers on TV for it in the US?


No, but even a modest advertising campaign costs a lot of money. GTA 5 (which DID have constant TV commercials here in the States) cost over a quarter of a billion dollars, the same amount that was spent on developing the game. Yet it made a billion in revenue in the first six months it was out, so it was worth it.

In fact, that is often the strategy for AAA games - a marketing campaign equal to what it costs to make them game itself. I'd wager it cost around $30 M to make DA:I and they probably spent another $30 M advertising it online, doing conventions, international releases, promotional videos... $30 M doesn't really get you very far with advertising.

#244
Lumix19

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Which is more indicative of the fact that 95% of games released in 2014 were utter garbage. There wasn't much competition.

So instead of Inquisition being a good game almost every other game must be garbage? :rolleyes:


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#245
Fast Jimmy

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By that logic, great game made by company with parent company considered poor by consumers.
No logical contradiction there.

I'm not saying one is right and the other is wrong... I'm saying a very small number of people on the Internet can make a really big splash. Metacritic reviews - there's less than a few thousand and its a buzz word on these forums, both good and bad. These reader's choice awards - Kotaku's first place winner had less than 400 votes... that's hardly representative.

These awards should be seen for what they are - a few people on the Internet voting. I could put up a poll on the old BSN and get a few hundred votes about a topic. During ME3, the number of people responding to certain polls was in the TENS OF THOUSANDS, yet people dismissed those as being the vocal minority.

The awards are proof of nothing, either good or bad. Just a small subset of strangers voting in a way that agrees (or disagrees) with your world viewpoint. This is not statistical sampling or scientific analysis.

#246
littlebrightpanda

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No, but even a modest advertising campaign costs a lot of money. GTA 5 (which DID have constant TV commercials here in the States) cost over a quarter of a billion dollars, the same amount that was spent on developing the game. Yet it made a billion in revenue in the first six months it was out, so it was worth it.

In fact, that is often the strategy for AAA games - a marketing campaign equal to what it costs to make them game itself. I'd wager it cost around $30 M to make DA:I and they probably spent another $30 M advertising it online, doing conventions, international releases, promotional videos... $30 M doesn't really get you very far with advertising.

 

Thanks for the answer! I tend to forget about conventions and press events. 

 

GTAV even had TV commercials in Europe. 


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#247
SomberXIII

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Which is more indicative of the fact that 95% of games released in 2014 were utter garbage. There wasn't much competition.

Oh, opinions!



#248
Lumix19

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I'm to saying one is right and the other is wrong... I'm saying a very small number of people on the Internet can make a really big splash. Metacritic reviews - there's less than a few thousand and its a buzz word on these forums, both good and bad. These reader's choice awards - Kotaku's first place winner had less than 400 votes... that's hardly representative.

These awards should be seen for what they are - a few people on the Internet voting. I could put up a poll on the old BSN and get a few hundred votes about a topic. During ME3, the number of people responding to certain polls was in the TENS OF THOUSANDS, yet people dismissed those as being the vocal minority.

The awards are proof of nothing, either good or bad. Just a small subset of strangers voting in a way that agrees (or disagrees) with your world viewpoint. This is not statistical sampling or scientific analysis.

Larger numbers of voters doesn't make your poll anymore statistically valid. At least awards are done with a modicum of science attached.


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#249
Monica21

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To be fair, if someone votes EA to be the Worst Company in America considering the large companies out there whose actions outright harm their employees and communities, there is just so many reasons to give it the side-eyes.

 

Sorry, but that prize definitely belongs to Comcast.



#250
Fast Jimmy

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Larger numbers of voters doesn't make your poll anymore statistically valid. At least awards are done with a modicum of science attached.


What? In what world is Kotaku performing anything near "science" on their site?

Also, sampling size invariably improves the efficacy of predictions - this is statisics 101. It may not be large enough to be considered truly accurate... but asking 500 people about something is always better than asking 5. It may not be void of bias or other things, but it still has more weight than a comparable poll with a smaller number of voters.