And again, I'm not arguing with you that Bioware has been making this move. It's just that 1)) they said they WEREN'T making that move with DA:I, talking about how you can play the game entirely in tactical mode with no issues, so Bioware was making a course correction of the above stated trends and 2)that this direction, while in retrospect was obviously linear, could have been misinterpreted along the way. Not that it wasn't linear, just that fans can't be blamed for... you know, believing Bioware when they said they weren't doing what they were doing.
And I would agree, had that been your initial argument. The original post to which I responded involved you mentioning KotOR, NwN, and DA:O in contrast to Jade Empire, indicating that you were using past games as an indicator of future content, which based on Bioware's history I think is questionable. You specifically referred to Jade Empire as the "aberration" while ignoring ME1 and Bioware's general direction.
I'm not against you pointing to the "spiritual successor" argument in regard to DA:O, even if I think it's an overused catch-phrase provided by Bioware themselves and which they've since abandoned. What I'm illustrating is that their past games don't appear to reveal the pattern you're describing in regard to game content. Jade Empire really isn't the outlier here in terms of paradigm shift, DA:O is.





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