This makes me happy. Now we can be sure there will be a DA4
. Hopefully soon, I need new DA content!
Inquisition the "most successful launch in BioWare history"
#101
Posté 28 janvier 2015 - 05:01
- Mummy22kids et Kmaru aiment ceci
#102
Posté 28 janvier 2015 - 05:02
I'm afraid of that as well. Something I noticed while playing SWtOR recently is that the planets added with expansions have a main questline but no sidequests of any depth just like DA:I. They only have dailies which are the same as the fetch quests and are just a text window opened up upon talking to an NPC where you can accept or not and then go kill 5___ or scan 3 ___, etc...the original game had long and interesting side questlines on almost every planet and even the short sidequests had cutscenes, dialogue options, and often multiple resolutions. Based on DA:I, ME3, and SWtOR's expansions, eavesdropping/note/fetch quests seem to be the future of BioWare side content
SWTOR was a complete flop. I wouldn't use its new content as any indication. ME3 invested a lot in the MQ. It's MQ is 2-3x more resource intensive than ME2, which is more intensive than ME1.
Whether or not there will be better side quests is separate from what they did in terms of filler content.
#103
Posté 28 janvier 2015 - 05:05
This better mean some future DLC with Dread Wolf answers~
I'll take anything at this point:
- Dragon Age Inquisition: Wolf Hunt
- Dragon Age Inquisition: The Fall of Arlathan
- Dragon Age Inquisition: Battle of the Gods
- Dragon Age Inquisition: Who Let the Gods Out?
- Dragon Age Inquisition: Wicked Grace Never Hurt Nobody except Cullen
Congrats Bioware!
- AllThatJazz, jellobell, Andraste_Reborn et 12 autres aiment ceci
#104
Posté 28 janvier 2015 - 05:08
- ev76 aime ceci
#105
Posté 28 janvier 2015 - 05:09
Congrats to the team at BioWare and I hope we get a full expansion pack. Not likely, but I can hope.
some big dlc would be nice. people will buy it.
and hopefully EA lets them take their sweet time with the next game.
- ev76 aime ceci
#106
Posté 28 janvier 2015 - 05:15
Bioware has always responded well to criticism. ME1 was a success and they took the criticism about the complete ass inventory and terrible unexplored world copy and paste side quests to heart. Say what you will about their tendency to take a scalpel to the game instead of making incremental changes but they will try to do better.
Assuming there is DLC we'll see what their next move is going to be and go from there.
You know, I've always really respected that with Bioware as I've never felt them really resting on the laurels. I mean, one of the most baffling I kept reading was how DA2 was an obvious cash grab, considering they redid the combat system, dialogue system, character development system, the spell system and NPC system while at the same time trying a completely new approach for the narrative while just lazily milking DAO greatness. My head always started hurting when I read those comments.
As for DA4, I agree that I don't think they'll just repeat DAI, at least I hope so, as the approach in it only works with very specific narratives which place huge limitations on the story. However, I suspect that at least the initial DLC will be more about what they wanted to do in this game rather than looking forward to the future.
Another thing that is causing me slight pondering is the combat system. When they re-hauled the system completely from ME1 to ME2, based on the feedback and the feeling of the game, it seemed like they were able to lock on to what they wanted and thus really develop that to great things in ME3. On a personal level, based on their pre-release interviews and the general feedback, I don't get the feeling that the current system in DAI is yet what they really wanted, which might lead for them to again do huge changes with the system. That is again pure speculation, but for the past three games I've felt that largest drawback has been that they have not found that system that they really liked and thus been able to built on that, which leads to all the three systems feeling somewhat experimental. With the possible exception of DAO, as I felt that system was the opposite of experimental.
- hong, AntiChri5, AlanC9 et 1 autre aiment ceci
#107
Posté 28 janvier 2015 - 05:17
SWTOR was a complete flop. I wouldn't use its new content as any indication. ME3 invested a lot in the MQ. It's MQ is 2-3x more resource intensive than ME2, which is more intensive than ME1.
Whether or not there will be better side quests is separate from what they did in terms of filler content.
And even with SWTOR, based on everything I've read, what made it a flop was a lot more complicated than some simple design failures, or at least in a way it was. From my understanding they built an MMORPG and there were caught by surprise when people got to the part that actually required MMORPG systems and implementation. I would love to hear someday what happened during that development.
#108
Posté 28 janvier 2015 - 05:23
So much for being the sales flop some people were hoping for
It did better than ME3? I'm surprised!
"Most successful launch" doesn't necessarily mean "commercially most succesful launch". It can mean almost anything. EA would boast about sales if they were extremely good like they always do, but they aren't.
I seriously doubt that DA:I sold better during launch than ME3. EA would have been yelling that from the rooftops weeks ago if it were true.
- AWTEW et Dominic_910 aiment ceci
#110
Posté 28 janvier 2015 - 05:28
"Most successful launch" doesn't necessarily mean "commercially most succesful launch". It can mean almost anything.
EA would boast about sales if they were extremely good like they always do, but they aren't.
probably because rpgs aren't known for huge sales, a larger niche but still niche.
#111
Posté 28 janvier 2015 - 05:40
You know, I've always really respected that with Bioware as I've never felt them really resting on the laurels. I mean, one of the most baffling I kept reading was how DA2 was an obvious cash grab, considering they redid the combat system, dialogue system, character development system, the spell system and NPC system while at the same time trying a completely new approach for the narrative while just lazily milking DAO greatness. My head always started hurting when I read those comments.
As for DA4, I agree that I don't think they'll just repeat DAI, at least I hope so, as the approach in it only works with very specific narratives which place huge limitations on the story. However, I suspect that at least the initial DLC will be more about what they wanted to do in this game rather than looking forward to the future.
Another thing that is causing me slight pondering is the combat system. When they re-hauled the system completely from ME1 to ME2, based on the feedback and the feeling of the game, it seemed like they were able to lock on to what they wanted and thus really develop that to great things in ME3. On a personal level, based on their pre-release interviews and the general feedback, I don't get the feeling that the current system in DAI is yet what they really wanted, which might lead for them to again do huge changes with the system. That is again pure speculation, but for the past three games I've felt that largest drawback has been that they have not found that system that they really liked and thus been able to built on that, which leads to all the three systems feeling somewhat experimental. With the possible exception of DAO, as I felt that system was the opposite of experimental.
The game was just pushed out far too early and cut corners and poor decisions like reused areas and ninja spawning just scream shoddy worksmanship.
There was certainly potential and some successes there especially with the combat but that was destroyed by the ANOTHER WAVE (personally I wouldn't have minded if they had simply kept DA2 combat albeit with a fixed camera and encounters).
As dumb as some stuff in that story was the absence of Derpspawn, Reapers, Demons, whatever was a good thing.
#112
Posté 28 janvier 2015 - 05:56
EA makes a lot of money with SWTOR. A lot.
It might be a critical flop, but it is defintely not a commercial flop.
The cash market brings in a lot more money than subs alone ever could.
Plus myself and many others love SWtOR
- MoogleNut et AnnJuly aiment ceci
#113
Posté 28 janvier 2015 - 06:07
EA makes a lot of money with SWTOR. A lot.
It might be a critical flop, but it is defintely not a commercial flop.
Its absolutely a commercial flop. The investment was insane. It's almost a joke how much EA lost on it. They needed it to be WoW to get return.
- Ashen Nedra aime ceci
#114
Posté 28 janvier 2015 - 06:35
I know that I certainly purchased ME3 pre-order but after having purchased ME3 pre-order said I would never do that again - so I didn't. I waited to hear what friends thought of DA:I before I purchased it. Their reviews where good so both hubby and I got a copy each of DA:I for Christmas. He wanted the PC version and I wanted the xbox one version. Normally we would only get 1 copy of a game and share.
I am not overly surprised sales for this game have been good. It is a good game, if you move past the bioware forums and look at peoples responses on game website forums ( people who don't post here ) you will see over all that the response towards this game is vastly positive compared to doing the same for Mass Effect 3 when it came out. You have to look past the bioware forums to see what the majority playing this game actually think of it, not what people say here. On game forums your always going to see the negative because people more often then not come to game forums to whinge about what they don't like. On review sites and the like it's a different story though you get the views of people who aren't even signed up to these kinds of forums.
In any case, I played KOTOR as my first Bioware RPG and I loved it, for it's time it was a fantastic game and the reveal at the end I had honestly not even seen coming so it floored me. The next Bioware games I played was Mass Effect, Mass Effect 2 and Mass Effect 3. It wasn't until after Mass Effect I purchased and played Origins which I also very much enjoyed. I also purchased DA:2 but never got around to playing it - until now. After playing DA:I and loving it I have a renewed interest in the Dragon Age world. I have played all three games now and love them all. I can't wait for more. Dragon Age 2 might have been a different matter though if I had been waiting and waiting on it after origins only to discover a game that I really did not like any of the romance options for my female Hawke at all, in fact she didn't romance anyone and I am okay with that. I probably wouldn't have been okay with that had I of been waiting for the game and not simply played it now to see the story.
My list of favourite Bioware games now goes: KOTOR, ME1 and then DA:I in that order of my three top games. ![]()
#115
Posté 28 janvier 2015 - 06:38
Sigh and here I'm waiting for them to fix the game before actually buying it. I really wonder are they going to patch old gen consoles at all.
- AWTEW aime ceci
#116
Posté 28 janvier 2015 - 07:31
That's really nice to hear, OP.
I'll take this opportunity to reiterate: whatever criticism I post about certain aspects of DAI, and however harsh my phrasing may become at times, it comes from the basic position that I love the game as a whole.
Having said that: please fix the Skyhold outfit, Bioware!
#117
Posté 28 janvier 2015 - 07:37
probably because rpgs aren't known for huge sales, a larger niche but still niche.
The Elder Scrolls?
Or Diablo. (it's called action RPG nowadays)
#118
Posté 28 janvier 2015 - 07:38
SWTOR was a complete flop.
Not complete. It made back its investment and is currently very profitable.
Its absolutely a commercial flop. The investment was insane. It's almost a joke how much EA lost on it. They needed it to be WoW to get return.
No they didn't.
- androniic et Nefla aiment ceci
#119
Posté 28 janvier 2015 - 07:50
#120
Posté 28 janvier 2015 - 08:07
Ignore the troll. They are not worth your time.
Good advice.
That what the 'ignore feature' is for.
#121
Posté 28 janvier 2015 - 08:12
Its absolutely a commercial flop. The investment was insane. It's almost a joke how much EA lost on it. They needed it to be WoW to get return.
QFT, Sir.
#122
Posté 28 janvier 2015 - 08:22
Good... congrats! I think DA:I is average at best, tbh, I may be a bit too harsh criticising it here on BSN, being a huge fan of the franchise and all. But I'm glad it's commercial success - that could only mean there will be more games in this setting... and one of them could be the 'perfect' one for me :3
#123
Posté 28 janvier 2015 - 08:23
Heh, around 400 of those hours were mine. (hides)
Now for those DLC!
#124
Posté 28 janvier 2015 - 08:30
.
Being the best of Bioware isn't that much, really, Final Fantasies and Dragon Quests beat Bioware's best in launch week in Japan...
Given how bad the new final fantasys have been selling in the rest of the world this isn't saying much about anything. Final fantasy used to be great though.
#125
Posté 28 janvier 2015 - 08:38
That DAI has been so successful is a wonderful thing.
It will never be the hardcore RPG or next-gen Baldur's Gate (as some wish it to be) as times have changed.
For BioWare's first outing on Frostbite 3, there were clearly aspects of gameplay and mechanics they could not implement this time.
For many enthusiasts, a game however popular as it is, fell short of some expectations that some people had.
The success of the game means a future for the franchise and the opportunity to further develop
the FB3 platform to meet some of those areas.
To my mind, a successful launch is something to be welcomed,
not an opportunity to whine some more.
- AllThatJazz, MoogleNut et Sailfindragon aiment ceci





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