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Inquisition the "most successful launch in BioWare history"


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#176
Das Tentakel

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It's all very nice for EA BioWare, although I personally would prefer a set of numbers that can be used to create a cohesive picture (number of copies sold per date X, number of hours played per date X, number of dragons killed per date X). But that it's profitable for EA BioWare I certainly believe, and it was also to be expected, it being a pretty-looking, high-profile release and practically the only RPG in town as far as the Xbone and PS4 are concerned.

Now my problem is...I still find it an exceedingly tedious game, and a quite a few people in my own country with whom I have discussed the game and who have played it aren't exactly very enthusiastic either (few of us think it's a bad game, though, just an overrated and somewhat boring one). EA BioWare's profits aren't going to change the fact that from my perspective, those were 55 euros badly spent.
But I wish those who loved DA:I all the sequels they want and more; I'll be playing other games. That way, everybody's a winner really ;)
 



#177
Ieldra

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It's all very nice for EA BioWare, although I personally would prefer a set of numbers that can be used to create a cohesive picture (number of copies sold per date X, number of hours played per date X, number of dragons killed per date X). But that it's profitable for EA BioWare I certainly believe, and it was also to be expected, it being a pretty-looking, high-profile release and practically the only RPG in town as far as the Xbone and PS4 are concerned.

Now my problem is...I still find it an exceedingly tedious game, and a quite a few people in my own country with whom I have discussed the game and who have played it aren't exactly very enthusiastic either (few of us think it's a bad game, though, just an overrated and somewhat boring one). EA BioWare's profits aren't going to change the fact that from my perspective, those were 55 euros badly spent.
But I wish those who loved DA:I all the sequels they want and more; I'll be playing other games. That way, everybody's a winner really ;)

Well....I love the game but I do acknowledge it has its tedious parts, and I would prefer the next game to have less of those. It's just that those aren't extensive or important enough to make me dislike the whole experience, and almost all of them could be improved by better presentation of story content.


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#178
cronshaw

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It is amazing to me how small people can be


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#179
SofaJockey

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It is amazing to me how small people can be

 

Vertically challenged people?

Or are you speaking philosophically?



#180
Naphtali

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Hard to buy DAI being on par with mass effect no matter what numbers say, again all hype is earned

 

https://www.youtube....h?v=Pa7niDlKw-8



#181
Melca36

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It is amazing to me how small people can be

Its human nature.   People were predicting the end of the franchise when DA2 came out. Some people did not get what they want out of Inquisition, they are arrogant to assume they are speaking for everybody and they want the game to fail. And it pisses them off that its not.


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#182
littlebrightpanda

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I'm actually a little surprised in hindsight that the earnings call didn't showcase Frostbite's role in DA:I, given that this was a bit of an experiment to use the engine well outside the normal DICE wheelhouse and how FB is going to be the engine of choice for all EA developers going forward. That's a phenomenal business move for them to pull, but I've honestly not seen much about it from EA in terms of any of their release calls and/or forward looking statements.

 

That might be because it's pricey and they will only talk more about it, when it actually returns profit. I am a psychologist, not a financial analyst, so I can only imagine their motivation behind it. Maybe it is also difficult to track, as they are using Frostbite in so many different studios that are all collaborating and exchanging tech. 

 

How many release have there been with Frostbite 3? Battlefield 4, the last Need for Speed, DAI? One more? I think this is it, and that's not that much. EA still has a bunch of new releases that use the engine, so there is the possibility of talking about it later, when they have more to look back to?

Battlefield 4 was not a good release, which means only Need for Speed and DAI are relatively stable. Maybe too soon to talk about it without admitting problems?



#183
Lost Mercenary

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Congratulations Bioware  :D

 

Not much else to say is there? NOW SOME DLC PLEASE!!!! Let's go hunt Solas!



#184
xJLxKing

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As a side not to all

 

Copies SOLD is usually measured by how many copies were sold to retailers. Those retailers might not have sold them..

 

Nevertheless a great fear! 

 

GOOD expansion i hope



#185
Fast Jimmy

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That might be because it's pricey and they will only talk more about it, when it actually returns profit. I am a psychologist, not a financial analyst, so I can only imagine their motivation behind it. Maybe it is also difficult to track, as they are using Frostbite in so many different studios that are all collaborating and exchanging tech.

How many release have there been with Frostbite 3? Battlefield 4, the last Need for Speed, DAI? One more? I think this is it, and that's not that much. EA still has a bunch of new releases that use the engine, so there is the possibility of talking about it later, when they have more to look back to?
Battlefield 4 was not a good release, which means only Need for Speed and DAI are relatively stable. Maybe too soon to talk about it without admitting problems?


I think a Plants vs. Zombies FPS game also was done on FB. But yeah, there isn't a long list of games... however outside of DA:I and the NFS game, all other Frostbite games, from 1.0 up to 3, have been FPS shooters. And, fundamentally, a racing game is a lot like a FPS with no guns and very different physics in terms of "walking." DA:I is easily the most divergent game from the FB library, which is why I would think they would tout it as an example of its versatility.

I'd wager that the new ME game will be the best demonstration of the strengths of the engine as a FPS while also including the RPG tools from DA:I. In fact, in a perfect world, an ME game would have come out before a DA game, given the DA franchise's particular challenges with controls, camera and AI... but hey, we don't live in a perfect world, do we?

#186
Vicious

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It's all very nice for EA BioWare, although I personally would prefer a set of numbers that can be used to create a cohesive picture (number of copies sold per date X, number of hours played per date X, number of dragons killed per date X). But that it's profitable for EA BioWare I certainly believe, and it was also to be expected, it being a pretty-looking, high-profile release and practically the only RPG in town as far as the Xbone and PS4 are concerned.

Now my problem is...I still find it an exceedingly tedious game, and a quite a few people in my own country with whom I have discussed the game and who have played it aren't exactly very enthusiastic either (few of us think it's a bad game, though, just an overrated and somewhat boring one). EA BioWare's profits aren't going to change the fact that from my perspective, those were 55 euros badly spent.
But I wish those who loved DA:I all the sequels they want and more; I'll be playing other games. That way, everybody's a winner really ;)
 

 

 

Seriously, you don't like the game so why do you say you'd prefer to see  'numbers of copies sold to date, hours played to date, etc' you end your post with you'll be playing other games in the future, seems to me you just want specific information to compare to something else just so you can tear down the game some more. 

 

bad form



#187
SofaJockey

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I'd wager that the new ME game will be the best demonstration of the strengths of the engine as a FPS while also including the RPG tools from DA:I. In fact, in a perfect world, an ME game would have come out before a DA game, given the DA franchise's particular challenges with controls, camera and AI... but hey, we don't live in a perfect world, do we?

 

I'm not unhappy that DAI came out first.

I would also like ME to be awesome, and working out a few issues with DAI will help that process.


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#188
Eterna

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I am just so out of touch with what people want these days. First I like ME3, everyone hates it, then I dont like DA:I and everyone loves it.

 

I'm always the bad guy.


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#189
Kroepoek

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I am just so out of touch with what people want these days. First I like ME3, everyone hates it, then I dont like DA:I and everyone loves it.

 

I'm always the bad guy.

 

Why? It's about what you like. Not what someone else likes or dislikes.



#190
SofaJockey

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I am just so out of touch with what people want these days. First I like ME3, everyone hates it, then I dont like DA:I and everyone loves it.

 

I'm always the bad guy.

 

Not bad, just an individual.
And by not being hateful about your preference, I would say certainly not a bad guy.


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#191
Vicious

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i liked all of bioware's games. sole exception da2 (fun story, dialogue, companions, terrible gameplay) 

 

i absolutely love all 3 ME games. they were less a game series and more an experience.


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#192
Apollexander

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So let's assume that DAI flops as some of you insist. Can anyone tell me why EA praised this flopped production so many times and even said that it is the most successful launch?


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#193
In Exile

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I think a Plants vs. Zombies FPS game also was done on FB. But yeah, there isn't a long list of games... however outside of DA:I and the NFS game, all other Frostbite games, from 1.0 up to 3, have been FPS shooters. And, fundamentally, a racing game is a lot like a FPS with no guns and very different physics in terms of "walking." DA:I is easily the most divergent game from the FB library, which is why I would think they would tout it as an example of its versatility.

I'd wager that the new ME game will be the best demonstration of the strengths of the engine as a FPS while also including the RPG tools from DA:I. In fact, in a perfect world, an ME game would have come out before a DA game, given the DA franchise's particular challenges with controls, camera and AI... but hey, we don't live in a perfect world, do we?


The ME game isn't made out of Edmonton. We're looking at the staff that primarily made the Omega DLC. I think that while they can certainly create a game that captures the style of ME SP, they wouldn't necessarily have been the right choice for first crack at the RPG tool creation.

#194
In Exile

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So let's assume that DAI flops as some of you insist. Can anyone tell me why EA praised this flopped production so many times and even said that it is the most successful launch?


The answer to this one is easy: salvage the situation by trying to use the positive aspects of the game (e.g. multiple GoTY) to sell more copies at full price and recoup losses.

Not saying DAI flopped at all but you can come up with an explanation for it.

I mean beside the weird EA is a lying liar who lies lyingly explaination.

#195
rapscallioness

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This is good news. I really wanted them to do well. I've said before there are some things I'd like to see done differently going forward, but they put alot of work into this game, and it is a game I have enjoyed very much.

 

And I understand that this was their first foray into this type of game, and a new engine--that had its own challenges for an RPG.

 

They also took a chance on fan feedback. Ppl wanted a more open world after being stuck in Kirkwall. Ppl seemed to not have appreciated a PC like Hawke that was gimped, and so they gave you a crazy amount of power.

 

They took a gamble with this game. I'm glad to see it paid off. I was hoping it would.

 

Now, to tweak the concept a bit going forward.. ;)


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#196
rapscallioness

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I am just so out of touch with what people want these days. First I like ME3, everyone hates it, then I dont like DA:I and everyone loves it.

 

I'm always the bad guy.

 

 

Nah, no bad guy.

 

I didn't hate ME3, I just did not like some parts of it. And I really like DAI, but there are some things about it I don;t care for.

 

That's just the way it is.



#197
Fast Jimmy

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The ME game isn't made out of Edmonton. We're looking at the staff that primarily made the Omega DLC. I think that while they can certainly create a game that captures the style of ME SP, they wouldn't necessarily have been the right choice for first crack at the RPG tool creation.


Yes, but most of the engine work is done out of DICE, who works as a primary repository for engine tools that can be shared between studios. So it doesn't matter if it's Bioware Edmonton, Bioware Montreal, EA Black Box or EA Sports making the game... DICE helps them with a lot of the game engine heavy lifting and works to develop their tools to meet the needs of their game and leverage existing tools created by other studios to accomplish similar goals.

Considering there were no dialogue, inventory or camera tools made for FB before DA, it would have been nice for ME to go first, since it's list of "firsts" is smaller than DA:I's would have been. Instead, DA:I likely asked more of the engine than nearly any other title on the docket for the next few years, with possibly the exception of Shadow Realms (although who knows when THAT will be coming out).

#198
Nykara

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I loved ME3, until the last 10 - 15 minutes. Everything up until that point was perfect.

I love DA:I. All of it, although I would like to see more in depth quests in the world area's, a more in-depth story of each area and as always more more more team member interactions and stories! :)

I feel like I know Lelliana pretty well and even Josie to a point, I also feel like I know Varric pretty well. I really don't feel like I know Cassandra, Cullen, Viv, Solas etc at all after coming out of the game. Cassandra seems nice enough but I don't really know what lengths she would be willing to go to, to achieve her goals. The same for Cullen, my Inky romanced him but I still don't really feel like I know what his moral standings are.



#199
Vegeta 77

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Well done to Dai but me4 going to take you out.



#200
KotorEffect3

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Is this turning into an ME vs DA thread?


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