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The only thing I'm dissappointed with


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#1
Nethalf

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I do think DAI's a great game but does it have to be so flat?

 

I mean everything in this game is about Corypheus and red lyrium.

 

I go to the Wardens, I get Corypheus' conspiracy. I go to the Exalted Plains hoping to see some orlesian chevalliers slaughtering each other, I get Corypheus' conspiracy. I go to the Forbidden Oasis, I get a bunch of venatori sneaking around. I go to the freaking cave to kill some freaking smugglers and put all this ancient crap aside for a minute, I get Carta smugglers and, big surprise, I have to deal with freaking red lyrium.

 

Is there anything in this game that is not about Corypheus or his minions or red lyrium?

 

 

No offence, Patrick Weekes and all the Mass Effect team, but I think you turn Dragon Age into Mass Effect. But just because all this Fight the Reapers theme works for ME pretty smoothly, doesn't mean it would work for DA.

 



#2
Exalus

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I think thats called consistent story telling, my complaint is that there was not enough ties to the main plotline. 

 

Half the areas of the game had nothing to do with the main questline.



#3
Lukas Trevelyan

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Half the areas of the game had nothing to do with the main questline.

Can you give me examples please? I've seen people say the same thing, but I've yet to go to an area that somehow doesn't tie to Corypheus one way or the other.



#4
Exalus

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Can you give me examples please? I've seen people say the same thing, but I've yet to go to an area that somehow doesn't tie to Corypheus one way or the other.

crestwood

western approach

forbidden oasis

fallow mire

exalted plains

emerald graves

 

Not nothing in some cases but it was such a superficial link. 



#5
In Exile

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Can you give me examples please? I've seen people say the same thing, but I've yet to go to an area that somehow doesn't tie to Corypheus one way or the other.


What people mean is that there's no explicit and involved plot that expressly ties in with the main part of the quest. Every area except for the Fallow Mire is tied to Corypheus in the sense that he's either directly inflicting something on it or pursuing a goal there as well.

#6
Lukas Trevelyan

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crestwood

western approach

forbidden oasis

fallow mire

exalted plains

emerald graves

 

Not nothing in some cases but it was such a superficial link. 

-You had to seal a rift in Crestwood that affected the citizens there.

 

-There were red lyrium deposits and lots of Venatori in Western Approach, that being said the focus did shift towards capturing the keep/ridding the darkspawn/dragon studies.

-I'll give you FO and FM but you still had reasons to be there if you wished. Whether its to unlock what you discovered about the shards (and encountering Venatori), rescuing your soldiers.

-You have to liberate the Exalted Plains, clearing the rifts and the undead so that the Imperial army can re-establish themselves.

 

-in Emerald Graves you go because a man has information on Red Templars, and that arc continues there.



#7
Lukas Trevelyan

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What people mean is that there's no explicit and involved plot that expressly ties in with the main part of the quest. Every area except for the Fallow Mire is tied to Corypheus in the sense that he's either directly inflicting something on it or pursuing a goal there as well.

 

Oh well that makes sense I guess, yet I'm not sure why does he have to have a direct tie when he's already working on 2 disasters (Warden's fake calling and assassinating the empress). 



#8
Lebanese Dude

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As Cassandra so awesomely said: "We will close the breach, we will find those responsible, and we will restore order with or without your approval".

 

Spoiler

 

I just realized this is the non-spoiler section. Wrong place to post OP lol :P



#9
Nethalf

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I think thats called consistent story telling, my complaint is that there was not enough ties to the main plotline. 

 

Half the areas of the game had nothing to do with the main questline.

Consistent story telling has nothing to do with repeating 'oh no, it's Corypheus' plan again!' over and over again.

 

Back in DAO, there was the Loghain's plotline, and dwarven politics, and elven troubles. and Circle of Magi. Not all of 'em were tied to the main theme as hard as DAI plotlines are-- and still there was consistent story telling.

 

Back in DA2, there was mage-templar conflict and the qunari problem that had nothing to do with the said conflict. And still there was a solid story structure.

 

 

All we have in DAI is "fight the reapers! Commander Shepard, save us!". Corypheus here, Corypheus there.



#10
Lebanese Dude

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Consistent story telling has nothing to do with repeating 'oh no, it's Corypheus' plan again!' over and over again.

 

Back in DAO, there was the Loghain's plotline, and dwarven politics, and elven troubles. and Circle of Magi. Not all of 'em were tied to the main theme as hard as DAI plotlines are-- and still there was consistent story telling.

 

Back in DA2, there was mage-templar conflict and the qunari problem that had nothing to do with the said conflict. And still there was a solid story structure.

 

 

All we have in DAI is "fight the reapers! Commander Shepard, save us!". Corypheus here, Corypheus there.

 

Are you being serious?

The entire point of DAO was to garner allies via treaty and unite Fereldan to defeat the Archdemon.

 

The Loghain arc was just a subtle "Unite the humans" part of the game which starts at Redcliffe, and which follows the elves, dwarves, and mages.

 

DA2 is less "connected" but that's the point. There was no main big bad. You were just following the life of Hawke. It's not like he had a nemesis.

 

You're severely undermining DAI, though that's becoming the norm on BSN (and BSN alone).



#11
Exalus

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-You had to seal a rift in Crestwood that affected the citizens there.

 

-There were red lyrium deposits and lots of Venatori in Western Approach, that being said the focus did shift towards capturing the keep/ridding the darkspawn/dragon studies.

-I'll give you FO and FM but you still had reasons to be there if you wished. Whether its to unlock what you discovered about the shards (and encountering Venatori), rescuing your soldiers.

-You have to liberate the Exalted Plains, clearing the rifts and the undead so that the Imperial army can re-establish themselves.

 

-in Emerald Graves you go because a man has information on Red Templars, and that arc continues there.

-What does sealing a rift and saving some villagers do for overall goal of stopping cory, theres rifts in bumpkin nowhere in hinterlands but no one really cares about them

-clicking on a destructible red lyrium or killing venatori with 2 lines of diagloue and no other significance does not add very much to the story

-You dont have to liberate anything sealing the rifts and clearing the undead does not affect the story or event the events of wicked eyes wicked hearts in anyway - exalted plains is by far the most pointless area in the game that was not intended to be pointless 

-killing 3 mobs and finding 3 notes is great but thats only 2% of the entire area

 

The mainquest itself is barely 20% of the game's content and the rest is mostly a outdoorsy dungeon crawler which is not a bad thing depending on the player,



#12
Lebanese Dude

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-What does sealing a rift and saving some villagers do for overall goal of stopping cory, theres rifts in bumpkin nowhere in hinterlands but no one really cares about them

-clicking on a destructible red lyrium or killing venatori with 2 lines of diagloue and no other significance does not add very much to the story

-You dont have to liberate anything sealing the rifts and clearing the undead does not affect the story or event the events of wicked eyes wicked hearts in anyway

-killing 3 mobs and finding 3 notes is great but thats only 2% of the entire area

 

Power and influence. You're leading an organization, not a ragtag bunch of outcasts. Those are essential in growing the Inquisition as a whole.

 

Every rift you clear is less demons, a more stable land, and the right to claim victory as the Inquistion.

etc..

 

People seem to forget that the Inquisition is an entity.


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#13
Nethalf

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Are you being serious?

The entire point of DAO was to garner allies via treaty and unite Fereldan to defeat the Archdemon.

 

The Loghain arc was just a subtle "Unite the humans" part of the game which starts at Redcliffe, and which follows the elves, dwarves, and mages.

Yes, the goal was to get as much allies as possible but not every single plotline was entirely about helping our future allies to fight the Blight. We didn't have to defeat darkspawn forces to help elves, we didn't have to crush darkspawn mini-boss to cure Arl Eamon.

 

But we do have to deal with Corypheus himself or his minions in every main quest and helluva lot of side quests in DAI. Just like back in ME3.



#14
Nethalf

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I just realized this is the non-spoiler section. Wrong place to post OP lol :P

my bad  :rolleyes:



#15
Lukas Trevelyan

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-What does sealing a rift and saving some villagers do for overall goal of stopping cory, theres rifts in bumpkin nowhere in hinterlands but no one really cares about them

-clicking on a destructible red lyrium or killing venatori with 2 lines of diagloue and no other significance does not add very much to the story

-You dont have to liberate anything sealing the rifts and clearing the undead does not affect the story or event the events of wicked eyes wicked hearts in anyway

-killing 3 mobs and finding 3 notes is great but thats only 2% of the entire area

-You hinder Corypheus's forces while saving refugees, while helping is its own reward you also gain influence for the Inquisition strengthening it further. (Honestly this game is called Dragon Age INQUISITION not Dragon Age Corypheus)

-From a gameplay standpoint, you get exp, influence, approval, equipment and overall strength, from a story PoV you're free to ignore it if you want.

-It's not about the Wicked Eyes Wicked Hearts, it's about the Imperial army, everytime you clear an area the soldiers inhabit it allowing them room to resume their practicing and gain shelter, it doesn't have an effect in the end-game though.

 

-Huh? 



#16
Lebanese Dude

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Yes, the goal was to get as much allies as possible but not every single plotline was entirely about helping our future allies to fight the Blight. We didn't have to defeat darkspawn forces to help elves, we didn't have to crush darkspawn mini-boss to cure Arl Eamon.

 

But we do have to deal with Corypheus himself or his minions in every main quest and helluva lot of side quests in DAI.

 

You're thinking about it the wrong way.

 

You aim to help the elves to garner their support for fighting the Blight.

You cure Arl Eamon to receive a powerful voice in countering Loghain who is fracturing the humans. You must defeat him to unite them. Why? To fight the Blight.

 

Similarly,

 

Spoiler

 

The side quests have also never made more sense than they did in Inquisition. Why would Hawke go out of his way to help random people? Why would the Warden not fight the Blight when he only has less than a dozen people in their name? It's pretty much a constant suicide trip for the Warden.  In DAI, you do those "side-quests" to spread influence and gain power for your Inquisition. At least the Inquisitor has the whole forces and agents of the Inquisition to make stuff easy.



#17
Exalus

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Power and influence. You're leading an organization, not a ragtag bunch of outcasts. Those are essential in growing the Inquisition as a whole.

 

Every rift you clear is less demons, a more stable land, and the right to claim victory as the Inquistion.

etc..

 

People seem to forget that the Inquisition is an entity.

People also seem to forget I could of easy farmed iron and serpentstone in the storm coast and had the same effect. Power is a poorly implemented mechanic and far too abundant to have any meaningful impact in game or lore wise.



#18
Kroepoek

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Power and influence. You're leading an organization, not a ragtag bunch of outcasts. Those are essential in growing the Inquisition as a whole.

 

Every rift you clear is less demons, a more stable land, and the right to claim victory as the Inquistion.

etc..

 

People seem to forget that the Inquisition is an entity.

 

Spoiler

 

That'll show Cory!



#19
Exalus

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-You hinder Corypheus's forces while saving refugees, while helping is its own reward you also gain influence for the Inquisition strengthening it further. (Honestly this game is called Dragon Age INQUISITION not Dragon Age Corypheus)

-From a gameplay standpoint, you get exp, influence, approval, equipment and overall strength, from a story PoV you're free to ignore it if you want.

-It's not about the Wicked Eyes Wicked Hearts, it's about the Imperial army, everytime you clear an area the soldiers inhabit it allowing them room to resume their practicing and gain shelter, it doesn't have an effect in the end-game though.

 

-Huh? 

But in actuality non of those things matter nor do they have any impact on the game. I could get 200 power from farming requisitions and the game would not be any different as if I had rescued every peasant town and conquered every keep and rift in all of thedas. 

 

It would be been superb if the means to gain power was limited and generally gated through real missions with some story instead of fetch my goat or seal rift that really does not endanger anyone but some random elf in a hut who lost a wedding ring, just like random female in forbidden oasis and emprise du lion. I can totally get behind conquering a keep to get 4 power, I cant get behind fetching xyz or giving rocks to threnn gets me 1 power in comparison.



#20
Lebanese Dude

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Spoiler

 

That'll show Cory!

 

This just proves that not everything is inherently tied to the Inquisition as you are capable of partaking in random tasks while your organization readies itself for the next step.

 

The game can't entirely be around the antagonist, but the game is entirely around your Inquisition.



#21
Lebanese Dude

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People also seem to forget I could of easy farmed iron and serpentstone in the storm coast and had the same effect. Power is a poorly implemented mechanic and far too abundant to have any meaningful impact in game or lore wise.

 

I was using power in its actual meaning, not the resource accumulated in DAI which bears the same name. :P

 

Still, farming the resource "Power" is one way to gain power and influence. Basically, doing things for people makes them more likely to support your efforts. It's one approach and the game allows you to do that. I don't see how and why it diminishes its value.

 

Play the "Savior of Thedas" or the "Quartermaster of Thedas". Either way, you are garnering power and influence for your Inquisition which allows you to progress the storyline naturally.



#22
Lukas Trevelyan

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But in actuality non of those things matter nor do they have any impact on the game. I could get 200 power from farming requisitions and the game would not be any different as if I had rescued every peasant town and conquered every keep and rift in all of thedas. 

 

idk what to say really, with that logic non of what we do matters because we all die in the end anyway right? 

I'm sorry to say this but your PoV is shallow, and I'm not in the mood to explain fairly obvious things. 



#23
thats1evildude

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That strikes me as a positive rather than a negative.

 

That said, the Avvar kidnapping your men in the Fallow Mire wasn't connected at all to Corypheus. The personal quests for Dorian, Sera and Josephine were also Corypheus-free.



#24
Exalus

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I was using power in its actual meaning, not the resource accumulated in DAI which bears the same name. :P

 

Still, farming the resource "Power" is one way to gain power and influence. Basically, doing things for people makes them more likely to support your efforts. It's one approach and the game allows you to do that. I don't see how and why it diminishes its value.

 

Play the "Savior of Thedas" or the "Quartermaster of Thedas". Either way, you are garnering power and influence for your Inquisition which allows you to complete the game.

Which is exactly the problem. Allow me to unlock any area I choose or make power a meaningful resource that I have to think about acquiring and spending. I would have preferred 4 thought out 'power' missions rather than 80 hours of fetch the wedding ring and bring me rocks.

 

The requisition officer should have been crowned inquisitor for all the work shes done.  ;)



#25
Lebanese Dude

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That strikes me as a positive rather than a negative.

 

That said, the Avvar kidnapping your men in the Fallow Mire wasn't connected at all to Corypheus.

 

Technically, you save your men in order to show that the Inquisition is a force not to be f'd with (presumably early in its conception), which indirectly garners you power and influence to improve the Inquisition in order to combat Corypheus.