I love it. I love to think what skill I'm going to use, who I have to target/stun first so they don't slaughter my whole party in a matter of seconds (emissary/blood mages)
I never understood why so many people hate the combat in this game
I love it. I love to think what skill I'm going to use, who I have to target/stun first so they don't slaughter my whole party in a matter of seconds (emissary/blood mages)
I never understood why so many people hate the combat in this game
For DAO: It can be slow and clunky
For DA2: The primary reason is that the parachuting enemies makes tactical planning and positioning very difficult.
Personally I found the combat incredibly frustrating: I was always being swarmed by multiple enemies (we'd be out in the open with no handy choke-point, or even if there was one I would try to block it with my tank but the enemies would just walk past anyway); even if my tank(s) spammed Taunt with every cooldown they couldn't hold aggro and my rogues/mages would get cut down in seconds; melee rogues always pulled aggro instantly and were cut to pieces; etc. Basically, every tactic I'd ever learned from every other RPG (computer or pencil & paper) didn't work. Eventually I just set the difficulty to Narrative - but that only reduced the battles to a tedious grindfest.
Personally, I love the combat in this game(on the 360).
Then again, when I tried playing a sword and shield fighter as my character I found the Ostagar section so mind-numbingly tedious that I restarted. So I can see why some wouldn't like it.
Personally, I love the combat in this game(on the 360).
Then again, when I tried playing a sword and shield fighter as my character I found the Ostagar section so mind-numbingly tedious that I restarted. So I can see why some wouldn't like it.
It's even worse with 2h warriors. They're incredibly slow, and you often get kills stolen right out from under your nose because of it.
I don't use 2h warriors if I can avoid it. Watching them swing those weapons as if they're absurdly heavy is just painful. It means Sten is, unfortunately, a benchwarmer in my playthroughs. Though in Oghren's case I'm rather relieved ![]()
because mostly consose users "hate" it. and rightly so, on the consoles combat is indeed horrible.
keep in mind, that despite being real time combat, battle is still divied on turns. and you can only make one attack per turn, or use one ability. unless you haste your self with a spell or item.
What i can say to this is that combat in this game is in fact slow. And to special mention one of the flaws. . I remember using Deadly Strike on an enemy and after that my character did nothing but stand and defend (rogue with shield/dagger build duelist stance) and me the naive one thinking it was auto attack left the pc and found my warden dead on spot >.< .
There are a lot of flaws to combat one thing would be the archery. . w/c is in fact TOO SLOW, and each skill takes too much stamina to use and the cooldowns are too effing long, i understand Arrow of Slaying having a long one but f*** critical shot? scatter shot? pinning shot and crippling? takes too long f*** and too much stamina for each shot.
Guest_Faerunner_*
Why do people complain about anything? Because they don't like it.
Why people complain about the combat in this game?
Because they are insane, and cannot be held responsible for their own actions.
We must all find it within our hearts to forgive them.
I personally have no issue with the combat although I can see how some people would not like it. it's clunky and slow to many, but to me I think the combat suits strategy perfectly when you compare it to other Dragon Age games.
"slow" was the main buzzword for DA:O combat.
I think it is fine though, some builds (Sword/board) can take a while to get going for sure, Ostagar in particular as Alistair is toeing into your own build if you go that route.
the avatar tend to be stuck on invisible turfs every now and then,
there is almost always some rocks or branches or roofs between the camera and the avatar
I don't mind it.
Guest_npc86_*
As a console user I preferred it over the combat in DA2 and DA:I. It didn't feel slow or clunky to me.
Il combattimento corpo a corpo di default è troppo lento.
It is slow and clunky. It's why I always pick dual wielding, every other style in the game bores me to tears with its slowness. And 2-handed weapons are by far the worst of that lot.
I always liked the pace of the combat in DA:O. Hated the sped up combat in DA2.
Because it's slow, clunky, and horrid to look at, especially if you played mage.
I thought it was slow. Luckily, I used a mod that sped up combat to be on par with the speed of DA2 combat. After I used that mod, oh, and a deathblow more often mod, the combt was not bad at all. Even the devs believed it was slow after all was said and done.
DA2 combat is actually way too fast for me. I have to pause constantly for any AoE attacks to be effective, and just doing auto-target all the time feels lazy.
Because they want to play it like an "action" game when it obviously isn't one. Some couldn't beat it on normal and even struggled on casual until Bioware patched the game and made easy mode more...easy. Origins is about tactics, strategy, understanding all spells/talents and more importantly how to counter them because mobs have access to the same powers as your team. The game was just fine without fast combat and over the top animations and there was a good balance between attack speed - player damage - enemy health. You were not chopping huge health bars at high speed like in DA2, that was just ridiculous.