Aller au contenu

Photo

Why people complain about the combat in this game?


  • Veuillez vous connecter pour répondre
75 réponses à ce sujet

#51
Ambivalent

Ambivalent
  • Members
  • 237 messages

It was slow so i used a mod to fasten it up a bit(25% IIRC), DA 2 was too fast if there was a mod to tune down it about 25-50% it'd be better. DA:I combat feels right speed wise but has more control problems imho.

 

Anyway to me Origins combat problems were except being slow, "Trap detection" but still AI gets caught to them(Even detector get caught, bravo), oil on floor so fall down over over again, stun locks(Especially on Nightmare), Ogre "hold" attack etc.

 

PS: All played on PC.



#52
SpunkyMonkey

SpunkyMonkey
  • Members
  • 721 messages

I absolutely LOVE the combat in DA:O. I play on Xbox, and the feel is simply SUPERB. Some say it's "slow", but that's what creates the whole tension in waiting to see if you're assigned stratergy has come off. It's brilliant and superbly balanced for me.

 

The only think I think is lacking, which became apparent with the Awakenings addition, is more area based attacks for warriors and general warrior based stratergies in general. I loved playing as a duel weild rogue - the stealth option felt great there - and even more so as a mage.

 

I think a lot of the people who didn't like it just didn't get the point in it. Out of all 3 DA games it's by FAR my favourite. What they did in DA:2 to the rogue and mage was an abomination. They turned Gandalf, Drizzt and the Darkspawn into Jackie Chan and it sucked so much.


  • DeathScepter, Uccio et ThePhoenixKing aiment ceci

#53
AngelOfOutlaws

AngelOfOutlaws
  • Members
  • 70 messages
Playing as a dual-wielding rogue, I never really noticed it my first playthrough because DW rogues have some of the fastest attack speeds in the game.

However, on my second playthrough I went for a 2h warrior. Going from the fastest attack speed to the slowest attack speed? can't stand it. I made it through Lothering and just spoke to Connor and I'm about ready to abandon this playthrough or turn my girl into a sword and shied warrior although now I'm at a disadvantage because this playthrough is on a console so I can't mod it to reset my stats.

Origins is my favorite game in the series by a long shot, but on console the slow attack speed is just aggravating because a tactical attack is damn near impossible with the tactical attack screen.

However, I do have a mage girl I'm getting ready to do a playthrough with on my laptop on my flight to Vienna tomorrow so I'll see how I feel about the attack speed then, even though mages tend to be reasonably fast.

#54
sjsharp2011

sjsharp2011
  • Members
  • 2 676 messages

It is a bit slow and clunky for me and it is one of he things I like least about Origins. I do however still enjoy it and the rest of the game though I just prefer a more fluid way of playing. To me that is where perhaps I think Origins lets some people down . I think if Origin's had DAI's style combat but kept the toolbar at the bottom that Origins uses it would have made for a far better game. As I think the combat is far better in DAI although I do think that DAI would have been better keeping the toolbars used in DA Origins and 2



#55
andy6915

andy6915
  • Members
  • 6 590 messages

However, on my second playthrough I went for a 2h warrior. Going from the fastest attack speed to the slowest attack speed? can't stand it. I made it through Lothering and just spoke to Connor and I'm about ready to abandon this playthrough or turn my girl into a sword and shied warrior although now I'm at a disadvantage because this playthrough is on a console so I can't mod it to reset my stats.

 
Item duplicate tomes. Here's how to duplicate items.
 

  1. You must have at least TWO (2) of the item you wish to duplicate.
  2. Move all copies of the item to your Junk.
  3. Sell all of them to any merchant, then Buyback all but one of the items.
  4. Select the item(s) now back in your inventory. Hit "Sell All Junk" and immediately afterwards hit "Sell." If done correctly, the merchant will receive twice the number of items you actually sold to them, and these can then be bought back.

This trick also works to make infinite money. See how you're double sell an item? Do that with a piece of equipment, and you'll double sell it but only have to buy it back once to repeat the process. So you can take some high level DLC item or take an expensive item you already have and just keep double selling it and buying it back to make infinite money. Use these glitches in tandem to fix your character. Only problem is you'll have a lot of worthless talents in your list of them that will waste an extra second going through your talent list if there's something you want to use that isn't on your shortcut buttons. But this will help you to respec. I once used this exploit to make Oghren a dual wield warrior... That was interesting.


  • Mike3207 aime ceci

#56
Mike3207

Mike3207
  • Members
  • 1 725 messages

Yes, the item duplication trick is very useful if you want to escape the min/max limitations. I like it to give my mage a few more spells, ability points, and skills, but it will also give you a lot of extra money to buy the 2 Veshialle. You can overdo it, though and trivialize the gameplay, as once I put too many points in early and had trouble with Cauthrien being able to hit me.



#57
andy6915

andy6915
  • Members
  • 6 590 messages

Yes, the item duplication trick is very useful if you want to escape the min/max limitations. I like it to give my mage a few more spells, ability points, and skills, but it will also give you a lot of extra money to buy the 2 Veshialle. You can overdo it, though and trivialize the gameplay, as once I put too many points in early and had trouble with Cauthrien being able to hit me.

 

Yeah, I tend to abuse a bit it with mages. Like with Wynne, I use it to get her haste the second she enters the party even if it means giving her several.

 

One way to avoid your attribute points making you too powerful is to boost stats that your build won't use. Like putting them into dex or cunning as a mage, or magic into a rogue or warrior. It's up to you whether you want to became overpowered with the trick or not. Isn't even a problem in the PC version, I don't think anything but the "moral vessel" tome gives attribute points in the PC version.



#58
Broganisity

Broganisity
  • Members
  • 5 336 messages

had to mod the speed for it to be tolerable.

The 'swinging through pudding' speed of everything was more annoying than learning that your cereal is made of Druffalo chips.



#59
Mike3207

Mike3207
  • Members
  • 1 725 messages

Yeah, I tend to abuse a bit it with mages. Like with Wynne, I use it to get her haste the second she enters the party even if it means giving her several.

 

One way to avoid your attribute points making you too powerful is to boost stats that your build won't use. Like putting them into dex or cunning as a mage, or magic into a rogue or warrior. It's up to you whether you want to became overpowered with the trick or not. Isn't even a problem in the PC version, I don't think anything but the "mortal vessel" tome gives attribute points in the PC version.

Dex can be useful for a mage if you want to equip certain of the rogue armors or have the ability to equip daggers in Awakening. You do have the shield that adds +20 to stats in console, so you might not need to use tomes as much to increase the secondary stats. You can also redistribute tome points in Awakening, so you don't lose any points in the expansion.

 

The dex modifier also increases damage with Poison Spit, so it is a stat i would increase if needed. Spider/Dex growth is pretty good, so Dex is more to equip rogue weapons and armor for a mage.



#60
andy6915

andy6915
  • Members
  • 6 590 messages

Dex can be useful for a mage if you want to equip certain of the rogue armors or have the ability to equip daggers in Awakening. You do have the shield that adds +20 to stats in console, so you might not need to use tomes as much to increase the secondary stats. You can also redistribute tome points in Awakening, so you don't lose any points in the expansion.

 

The dex modifier also increases damage with Poison Spit, so it is a stat i would increase if needed. Spider/Dex growth is pretty good, so Dex is more to equip rogue weapons and armor for a mage.

 

Um... Okay, cunning for a mage then. My point was to put them into a useless stat for dumping all the extra points that you'll get from tomes.



#61
TonyB

TonyB
  • Members
  • 31 messages

I think I now have over 50 mods in my DAO game, so I really can't remember what vanilla combat was like any more!



#62
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Anyway to me Origins combat problems were except being slow, "Trap detection" but still AI gets caught to them(Even detector get caught, bravo), oil on floor so fall down over over again, stun locks(Especially on Nightmare), Ogre "hold" attack etc.

 

I loved when I stepped over a tripwire as a warrior and Leliana yells "trap!" after it blows up. Good lookin' out, boo.



#63
K-man21p

K-man21p
  • Members
  • 14 messages

Jesus, I didn't expect an almost unanimous response. I'm on 360 and I love Origins' combat. Mage and Dual Wield rogue are fun as heck. Warrior bores me tears though.



#64
S.W.

S.W.
  • Members
  • 888 messages

DA:O wasn't designed to be an action RPG. Instead, its combat is pretty clearly more strategy based. Hence the slow animation speed. It also requires a fair bit of planning - and some people don't like that, and that's totally fine (I hated that kind of combat until I played DA:O). That sort of thing also works more easily on PC, because pointing at different targets works easier with a mouse, and you have a larger keyboard to play with, so I can't understand why console players aren't so endeared with it.

 

On the slowness thing: it's not like you can't wipe the floor with an enemy with the right battle plan and have it over with in seconds, though in DA:O, let's be clear. It's more animation and less turns. But it does take some thinking to do that. So yeah, adjusting from DA:I to DA:O again is quite hard when I'm used to letting my overlevelled team swat off bandits whilst I hold R and occasionally use Fade Step to dodge :\ . But that's exactly what I love about DA:O combat - I can't be complacent, I need to use my head a bit.

 

And yes, 2h warrior is irritatingly slow in terms of animations. That's why, if you want a deadly DPS warrior, you spec in DW warrior instead :P


  • Uccio et Darkly Tranquil aiment ceci

#65
Tidus

Tidus
  • Members
  • 1 288 messages

Since I favor mêlée brawl fighting I control my warden and let the others fight as they will. I found this works well for my type of slice and dice game playing.



#66
Snowdog65

Snowdog65
  • Members
  • 188 messages

I MUCH prefer DAO combat over DA2 combat.

 

On speed:

 

DAO was trying to be more traditional, with a more gritty and realistic look/feel.

 

Though they did not get the weapon speed animations right. The 2H warrior is intolerable for me to play as my PC, though I could have one in the party. No weapon in the real world swings that slow. It is just absurdly slow. I had no other issues with the animations.

 

DA2 OTOH gives up any sense of realistic look/feel, it is just some kind of weird super hero action game, where all the characters teleport, leap 40 feet, or run 300 MPH, and vomit lots of color.

 

DAI: I just watched a Movie compilation, but it looks a lot closer to the DA2 side of things.

 

 

On difficulty:

 

DA2 is easier. I tried I quick first few levels of both recently. I did DA2 first, then DAO.

 

DAO is much tougher starting out(level 1-7, which is as far as I got). Some of the reason is, you can't just pump your main stat. Shield Warriors need Dex, Dual Weaponer need Dex, Rogues potentially need a mix of Str(armor)/Dex/Cun.  So you often can't wear gear, or you can't get skills. There are tradeoffs, that make you build less uber. Then there is the need to position rogues to use them, and archery is kind of weak. There is friendly fire of Normal/Hard (I killed party members with my own fireball more than once).

 

In DA2, A rogue gets almost everything from Dex. Hit/Damage/equip, likewise warrior only need strength for their gear/skills... Rogues do more straight up damage, and most of the rogue skills support archery, and there is no need to position to attack.

 

Almost everything is easier in DA2 and that is the point IMO. Make it easier and flashier.



#67
thewatcheruatu

thewatcheruatu
  • Members
  • 143 messages

I've played all three games over the course of the past month (currently trying to do a full playthrough of Origins). Dragon Age II has, hands down, my favorite combat in the series. Inquisition my least favorite (not horrible, I just don't particularly enjoy it). Origins is...really interesting. There are times when I just kind of hate it, but then I reload my last save and learn the fight, and then I think it's kind of awesome.

 

Overall, I actually enjoy the pacing of combat in Origins, because it really feels at times like you're playing out something very strategic, and using all of your party members in just the right way at just the right time can sometimes pay off in some thrilling ways. Most of the time, it's great and rewarding. 

 

And then there are those times that I'm traveling somewhere and get waylayed by a thousand wolves that immediately surround my party and overwhelm everybody before I can do jack squat. Those fights frustrate the heck out of me.


  • Darkly Tranquil aime ceci

#68
Snowdog65

Snowdog65
  • Members
  • 188 messages
And then there are those times that I'm traveling somewhere and get waylayed by a thousand wolves that immediately surround my party and overwhelm everybody before I can do jack squat. Those fights frustrate the heck out of me.

 

That is basically the normal situation in DA2, except that they turned down the difficulty so you can blindly blast your way through it.

 

DA2 is a an action videogame.  You will actually be surrounded by more by basic enemies all the time, because it just has them illogically pop in on you, wave after wave. So they basically removed the element of dealing strategically from the table, and they made the enemies that much weaker to compensate.

 

DAO OTOH, they designed the encounters logically, enemies are usually in position before you get there, they don't just pop on top of you, so you can scout the enemies and make a plan.

 

On my replay I played DA2 first, and I got used to its action videogame, just run and gun, nature. So when I treated DAO like that, I got punished. Despite there being much fewer enemies per encounter in DAO, they were stronger and just blindly wandering into them was deadly.  BUT since they enemies are actually in place before you get there, a bit of scouting and some semblance of a plan allows you to turn the tables.  Encounters are so much more rewarding than the DA2 video game where wave after wave of enemies just pop in on top of you.

 

One early encounter DAO that I loved:

Spoiler

 

Encounters like that show that a lot of time and care, went into crafting encounters, and even providing really nifty strategic aids to players in DAO, where DA2 they just lazily dump enemies on top of you, wave after wave. DAO rewards planning, DA2 disables it.

 

I think this is a big part of the reason why so many hate DA2. DAO has well crafted encounters. DA2 is just uses a cheap action game tactic of popping enemies out on top of you wave after wave. It's lazy and an unsatisfying grind IMO.


  • Darkly Tranquil et Yaroub aiment ceci

#69
thewatcheruatu

thewatcheruatu
  • Members
  • 143 messages

DA2 is a an action videogame.  You will actually be surrounded by more by basic enemies all the time, because it just has them illogically pop in on you, wave after wave. So they basically removed the element of dealing strategically from the table, and they made the enemies that much weaker to compensate.

 

DAO OTOH, they designed the encounters logically, enemies are usually in position before you get there, they don't just pop on top of you, so you can scout the enemies and make a plan.

 

This is only partially true. Dragon Age: Origins has enemies pop in on you all the time. They don't usually pop in directly on top of you, but I've seen that essentially happen, as well. Usually, they pop in behind you from the area you think you already cleared and so weren't watching as closely. So while your melee fighters are strategically plugging a choke point and you're focused on that, your mages and archers are getting clobbered in the rear without you noticing. 

 

That's why the way I generally approach fights is to leave three members of my party in place using hold position, then I send one fighter in to draw aggro back to my ambush point. If you just charge into a room thinking that all of the enemies you face are the ones you can see in front of you, I swear it's like 9 times out of 10 your party gets surrounded by surprise spawns. And that's not even getting into stealthed rogues that you can walk right next to without noticing.

 

You won't get an argument from me that combat in DA:O is harder and requires more planning than in DA2, but DA:O did a ton of cheap-ass things to make fights tricky--people act like that was just an invention of the sequel.

 

I think combat is really fun in DA:O, but in truth, I think they improved it in almost every way possible in DA2. Only the encounters themselves weren't quite as carefully scripted, and that's partially down to how they had to cheap out on environments.



#70
Snowdog65

Snowdog65
  • Members
  • 188 messages

I think combat is really fun in DA:O, but in truth, I think they improved it in almost every way possible in DA2. Only the encounters themselves weren't quite as carefully scripted, and that's partially down to how they had to cheap out on environments.

 

DA2 Combat is not better in every way. IMO other than weapon swinging being too slow, DAO combat is better.

 

DA2 is faster, but it is silly superhero action game stuff. Character no longer run to get the next opponent. They teleport, fly, or run 300 MPH. That isn't better for those of us who like some sense of realism in character movement.

 

Better is more something more like this:

not this:

 

DA2 combat turned into anime rubbish.


  • Yaroub aime ceci

#71
thewatcheruatu

thewatcheruatu
  • Members
  • 143 messages

DA2 Combat is not better in every way. IMO other than weapon swinging being too slow, DAO combat is better.

 

DA2 is faster, but it is silly superhero action game stuff. Character no longer run to get the next opponent. They teleport, fly, or run 300 MPH. That isn't better for those of us who like some sense of realism in character movement.

 

Different strokes for different folks. Dragon Age: Origins--and to re-state it for the record, I enjoyed the combat in that game--had a real problem of mages being orders of magnitude more useful and fun to play than warriors and rogues. DA2 actually corrected that in every way possible.

 

Okay, so rogues flip around a lot and can disappear like X-Men's Nightcrawler into a poof of smoke and re-appear a moment later at an ally's side. This is merely an acknowledgment of the fact you're actually playing a video game...which you are. Combat in Dragon Age: Origins isn't realistic. It's merely pretending to be, and it is only ever partially successful, and at the expense of equitable utility for all of the classes.



#72
Tidus

Tidus
  • Members
  • 1 288 messages

Snowdog65, After Zevran joins the group I use three rogues my elf,Leliana and Zev I tank all three and they become fierce fighters especially after you gain the ability to use two swords. I equip my elf and Leliana with a sword and dagger  shortly after Leliana joins the group. I experimented in the casual game setting until I found what I was looking for and moved up to easy then hard.

 

My slice and dice style of game play isn't for everybody and there's a lot of experimentation  concerning the best  combat skills to place in your combat skill window and the best armor to use.  Depending on the task at hand I even switch between Morrigan and Wynne for the mage that is best suited for the job. 



#73
Snowdog65

Snowdog65
  • Members
  • 188 messages

Different strokes for different folks. Dragon Age: Origins--and to re-state it for the record, I enjoyed the combat in that game--had a real problem of mages being orders of magnitude more useful and fun to play than warriors and rogues. DA2 actually corrected that in every way possible.

 

Okay, so rogues flip around a lot and can disappear like X-Men's Nightcrawler into a poof of smoke and re-appear a moment later at an ally's side. This is merely an acknowledgment of the fact you're actually playing a video game...which you are. Combat in Dragon Age: Origins isn't realistic. It's merely pretending to be, and it is only ever partially successful, and at the expense of equitable utility for all of the classes.

 

It isn't just rogues. Warriors turn into a blur and streak right through enemies like "The Flash". It is silly and MUCH less realistic than DAO, where characters actually have to run and combat actually adheres to some laws of physics...  DA2 is just final fantasy style anime nonsense.

 

This is just one, from the multitude, of reasons why DA2 is disliked by so many players of DAO.

http://www.metacriti...ii/user-reviews



#74
Snowdog65

Snowdog65
  • Members
  • 188 messages

Snowdog65, After Zevran joins the group I use three rogues my elf,Leliana and Zev I tank all three and they become fierce fighters especially after you gain the ability to use two swords. I equip my elf and Leliana with a sword and dagger  shortly after Leliana joins the group. I experimented in the casual game setting until I found what I was looking for and moved up to easy then hard.

 

My slice and dice style of game play isn't for everybody and there's a lot of experimentation  concerning the best  combat skills to place in your combat skill window and the best armor to use.  Depending on the task at hand I even switch between Morrigan and Wynne for the mage that is best suited for the job. 

 

Was this an answer to something I said? I like Rogues. My main is almost always a rogue. Though I find they need more micromanaging, so I wouldn't play with 3 in my party.



#75
Tidus

Tidus
  • Members
  • 1 288 messages

Snowdog,65,No,nothing you said.. I just wanted to share my favorite group with you since you mention rogues..

 

I fully agree there is a lot of micromanaging  but,like I said I favor slice and dicing game play.  I must confess I find a mage is a tad harder to build with the best spells and armor then building my rogues since I want my mage to pack a powerful whammy with their spells. ..