Now, I love this game. Best one I've played in a loooooong time. However, in my opinion, archery still doesn't feel right. I head out to the range every weekend and absolutely LOVE the feeling of shooting the bow, it's an awesome sport for sure! That is why it'd be nice to have a tiny bit more work put into it when it comes to RPGs (or other games for that matter). Almost every single game, with the exception of a RARE few (Skyrim, Shadows of Mordor etc...), ever get the "feel" right. In DAI, it's almost there, almost. Why can't we draw the bow and hold the mouse button until we're ready to fire the arrow? Why does it have to be so quick? It's nothing that would give the player any sort of unfair advantage, is it? I mean you wouldn't be able to fire any faster than default if you were to do a simple click, but just being able to hold that arrow for a second or two longer and release on your own time would just sort of add to the feel of archery in the game. I know it's probably not something that will be implemented but it's small things like that which would make some of us a little happier when playing as the Rogue/Archer. Just my 2 cents anyhow. But like I said, friggen awesome game!
Archery......*sigh*.
#1
Posté 28 janvier 2015 - 12:30
- TOPGUNxICEMAN aime ceci
#2
Posté 28 janvier 2015 - 12:36
I'm thinking maybe it's because Full Draw is the only skill you can maintain for a while and that they didn't want to mess up auto-attack... I don't know... Personally, I love playing a ranged character with Artificer or Assassin.
#3
Posté 28 janvier 2015 - 12:39
Sure, I can understand. But would it really mess up auto-attack? I'm curious. But, like I said it's just my opinion. And yeah, I can't get enough of ranged characters! It's just too bad they're kind of glossed over in a lot of the games out there.
#4
Posté 28 janvier 2015 - 12:44
Ever play "Kingdom of Amalur"? on PC? If you haven't then that is exactly what you're looking for. Not trying to step on Bioware's toes with this suggesting but hey we're all RPG enthusiasts here, and besides, the studio shut down anyway.
- AmberDragon et DanteYoda aiment ceci
#5
Posté 28 janvier 2015 - 12:46
Yup! Amalur was the perfect example. A shame that the studio went ******-up, that showed some REAL potential!
- AmberDragon, soragrey et DanteYoda aiment ceci
#6
Guest_Donkson_*
Posté 28 janvier 2015 - 01:19
Guest_Donkson_*
I liked archery to begin with...
Then it got boring. Leaping shot and explosive shot are a lot of fun, though.
#7
Posté 28 janvier 2015 - 03:55
Well, looking for a satisfying archery merchanics in a game that should have had autoattack set by default like its predecessors and instead turned into even more flashy ability spam might not be the best idea
While archer is one of my favourite classes both in MP and SP, there are better games for this kind of thing.
I would recommend modded Skyrim. You can find some real gems among the various mods that tweaks / enhances using bows. For example realistic sound, can't play without that little mod anymore. Together with the kill-cams it is awesome.
#8
Posté 28 janvier 2015 - 04:08
Ever play "Kingdom of Amalur"? on PC? If you haven't then that is exactly what you're looking for. Not trying to step on Bioware's toes with this suggesting but hey we're all RPG enthusiasts here, and besides, the studio shut down anyway.
Plus EA published it (and even did a little bit of cross-over promo with ME3), so it kinda stays in the house
Certainly more than me sending him over to Bethesda, whose games are truly awesome only once you load them with tons of mods fixing every little thing the developers were lazy to fix themselves ![]()
Btw I always get sad when somemone mentions Kingdoms of Amalurs. Like Angry Joe said "the events that befell the studio are nothing short of tragic."
- AmberDragon aime ceci
#9
Posté 28 janvier 2015 - 04:25
Archery/Artificer is my absolute favorite class. I like the tug and release mechanic Skyrim has, but I don't know how well it would work with Dragon Age. Granted, what I know about programming wouldn't fill a thimble.
#10
Posté 28 janvier 2015 - 10:20
Why can't we draw the bow and hold the mouse button until we're ready to fire the arrow?
Yeah, and you should have to switch to first person to aim the arrow as well. After all, every game that is not an FPS shooter is just garbage.
Seriously, if you want to play an FPS (or whatever Skyrim archery is) then go play that. If you want to play an MMO then go play an MMO. Complaining that Dragon Age Inquisition isn't a flight simulator or whatever your favourite genre happens to be is silly
#11
Posté 30 janvier 2015 - 02:29
Someone's grumpy. I didn't say anything about FPS...........read the post first before shooting your mouth off, tough guy.
#12
Posté 30 janvier 2015 - 02:37
#13
Posté 30 janvier 2015 - 02:51
Now, I love this game. Best one I've played in a loooooong time. However, in my opinion, archery still doesn't feel right. I head out to the range every weekend and absolutely LOVE the feeling of shooting the bow, it's an awesome sport for sure! That is why it'd be nice to have a tiny bit more work put into it when it comes to RPGs (or other games for that matter). Almost every single game, with the exception of a RARE few (Skyrim, Shadows of Mordor etc...), ever get the "feel" right. In DAI, it's almost there, almost. Why can't we draw the bow and hold the mouse button until we're ready to fire the arrow? Why does it have to be so quick? It's nothing that would give the player any sort of unfair advantage, is it? I mean you wouldn't be able to fire any faster than default if you were to do a simple click, but just being able to hold that arrow for a second or two longer and release on your own time would just sort of add to the feel of archery in the game. I know it's probably not something that will be implemented but it's small things like that which would make some of us a little happier when playing as the Rogue/Archer. Just my 2 cents anyhow. But like I said, friggen awesome game!
Dragon's Dogma's archery felt pretty convincing to me. Might be worth a look if you haven't yet played it.
#14
Posté 30 janvier 2015 - 03:10
Dragon's Dogma's archery felt pretty convincing to me. Might be worth a look if you haven't yet played it.
THIS.
Dragon's Dogma archery was beyond awesome. BEYOND.
My heart deflated a wee bit when I picked up the bow with my first Inquisitor, but... I cheered up when I realised it was still better in Inquisition than in previous Dragon Age games.
Come on, someone PLEASE shamelessly copy Dragon's Dogma combat!!!
- Dio Demon et stephen_dedalus aiment ceci
#15
Posté 30 janvier 2015 - 03:34
I liked archery to begin with...
Then it got boring. Leaping shot and explosive shot are a lot of fun, though.
I thought leaping shot had limited utility, until i went Tempest and took thousand cuts. You know how there isn't really a ranged Limit Break for rogues, they're all melee? Well, you can fire TC from range... but on the last shot you teleport above the target and ... stab it. And now you're standing inside a dragon or a giant.
Leaping Shot fixes that for you, and looks cool while doing it ![]()
Ninja stab! withabowbutwhatever ![]()
Ninja leap! ![]()
If i had a point i think i lost it somewhere
#16
Posté 30 janvier 2015 - 10:27
I thought leaping shot had limited utility, until i went Tempest and took thousand cuts. You know how there isn't really a ranged Limit Break for rogues, they're all melee? Well, you can fire TC from range... but on the last shot you teleport above the target and ... stab it. And now you're standing inside a dragon or a giant.
Leaping Shot fixes that for you, and looks cool while doing it
Ninja stab! withabowbutwhatever
Ninja leap!
If i had a point i think i lost it somewhere
The Artificer Focus ability is Hail of Arrows. It works pretty well at range.
#17
Posté 30 janvier 2015 - 01:59
I thought leaping shot had limited utility, until i went Tempest and took thousand cuts. You know how there isn't really a ranged Limit Break for rogues, they're all melee? Well, you can fire TC from range... but on the last shot you teleport above the target and ... stab it. And now you're standing inside a dragon or a giant.
Leaping Shot fixes that for you, and looks cool while doing it
Ninja stab! withabowbutwhatever
Ninja leap!
If i had a point i think i lost it somewhere
Or you can pop Flask of Fire and shoot leaping shot 4 times in a row, works wonders both against bosses and against many small targets
No other rogue specialization can compete with that. Or you know, Flask of Fire + Thousand cuts... ![]()
#18
Posté 30 janvier 2015 - 07:48
The best archery I experienced is in Skyrim. Following the arrow to its target if you do a perfect hit is amazing.
But the again, the archery in Dragon age: Inquisition is more realistic. And archer does not hit every time. One shot one kill is way out of proportions.
#19
Posté 30 janvier 2015 - 07:53
I tend to avoid archery in Dragon Age games, but here it's actually kind of compelling. If I can get enough points, my Assassin rogue might get a few archery skills along with dual-dagger talents and a really nice bow for special occasions. All's I can say is thank goodness for tactician's renewal.
#20
Posté 30 janvier 2015 - 09:21
The only way to fix archery would be to increase damage by far more than what arrows currently do...and to limit the number of arrows you have on you. Skyrim does do a far better job in respect to archery.
I can't believe someone said the archery in DA I is realistic. It's about as far from realism as you can get. ![]()
#21
Posté 30 janvier 2015 - 10:23
Dragon's Dogma definitely is my favorite when it comes to Archery.
Just got done with an Archer/Assassin playthrough in DA:I and I have to say, it was great. I really liked being able to move and shoot, and I found all of the skills and passives in the Archery tree to be worthwhile.
#22
Posté 30 janvier 2015 - 10:57
The TES series does do archery well. In some ways it's just an FPA (first-person archering) simulator with some other stuff added in. But DA is from a different tradition entirely from the TES series, being more of a successor to Baldur's Gate/Neverwinter. I don't feel that archery has changed that much since I was running around with Imoen, Jahira, Aerie, and Boo.
#23
Posté 30 janvier 2015 - 11:13
Fantasy writing has been stuck in the trope that archers were weaker soldiers and melee soldiers were big hulking brutes...for a long time now. That probably won't change any time soon.
The reality is that archers did have to be pretty strong due to the high draw weights of war bows.
#24
Posté 30 janvier 2015 - 11:19
The Artificer Focus ability is Hail of Arrows. It works pretty well at range.
And everything else it does is melee... i can spend time setting a trap, or i can spend time tossing mines. Either way, i should be spending that time shooting, and if something is in melee range that long I'm doing something wrong.
Despite the name, which I thought would make you an autocannon briefly, all it does is fire the same skill twice. For a few seconds. So essentially, your skills do double damage for a few seconds; that's all. Full Draw has a cast time, which eats into that time. I dunno, it just doesn't seem all that exciting to me.
On the other hand, trying Tempest (and not counting the Focus bug), I can create my own fun combos and opening nukes by playing with the effects that give no stamina cost, no cooldown, and bonuses from stealth. Side note: flame flask destealths you. Something about bursting into flames... but I've opened with Poison Weapons, the flame flash, stealth, Full Draw, Full Draw again. You might spend stamina and get a cooldown on the second Full draw, but not on anything else after Poisoned Weapons, so stealth is again immediately available, too.
Also really, try thousand cuts + leaping shot. You'll find it hard not to go looking for excuses to do it on everything.
#25
Posté 30 janvier 2015 - 11:20
Or you can pop Flask of Fire and shoot leaping shot 4 times in a row, works wonders both against bosses and against many small targets
No other rogue specialization can compete with that. Or you know, Flask of Fire + Thousand cuts...
Wouldn't you be like 5 miles back after 4 leaping shots? Or even 2 of them? Or do you back up against a wall first?





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