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What are the chances the Inquisitor is the main character again?


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#76
KainD

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Wow, which voice did you guys all pick for your Inkies? Personally I think female Inky with the British voice was some outstanding voice acting with fantastic delivery of lines. There was nothing at all 'cardboard' about her!

 

Being 'cardboard' is actually a personality as well, one which for example the player could not be. 


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#77
leaguer of one

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Wow, which voice did you guys all pick for your Inkies? Personally I think female Inky with the British voice was some outstanding voice acting with fantastic delivery of lines. There was nothing at all 'cardboard' about her!

I used the american one.



#78
KainD

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I'm not the only who developed interesting main character out of this game. The fact I can make a character who feel being called the herald of Andreste unnerving make it clear i can give my character personality.

 

Like I said that is a very abysmal difference - apples / oranges. 


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#79
leaguer of one

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Like I said that is a very abysmal difference - apples / oranges. 

That fact the inquisitor can have different opinions on that makes it not a slight difference.



#80
Fiery Phoenix

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Pretty sure they've already said the plan is to feature a new protagonist for every new installment.



#81
KainD

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That fact the inquisitor can have different opinions on that makes it not a slight difference.

 

It is a slight difference, it's not enough. The game constantly comes up with dialogue ''choices'' that might as well have been auto-dialogue, because all 3 options say the same thing differently.


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#82
Sailfindragon

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Not bothered either way. As long as my Hawke stays dead. I'm good. :-)
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#83
EmissaryofLies

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Hopefully zero. I can do without bland, cardboard cut-out, characters.


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#84
leaguer of one

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It is a slight difference, it's not enough. The game constantly comes up with dialogue ''choices'' that might as well have been auto-dialogue, because all 3 options say the same thing differently.

No, it's not. Personality decides what you react to, how you react to it, and why. And no not all 3 say the same thing. It's not all the same awnser with different flavors. 

 

Example:

Spoiler

 

When Solas tells me he is impressed with my actions   in the game  and why and the I'm not like people of my race I have 3 option to choose from. The first one ask what he think about other people, the second I tell him I'm making an effort in that the 3rd I tell him he's wrong about what he thinks of my race or people. Each one of the responses are vastly different from the other.Added the fact that what you choose is based on what Solas' comment makes you feel. That's roleplaying. To show personaly you have to react to the thing going on around you not just bluntly state how you feel about things. You're not say the same thing over again in different tones.

The fact you can react differently that actions and event in the game means you can make you character persona. How you see a persons persona is based on how that act and react to the events around them. Every conversion you have ether does one of the 2 or both.


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#85
Teddie Sage

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Probably in an expansion and story dlcs, after that, dunno.



#86
KainD

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No, it's not. Personality decides what you react to, how you react to it, and why. And no not all 3 say the same thing. It's not all the same awnser with different flavors. 

 

Example:

Spoiler

 

When Solas tells me he is impressed with my actions   in the game  and why and the I'm not like people of my race I have 3 option to choose from. The first one ask what he think about other people, the second I tell him I'm making an effort in that the 3rd I tell him he's wrong about what he thinks of my race or people. Each one of the responses are vastly different from the other.Added the fact that what you choose is based on what Solas' comment makes you feel. That's roleplaying. To show personaly you have to react to the thing going on around you not just bluntly state how you feel about things. You're not say the same thing over again in different tones.

The fact you can react differently that actions and event in the game means you can make you character persona. How you see a persons persona is based on how that act and react to the events around them. Every conversion you have ether does one of the 2 or both.

 

How about some:

) Solas, I don't care..

) Yes Solas, I am awesome. 

) It doesn't matter what you do, nothing in life is worth of praise. 

 

No? 

 

How about:

) Solas I don't care about all these people and the rift, I just want to get it over with with Cory, because he wants me dead. 

 

No? 


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#87
turuzzusapatuttu

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When I read that Inquisition is similar to Mass Effect1, my eyes started bleeding.


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#88
AWTEW

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Funny how we are arguing with the same person from completely different angles. Because I do want to shape PC in my own image, but the game does not allow me to do that. 

 

Yeah, its actually interesting because its like the same issue coming up from 2 different angles. That shows something has defiantly gone awry..



#89
Nykara

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There is always going to be limited dialogue choices in every game. They can't put in every single possible response someone might want for their character and still actually create a game within a time limit/space limit/voice acting line limit.



#90
FlyinElk212

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The thing that made ME great was the emotional attachment that comes with playing the same character with the same companions.

 

In DA:I we get all this amazing setup for the future and all of these great companions, it would just feel so sad not to be the Inquisitor again. 

Exactly why I'm also hoping for an Inquisitor trilogy.

 

I've never understood why so many players desire a different protagonist with each game, then complain that the singular game featured a cardboard protagonist that never has personality or grows. You know what would fix that trend? A protagonist that carries over multiple games.


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#91
sch1986

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Wow, which voice did you guys all pick for your Inkies? Personally I think female Inky with the British voice was some outstanding voice acting with fantastic delivery of lines. There was nothing at all 'cardboard' about her!


I thought the voice acting was good as well. It was the lines she had to read that sucked. Everything was neutral or diplomatic. No funny snarky sarcastic options, no renegade options. Just boring old neutral middle of the road options.
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#92
sch1986

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There is always going to be limited dialogue choices in every game. They can't put in every single possible response someone might want for their character and still actually create a game within a time limit/space limit/voice acting line limit.


This is why they have to make the options they do give you count for something. They have to sound different. I've saved and reloaded different conversations to test different dialogue options and in some cases the summaries are HORRIBLY misleading and in others no matter what you say the statement comes out mostly the same.

In da2 when playing Hawke I remember actually being shocked at some of the things he could say. I literally laughed at out loud at sarcastic Hawke 75% of the time, and had to reload some conversations when I picked aggressive Hawke because he was such a jerk. Inquisitor is incapable of both sarcasm and anger. It's boring.

I'm never shocked by anything inquisitor has to say and she sure doesn't make me laugh. It's boring.
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#93
midnight tea

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Personally, I expect either of 3 things to happen: Inquisitor in main role for DA4, a significant role for Inquisitor in DA4 or simply a large expansion for DAI.

Why? Simply because one of the major questions posed by DAI hasn't really been answered: will the Inquisitor become the force that saves or destroys the world?

 

Also - the scope. I mean, wasn't one the major complains about DA2 that after DA:O the game and story felt smaller and more limited - simply because it was, basically, a side-story?

 

Yet, after Inquisition, what direction can they take, really?

 

It's probably either a.) to introduce a character that's supposed to become a literal god OR b.) to limit character's impact on the world and introduce a smaller story, however inter-weaved with main events.... Unless they'd go in a very different direction and DA4 won't center around events in the present, but we'll be thrown e.g. into ancient Thedas, to maybe see what really destroyed Elvenhan. Or maybe it'd take place in the Fade or something.

 

I also don't think the Hero of Ferelden will return as main protagonist - I don't think people who advocate it realize how bad decision this would be, especially from business perspective (from story perspective, they've already explained it in interviews like this: http://www.pcgamer.c...the-open-world/).

Inquisition is Bioware's most successful launch to date and most people will be identifying with Inquisitor, not with the character from 2 games prior to that, released 5 years ago. Forcing most folks to play with character they have no emotional connection to would be a bad move.

It's also one of reasons I think Inquisitor returning as main DA4 protagonist is least likely, at least out of 3 options I expect BioWare to go. It *would* be most logical, if we'd have to choose between three DA heroes... but who knows, maybe we'd be able to choose?

 

 

Hopefully zero. I can do without bland, cardboard cut-out, characters.

 

It's only as cardboard as you make it to be. 

 

 

 

I thought the voice acting was good as well. It was the lines she had to read that sucked. Everything was neutral or diplomatic. No funny snarky sarcastic options, no renegade options. Just boring old neutral middle of the road options.

 

.... Huh? Option 1 is usually good/diplomatic/empathetic, option 2 is humorous/snarky/inquisitive, option 3 is direct/confrontational/disagreeable... Not only that, whichever option we picked gained us varied levels of approval or disapproval from different party members. Plus, we were never forced to pick one personality, we were able to mix and match to create more nuanced characters.

Of course, it could be argued that options could differ more between one another in terms of delivery alone, but I can't really complain - differences might be a bit too subtle for some people to notice, but they are there.


Modifié par midnight_tea, 28 janvier 2015 - 10:19 .

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#94
KainD

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There is always going to be limited dialogue choices in every game. They can't put in every single possible response someone might want for their character and still actually create a game within a time limit/space limit/voice acting line limit.


Yes, but what you do then to increase impact is put diametrical opposite choices, instead of shades of the same thing.
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#95
Heimdall

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Meanwhile, more established characters have more of a limited definition of character and have to follow certain paths of narrative to stay in character. They also are not nearly as able to impact the setting and the story to the extent of a blank slate. Hawke is described as the opposite of the Warden (and IMO the Inquisitor too), being more of an object that is caught in the winds of the plot, rather than a force for it as the Warden and Inquisitor are.

Hawke and the plot of DA2 were written that way but there's nothing inherently limiting about a partially defined character in terms of impacting the setting and the story. Hawke's situation has more to due with the story the writers chose to write for DA2, not the other way around.

#96
sch1986

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.... Huh? Option 1 is usually good/diplomatic/empathetic, option 2 is humorous/snarky/inquisitive, option 3 is direct/confrontational/disagreeable... Not only that, whichever option we picked gained us varied levels of approval or disapproval from different party members. Plus, we were never forced to pick one personality, we were able to mix and match to create more nuanced characters.
Of course, it could be argued that options would differ even more from one another in terms of delivery alone, but I can't really complain - differences might be a bit too subtle for some people to notice, but they are there.

Yes- I played all three games I know how it works. My issue is that the "sarcasm" isn't snarky enough and the renegade response wasn't mean/rude enough. It could have been bad delivery, but I really just think the writers made the options too subtle.

The personality options in DA2 were significant and noticeable. They are not that way in this game and the result is a flat personality for the inquisitor.
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#97
Xx Serissia xX

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My Warden is hands down my favorite character.  I have a lot of head canon in regards to her.  However, I like others find the Inquisitor boring.  I don't think it's a case of being because the Inquisitor was voiced.  I thought that the VA did a reasonable job.  I'm sure she was told to keep things rather neutral.  I found the whole are you the Herald or aren't you thing tedious.  The choices you can make that impact the game are very few.  Regardless of if you side with the templars or the mages the conflict gets settled and the breech gets closed.  The only real choices are are The Seekers remade, who rules Orlais and whose ass warms on the sunburst throne.  Really the latter isn't as much a player choice as something that gets molded around the few other choices.  

 

To answer the original poster, I wouldn't want to see the Inquisitor in a trilogy.  However, I would love to see DA go the way of ME and finish off the series with a trilogy.  As other people pointed out there's going to be too many heroes floating around southern Thedas.  I figure southern Thedas is about the size of America and Canada combined.  While it would be a hike to get from say Ferelden to the Anderfels it's hardly impossible.  Saying x, y or z are too far away to help continually will be kind of a lame excuse.  


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#98
Heimdall

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To respond to the OP, there was some setup for things to come in Inquisition but not more than in previous games. The Inquisition's power is restricted to the south of Thedas. The indication has been that the next game will move the setting to northern lands like Tevinter, maybe Rivain or Antiva. I expect to see a DLC following up on the Solas plot line, but not resolving it, somewhat like Witch Hunt for the OGB. That's the most I expect.

#99
daveliam

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Again, I'm definitely in the "new protagonist every game" camp.  That's much more interesting to me.  I like being able to create new PCs who have slightly different backgrounds and outlooks.  I love that DA is Thedas' story and not the story of the DA version of Shep.  Hawke was a step in the wrong direction, imo.  Give me choice to create my own PC so I can experience the story from many perspectives.



#100
Yulia

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I think very little, BioWare has said they want Dragon Age to have a new protagonist each new title. Me personally I would want the game to focus on the inquisition at least a little more, (the inquisition didn't;t just start because of demons invading the world, it was due to the world of Thedas being in a bad state and the inquisition is meant to fix it such as finding a rightful ruler, fixing the chantry, resolving the mage and Templar issue, help protect the borders of nations as they try to rebuild, reset new laws for the land.) I think the next game will involve whomever the new character will be and that said character will deal with the god wolf and whatever future resolutions that need to be finished.