Well for now all we have for bows are longbows. Those longbows IRL had a, well, weight to carry to target, you know?
Impact effect was devastating on a broader arrowheads, cutting through unprotected flesh as it was a spear... And more narrow ones could penetrate more than one target at once.
Why don't we have such a weight to see? For now shooting bows looks like childish Indian pew-pew animation.
And here I almost feel the way that Qunari draws his bow. We don't see a suitable impact for these two shots, but animation itself is good. And it's ready to be used.
So the first thing I'd ask you, Bioware, to bring to the game is suitable 'weighty' animation for the archer.
Then there is a lauphable single strike damage with bows. Yes, I do uderstand that ranged rogues should be focused on using abilities, not autoattacks. But I don't understand why regular attacks should be that low and quick.
Let's say my 188 dmg bow has 30 shots per minute, it's roughly 5k dmg DPM. Current multiplier for longshot is x2 and up to x6 at 15 meters.
Now let's tweak it a bit to feel more weight. Bow goes 366 dmg with 15 shots per minute. It's roughly same 5k dmg DPM. Longshot gets tweaked to deal up to x3 damage at 15 meters, and overall damage dealing ability is saved and the balance is pretty good.
Only difference is that we will actually feel that 'awesome everytime we pull a trigger'.
This also opens a lot of freedom for adding more types of ranged weapons, including shortbows (faster firing, less damage), crossbows (even less firing rate, even more dmg per a single shot)... Anything you want and it would look really awesome!
Please, please, Bioware.





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