When I heard that they were going to bring back planet exploration in NME I was happy to hear that as I complained about the lack of exploration in ME3. But, I have some concerns! ME2 was the first Mass Effect game I played and I loved it. After playing ME2, I bought ME and was blown away by planet exploration in the beginning. Initially, I couldn't figure out why they got rid of it, it seemed like a stupid move on Bioware's part. But, after the 25th planet, it started to become a grind and I stopped exploring planets afterwards. The environments were pretty much the same and you had only a couple of different types of bases/mines to explore. It was repetitive and there was little in the way of story or dialogue when exploring most planets. This made me prefer ME2's side quests as they were more interesting!
I expect a better form of exploration to come about, it's not hard to top the Mako or too make more interesting planets. Bioware will accomplish that. But, I hope they avoid making planet exploration part of every side quest. We can make room for ME2 type side quests. Like going on missions within the Citadel or Omega. Now, if you would like us to be able to fly around the Citadel or Omega in a cab, that would be cool, provided it's not too much overhead. I hope there is a planet or two like Illium and some recruiting missions as well, because getting more squad mates is awesome. But, visiting a planet shouldn't always need the Mako. Some planets should have terrains that aren't appropriate for it, like a swamp, forest, cave or canyon. I think it would be great fighting enemies in a open forest(rather than a path through a forest), where you can take cover behind trees and rocks. Some planets could have a few different types of terrains, where the Mako may be needed for some parts, but not others. Finally, sometimes maybe you could just take a shuttle and fly directly to the base. I hope there is more of a variety of wild life as well and maybe a couple planets where not getting eaten is difficult. It would also be cool if the Mako could hover over water and we could explore a coastline or islands in an ocean.
I expect some fetch quests and actually want some in the game. But if Bioware makes the NME a 100 hour game with 20 hours main quest, 15 hours interesting side quest and 65 hours of fetch quest/boring side quest, then they should expect complaints. I would love the numbers to be 50,30,20 instead, but if that's impossible than a shorter game would be preferable to many hours of exploration and fetch quests. The most important thing is to have a long main quest as previous ME games have been on the short side. I hope they aim for a 40 hour main quest.





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