ME1 was as easy as ME2 to learn and easier to play. As soon as you get immunity or barrier and any CC the game becomes trivial, even on insanity. EA wants games easier to learn, not things that you will faceroll your way through.
Yeah, sure ME is an easy game as it is. The gaming crowd isn't that hot on learning things though, look at the first reply to your post; "infiltrator, insanity", I'd put money on most of the purchasers of the ME series playing on Easy or Normal and plenty struggling with anything more complicated than a boring soldier.
Don't believe me? Check out most casual gaming sites, the 'big name' ones and trawl their forums, the amount of people who can't deal with simple concepts is staggering. People still struggle to get their noggins around FF8's draw system and that was as easy as 1 +1 = 2.
First of all, I'd like to point out that squad dialog is in no way related to shooting mechanics. ME2 might have had less squad banter (I actually don't think it does, at least on missions), but that doesn't prove that ME2 "sacrifices a lot." In fact, I think ME2 has more squad dialog in general, it's just all on the Normandy. (Don't quote me on that though)
Second of all, AP was criticized for a great many things, not just its poor shooting. Poor camera controls, bugs, and glitchy cover made AP feel generally awkward. Even so, I'll argue that mixing active skill and stats doesn't always work out well. If I'm aiming directly at an enemy and miss because of some stat value, I don't like it. Not because I'm dense, but because I feel cheated. Turn based games can get away with it because they focus on the player's ability to plan rather than to aim. It simply isn't fun when the game is getting in the way of my skills.
But most importantly, ME1 isn't an "RPG shooter," it doesn't have percentage based shooting mechanics, it's just a failed version of ME2. Of course ME2 is easier to understand, the mechanics aren't clumsily built and the maps have an actual flow to them. Sure, ME1 had a few extra stats and an inventory system, but they're just complex systems laying over a poor foundation. They don't add depth, they add confusion and a set of meager buffs. So no, ME1 wasn't all that good at what it was trying to do. While ME2 had to sacrifice a few systems, but all for the sake of fun. It made weapon choice have a significant impact and it made level ups feel significant.
I too fear EA statement oversimplifying their games. I don't want MENext to be a simple shooter, but I'll still advocate for as streamlined experience. Unnecessary RPG tropes like fetch quests and charisma stats should be taken out and replaced with more fluid gameplay. That doesn't mean I want BioWare to take out every complex system in the game. Quite the opposite, I want them to expand upon the solid foundation the had in ME3, but they should do so carefully. Size and complexity are not the same as fun and depth.
Squad dialog =/= shooting mechanics is a bit of a redundant statement, I was pointing out an improvement everyone latches on to that is considered a 'shooter' element and a degradation of an element that is considered an RPG element.
And yes the point was the dialog on the Normandy was limited, doesn't matter how many lines there is, that's a flawed argument anyway as we're talking a team of 12 over a team of 6 it was the frequency and depth of those conversations, they were limited or felt limited a lot more than ME1 ever did. That's why you have all these memes running about of Garrus being busy with his calibrations and so on. ME3 mocked it, ME3 improved it, after each gated or casual mission there was dialog to find, new ways of conversing on a variety of different topics. Beats being stuck with Garrus calibrating for 80% of the journey until he had a tidbit to divulge.
Point was, the conversations were so clearly gated it didn't feel natural, it didn't lend any credence to the building of relationships and crew, not as much as ME1 and 3 did - not saying ME1 was the best out of the trio but it did things a bit more smoothly than 2.
Moreover, while ME1 isn't a strict RPG % shooting element like Alpha Protocol it still retains its mechanics as an RPG-shooter. You're firing through the sight where the bullet can land anywhere in that circle as opposed to on the dot of where you aim, you're investing points to improve that accuracy as opposed to having 100% aim right off the bat. You're shooting like a moron rather than a fully trained N7 operative at the start of ME1 until you've invested enough points throughout.
I don't mind the changes, they were good changes but they were different. Add on the modifications of weapons, ammo and so on and you had a lot more customisation and freedom to operate Shepard and his crew in ME1 as opposed to ME2, but this is precisely why I said it was one thing among many, I don't want this post to become a full fledge post listing absolutely everything. @_@
As for Alpha Protocol, yeah it got hammered for a lot of things but the MAIN point was the shooting mechanics, the combination of skill point investment improving the shooting and the shooting % hit that operates in real time. See, here's *your* flaw, not because you're dense, but because you expect your 'skill' to have a straight pound for pound impact. In an RPG its your character build and skill that generally supersedes your skill. You're approaching the AP mechanics as a shooter, I approach it from the RPG method. Did you have problems with the shooting? Frustrating? Annoying?
Cos it was easy as buttering bread for me. *shrug*
It's all about how you approach these things, -let me clarify- I'm not dissing you here, you obviously game, as do I and we approach it in different ways, which means we favour different things. I like the charisma stat, I like the investment into skill points for weapons (having grown up on CRPG and D+D so...) and as a hardcore RPG fan, I dislike fetch-quests that have no grand sense of investment (hello DA:I) but there is a fineline between easy and streamlined and there's also a fine line between streamlined and watered-down linear - something I personally feel the entire ME trilogy came very close to crossing. We'll just have to wait and see what happens with 4 I guess, at least its a good thing they're giving assurances it won't be DA:I in space.
You gotta keep in mind ME1 was well the first, and as such was just as much one huge experiment as it was a game. I think there quite a few people who overlook that fact(not asumeing you are just saying).
Sums up a lot of the retrospective nitpicking on ME, for its time it was good, it still holds up well given how old it is but if it was released today it'd be shredded to bits.