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Seriosuly... what kind of RPG has no cities?


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#1
Saphiron123

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So we have the town of redlciff and... nothing. Val Royeaux is one screen so it doesn't count.

It's the world's first RPG that takes place entirely in the wilderness.

Where's Denerim? Where's the blighted rebuilding of lothering? Why do we live like savages? 



#2
C0uncil0rTev0s

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So we have the town of redlciff and... nothing. Val Royeaux is one screen so it doesn't count.

It's the world's first RPG that takes place entirely in the wilderness.

Where's Denerim? Where's the blighted rebuilding of lothering? Why do we live like savages? 

Because the game is focused on Orlais, ... which has a capital of a size of trade hub. Future DLC maybe?



#3
Exalus

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The winter palace in halamshiral is one you just never see anything outside of the palace.



#4
Geth Supremacy

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Modern Final Fantasy.



#5
Saphiron123

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The winter palace in halamshiral is one you just never see anything outside of the palace.

A building is not a city...

Also, aside from kieran, no kids in the entire game. Guess they were the last priority in haven...


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#6
Elhanan

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So we have the town of redlciff and... nothing. Val Royeaux is one screen so it doesn't count.

It's the world's first RPG that takes place entirely in the wilderness.

Where's Denerim? Where's the blighted rebuilding of lothering? Why do we live like savages?


Perhaps one that follows a game set almost completely within a city.

#7
AresKeith

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So we have the town of redlciff and... nothing. Val Royeaux is one screen so it doesn't count.

It's the world's first RPG that takes place entirely in the wilderness.

Where's Denerim? Where's the blighted rebuilding of lothering? Why do we live like savages? 

 

Last time I checked we have Skyhold, don't see how that's living like savages :P

 

Because the game is focused on Orlais, ... which has a capital of a size of trade hub. Future DLC maybe?

 

Didn't know the Hinderlands and other areas were in Orlais



#8
caradoc2000

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what kind of RPG has no cities?

A rural RPG?


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#9
Saphiron123

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Perhaps one that follows a game set almost completely within a city.

We didn't love being stuck in kirkwall all game, but that doesn't mean we want a game set entirely in the wilderness. Most of that was having 3 wilderness maps all game.

That's like arguing because I don't want anymore icecream after eating a bowl everyday for a month, I never want ice cream again.

There has to be a balance.

 

 

A rural RPG?

So, DAI is farmville now?

Hell, there's like one farm in the game. There's no people, no civilization... pretty freaking weird.


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#10
AlexMBrennan

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Ah yes, op must have grown up with the most venerable of RPGs - "cities and dragons".

So, DAI is farmville now?

I see the red herring is strong with this one. Seriously, if the best trolling you can come up with is "every game that features farms is a shitty zynga money grab" then you should probably give it a rest, maybe have a nap or something.
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#11
Saphiron123

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Ah yes, op must have grown up with the most venerable of RPGs - "cities and dragons".

I see the red herring is strong with this one. Seriously, if the best trolling you can come up with is "every game that features farms is a shitty zynga money grab" then you should probably give it a rest, maybe have a nap or something.

Damn dude, you take things way too seriously... that was humor, hit or miss, but hardly a red herring.

Fair enough. Still pretty weird that a gameworld filled with vast cities doesn't even include them. Few citizens, one tiny town with redcliff and the only bridge to the castle is inexplicably just broken all game if you go with the templars.

It's kind of silly, actually, you have to admit.

"Hey Dave, the bridge collapsed again! Think anybody will want to visit the castle this month?" "Nah, leave it, someone else will fix it".



#12
Dubya75

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I find it absolutely unbelievable how Bioware (especially the Dragon Age team) are able to waste golden opportunities.

 

I honestly can't say what was going on during the development cycle of this game, but something must have gone terribly wrong...

 

It is one of the very first things that bothered me when I started exploring the beautiful landscapes in DAI...

 

Where are all the towns? I'm not even talking about  cities...just....towns. Villages, even. Redcliffe has like, one, two three....four habitable structures? So in the entire Hinterlands, there are 4 houses plus a few farm buildings, some of which are not inhabited. And that's pretty much it?

 

I am absolutely convinced that most fans would have been thrilled to go back to Denerim and Lothering, even if these places were recreated stone for stone like they were in DAO.

Skyhold and Val Royeau does NOT constitute or substitute a living world. The latter being a sorry excuse of a city anyway.

 

I would have preferred a game half the size of DAI that included some meaningful levels. But it seems Bioware made it their priority to show us that they can build massive areas at the expense of anything meaningful.

 

That to me is a miserable failure.


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#13
Poison_Berrie

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So we have the town of redlciff and... nothing. Val Royeaux is one screen so it doesn't count.

It's the world's first RPG that takes place entirely in the wilderness.

I agree that the populated areas we visited are lackluster and it feels like there's far too few.

 

Still there's plenty of RPGs where you have just a small village/town to come back to. And even cities often give you only a small part to explore.

The very first RPGs (like wizardry) had you exploring dungeons or the wilderness near a town and rogue-likes are built on the same principal.



#14
Vader20

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anybody remember gothic 3 ?

 

 

After almost 10 years it's still a lively beautiful open world design..

 

Bioware did a good job with it's open world design, but we should have had more towns and somehow the world needs to feel more alive with npc's doing some daily tasks. Day to night transition would have made the world much more real also.



#15
C0uncil0rTev0s

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anybody remember gothic 3 ?

 

 

After almost 10 years it's still a lively beautiful open world design..

 

Bioware did a good job with it's open world design, but we should have had more towns and somehow the world needs to feel more alive with npc's doing some daily tasks. Day to night transition would have made the world much more real also.

Gothic 3 is a nice comparison btw. But there's 1 thing to consider.

Developers granted full access to the game sources so community made their Community patch... Which rendered game finally playable.


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#16
Vader20

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Gothic 3 is a nice comparison btw. But there's 1 thing to consider.

Developers granted full access to the game sources so community made their Community patch... Which rendered game finally playable.

 

You mean that ain't gonna happen with DAI.... :P even if it would give the game a huge boost?


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#17
Kantr

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RPG's set in the wilderness dont have cities



#18
Elhanan

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We didn't love being stuck in kirkwall all game, but that doesn't mean we want a game set entirely in the wilderness. Most of that was having 3 wilderness maps all game.

That's like arguing because I don't want anymore icecream after eating a bowl everyday for a month, I never want ice cream again.

There has to be a balance.


While I tend to agree with balance, I loathe cities in most RPG's. Denerim and how it was displayed for DAO is an exception; still dislike Neverwinter. And I scurry thru the Palace Ball quest in DAI as is; do not miss the crowds and hassle of city life at all.

#19
Hexoduen

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The cities of Baldur's Gate teemed with life, and the capital itself was excellent. The huge city of Athkatla in Baldur's Gate 2 takes the price in my opinion for the best city ever made in an RPG B)



#20
Han Shot First

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Hopefully one of the DLC will be set in Val Royeux, and open up new maps for additional neighborhoods in the city. 


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#21
Il Divo

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So we have the town of redlciff and... nothing. Val Royeaux is one screen so it doesn't count.

It's the world's first RPG that takes place entirely in the wilderness.

Where's Denerim? Where's the blighted rebuilding of lothering? Why do we live like savages? 

 

Honestly, I was not impressed by Denerim. Just more brown colors. It's been a while since I replayed DA:O, but I don't recall the main area being much larger than Val Royeaux. At least, until unlocking the Alienage. Someone correct me if I'm wrong.

 

That said, more cities and larger cities isn't always better. Sometimes Bioware does them really well, like Jade Empire's Imperial City. Other times, I feel they can be very bland like Mass Effect's Citadel. 



#22
vetlet

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It's not an RPG. It's an action game with a bit of crafting/fetching thrown in. Haven't you realised?


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#23
JackPoint

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So we have the town of redlciff and... nothing. Val Royeaux is one screen so it doesn't count.

It's the world's first RPG that takes place entirely in the wilderness.

Where's Denerim? Where's the blighted rebuilding of lothering? Why do we live like savages? 

Remember when the citadel in Mass effect actually felt like a citadel, then they gave us the crappy 3 floors of Me2/Me3, those days when game devs added depth and scope seem so far away thesedays.



#24
JackPoint

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https://www.youtube....uGNC2DKzA#t=18s

 

 

 

 

 

This is a real city, not some two bit yard bioware think a city looks like.



#25
Guest_Lathrim_*

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So we have the town of redlciff and... nothing. Val Royeaux is one screen so it doesn't count.

It's the world's first RPG that takes place entirely in the wilderness.

Where's Denerim? Where's the blighted rebuilding of lothering? Why do we live like savages? 

 

I fail to see how Denerim is any better than Val Royeaux in size up until you are able to enter the Alienage-- the difference between them is that one is spread throughout one 'floor' whilst the second has two (or three?). From there onwards, fair enough. Lothering? Golden Darkspawn Horde and the package it brings aside, the village you find yourself in seconds after reaching the Hinterlands was somewhat similar to me, even if the amount of possible interaction with the characters who live in it does not come close to what you may find in Lothering.

 

BioWare's cities have been hit-and-miss throughout their history, if you ask me. They can learn a lot from Ubisoft and, according to what I've seen of the next The Witcher game, CD Projekt as well.