I am not sure if anyone will read this, but here you go.
Graphics are very good, maybe too good. Everyone seems to be sweating a lot, all the skin is sparkling in the light. The character models seem to stand out from the background (a fine line around models like in cartoons) and not blend in.
The loading screens take some time, but once you made it into an area it is fine.
I tested DirectX11 and Mantle. With DirectX there is an input lag, it doesn't feel fluent. Using Mantle, I have no input lag at all and it feels much more like action combat, but the loading screens take three times as long?
The looting minigame annoyed me at first and is a good compromise between DA:O and DA:2.
In DA:O you had to move the mouse over every single object in every area to find hidden codex entries. In DA:2 it was like Disneyland with shineys everywhere and autoloot (walking up and interact is computer controlled) everything double-tabbing 'R'.
Now you hit 'V' to search, if you are throughout you cannot miss anything, then search for highlighted things, walk up to them, target it with the mouse cursor, right-click every single object, move the mouse to the opened loot window to click 'Take All'.
This does take stress out of the game, because you cannot jump from one fight or area to the next just like that or miss out on things to discover.
Why can we not assign mouse buttons to actions like searching for loot? There is a user made tool on Nexus to let you do that, but it makes the DirectX input lag even more and has other features I am not fond of.
Action combat:
I would have liked either concentrate on movement and include some evade actions, where single-click attacks matter and do more damage.
OR
Auto-Target (or at least auto-face) and hold a button.
My hero often misses (two-handed warrior), because the holding-button attack lands nowhere. The target often runs away or steps aside. It doesn't matter if I fix it or not.
OR
Auto-Attack and concentrate on targeting.
CURRENT:
No Evade/Damage, No Auto-Target/Face, No Auto-Attack
Paused combat is OK for party members, but not for the controlled. You still need to walk up to the target, face it and hold a button for an attack.
You removed tactics from the game? Only boolean choices if he should use that ability, target what the controlled character targets or defend him and when to take health/mana potions.
FREEEEDOOOM ![]()
I love it, you can jump, walk everywhere, do anything, plan your next steps yourself (like in DA:O) and have to make decisions!
For sure, I am not very deep down the rabbit hole yet but that is what I liked or not on first impression.
p.s. The unique weapons and armour graphics.
The weapons look as bad and silly as in DA:2, much to big and weird. In DA:2 I usually took a stock greatsword and copied the stats from the best weapon I found to it using a savegame editor, so I didn't have to look at them.
Now the armours look stupid too 0.o
I got this dragon set straight from the start as special delivery and do not dare to wear it, the hammer, sword and armour look ridiculous IMHO
On the contrary, you cannot zoom close enough to properly look at your character ![]()





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