I think you oversimplify the HTL. It became more than those who shouted we want a better ending. HTL in its core was about something different entirely. It was about standards, and keeping promises, fake advertising and outright lying to the gamers. In the face, lying, yes. Or did you forget about that? I didnt, thats why I''m not so hyped about upcoming ME4 as I could have been.
By the trends and things are going, see MMOisation in DAI for example, I fear ME4 wont be a game I wish to play... which is sad considering how much I enjoyed and invested (money, time, emotions etc) in the franchise.
The industry, and publishers in particular, NEED to change. They exploit status quo, and uncritical voices like yours are undermining the chances of something good happening. Lets face it, gamers are mostly a stagnant group. Because nowdays more and more people can be called gamers but not in the sense I am a gamer nor you I suppose. Grey masses that dont question quality give a green light for unfinished and rushed products. Recent history of premieres are proof of that.
You're presuming that I'm not critical. That is not true. I've said many times in the last two months that DAI has terrible combat.
Even "hardcore" gamers, those of us who spend hundreds of dollars on games or equipment each year, are stagnant. I'm going to name a few games for you:
Shadowrun Returns. Wasteland 2. Pillars of Eternity. Tides of Nomura(?). What are these?
These are retreads of old ideas. This is nostalgia peddled as innovation. This is stagnation hailed as a step forward.
Don't think that "hardcore" gamers are any different than the people buying angry birds or bejeweled.
As for HTL, it may have changed, but its foundation was upon unsubstantiated demands. Don't forget about that--the demands.
Rushed or broken games are a bad idea of course, but people forget that a lot of these games are already delayed.