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#76
AppalachianApex

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Some positive feedback on Romances:

 

I loved the romance options in the game. Usually I single out one LI and think of one one else (TaliNerd4life) but with Inquisition, wow. They've all so great! I want to romance them all! (Well, I might pass on Sera :P)

 

But what I loved even more was that Inquisition broke the eons-old "Bioware Romance" clichè. That is to say, it broke the mold of: Insert friendship points into companion X to receive obligatory pre-final-battle sex scene.



#77
Jeffry

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But what I loved even more was that Inquisition broke the eons-old "Bioware Romance" clichè. That is to say, it broke the mold of: Insert friendship points into companion X to receive obligatory pre-final-battle sex scene.

 

There was no obligatory pre-final-battle sex scene in DAO :P (and I forgot when it happened during DA2, but I am sure it was way before starting the final quest, maybe it was at the beginning of act 3? Shame on me, will have to replay that game again sometime).



#78
CuriousArtemis

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There was no obligatory pre-final-battle sex scene in DAO :P (and I forgot when it happened during DA2, but I am sure it was way before starting the final quest, maybe it was at the beginning of act 3? Shame on me, will have to replay that game again sometime).

 

Act 2, actually :) Implied possible Act 3 sex for Fenris and I think Isabela. I never finished Merrill and sadly the romance pretty much ends for Anders after the love scene.


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#79
DarkAmaranth1966

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I agree with a lot that has been said here and, one thing that has not been mentioned would make a huge differences for me, and I think all PC players. A simple option in the in game controlls to add one more hotbar where, even if it were click to activate only, we cold drop what we wanted there but, it was optional so that if a player wanted just one bar at the bottom of the screen, they could leave it as is and, those of us that want more ability slots could add another bar.

 

The Rift Game has this, and it is well done, I don't see why PC DAI can't have something similar.


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#80
Jeffry

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I agree with a lot that has been said here and, one thing that has not been mentioned would make a huge differences for me, and I think all PC players. A simple option in the in game controlls to add one more hotbar where, even if it were click to activate only, we cold drop what we wanted there but, it was optional so that if a player wanted just one bar at the bottom of the screen, they could leave it as is and, those of us that want more ability slots could add another bar.
 
The Rift Game has this, and it is well done, I don't see why PC DAI can't have something similar.


Or stay with the DA2 action bar :) I heard that DAO was sometimes uncomfortable for some console players to play, but since DA2 was created with consoles in mind, I thought it was a good compromise for all in that regard.
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#81
TheRaccoon

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There are quite a few folks who talked about the 3rd person view dialog thing. I have read somewhere (maybe DG's blog?) that this is their way to reduce the cost of dialogs. The facial animation, gestures, camera setting are very costy. With the 3rd person view introduced, they can include more dialogs with the same amount of budget. If that is the case, I won't mind having this 3rd person dialog as long as we can have more conversations with the characters. And yet due to the pacing problem, we don't really see much character interactions either... With that said, I would still be more than happy to have more cutscenes.



#82
thruaglassdarkly

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First of all, THANK YOU @Caja for providing a place to give meaningful feedback on the game. The endless "I dislike everything about this experience" posts get tiresome, especially for those of us who are actually enjoying DAI. I find it more fruitful (or least more fun to talk about) in a context that includes positive feedback as well.

 

I should also mention up front that I really love this game.  I don't get in the business of handing out stars or numerical scores since I find most of those evaluations meaningless (9/10 means something is near perfect, which is a value I would assign to maybe five of the games I have ever played in my entire life). That said, this game past my entirely subjective "upon completion, do I immediately want to re-roll and play again?" test with flying colors.  I'm now on my third playthrough (2 mage, currently dw rouge) and I would not dedicate that much disposable time to an activity unless I thoroughly enjoyed it.  

 

So without further adieu, my brief list of strengths and things to work on

 

Strengths:

 

1. Characters: This is one of my favorite casts in a Bioware game.  I love that Cassandras stern exterior masks a gentle, romantic side (something hinted at but never realized in DAII).  Leliana's crisis of faith and her difficulty meshing the realities of her work with her world view add dimensions to her character that did not exist in the previous games.  Sera is a firecracker.  You love her or you love to hate her but you never forget her presence in the story.  Dorian combines Alistair's goofy demeanor with  confidence and flair, all while showing the human side of an evil empire.  Blackwall... just, wow.  I sense a lot of energy went into crafting well-rounded characters, and it shows.

 

On a related note, the character quests are some of the best in the series.

 

2. Romances: For all the complaining I heard here and in other corners of the web, this ended up being one of my favorite improvements in the series.  Rather than a single character-swap "sex" scene followed by a few dialogue acknowledgements, this became a mechanism that grew and developed (and some cases challenged the player) as the story progressed (I particularly like how this plays out with Sera and Blackwall). Each option feels unique to the others. To me romance feels less like fan service and more like an integral part of the story here

 

3.Gorgeous Landscapes: Many people have mentioned this, but I'll throw in my two cents as well.  What I like most about zones in games is the way a developer uses the environment to tell a story. Since so much time is spent running around, exploring, and fighting, the space in which these activities take place has to do a lot of the narrative heavy-lifting. DAIs various regions do a masterful job of creating a place that both fills lived in and sets the tone of how the player should feel.  Crestwood might be the most obvious example, but I think my favorite is the Exalted Planes. Running through the area, one slowly progresses through war ravaged fields into gentle wooded area that represents what once was, and what avarice has destroyed. Its beautifully tragic.

 

4. Improved Player-Controlled Combat: I know this is different for PC players and I don't have a great vocabulary for this, but I felt my controller inputs more accurately depicted what I wanted my character to do in this game than in previous titles.

 

Some places to improve:

 

1. More story-related content in these beautifully rendered areas: I'll echo what a few people have said here. Part of what I liked about "In Hushed Whispers" was that the quest was tied into the problems happening in the surrounding Hinterlands. It gave regional mini-quests (like fighting rogue templars) more weight, and this feeling could have been amplified even more by adding a little more skin to that game. For example, the templars could refuse to speak with you until the pesky rogue mages are dealt with. The only quest-line that successfully tied multiple regions together in a meaningful way was "Here Lies the Abyss" and there it was only Crestwood and a sliver of the Western Approach.  What is sad is a lot of the non-necessary quest content is are pretty compelling.  I love the story progression in the Emprise du Leon, Exalted Plains, and Hissing Wastes but all of these areas are completely missible. Destroying a cable of Ventori does not feel as meaningful when one's actions do not resonate in the main narrative.

 

2. Expanded urban environments: There are hints of what could be done this way in a few of the chateau mini-dungeons and Wicked Hearts, but we do spend an awful lot of time away from society in this game. This might be a case of taking DAII feedback a little too far in the other direction. I'm hoping for a DLC that expands Val Royeaux into a full-sized city (ala The Citadel DLC for Mass Effect 3).

 

3. Party Tactics AI: I'm tempted to just say "revert back to the old system" but I think that is the wrong approach.  If Bioware can successfully implement a complex party AI system that learns to behave as the player intends without relying on a series of if/then statements, I say go for it.  Unlike some, I don't think party AI was broken in this game.  There are just times when I'd prefer to have a little more control over what everyone is doing without always having to rely on direct inputs. In short, party AI works pretty well, except for the times when it really doesn't, and I'm confident Bioware can improve this feature in future titles. 

 

That's all I have for now.  On the whole, great game Bioware.  I look forward to what comes next.


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#83
TheRaccoon

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2. Expanded urban environments: There are hints of what could be done this way in a few of the chateau mini-dungeons and Wicked Hearts, but we do spend an awful lot of time away from society in this game. This might be a case of taking DAII feedback a little too far in the other direction. I'm hoping for a DLC that expands Val Royeaux into a full-sized city (ala The Citadel DLC for Mass Effect 3).

 

I'd like this. Even inserting some small villages like the Crestwood village, or rebuilding fallen buildings in Exalted plains, or expanding the dalish camp would be nice too.


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#84
Caja

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Awesome and very thoughtful answer, Artemis. I don't agree with you on all points but you have an interesting point of view :).

 

CuriousArtemis schrieb am 01 Feb 2015 - 10:34 PM:

1. Romances

[...]

I'm just disappointed and crushed by the choices themselves. No plot-heavy romance and no kind of traditional type guy. Like your standard soldier "to the right thing" kind of guy (a.k.a. Alistair, Kaidan, Cullen). So it is just a massive disappointment. And to top it off, audio was leaked of a bi-Cullen romance and possibly bi-Solas (not sure about that one).

 

I have read quite a few times here on the forum that there is a request for a gay-knight-in-shiny-armor. So, maybe there is hope for DA4? (Not that this would be any comfort for you now).

 

About the leaked audio: I'm not sure but I could imagine that BioWare always records both options for each character. Meaning there would be audio files for a lesbian Cassandra somewhere. The reasoning behind this is that you have to record tons of audio files, so you have to start early with it while the game is still in development. To avoid scheduling problems with the actors they let them record both option when the actors are already there (in the studio). This way you are on the safe side and can always resort to audio files you already have while the game still changes. Might also have something to do with the budget. Not sure if I'm making sense here and it's just a speculation but I would really like to know if it's a half-decent one. 

 

 

There are quite a few folks who talked about the 3rd person view dialog thing. I have read somewhere (maybe DG's blog?) that this is their way to reduce the cost of dialogs. The facial animation, gestures, camera setting are very costy. With the 3rd person view introduced, they can include more dialogs with the same amount of budget. If that is the case, I won't mind having this 3rd person dialog as long as we can have more conversations with the characters. And yet due to the pacing problem, we don't really see much character interactions either... With that said, I would still be more than happy to have more cutscenes.

Agreed. The 3rd person dialogue view might not be the best thing ever invented but if it gives us more conversations with characters I can live with it just fine. But a I ran into the same problem a few times: Depending on how your Inquisitor is standing you get a really bad camera angle sometimes where you can't see a thing. That's probably my own fault for not positioning my main character right before I start a conversation but still, this could need a bit of improvement.



#85
thruaglassdarkly

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I'd like this. Even inserting some small villages like the Crestwood village, or rebuilding fallen buildings in Exalted plains, or expanding the dalish camp would be nice too.

 

Yes there are few urban (or urban-ish) areas that I would have liked to see more of.  On the plus side, this is the sort of thing Bioware could add to this title via DLC, should they choose too. I hope this is a direction they go in with whatever extra content they have planned. I'll take new areas and story content over item packs any day.


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#86
Darth Krytie

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A friend directed me here and I figured I'd give my thoughts.

 

First, the positives...of which there are many.

 

1. The characters. I loved all the characters. I loved the ones brought to life from the books like Briala and Celene. I loved their voice acting and mannerisms. I especially loved Cole, and how he translated from the book to the game. All of our companions had their own distinct personalities and drives. I really enjoyed their relationships with both the inquisitor and other companions. The banter (when it fired) was excellent and gave a good insight into everyone's personality.

 

The character quests were enjoyable and interesting and a great way to get to know them.

 

Even the non-companion characters were brilliant. I especially enjoyed Warden Commander Clarel. I think she was probably one of my fave NPCs in the game. Her story was heartbreaking. The trainers for your spec were also interesting to meet and had their own personalities. That was all top-notch

 

2. The landscapes. I loved the lush forest of the Emerald Graves, the barren waste of the Hissing Wastes, the war-torn Exalted Plains. The creepiness of the Fallow Mire and the breathtaking ocean on the Storm Coast. Wow. I was truly blown away by it all

 

3. The side quests. I did enjoy many if not all of the mini-quests. I especially loved the Hissing Wastes area with all the dwarven lore driving the exploration. It was fascinating.

 

4. The combat. I had reservations about combat at first, but I really got into it and it proved easier for me to manage than the old healing method. I also liked how if you needed a skill but lacked enough mana/stamina, the game showed you how much you'd need to use it again. The spec trees were also really cool and I found myself in love with Knight Enchanter.

 

5. The score. I loved the music. It really brought the world to life. I also loved the Tavern songs beyond the telling. I hum them all the time, now.

 

6. Romances/Friendship arcs. Wow. I was blown away by how much I came to love everyone. (And I touched on it earlier in character section), Specifically the relationships. I played four games and played four romances (Josephine, Solas, Blackwall, Dorian) I found them all enchanting. Solas and Blackwall did a great job at tugging at my heart. I loved Solas' so much, even though it had a painful ending. Dorian's was really fun and charming and Josephine's was surprisingly fun and sweet.

 

The friendship arcs had me hooked, even beyond the romances. Cassandra's friendship with a f!Inquisitor was a definite highlight of the game. It felt so natural, so ingrained that it's hard to believe it can play out any other way. The card scene and the chess scene and the fade walking and the walks. All of it really grabbed at my heart and kept hold of it.

 

 

 

Now, there are a few things I was mixed on:

 

Crafting. I liked a lot of it, but it could really be fine-tuned. It was hard to tell what level a schematic before you bought it. There wasn't really any rhyme or reason to what vendor had which schematics. There wasn't an easy way to tell the item you were making was better than what you had. There were a fair number of times I'd make an item with a lesser material because the right material was hideous. That yellow plaid is an abomination.

 

Moreover, you couldn't buy runes in the Undercroft. You had to buy stuff elsewhere and then go down there to craft. It's a lot of loading time for that. Especially if you ended up running out of what you need.

 

Character Creator: Okay, so I love the faces and the eye colour and the ears and the scares and so many things and then when we get to the hair? It falls apart. The hairs are hideous. It's probably my number 1 complaint about the game. THE HAIR IS UGLY AS SIN. The beards look fake. I know they are, but they don't sit naturally on the faces. And there's really no in between stubble and man of the mountain. I would've liked a great deal more facial hair on the styled side. Plus, the hairstyle colours are lacking. I wanted a true black hair style. Hawke got one. So why not my Inquisitor?

 

I loved the friendship arcs of many of the characters. (Varric, Sera, Cassandra), but I felt that Dorian's was lacking. Mainly because there really wasn't a friendship arc with him. I wish he had at least one more scene.

 

Solas' romance is tied with Blackwall's for my fave romance of the game, but I thought it too could've used at least one more scene. It was very spaced out. I also thought, like all the other romances, that it'd been nice to get that "let's kiss/talk" thing whenever you want that the other romances got. 

 

Skyhold. I really loved how it looked and how it improved, but it seems like it could've been more. I'd have liked to be able to fix more of it. To have more of it have a use. I think the idea of a garden was under utilized. And could've been something you could've set someone to do for you.

 

Your bedroom was beautiful but it ended up only being a backdrop for a few cutscenes. I'd've like to see it utilized for at least something.

 

I'd have liked to be able to do more to decorate as well. Even if it was as simple as taking that golden nug we buy in Orlais to get the nugmounts and putting it in the room somewhere.

 

More choices for the casual wear, too. I like the one we have, but I'd have loved to have other options.

 

War Table: I enjoyed using it, but I'd have liked a journal about it so I could keep track with what I did and the outcome of my choices.

 

I think the "gather supplies" missions gave hilariously few supplies for what it's supposed to be. That should be increased.

 

Things I disliked:

 

No storage. This game needed a storage unit.

 

No ability to change appearance in-game. I'd rather not have to restart the whole CC just because I made the makeup too bright. Also needs face codes.

 

I disliked that there are codex entries you cannot get in a game, so there are open parts of my codex unfinished. It bugs me. If you can't actually get a codex entry, it shouldn't appear as a possibility. I spent many hours searching for things that did not exist.

 

I also disliked how bare the Collections section of the journal was. I would've liked that one to list what items we did get so far. Like the bottles. There are 29 of them. I'd have preferred if it listed which we'd attained there instead of making someone go to two separate codex entries elsewhere to see which we had.

 

Again, the same issue with the Mounts. If you cannot obtain a mount in any given game, it shouldn't be listed there with a ? It makes me think I'm missing something and I'm not.

 

If you're taking DLC/Patch/etc requests, here's mine.  (I didn't add what I'd like story-wise, because I'm sure I'll be satisfied on that front):

 

1. I'd like more hairstyles, hair colours, and casual clothes for my Inquisitor.

2. I'd like an option to kiss Solas whenever I want in a romance with him. (or fadewalk .Whatever. I'm not picky)

3. A war table mission that possible can give you codex or collectables you're missing. It may be cheap, but it's a SP game and I don't care)

4. Storage box

5. More Solas.

6. Something that allows you to utilize more of Skyhold.

7. Increase the level/influence limit.


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#87
ereli

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The funny thing is, what I liked about DAI, is also what I disliked, if that makes any sense at all:  WARNING: POSSIBLE SPOILERS AHEAD

 

1.  Art - forgive my ignorance over all that is graphics in computer designed worlds, but I did like the graphics and the scenery.  View from balconies at Skyhold was breathtaking, water glistening on rocks in the rain, the stained glass at Skyhold, really well done.  But why, oh why, did the sun never set or rise?

 

2. The World itself - Large, encompassing, when a new area unlocked, it was like getting a new game (at least some of the areas were) However, what tied it all together? where was the cohesiveness that was such an integral part of DAO?

 

3. The Storyline - It had such great possibilities.  However, learning of Solas' involvement earlier on, even as more of a hint that a conversation between him and Cole, might have made it more interesting, and it would have made more sense as to WHY Corypheus was going after elven artifacts.  WIthout that, it just seemed like a wild goose chase from point A to point B.  However, I did like that we learned a bit more about Morrigan and Flemeth, it was nice to see that continue and be a tie through all three Dragon Ages.

 

4. Companions - I loved the diversity, and it was great seeing Cullen, Leliana, and Varric as integral characters in the storyline.  Dorian was typical Tevinter, what other saw as a stereotypical flamboyant gay, I saw more of a typical Tevinter - proud, haughty, self assured, and impeccable :).  Josephine was the perfect insight into all that is Orelesian, and the politics in Val Royeaux.  Iron Bull gave us a glimpse into the Qun, yet one different than Sten's.  Solas the true elven magic, Blackwall - well, he wasn't a Grey Warden yet, and really, that is something the Inquisitor should have picked up on, or at least Varric, when they encountered darkspawn at Valammar.  He should have sensed them.  I understand him being guilt ridden, etc...but for the most part, he was a whiny debbie-downer.  On the plus side, I love how you developed Cullen, and having played all three Dragon Ages, it was nice to see how he progressed and worked through things, as well as Leliana and Cassandra.  I also loved really getting to know Cassandra and what drove her in Inquisition - I loved the conversations I had with her.  Varric is Varric - I didn't expect any more or less, and enjoyed bringing him along :)

 

From a female gamer's perspective, and one that likes the RP and an immersive storyline - what red blooded male does the deed once, and then is done with it?  Don't tell me Cullen(who I romanced on my first playthrough) didn't want more than just a kiss when the inquistor asked if he had time.  Why not a choice?  What if she had just finished Iron Bull's personal quest, and needed something more than just a kiss?  Why not a bit more dialogue with companions, like in DAO during adventures. And why the hell was it raining when Cullen took her to the place he enjoyed as a boy?  Really? don't tell me the sun doesn't shine there, cos I know it does.  How romantic is that? Oh, and why give the Inquisitor such beautiful quarters and bed choices, if she/he never uses them??

 

5. Crafting - OK, I've done a ton of crafting in RPGs, but this was confusing for me.  A simple description of what the added on item was, would have helped immensely, i.e. "RUGGED HAFT - a handle for an axe that any warrior would love".  Especially since a haft is usually associated with a knife or an axe.  And how am I supposed to know what kind of a handle goes on a mace, unless you tell me? I played a lot of guessing games with this one.  However, the ability to personalize the weapons/armor based upon materials utilized was a big plus.  And why not give us schematics for what we are already wearing?  Doesn't that sort of make sense?

 

What I did not enjoy was the Orlesian ordeal - I likened it to the Fade in DAO, or Deep Roads - it never seemed to end.  I got tired of the running around, and sneaking back, and from a female gamers point of view - how difficult could it have been to slap one of those pretty Orelesian gowns on the female Inquisitor?  Come on Bioware, it's not like you have to make a schematic for it.  Every damn woman at the ball had one, except the ladies in the inquisition.  A pox on you all for putting us in those nasty dress blues :-P  

 

The final battle with Corypheus was disappointing.  As with DAO, when Leliana told me the Grey Wardens were too depleted to join in the final battle, I had an "oh crap" moment, because I felt that would affect the outcome of the battle.  I should have known better when Cullen said he couldn't get troops there in time, and basically it was up to me.  Also, where were all the templars I saved?  in DAO the final battle was epic - all your allies and companions were involved - some holding down the fort, others with you as you fought the archdemon.  It seemed like every decision you made affected the final battle in some way.  That was not the case here.  All I had with me were my 3 group mates, and it seems like everyone else was back at Skyhold drinking ale and waiting for news, although at the party afterwards, they all claimed to be there and helping.  Where were they then????  However, the cut scenes with Morrigan kicking the dragon's ass were pretty cool.

 

On my second playthrough, I find the mage storyline to be more interesting, at least at this point (she's at level 10), but on that note, again, who you sided with seemed immaterial, because it did not affect the final outcome, unlike DAO. 

 

I really liked being able to import my information from DAO and DA 2, via DA Keep and how it was woven into the storyline.  It was nice seeing recurring characters, even if it was a glance, or a weapon name, or an acquired agent.  Big plus on that Bioware!

 

One last note - the Conversation Wheel - ugh! I know it's in ME, but I would rather see the complete dialogue option as in DAO.  A few times I had to reload and replay, because what I THOUGHT was the right choice based on what the wheel told me, was not what came out of the Inquisitor's mouth at all.


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#88
roadrunnerNM

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Ha,ha, I never thought about that :lol:  but now that you've mentioned it - it is a bit suspicious that you only get so little from a war table mission. It might be in general a good idea to offer more alternative ways to purchase herbs, e.g. there could have been a herbalist dealer. That way players who don't like to collect herbs by themselves could just buy them.

You can. The merchant at the Crossroads and the one at the keep in Crestwood have infinite elfroot and blood lotus, for example. I know there are others, but can't remember the details. Maybe in the DA wiki?



#89
Fade-Touched-in-the-head

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For everything negative that you write you have to write something positive as well. If you disliked three things about DAI, try to come up with three things that you actually liked.


I'm sorry, what? This thread is billed as a constructive feedback session. How does identifying one strong point and one weak point work out to "constructive?"

I believe that feedback is constructive if you talk about positive and negative aspects.


"Terrorists are jerks but at least they're dedicated."

Is that remotely constructive? I appreciate what you seem to want to achieve here (a balanced presentation of views) but your subject header is misleading.

Not to mention that professional critics don't operate under some rigid "say something good/say something bad" mantra. Google the late Roger Ebert's review of the film "North", for example. It's unremittingly negative (not to mention hilarious).

#90
Caja

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Not everyone who posted in this thread sticked to the rule and that was fine because their feedback was still constructive. So yes, maybe the rule was a bit too rigid. However, I think it was clear what I wanted and I stand by it. How is "something that you liked about the game" a weak point? Some things worked, some didn't and I believe that it is constructive to point them out, from a players point of view.

 

Edited because I came off as a bit too hostile.


Modifié par Caja, 13 février 2015 - 02:44 .

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#91
Darth Krytie

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Not everyone who posted in this thread sticked to the rule and that was fine because their feedback was still constructive. So yes, maybe the rule was a bit too rigid. However, I think it was clear what I wanted and I stand by it. How is "something that you liked about the game" a weak point? Some things worked, some didn't and I believe that it is constructive to point them out, from a players point of view.

 

Edited because I came off as a bit too hostile.

 

Actually, I'd like to second this. It is SUPER useful to know what someone likes about a thing. If no one mentioned what they like, and only what they didn't, it could give the impression that people were neutral or indifferent to it. And, thus, it might end up changed or eliminated. Then, it'd end up in your next list of criticisms.


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#92
Andreas Amell

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Bioware's latest promised patch will address the storage issue many have been demanding. I look forward to that and the Black Emporium.

 

Most of my experience with this game has been overall positive.

 

1. Love the ethnic and gender diversity. Yes, I noticed there are a lot of female characters in positions of authority. So what? Most of the representatives at keeps we've conquered are male anyway. If you chose Alistair to become king that's good enough for me. Players can choose Gaspard for emperor if they want and have a nice war to look forward to in the next game. You can also choose to elevate Ser Barris to Knight Commander if you side with the Templars.

 

2. Exploration is fun the second time around. I discovered places and Items I didn't bother to check because I was too focused on missions and crafting.

 

3. The party banter isn't as annoying as in Dragon Age 2. That game felt like you had to juggle with children on a field trip. The dialogue in this game was more informative and character driven. It's just pity you couldn't interact with your companions on the field anymore.

 

Now here are some suggestions that could improve the game:

 

1. Better follow-up on characters you met before making a final choice between the Templars or the Mages.

 

- Personally, I want to see Connor again in another Dragon Age game and I'd like to have the option to influence how he'll turn out. If the player had chosen to side with the mages I'd like to see a Skyhold quest where you can talk to him about it. You can convince him to return to Redcliffe and his uncle Teagan. I'd like to suggest he pursue becoming a Knight Enchanter to do some good with his magic.

 

- Interact more with Ser Barris, or Lysette. I didn't choose the Templars so I don't know how much more time is given to Ser Barris. But I did choose the Templars get their own tower. Depending on the players choice I'd like to see characters like Lysette and Barris moved to that tower after defeating Corypheus. That will open more dialogue options and possible small quests.

 

- Interact with the mages you met at Redcliffe. If players chose the Mages I'd like to see them (besides Fiona) moved to Skyhold  - but only after defeating Corypheus. I don't care much for seeing Alexius again because he got enough attention. But there were many in the background who would be changed in the dark future. I'd like to see more dialogue options with those characters on how they feel afterwards. Maybe even Connor can be moved there as well.

 

2. Use the extra building materials for a repair quest. The extra materials sites feel like a waste. It can be used for another quest, maybe repairing possible structures as a gesture of good will by the Inquisition. We can get the choice of the Hinterlands, Emprice du Lion, Crestwood, or somewhere in the Dales. This can become available after certain conditions are met.

 

3. Have rare Tier 3 materials be sold in Skyhold after meeting certain conditions. I can understand the need to explore for crafting, but it's a pain to keep jumping around the region for them. If I've already picked up enough, and I've chosen the right perks after the right stage, I should be able to buy them in limited quantities In Skyhold. I can't craft the runes I want because they're hard to acquire.

 

4. Please clean up Skyhold's library and wine collection after reaching certain conditions. I don't know if I'll ever collect all the bottles and codeces. But I would like the basement area to improve after I've collected enough of them. The library definitely deserves more attention. The desk can become a place you can read all those things in a new window.

 

5. Please stop with the requisition quests after a while. I've gotten so many Power points that I don't use. The requisitions become meaningless after a while. Some of them can't even be finished quick enough.


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#93
Skywooper

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For me, I thoroughly enjoyed bioware's latest entry in the DA series except for three minor points of annoyance.

 

The first would have to be its obvious lacklustre of available hairstyles in the character creation menu (why de we need so many variations of shaved head style), another minor complaint is the limited range of unique armours for the non-human/elf races. The last issue I have with DAI is the feel of the lack of impact some the choices have, it would have been nice for instance to make a decision either in the story or at the war table which in turn could have a physical impact on the games environments, (like the crestwood gameplay demo that released for example where you could choose to let either your fort or the village burn). I realise there are some, but it would've been nice if there was either more of them or if the existing ones had more of a punch(impact) to them.  

 

Anyhow, I still enjoyed DAI regardless of its few shortcomings. :D


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#94
Darth Krytie

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I forgot to add in my original post:

 

I wish the respawn rate changed a bit. There's a cave or two in the storm coast that respawns enemies in the front of it by the time you get to the end of it. I find it a bit ridiculous. Maybe only respawn when you leave and area and return? I'm not sure. But as it is, it's too fast.

 

 

I am pleased to note that at least some of the things I'd been concerned about have been addressed in the upcoming patch. Can't wait til the consoles get their hands on it.



#95
Get Magna Carter

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One thing for future games

 

Bioware have created a problem with Varric and his unique weapon Bianca and the impact his presence has on the general archer companion

 

in Dragon Age 2 the problem was that the general archery rogue ended up as a dlc character rather in the main game where he belonged

 

in Inquisition the problem was that of the 3 rogue specialisations only one was suited to archer ...and of course Varric got it.

So Sera was presented as being the team's general archer but she had a specialisation which seemed to be designed for close quarters fighting



#96
Jeffry

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One thing for future games

 

Bioware have created a problem with Varric and his unique weapon Bianca and the impact his presence has on the general archer companion

 

in Dragon Age 2 the problem was that the general archery rogue ended up as a dlc character rather in the main game where he belonged

 

in Inquisition the problem was that of the 3 rogue specialisations only one was suited to archer ...and of course Varric got it.

So Sera was presented as being the team's general archer but she had a specialisation which seemed to be designed for close quarters fighting

 

Varric's specialization is the weakest one for archer and the weakest rogue specialization in general. It is ok-ish in the early and mid game, it flat out sucks in the later portions of the game. On the other hand Sera (and Tempest in general) is completely broken - her focus ability can instakill a high dragon on nightmare if you craft her the best possible bow. And it is more suited for archers than melees, melees are better off taking the Assassin spec.

 

Bianca scaled much better in DA2. In DAI even with all the best masterwork upgrades, it is significantly weaker than the best bows, which imo should not be the case, they should be at least on par.

 

In DA2 Varric was way stronger than Sebastian, in DAI he is unfortunatelly the weakest one. Even Cole with a bow can do better.



#97
Get Magna Carter

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One problem with Varric's Bianca in Inquisition is that other companion's weapons can be replaced with a better weapon but Bianca can only be improved with an upgrade.

this can only be done by

1) removing Bianca from his possession while he is in the party and then going to a location where you can upgrade weapons

or 2) go to a location OTHER THAN SKYHOLD where you can upgrade weapons with him in the party and control him to apply the upgrade.

 

There should be a better way to apply the upgrades while in Skyhold


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#98
Versus Omnibus

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Let me just say this: I absolutely love how deep the crafting system can be in this game. I have made it a sort of mini-game where I try to collect all the schematics in the game. Also, I practically begged Bioware to make components for armor and to see it actually it in the game restores my faith in Bioware. But there are a few gripes with the system that I want Bioware to fix in the future.

 

  • Racial restricted armor is just stupid. I don't understand why a Qunari Inquisitor can't wear armor because it's meant for an elf or dwarf. I'm making the armor myself, so why can't I just make it fit me? That's like saying a tailor can't make a suit because the customer is too tall. Class restrictions I can understand, but race?
  • The armor quanity is very low. It's rather disappointing to see how little armor there is compared to weapons.
  • Why! Can't! I! Choose! COLORS?! I hated how in ME3's customization I can't pick the colors separately and I hate it that it's here too! Why is this so difficult to do Bioware?! I want to be able to make a poweful set of armor and be free to pick any color I wish.
  • Speaking of colors, I would like some more color choices in the game. The dragon related color was nice, but I would like gold and nacre to complete my "ultimate weapon" so to speak.
  • I would love it if I can make my own vitaar like I can with helmets. I'm sure the reason I can't was because Bioware didn't have time, but hopefully this will corrected in the future.

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#99
Guitar-Hero

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The Good

 

1. The combat, Never really used the tatical approach as i prefer a more direct style and it was a ton of fun, fast, responsive and dynamic.

 

2. The characters, alot of the characters were awesome and the only thing bad was that i didn't get to spend enough time with them, also loved the romance/companion quests. 

 

3. The enviroments, vast and varied, a lot of different places to go, The Hinterlands felt more immersive for me, perhaps because of the situation between the mages and templars.

 

4. Story progression, I like that you had to build an inquisition from almost scratch which also helped you feel a sense of ownership and responsibility towards the people you had to protect but also made you want to build it to something great.

 

5.The situations. The different situations, from court intrigue to hunting assassins, from helping refugees to fighting head demons and time travel. But what really sold me was the moment after haven where people show you that they have faith in you, not as a religious symbol, but because you lead them.

 

The Bad.

 

1.Side quests, too many filler quests that felt like wasting time, why am i herding cattle? And whats with gathering stuf for the dalish and picking herbs? it needs context as i don´t see tthe inquisi-dude fighting dragons then picking flowers " Inquisitor! We have to plan the assault on Adament!....."  No wait i need 3 more rocks in order to get a full set!"

 

2. Lackluster Villain who is abscent most of the game.

 

3. Lack of armor variation and Character costumization

 

The Ugly.

 

1.Animation, clunky at best. Speaking as an animator with roots mainly in features I recently animated on a game and it can be trying to get the stuff that looks awesome in maya to look awesome in your respective engine, not to mention having to animate to a universal cam. But the biggest problem are the animations in cutscenes and dialogue, chuck full of penetration, weird and robotic gestures, eye angles and expressions from nightmares, it's an area in need of improvement.

 

2. Elf design/3d model, specifically male elves, I get that they need to lithe and stuff but it's too anorexic for my taste, especially when Solas looks awesome. 


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#100
Andreas Amell

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It really felt like we were just given more lore to learn about Thedas instead of finding a way to defeat Corypheus. But since I fought him before in Dragon Age 2: Legacy I wasn't in a big rush to face him. Samson was a decent mid-boss but I really wanted dialogue with Red Templar Carrol before I finished him off.