While a lot of the issues I have with the last patch are being addressed, I would like to make some suggestions which I feel would make positive changes to the game. I'd like to point out they are things I would consider and as everything else are open to discussion, so if someone agrees or doesnt like them for some reason I would like to read about it.
- Schematics are quite hard to achieve in the game, which makes the prospect of future playthroughs a little daunting, since you have to pick them up again. This could be solved if, like specializations in DA:O, schematics were shared between different characters. That way we could not only have something resembling a new game +, but also could improve the experience for those who follow the game for its story, and letting those who wish for it to become stronger earlier, which would also alleviate the problem with mats gathering. Of course, you would still need to farm for materials, which would make it somewhat more balanced and find the schematics in a previous playthrough to use it in any other, so I dont think it would be a bad idea since it essentially would make focusing in the story and characters easier.
- A new game+ option could be good. It could let you carry over your equipment, items, and levels but allow you to choose a different specialization in second playthrough if you so wish. This new game+ wont be just that, though, as enemies and loot could be scaled to your character's endgame level, thus allowing for more level ups. This would simultaneously make the game a bit harder on second playthrough but also more rewarding, as while everything is retained, the challenge is still there and experience earned would not take a big hit. Max level could be hit after several playthroughs, which would enhance replayability. Of course new game + could only be done with the same character (like Shepard in Mass Effect) but allowing for minor changes in character creation at the beginning of the game. This would also allow for more sets of the best possible armor, but of course one would have to work for it, since materials are still rather limited, for example dragon mats, and they would still need to be crafted.
- Duping was not really a problem with the game as far as I've seen, so I wish it could be reintroduced. It could, however, disable achievements if used, which would be a fair trade if a compromise needs to be done.
- A new difficulty level for further playthroughs unlocked after beating the game once in the hardest difficulty, to accompany the third suggestion, could be good. It could make the gameplay brutal, but since it could be activated at will I dont see an issue with it.
PS: It would be good if we could import our world state from the Keep and then save it to our systems for use offline. Not everyone has internet access and it should be an option for everyone to be able to "import" their world state if they like. Seeing as how the Keep is structured, it should not be too hard to implement a tool for doing so offline when there is no connection available. Otherwise, importing from the Keep but keep that world state saved in your console or PC for use in further playthroughs saving users the trouble of having to be online to import their world state.
For now those are my suggestions. If you want to point out something I could have missed, or think of a way to improve them, feel free to do so. And forgive any possible mistake, English is not my mother language.