Aller au contenu

Photo

13,000 years of dragon age played


78 réponses à ce sujet

#1
k1rage

k1rage
  • Members
  • 75 messages

http://www.ign.com/a...age-inquisition

 

Im glad im not the only one who can sink 30+ hrs in and not leave the hinterlands lol


  • God aime ceci

#2
Raoni Luna

Raoni Luna
  • Members
  • 213 messages

http://www.ign.com/a...age-inquisition

 

Im glad im not the only one who can sink 30+ hrs in and not leave the hinterlands lol

113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.


  • GRscorpion, Biotic Flash Kick, canarius et 3 autres aiment ceci

#3
k1rage

k1rage
  • Members
  • 75 messages

When you put it that way it sound much less impressive lol

 

I wonder how many years of WoW have been played lol



#4
kensaileo

kensaileo
  • Members
  • 69 messages

It's nonsense



#5
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 959 messages

113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.

I doubt 3 million copies have been sold yet. I would say anywhere between 1-2 million. It hasn't been that long.



#6
X Equestris

X Equestris
  • Members
  • 2 521 messages

113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.


You know how many people didn't even beat Ostagar in Origins? It's a fairly high percentage.

This 113 million hours stat also ignores time played offline, which EA doesn't track.
  • baconluigi aime ceci

#7
wolfsite

wolfsite
  • Members
  • 5 780 messages

Got to love all the people trying to spin the data to make it sound like a failure.


  • SofaJockey, Etragorn, Dr. rotinaj et 13 autres aiment ceci

#8
Hrungr

Hrungr
  • Members
  • 18 253 messages

I wonder how those hours are tracked... If it's through Origin, it's worth noting that it doesn't track any of the hours played in Offline Mode, even if you go back Online later. I imagine most are playing in Online Mode, but like others I started playing offline a while back for stability reasons (so it's missing ~100 hours I've been playing offline).



#9
Sasie

Sasie
  • Members
  • 222 messages

113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.

My guess is that they are not playing and it's not unique for Dragon Age. Just need to look around threads about Steam and the like, a lot of people have like 20+ games in their library they have not even come around to playing yet. They just buy stuff on sale and a lot of them never get more then a few hours of play time for some reason. 

Personally I can't understand why people seem to like buying games more then playing them but it's just the way it goes. A few years ago the statistics of customers who actually completed even a well received game was around 10-20%.



#10
Raoni Luna

Raoni Luna
  • Members
  • 213 messages

Got to love all the people trying to spin the data to make it sound like a failure.

How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
 playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.

Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.



#11
Ogillardetta

Ogillardetta
  • Members
  • 966 messages

How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
 playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.

Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.

Oh so because you didn't play this game 16 hours a day its a failure and everyone hates it?


  • Navasha, SurelyForth, lynroy et 4 autres aiment ceci

#12
X Equestris

X Equestris
  • Members
  • 2 521 messages

How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
 playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.
Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.


The majority of the population doesn't play that much.
  • pdusen aime ceci

#13
lynroy

lynroy
  • Members
  • 24 612 messages

How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
 playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.

Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.

DAI being the most successful game launch for BioWare makes it a failure?

OT: Hrungr has a good point with Origin tracking time, there's potentially a number of hours missing from PC players.



#14
God

God
  • Members
  • 2 432 messages

Don't know why, but I breezed through the hinterlands, got everything, and did every quest.



#15
Cyonan

Cyonan
  • Members
  • 19 357 messages

As I mentioned in the other thread, keep in mind that this only is hours played from the first month and a half. The stats only go up to December. It's also only of people who tracked their hours with the EA server, so the actual number is likely to be a bit higher.

 

Given the stats that most people don't actually finish game's main stories I'd guess there is somewhere between 2 and 3 million copies sold.

 

By comparison, Dragon Age: Origins sold 3.2 million in 3 months.



#16
PlasmaCheese

PlasmaCheese
  • Members
  • 822 messages
I play DAI offline majority of the time. I only go online to get patches, anddddd to make new games with the Keep.

#17
In Exile

In Exile
  • Members
  • 28 738 messages

113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.


30-40% of people finished DAO. There are people who actually buy games and then never play them. The math doesn't work like you think it does.
  • DragonKingReborn, phantomrachie et BSpud aiment ceci

#18
OminousGiggle

OminousGiggle
  • Members
  • 176 messages

How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
 playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.

Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.

On account of how many people work full time jobs or are in school (8ish hours a day + travel time to and from) and a moderate requirement for sleep (lets say 4 hours) and a desire to do something with their time aside from only play video games, most people don't have time to spend 16 hours every day playing a single game.

For myself, I know that on an average day, I have maybe 6-8 hours that I COULD put aside to game, assuming that I had no intention of doing anything else with my time.

We should also take into account this is from Nov 18-Dec 31. So 44 days. If we go on your assumption that 3 million copies were sold before then, that's still every person playing, account online, about an hour per day AND having received the game on launch day. Especially considering how many people didn't get the game until christmas, that this number does not reflect the amount of time people have played offline, or the millions of hours that people have been playing multiplayer, or the people who have purchased the game and not played it yet, it's not a small feat.

 

Fail? I think not.
Honestly, they did a damn good job.


  • Swordfishtrombone aime ceci

#19
dlux

dlux
  • Members
  • 1 003 messages

I doubt 3 million copies have been sold yet. I would say anywhere between 1-2 million. It hasn't been that long.

I'd say less than 2.5 million from what little data we can scratch together. 113 million hours played and only 2.6 million dragons killed (although there are 10 in the game) doesn't sound like a whole lot. Not to mention the lackluster chartings in North America and Europe.

 

The real question is, how many copies does EA have to sell in order to break even? 3 million? 4 million? 5 million?



#20
dlux

dlux
  • Members
  • 1 003 messages

Got to love all the people trying to spin the data to make it sound like a failure.

Gotta love EA who refuses to debunk these allegations although DA:I allegedly sold millions over millions of copies.


  • canarius aime ceci

#21
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 959 messages

I wonder how those hours are tracked... If it's through Origin, it's worth noting that it doesn't track any of the hours played in Offline Mode, even if you go back Online later. I imagine most are playing in Online Mode, but like others I started playing offline a while back for stability reasons (so it's missing ~100 hours I've been playing offline).

That's how it works on Xbox One as well. Those hours are almost definitely online hours.



#22
X Equestris

X Equestris
  • Members
  • 2 521 messages

I'd say less than 2.5 million from what little data we can scratch together. 113 million hours played and only 2.6 million dragons killed (although there are 10 in the game) doesn't sound like a whole lot. Not to mention the lackluster chartings in North America and Europe.
 
The real question is, how many copies does EA have to sell in order to break even? 3 million? 4 million? 5 million?


Your conclusion is flawed, as plenty of people play offline, and their hours and dragons killed wouldn't be counted.

#23
dlux

dlux
  • Members
  • 1 003 messages

Your conclusion is flawed, as plenty of people play offline, and their hours and dragons killed wouldn't be counted.

You assumption is also flawed, because more than one person can play a copy of the game. The used game market is huge you know.

 

Even if 5.2 million dragons were killed (double that amount) it still isn't very much if there are 10 in the game.



#24
X Equestris

X Equestris
  • Members
  • 2 521 messages

You assumption is also flawed, because more than one person can play a copy of the game. The used game market is huge you know.
 
Even if 5.2 million dragons were killed (double that amount) it still isn't very much if there are 10 in the game.


And plenty of folks don't kill that many, if any, dragons.
  • DragonKingReborn et Lukas Trevelyan aiment ceci

#25
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.

40 hours per player is an extremely high estimate.
  • tmp7704, DragonKingReborn et Lukas Trevelyan aiment ceci