http://www.ign.com/a...age-inquisition
Im glad im not the only one who can sink 30+ hrs in and not leave the hinterlands lol
http://www.ign.com/a...age-inquisition
Im glad im not the only one who can sink 30+ hrs in and not leave the hinterlands lol
http://www.ign.com/a...age-inquisition
Im glad im not the only one who can sink 30+ hrs in and not leave the hinterlands lol
113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.
When you put it that way it sound much less impressive lol
I wonder how many years of WoW have been played lol
It's nonsense
113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.
I doubt 3 million copies have been sold yet. I would say anywhere between 1-2 million. It hasn't been that long.
113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.
I wonder how those hours are tracked... If it's through Origin, it's worth noting that it doesn't track any of the hours played in Offline Mode, even if you go back Online later. I imagine most are playing in Online Mode, but like others I started playing offline a while back for stability reasons (so it's missing ~100 hours I've been playing offline).
113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.
My guess is that they are not playing and it's not unique for Dragon Age. Just need to look around threads about Steam and the like, a lot of people have like 20+ games in their library they have not even come around to playing yet. They just buy stuff on sale and a lot of them never get more then a few hours of play time for some reason.
Personally I can't understand why people seem to like buying games more then playing them but it's just the way it goes. A few years ago the statistics of customers who actually completed even a well received game was around 10-20%.
Got to love all the people trying to spin the data to make it sound like a failure.
How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.
Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.
How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.
Oh so because you didn't play this game 16 hours a day its a failure and everyone hates it?
How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.
Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.
How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.
DAI being the most successful game launch for BioWare makes it a failure?
OT: Hrungr has a good point with Origin tracking time, there's potentially a number of hours missing from PC players.
Don't know why, but I breezed through the hinterlands, got everything, and did every quest.
As I mentioned in the other thread, keep in mind that this only is hours played from the first month and a half. The stats only go up to December. It's also only of people who tracked their hours with the EA server, so the actual number is likely to be a bit higher.
Given the stats that most people don't actually finish game's main stories I'd guess there is somewhere between 2 and 3 million copies sold.
By comparison, Dragon Age: Origins sold 3.2 million in 3 months.
113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.
How is it not? In Pokémon Black and Dragon Quest IX I spent like 400 hours, and this are games I played lightly. It is obviously a failure unless you have something else to say it is not it is just nonsense. Can't imagine myself
playing a game I like for 40 hours. Not even in the first week. Back in 2004 I played 16 hours of Ragnarok a day. This is liking a game.Anyway, it is not me distorting facts it is them announcing it like it was a lot. DAI is failure, should be called DAF.
On account of how many people work full time jobs or are in school (8ish hours a day + travel time to and from) and a moderate requirement for sleep (lets say 4 hours) and a desire to do something with their time aside from only play video games, most people don't have time to spend 16 hours every day playing a single game.
For myself, I know that on an average day, I have maybe 6-8 hours that I COULD put aside to game, assuming that I had no intention of doing anything else with my time.
We should also take into account this is from Nov 18-Dec 31. So 44 days. If we go on your assumption that 3 million copies were sold before then, that's still every person playing, account online, about an hour per day AND having received the game on launch day. Especially considering how many people didn't get the game until christmas, that this number does not reflect the amount of time people have played offline, or the millions of hours that people have been playing multiplayer, or the people who have purchased the game and not played it yet, it's not a small feat.
Fail? I think not.
Honestly, they did a damn good job.
I doubt 3 million copies have been sold yet. I would say anywhere between 1-2 million. It hasn't been that long.
I'd say less than 2.5 million from what little data we can scratch together. 113 million hours played and only 2.6 million dragons killed (although there are 10 in the game) doesn't sound like a whole lot. Not to mention the lackluster chartings in North America and Europe.
The real question is, how many copies does EA have to sell in order to break even? 3 million? 4 million? 5 million?
Got to love all the people trying to spin the data to make it sound like a failure.
Gotta love EA who refuses to debunk these allegations although DA:I allegedly sold millions over millions of copies.
I wonder how those hours are tracked... If it's through Origin, it's worth noting that it doesn't track any of the hours played in Offline Mode, even if you go back Online later. I imagine most are playing in Online Mode, but like others I started playing offline a while back for stability reasons (so it's missing ~100 hours I've been playing offline).
That's how it works on Xbox One as well. Those hours are almost definitely online hours.
I'd say less than 2.5 million from what little data we can scratch together. 113 million hours played and only 2.6 million dragons killed (although there are 10 in the game) doesn't sound like a whole lot. Not to mention the lackluster chartings in North America and Europe.
The real question is, how many copies does EA have to sell in order to break even? 3 million? 4 million? 5 million?
Your conclusion is flawed, as plenty of people play offline, and their hours and dragons killed wouldn't be counted.
You assumption is also flawed, because more than one person can play a copy of the game. The used game market is huge you know.
Even if 5.2 million dragons were killed (double that amount) it still isn't very much if there are 10 in the game.
You assumption is also flawed, because more than one person can play a copy of the game. The used game market is huge you know.
Even if 5.2 million dragons were killed (double that amount) it still isn't very much if there are 10 in the game.
40 hours per player is an extremely high estimate.113 million, lets say 3 million copies sold, less than 40 hours per game... It is less than a DAO playthrough. It is half of my rushed playthrough of 80 hours. Either people are not playing the game or it didn't sell.