Aller au contenu

Photo

EA was No. 1 publisher on Xbox One, PS4 in 2014 as Dragon Age: Inquisition sets record for BioWare


23 réponses à ce sujet

#1
The Jackal

The Jackal
  • Members
  • 938 messages

(Safe to assume DA3 Is the most profitable game they ever made. Chances increased for a DA4 perhaps.)

 

Electronic Arts is the top game maker on the most recent generation of consoles, and that’s helping the publisher rake in the cash.

 

EA reported the results of its fiscal third quarter, which ended Dec. 31, and the game company proudly revealed that it was the top publisher on PlayStation 4 and Xbox One worldwide. That’s thanks to the success of huge releases like Dragon Age: Inquisition, FIFA 15, and Madden NFL 15. Since launching in 2013, Microsoft’s and Sony’s systems have gone on to nearly sell a combined 30 million consoles, and EA has done a good job of providing a lot of software support for them.

During EA’s third quarter, the publisher generated $1.43 billion in revenue, which beat its own guidance of $1.28 billion. Its earnings were $1.22 per share, which also beat guidance of 90 cents. This has EA’s stock price soaring in after-hours trading to over $50 a share.

 

In a statement to investors, EA chief executive officer Andrew Wilson said that EA was able to deliver strong performance during the quarter and throughout calendar 2014 by focusing on its core properties. He pointed specifically to releases like Dragon Age: Inquisition, which is the third game in that franchise.

 

Inquisition was even the most successful launch ever for a game from developer BioWare, which is beloved for role-playing games like Star Wars: Knights of the Old Republic and the Mass Effect series. EA noted that the game won accolades from a number of critics and was played for more than 113 million hours by fans.

This helped EA deliver a record quarter for revenue, according to its chief financial officer Blake Jorgensen.

 

http://venturebeat.c...rd-for-bioware/



#2
Majestic Jazz

Majestic Jazz
  • Members
  • 1 966 messages
Yet we still do not know how much DAI sold....
  • dlux et Dominic_910 aiment ceci

#3
The Jackal

The Jackal
  • Members
  • 938 messages

Yet we still do not know how much DAI sold....

 

The game was so much of a success..it sent it stock shares soaring upwards..that it beat its own forecast for profits..people are still fixed on how much it sold..shouldn't the news above be any hint on how much or how many it sold..



#4
Majestic Jazz

Majestic Jazz
  • Members
  • 1 966 messages

The game was so much of a success..it sent it stock shares soaring upwards..that it beat its own forecast for profits..people are still fixed on how much it sold..shouldn't the news above be any hint on how much or how many it sold..


So why not release the numbers? They did so with Mass Effect.

#5
In Exile

In Exile
  • Members
  • 28 738 messages

So why not release the numbers? They did so with Mass Effect.


The better question is why they didn't do it for Madden or Fifa. It's something they withheld for all their games.

#6
dlux

dlux
  • Members
  • 1 003 messages

Truth is, when you have a slam dunk you don't ***** foot around. You shout it out as loud as you can so investors buy your stock, stock increases, and your bonuses go up.
 
I didn't see any of that in this earnings report regarding DA:I. It was more like damage control regarding that game.
 
 

The better question is why they didn't do it for Madden or Fifa. It's something they withheld for all their games.

This earnings report is from the quarter when DA:I was released (4th quarter 2014) where sales are always highest. Fifa 15 and Madden 15 were released earlier (3rd quarter 2014).
 
DA:I is allegedly Bioware's "most successful launch ever" yet they don't post any sales numbers for some reason. "Most successful launch ever" could mean almost anything, so I doubt that they meant "commercially most successful launch ever".


  • Bayonet Hipshot et Dominic_910 aiment ceci

#7
AllThatJazz

AllThatJazz
  • Members
  • 2 758 messages

Truth is, when you have a slam dunk you don't ***** foot around. You shout it out as loud as you can so investors buy your stock, stock increases, and your bonuses go up.
 
I didn't see any of that in this earnings report regarding DA:I. It was more like damage control regarding that game.
 
 

This earnings report is from the quarter when DA:I was released (4th quarter 2014) where sales are always highest. Fifa 15 and Madden 15 were released earlier (3rd quarter 2014).
 
DA:I is allegedly Bioware's "most successful launch ever" yet they don't post any sales numbers for some reason. "Most successful launch ever" could mean almost anything, so I doubt that they meant "commercially most successful launch ever".

From this articleAn EA representative told GameSpot that the "most successful launch" milestone is "based on units sold, but we are not disclosing that total."

 

That seems like a commercial indicator?


  • BFace aime ceci

#8
dlux

dlux
  • Members
  • 1 003 messages

From this articleAn EA representative told GameSpot that the "most successful launch" milestone is "based on units sold, but we are not disclosing that total."

 

That seems like a commercial indicator?

"Best launch ever" could mean very good day one sales (including preorders). That doesn't mean that sales did not plummet after release because people stopped buying the game or got refunds. I preordered and got a refund after playing this drivel for 10 hours, because I couldn't stand the terrible gameplay.

 

If I had to guess I would say that EA is refusing to release sales numbers because they aren't very good. Bad news like that would spread like wildfire through the internet hurting sales even further.

 

As long as EA pussyfoots around and doesn't release any sales numbers we will not know how well the game truly sold or not for quite a while. I guess we just have to wait and see if heads start to roll at Bioware Edmonton.



#9
AllThatJazz

AllThatJazz
  • Members
  • 2 758 messages

"Best launch ever" could mean very good day one sales (including preorders). That doesn't mean that sales did not plummet after release because people stopped buying the game or got refunds. I preordered and got a refund after playing this drivel for 10 hours, because I couldn't stand the terrible gameplay.

 

If I had to guess I would say that EA is refusing to release sales numbers because they aren't very good. Bad news like that would spread like wildfire through the internet hurting sales even further.

 

As long as EA pussyfoots around and doesn't release any sales numbers we will not know how well the game truly sold or not for quite a while. I guess we just have to wait and see if heads start to roll at Bioware Edmonton.

The game features in this week's individual format list on Chart Track (UK sales) so it hasn't dropped out completely yet, unlike, say DA2 had at this point.

 

Do you suppose FIFA/Madden etc also sold badly, because those numbers weren't released either?

 

I imagine there will be layoffs at Edmonton in a while - a normal part of post-game shedding of temporary staff (happens with every developer). But I'm sure you wouldn't use that as proof of the game's failure, now, would you?



#10
dlux

dlux
  • Members
  • 1 003 messages

Do you suppose FIFA/Madden etc also sold badly, because those numbers weren't released either?

They were released a financial quarter earlier, DA:I was released this financial quarter. But Madden and Fifa consistently sell like 5+ million copies every year anyway, we know that.
 

I imagine there will be layoffs at Edmonton in a while - a normal part of post-game shedding of temporary staff (happens with every developer). But I'm sure you wouldn't use that as proof of the game's failure, now, would you?

I meant people higher up, not the grunts.

#11
The Jackal

The Jackal
  • Members
  • 938 messages

"Best launch ever" could mean very good day one sales (including preorders). That doesn't mean that sales did not plummet after release because people stopped buying the game or got refunds. I preordered and got a refund after playing this drivel for 10 hours, because I couldn't stand the terrible gameplay.

 

If I had to guess I would say that EA is refusing to release sales numbers because they aren't very good. Bad news like that would spread like wildfire through the internet hurting sales even further.

 

As long as EA pussyfoots around and doesn't release any sales numbers we will not know how well the game truly sold or not for quite a while. I guess we just have to wait and see if heads start to roll at Bioware Edmonton.

 

You played this game for ten hours. Got a refund in first few days. Then why do you keep posting on these fourms if you hate the game so much. 



#12
Bizantura

Bizantura
  • Members
  • 992 messages

I have no problem if people don't like DAI.  I have bought games that have disapoint severly.  I just move on.  Why spend so much energy in anger and negativity, to proove what exactly.  It seems almost if you don't like a game, the devs who made that game happen, must be hanged out to dry just to get even.


  • leaguer of one aime ceci

#13
Captain Wiseass

Captain Wiseass
  • Members
  • 954 messages

I'm trying to drink this Coke, but some people are just determined to grasp at every straw in sight.

 

Makes me want to just give up and go play football, except the goalposts keep moving.


  • pdusen aime ceci

#14
AllThatJazz

AllThatJazz
  • Members
  • 2 758 messages

They were released a financial quarter earlier, DA:I was released this financial quarter. But Madden and Fifa consistently sell like 5+ million copies every year anyway, we know that.
 
I meant people higher up, not the grunts.

 

So EA should make an exception, just for Dragon Age and the people insisting it's a financial failure, and release sales numbers when they haven't released numbers for any game in a little while now? 



#15
Captain Wiseass

Captain Wiseass
  • Members
  • 954 messages

I need a shave. Anyone seen William of Occam?



#16
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

Xbox One and PS 4 ? What about PC Bioware ?

 

I would not be surprised is Dragon Age franchise goes full console in the future...



#17
The Jackal

The Jackal
  • Members
  • 938 messages

Xbox One and PS 4 ? What about PC Bioware ?

 

I would not be surprised is Dragon Age franchise goes full console in the future...

 

I doubt that would ever happen. As advanced for PS4 and Xbox is. PC users can be a step ahead. We can advance our graphics setting and memory without waiting 3-4 years for next console to come out. It would be a serious mistake to release a game for PS4 and Xbox One and not PC. 



#18
Kroepoek

Kroepoek
  • Members
  • 492 messages

I doubt that would ever happen. As advanced for PS4 and Xbox is. PC users can be a step ahead. We can advance our graphics setting and memory without waiting 3-4 years for next console to come out. It would be a serious mistake to release a game for PS4 and Xbox One and not PC. 

 

Upgrading your PC for games four years ahead of it's time is pointless as developers will always optimize it for consoles. 



#19
OdanUrr

OdanUrr
  • Members
  • 11 060 messages

Someone should inform EA that the total number of hours invested in a game is not an effective metric to measure commercial success.



#20
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

The better question is why they didn't do it for Madden or Fifa. It's something they withheld for all their games.

It's an easy call not to release them. Releasing that information creates an expectation for that information, and thus makes it difficult to withhold it in future (for whatever reason).

If the investors are happy now, why risk making them unnecessarily unhappy later?

Numbers, out of context, can be easily misinterpreted. Total sales don't really matter in the absence of things like total marketing expenses or even budgeted expectations.
  • Realmzmaster et shinyfirefly aiment ceci

#21
frankf43

frankf43
  • Members
  • 1 782 messages

So why not release the numbers? They did so with Mass Effect.

Well they have stated that it is the most successful launch ever by Bioware. So take the figure you have for The Mass Effect games and then think of a larger number.


  • AllThatJazz et WillieStyle aiment ceci

#22
DragonKingReborn

DragonKingReborn
  • Members
  • 887 messages

Someone should inform EA that the total number of hours invested in a game is not an effective metric to measure commercial success.

 

I'd be quite certain they know that.  They are using that metric to help promote their commercial success.  They've made the decision to not reveal how many units were sold...fair enough - I'd make the same decision unless it was - literally - the best selling game ever from any developer or publisher.  But they feel the game was a success and they want to make people aware of the success.

 

No one I know has ever accused EA of being gamer-like in their approach.  In fact, it is one of the most common accusations to level at EA - that they are not gamers, they are business people.  Business people meddling in the affairs of gamers.

 

No - the only metric EA will be using to gauge Inquisition's success is it's actual performance against it's expected performance.


  • Cigne aime ceci

#23
frankf43

frankf43
  • Members
  • 1 782 messages

Someone should inform EA that the total number of hours invested in a game is not an effective metric to measure commercial success.

 

It's more important to the future of the game than units sold at the moment. If most of the people who brought the game gave up after 5 to 10 hours the game would have been a flop no matter how many units it shipped on launch. The fact that a large number of hours have been put into the game means that a large number of people actually liked it.



#24
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Closing this one because the discussion is replicated already in this thread:

http://forum.bioware...er-for-bioware/