First I wanted to check if the Callister dungeon is a limitation?
It seems to have elf and some other textures set as default, but it looks like the original callister no matter what and is not tintable.
Second, I tried to modify the standard caves DDS files that come with this project (kamals cave01), from brown to grey, since they don't tint grey with a brown base which I find very limiting considering most caves are grey rocks. I now have those textures grey in my override Kamal Tiles folder, but in game they are still brown (but tintable brown... it makes no sense).





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