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Is there a creature cornucopia equivalent?


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21 réponses à ce sujet

#1
Eguintir Eligard

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I just thought I would check as I was never sure if all the creature models had been gathered in one place. Pains isn't all of the creatures is it?

 

 



#2
rjshae

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Pain's set is thorough but not up to date; I built a check list and found it's mainly the recent additions that are missing. As you'd expect, of course. I suspect that some of the PWs also have creatures that aren't available elsewhere.


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#3
andysks

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I suspect that some of the PWs also have creatures that aren't available elsewhere.

 These would be nice to have ;) . But I don't know how possible. Maybe the PW developers hang on to these things since players online are not so many, maybe that little bit extra not found anywhere else is what makes the difference.



#4
Happycrow

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More a case that nobody in PW-land usually knows that you want them.  I posted a few of my simpler ones on the Nexus so far. But most of my critter stuff is just simple aberrations and a few not-very-pro retextures. I'd be surprised if anybody out there was actually hoarding them intentionally.



#5
rjshae

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Aye, that may be true. Releasing your content for wider use can also serve as a place to mention your PW (and perhaps draw in a few more players). (Some of the PW settings I've seen published here are surprisingly lacking in tempting screen shots as well.)


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#6
kamal_

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More a case that nobody in PW-land usually knows that you want them.  I posted a few of my simpler ones on the Nexus so far. But most of my critter stuff is just simple aberrations and a few not-very-pro retextures. I'd be surprised if anybody out there was actually hoarding them intentionally.

More PW people need to post here.



#7
kamal_

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Pain's set is thorough but not up to date; I built a check list and found it's mainly the recent additions that are missing. As you'd expect, of course. I suspect that some of the PWs also have creatures that aren't available elsewhere.

I checked your checklist and while it has some of my reskins, it was missing some others. I posted them there.


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#8
Psionic-Entity

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More PW people need to post here.

 

Not a lot of PW players on these forums, either. In my experience people who make PWs are happy to share their content but they're not likely to go out of their way and pack it up for general use.



#9
Happycrow

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Most PWs that I've seen have one eye GLUED to how many players are showing up to play, and everything else is secondary, because we're in a game that's in legacy status and seriously showing its age.  Most of the players I've seen in the past two years aren't people who've been playing nwn2 like me/us and along for the ride the last eight or ten or whatever it is years -- they're complete newbies who want high-end roleplay (not menu-driven choices, but a people-driven pseudo-tabletop experience) and are attracted to a game they can basically play online for free, even if it's seriously old and clunky and much slower than it should be compared to modern equivalents.

 

I'd like to see a lot more overlap between pw-land and module-land in terms of building.  For instance, I make pretty good maps. And I make a lot of CC.  But I don't often have to fill them with all the triggers and scripts and details, because those things come out of player/DM plot interaction, so most of what I can offer on that front is just garbage to a module-maker.  I can build up almost everything you need for a PW, but even though I've a concept for a module, I'd be seriously intimidated just trying to figure out the scripty bits.

Similarly, a lot of the CC is for very specific homegrown purposes and has little value outside of its context (OR, is completely worthless without Skywing's stuff and therefore simply garbage in a module-maker's context).  Example: on my old PW World of Charun - a lot of the custom classes and custom spells are junk b/c they don't have the supporting db environment.  Stuff that anybody could use I made, like javelins and throwing knives implemented as a variety of dart, was HUGELY appreciated by the playerbase -- it fit a greatly-needed niche for people playing somewhat-primitive humanoids.  I put those puppies up on the Nexus, what, eighteen months ago? I think it's been downloaded, homina homina checks Nexus, 11 times. I've yet to see the stuff used in a single module.   So why spend all that time packing things up, if we don't even know whether it would be useful?  I've got lots of stuff sitting around, but if I have a choice between "pack stuff up for no appreciable community benefit" or "hop online and keep the playerbase happy," I've got to pick Door #2 every time.  I just doubt there's much module-based need for earth-genasi heads with lizard-skin textures, for instance.*

 

I'd also love to get some real chat-time-this-is-what-WE'RE-doing thing going with other PW devs too, but we've got a board for that, and that mostly tends to fall prey to that "Door#2" hours-in-the-day-syndrome™.  I really suspect that PW folks would be honestly happy to share their stuff...but the commo gaps and "is it useful gaps" are just... huge.

 

*If anybody wanted to go rampaging and pillaging through old hakfiles of mine just for jollies or to prove me wrong, let me know, and I'll figure out some way to send you those files.


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#10
Tchos

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If PW content creators are willing to share, they don't need to make any effort in packaging things up.  Just state that it's okay to use content that was made for their PW, and if there's time, tell us what they are.  The resourceful among us can extract them from the haks which can be obtained in the same way a player would obtain them.



#11
rjshae

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Thank you, Happycrow, that was an interesting perspective. I haven't even tried any sort of PW, MMO, or even MO gaming, being mostly satisfied with single player games and modding (as well as being a little intimidated I suppose by the whole IRC thing and online negativity).

 

As for download counts, I usually don't worry about low totals; most of the building content I post probably won't show up for several years, or even never. I mostly do that sort of thing for the simple enjoyment of building something, although I plan to use it in the future. Modules, as well as mods that work with existing content (like new textures or a different interface), always get much higher download counts because they're directly useable by players. A well-done HD texture pack of all the standard tiles would probably get many hundreds if not thousands of downloads.



#12
Happycrow

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Tchos, in WoC's case, it's a heavily-customized but now-defunct PW.  As one of the folks who ran that joint, I give anybody who's got those haks carte blanche to exploit them.  And if anybody wants them to rip through, just get me an email address so I can arrange the file transfer.

 

rjshae,  I feel that way about learning rigging, modelling placeables with walkmeshes, all that jazz.  Tried to help kamal earlier with a similar type project and fell on my nose for lack of skills.  It takes me *ages* of reading and re-reading tuts for them to make sense to me (sadly, I really do need the "Step 1," "Step 2," "You should be seeing this on your menu at Step 3" sort of tut).  I find all that stuff seriously intimidating (negativity isn't much of an issue with me/mine, we play with adults and aggressively boot/ban anybody who's not one), but get caught in the "well, I don't have time now b/c I have to go DM" issue.



#13
Happycrow

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Oh.  rjshae,  you might be surprised how fast community content can show up in PW-land.  At least for guys like me and Psionic-Entity who are around these boards.



#14
Happycrow

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Speaking of which, Tales of Moonsea doesn't have any of my critter stuff, but it does have custom armors and weapons if desired. Anybody who wants to use that CC, feel free to loot and pillage, 


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#15
Tchos

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Sounds good.  Thanks for the permission.  :)



#16
Happycrow

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There's a lot more in the old WoC files; if you want them, PM me so I can figure out how to put them in your hands.


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#17
XbiT

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As a PW builder I would love to see CC that other people have developed for other PWs that shutdown or may disappear get posted so others can enjoy and use in their own projects. It's a shame that work should be lost. Building common 2DA's like what PJ has started and gathering all the various elements into handy packs that as a builder I can implement and not sweat 2DA issues I think will help both the module and PW  communities in the long run. In NWN CEP made good use of the base and modular add on so as a module designer you could use what the latest CC was and even after CEP was updated the player could still access the module.

 

I'm hesitant to ask for Creature CC because there is so much coming out lately and frankly Kamal's re-skins goes a long ways in stretching the current stock without blowing out a already large HAK size. I would however like to see an updated Creature 2DA/HAK based on Pains. The way PJ's Placeable is laid out is absolutely amazing in regards to how others can integrate the CC that is presented. Maybe a "CEP" like creature catalogue could be built.  

 

Now if I could find someone to convert Olander's Realistic System from NWN to NWN2 so I can get some pets and pack animals along with Death/Bind system I'd be set for the base rules of my server. Oh and some more undead...



#18
Happycrow

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Hey XBit,

 

This isn't packaged, but feel free to loot and pillage.

http://www.sendspace...FQFL4ZrJllgSArk


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#19
XbiT

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Grabbing it. Thanks!



#20
Happycrow

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Off the top of my head, outside of the just *stupid* amount of custom classes, spells, and race information, that stuff has:

 

1. Modified genasi heads, with and without facial tattoos.

2. Modified male grey orc heads with no tusks

3. Extra armor models/textures (but some of the lizardy ones and half/grey orc ones are male-only for customworld reasons).

4. I've a CRAPTON of custom armor models/textures I can pack up for people from my failed armor project, which won't do what I wanted it to do, but may help for visual diversity - those are separate from these but I can pack em out if anybody wants 'em.


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#21
Tchos

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Yes, I'm interested in additional armour parts, especially for non-playable races, for the reasons you say -- more visual diversity.



#22
Dann-J

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I've had some success altering appearance.2DA so that certain creatures use the accessories of other creatures, without the need for any custom content. They don't always fit well, but there are a few that usually look okay. They certainly help to differentiate ordinary creatures of a specific type from their elite versions.