Ahh you would be surprised how quickly you can feel a pull towards someone your attracted to that has a cute smile.
That sounds like something Leliana would say. Read that in her voice and tell me it doesn't.
Ahh you would be surprised how quickly you can feel a pull towards someone your attracted to that has a cute smile.
That sounds like something Leliana would say. Read that in her voice and tell me it doesn't.
That sounds like something Leliana would say. Read that in her voice and tell me it doesn't.
I agree. Maybe the pacing is a little lacking at the end, but definitely something Leliana would say.
This is the reason I usually don't do romances in Bioware games. From a basic design standpoint, they are so poorly implemented. They might as well replace the heart icon with one that says "Want to ****?" There's no natural progression at all and it seems like very little effort goes into making these romance mini-games into something more substantial. It's the only part of the game where I feel the community has a much greater amount enthusiasm than the people actually making the game.
Pretty much, yeah. I don't understand the enthusiasm people show for romance, romancing a script in a computer game just doesn't appeal to me.
On these forums we are a minority, 10% which is actually more than I expected.
Pretty much, yeah. I don't understand the enthusiasm people show for romance, romancing a script in a computer game just doesn't appeal to me.
On these forums we are a minority, 10% which is actually more than I expected.
How is it any different than a throw-away romance in an action movie?
How is it any different than a throw-away romance in an action movie?
That question presumes too much to be answered, it presumes DA:I is comparable to a scripted movie, that romance sub-plots in movies are a thing to be emulated and that "throw-away romance" somehow doesn't imply that it is superfluous and thus not needed.
That question presumes too much to be answered, it presumes DA:I is comparable to a scripted movie, that romance sub-plots in movies are a thing to be emulated and that "throw-away romance" somehow doesn't imply that it is superfluous and thus not needed.
It's something done automatically in those movies, and there's no crowd sharpening the pitchforks and lighting torches at the idea. So I'm curious - what makes these video-game romances so much more offensive to people's sensibilities?
Bwahahahaha that's insane. ![]()
I think those stats are always off, because it includes everyone who starts a game. The problem is that most gamers don't actually complete games. For most games the completion percentage is well under 50%, even for critically acclaimed GOTY contenders. A lot of people don't complete the romance arcs for Bioware games because the arcs usually conclude near the end game, and a lot of players quit well before then.
I'd be more interested in seeing what percentage of players initiate a romance arc rather than the percentage who completes one. I think that would be a more accurate take on the popularity (or lack thereof) of that sort of content.
This is very obvious if you look at some other stats.
"Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas." is 25.82%
"Level up the Inquisition to rank 10." is 35.06%
"End the threat once and for all." is 22.91%
in this context
"Commit to a romantic relationship." being 26.73% isn't all that little
It's something done automatically in those movies, and there's no crowd sharpening the pitchforks and lighting torches at the idea. So I'm curious - what makes these video-game romances so much more offensive to people's sensibilities?
I don't see anyone up in arms over this issue at all. What I do see is people like myself, who are obviously a minority and are aware of it, expressing their opinions about the romance mechanic. The reason why I don't like the romance mechanic is because it is too similar to how it's handled in those types of movies; it's contrived and meaningless.
I romanced Black Wall, Solas and Cullen. I am in the progress of romancing Dorian and the Iron Bull. I adore the romance options in DA:I, what can I say? ![]()
I just completed a playthrough where I romanced Blackwall. It's probably one of the more emotionally engaging romances I've ever gone through in a video game. I enjoyed it all the way through, though I wouldn't have minded seeing him without the armor. And yes, I mean it like that. I'll be romancing Dorian on this playthrough.
If it's a BioWare game, I'm romancing someone! ![]()
I always romance someone in a Bioware game (except ME1), even if I have to make a compromise because I'm not genuinely enthused about my options (ME2 and DAO). It's never really made sense to pass on possible content, to me anyway.
I don't see anyone up in arms over this issue at all. What I do see is people like myself, who are obviously a minority and are aware of it, expressing their opinions about the romance mechanic. The reason why I don't like the romance mechanic is because it is too similar to how it's handled in those types of movies; it's contrived and meaningless.
In the past Bioware games (ME and DA) I always managed to find a romance that kinda worked with the character I was playing. In Inquisition, however, this is impossible. I think this game has the weakest romances that Bioware created in recent years. It's quite disappointing, actually.
In the past Bioware games (ME and DA) I always managed to find a romance that kinda worked with the character I was playing. In Inquisition, however, this is impossible. I think this game has the weakest romances that Bioware created in recent years. It's quite disappointing, actually.
I agree. I feel no attraction to any of the characters.
That's how I feel about ME1 and DA2. I actually thought that the romances this time around were rather strong thanks to variety in appearance, personality, and tone of the romance itself. I guess it depends though on what specifically you're looking for in a romance.
I always romance someone in a Bioware game (except ME1), even if I have to make a compromise because I'm not genuinely enthused about my options (ME2 and DAO). It's never really made sense to pass on possible content, to me anyway.
Same. Even though I hate all of the F/F options we've had, I still force myself to romance someone. I usually end up making my PCs straight because the F/M romances for female PCs are so much better just in terms of relevance to the main narrative than the F/F ones.
If it's a BioWare game, I'm romancing someone!
Heh, I know right? I can't avoid it, because it's there and it's fun. The only times I ever really avoid it is when I'm making an a-hole protagonist that can't give enough f**ks to get any back.
Same. Even though I hate all of the F/F options we've had, I still force myself to romance someone. I usually end up making my PCs straight because the F/M romances for female PCs are so much better just in terms of relevance to the main narrative than the F/F ones.
I totally get where you're coming from. I do think that most of the F/F romances are a bit sub par, which a shame since that's my favorite after M/M. I like both Liara and Samantha (minus her sex scene) in ME, but Isabela is the only one in all of Dragon Age that I like, unfortunately.
This is very obvious if you look at some other stats.
"Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas." is 25.82%
"Level up the Inquisition to rank 10." is 35.06%
"End the threat once and for all." is 22.91%
in this context
"Commit to a romantic relationship." being 26.73% isn't all that little
I was just going to say something like that. Looking at those stats, it seems as if more people do romances than actually beat the game.
Oh, I romanced - and will continue to romance - the stuffings out of both Dorian and Cullen.
I did, but honestly it was pretty boring and underwhelming. Felt fake.
Nope.
My canon Inquisitor is in his late fourties/early fifties, hence the only women old enough for it not to be "weird" (to each their own though) would be either Vivienne or maybe Cassandra. I don't care for both of them in a more-than-friends way, however. I also did like 80% of exploring all at once mid-story for some reason, which in combination with the banter bug induced silence, didn't really help the bonding.
edit: I just realized that makes me sound pretty bitter. It's really not like that.
It just really didn't feel right, given my (self-imposed) options and the way my story developed.
I don't even start a new Inquisitor without planning a romance for her/him.