Devs,
when we can expect Darkspawn as enemy faction?
Or pirates! In a level by some docks. And treasure rooms are the decks of boats.
Devs,
when we can expect Darkspawn as enemy faction?
Or pirates! In a level by some docks. And treasure rooms are the decks of boats.
[snip]
Just because older DA games have been SP only does not mean that new ones MUST not ever evolve to include something new.
You said that typical console gamers are obsessed with MP, In which case it would be foolish for a Developer to ignore a huge part of their market by excluding MP.
Fixing "trivial" bugs that halt gameplay in 25% of games
are you smoking something?
I bought this game purely for the multi-player aspect. Regrettably I wasn't able to buy it without the SP "tacked on to it". However I do not go into the SP forum and moan about how much better it would be if they hadn't bothered with that part of the game. I would suggest you give us the same courtesy.
Guest_Stormheart83_*
Exactly, its silly how slighted SP only players feel. Like they're the only people who buy Bioware games. DAMP has issues but, I would rather have DAMP( bugs and all ) than no DAMP.Just because older DA games have been SP only does not mean that new ones MUST not ever evolve to include something new.
You said that typical console gamers are obsessed with MP, In which case it would be foolish for a Developer to ignore a huge part of their market by excluding MP.
Fixing "trivial" bugs that halt gameplay in 25% of gamesare you smoking something?
I bought this game purely for the multi-player aspect. Regrettably I wasn't able to buy it without the SP "tacked on to it". However I do not go into the SP forum and moan about how much better it would be if they hadn't bothered with that part of the game. I would suggest you give us the same courtesy.
The future of gaming is multiplayer. I absolutely loved the single player but it ended. For me, that was months ago. MP allows me to keep enjoying the game. MP games rarely have an ending. Communities develop around them. It's a lot of fun. Come join us!
ME3 SP lasted about 80 hours of play for me. ME3 MP gave me over 1200 hours and I still play it now.
I only intended to play the MP to get the "good" ending as I was of the opinion that all MP was as bad as CoD etc.
I quickly found that the MP mode was more fun when you move outside of the storyline, i.e. the fighting part is much better when you don't need to micromanage your team mates.
PvE co-op is a good enjoyable game mode with (generally) intelligent team mates as opposed to crap A.I. Play it long enough and you find friends to play it with which makes it better still.
People like the party banter in SP
Hey! Guess what! We have that! Real banter with real friends.
We all like to play video games, why not enjoy them in company?
That is why a MP element is desired by many.
That is why it's here to stay.
[...]
PvE co-op is a good enjoyable game mode with (generally) intelligent team mates as opposed to crap A.I. Play it long enough and you find friends to play it with which makes it better still.
[...]
This! Thank you, all the PuGs for so many hours of entertainment!
The future of gaming is multiplayer. I absolutely loved the single player but it ended. For me, that was months ago. MP allows me to keep enjoying the game. MP games rarely have an ending. Communities develop around them. It's a lot of fun. Come join us!
Multiplayer is a lot more repetitive. Also, where did you get the idea that it's "the future of gaming"?
I would rather claim the future of gaming is singleplayer. Once AIs get robust and interesting enough (though who knows how long that will take), they will be able to utilize massive computing power to consider a lot more scenarios and near-simulatenous decisions on-the-fly than humans ever could. It would be a lot more challenging and interesting to play against an AI than a human at that point, and without relying on the "just give AI better stats and cheese advantages" approach that games are forced to currently use.
An argument for socialization is a better one, but someday AIs might even fill that role.
On that note, let's just get rid of the human altogether. Let bots play against other bots.
Also, where did you get the idea that it's "the future of gaming"?
Micro transactions are viable due to man's competitive nature.
It would be fairer to say that microtransactions work because, while most people will think carefully before spending $20, they'll have absolutely no problem spending $1 twenty times.
That and skinner boxes.
You're right but who's gonna buy items in a sp game or pay to replay content? Buy that cool, new, limited time skin for their toon? Needing to be first or to stand out drives people to spend RL money like drug addicts.
I just do it to keep up. I will never have time to play games as much as a lot of other people do, so if I can just pay a few dollars to unlock something that I'd otherwise only get after 6+ months, why not?
I had a friend on Ultima online that spent over $2k buying artifacts on ebay. They were super hard to get and he worked all the time. So, he chose to spend his online time PvPing instead of farming items. To each his own.I just do it to keep up. I will never have time to play games as much as a lot of other people do, so if I can just pay a few dollars to unlock something that I'd otherwise only get after 6+ months, why not?
Exactly, its silly how slighted some SP only players feel. Like they're the only people who buy Bioware games. DAMP has issues but, I would rather have DAMP( bugs and all ) than no DAMP.
Fixed that for you.
Lets say DAI and ME3 didn't have multiplayer.
Well DAI would still be stuffed with boring fetchquests and ME3 would still have the same writers and the same shitty plot. Except now all the enjoyment people got out of those MP matches would never have existed.
I think that's what some people want; others to share in their misery. They resent that a traditionally single player developer has expanded their focus to include multiplayer and while they don't like BW is delivering on the SP front they see "new fans," those "other people" enjoying the multiplayer and that makes them mad. They feel betrayed and lash out.
I had a friend on Ultima online that spent over $2k buying artifacts on ebay. They were super hard to get and he worked all the time. So, he chose to spend his online time PvPing instead of farming items. To each his own.
I would guess that those transactions are the reason we see gaming companies MT'n us these days. I do miss the profits. Damn you big business
That is excessive though. If I am doing it I'd put maybe $20-30, give myself a boost at the start and the rest will come later. But you're right, if people weren't shelling out tons of money to the micro transactions they wouldn't keep having them.
Lets say DAI and ME3 didn't have multiplayer.
Well DAI would still be stuffed with boring fetchquests and ME3 would still have the same writers and the same shitty plot. Except now all the enjoyment people got out of those MP matches would never have existed.
I think that's what some people want; others to share in their misery. They resent that a traditionally single player developer has expanded their focus to include multiplayer and while they don't like BW is delivering on the SP front they see "new fans," those "other people" enjoying the multiplayer and that makes them mad. They feel betrayed and lash out.
There is usually the implied assumption that the SP would be proportionally better had the MP focus/time/effort/resources been used on SP. Whether or not this could be true depends on what the problems are.
For ME3, at least, dropping MP would have made no difference since the biggest problems were on the story side.
For DA:I, though? I'm not so sure. From what I've heard, I bet a good argument could be made that the existence of the MP negatively affected the SP. I don't know enough about either to make such an argument myself, however.
If you've played both, it is very easy to see that MP is just a cut/copy/paste of theSP. I'm not knocking it. I love it but that's basically what it is.There is usually the implied assumption that the SP would be proportionally better had the MP focus/time/effort/resources been used on SP. Whether or not this could be true depends on what the problems are.
For ME3, at least, dropping MP would have made no difference since the biggest problems were on the story side.
For DA:I, though? I'm not so sure. From what I've heard, I bet a good argument could be made that the existence of the MP negatively affected the SP. I don't know enough about either to make such an argument myself, however.
If you've played both, it is very easy to see that MP is just a cut/copy/paste of theSP. I'm not knocking it. I love it but that's basically what it is.
I'd imagine the other way around is more likely. Make a combat system that is functional and fun in MP, put it in SP, then tack on SP-only features. Could explain why the tactical mode is so awful.
Could explain why the tactical mode is so awful.
Tactical mode is awful because DA:I was designed for consoles and not for the PC. Compare it to either of the two previous titles and that becomes immediately apparent.
I'd imagine the other way around is more likely. Make a combat system that is functional and fun in MP, put it in SP, then tack on SP-only features. Could explain why the tactical mode is so awful.
So you think they started with the simple skill trees from MP and turned them into the much better, more complex and synergized skill trees we see in SP? Seems highly unlikely. That‘s how to write a novel. I would imagine programmers build on a foundation as opposed to starting with an ending.
Both modes were simultaneously developed by two teams.
If you've played both, it is very easy to see that MP is just a cut/copy/paste of theSP. I'm not knocking it. I love it but that's basically what it is.
I see a lot of (good) questions, but no answers. So much for that "interaction" thingy...
I see a lot of (good) questions, but no answers. So much for that "interaction" thingy...
It was just damage control and a PR stunt. I think apart from certain bioware fan boys/girls, most rational people could see through it.