Kids, a contribution from an outside observer:
I've been a fanatical player of ME3MP for a longish while, far longer than the SP (due to the reason-that-must-not-be-named, of course, which IMHO BioWare still has not addressed properly*), and I keep looking forward to having fun with DAIMP. Except I can't.
The PC version is loaded to the brim with bugs, glitches, complications and the unfortunate regionlocking. This makes playing the SP a chore, but it makes playing the MP version an uncomfortability. I keep lurking in the MP forums hoping to see something like "yay, patch v X.XX fixed everything!" to signal for me that it's time for me to start playing.
Why?
I'm an obsessive worker. I do overtimes, I strive for good quality of what I put out and I yearn for my work to be appreciated. As such, I don't have a lot of gaming time, so when I come home and crave quality multiplayer entertainment, I do it with a product I know I can trust not to waste my time on five hours of matchmaking before I can play a single session, or not to crap out on me mid-session. Which is why ever since ME3MP stopped getting new updates, my primary game of fun has been Warframe (which I heartily recommend, as at the core it's kinda similar - space ninja cyborgs zoom around spaceships and space planets, shoot glittery things at hideous things and generally have fun - except with parkour and random level generation), because even though the devs on that don't always do what the community wants, they constantly engage the community, listen to feedback, and provide updates and fixes and content expansions (at least on the PC, which is the primary platform) almost daily. I'm well aware their business model is different from yours, being a free-to-play game (did I mention it's properly free, like, the only things you can't buy with in-game earn-for-play currencies are cosmetic or rewards for event challenges?), but there's a catch here.
You're a for-profit company. You want those profits to happen. Profits do not happen when customers are unhappy.
If the fiasco with Dragon Age II hasn't taught BioWare's employees that their fanbase generally overreacts to misinterpretable statements, and very badly reacts to hostile statements (of which, I'm sad to say, Mr. Gaider is a master), it's not the players' fault.
If the fiasco conga line with Mass Effect 3 hasn't taught BioWare's employees that their community management is full of problems (some of which have since been rectified, such as the removal of Mr "I Ban People I Don't Agree With" and Ms "I Cosplay, Therefore I Am A Better Fan Than You", but the subsequent solutions are as problematic**); that years of not listening to fan feedback do sometimes backfire; what "too little, too late" means; or how it helps for one BioWare project team to look at what the other team did right and did wrong -- none of that is the players' fault either.
A commonly used turn of phrase to refer to the BioWare forums - both before the half-wipe, half-move from the BSN to what we have now - is "toxic community". The toxicity, they say***, is there because the fans are unsatisfiable, the developers harassed and the forums overtaken by trolls and <censored>posters. The fact that at the peak of the 'dark age' between the ending fallout and the release of Leviathan DLC most of the problems came from the community moderators not so much moderating but rather engaging in flame wars WITH the forumites, was always quietly ignored.
The debacle with the creation and deletion of subforums along with their entire contents, ignoring pleas for better forum structure and more systematic approach to taking feedback on bugs was just icing on the cake. The ME3MP update team seemed to be the only bits of professional action on the entire forum.
TLDR: BSN didn't have moderator accountability, BSF doesn't have moderator accountability. BSN didn't have meaningful dev interaction outside of voluntary posting, 90% of which seemed to be Allan alone, BSF doesn't have meaningful dev interaction outside of voluntary posting, 70% of which seems to be Allan alone.
Frankly, I don't really feel the lessons that should have been learned, have been learned; and the forum wipe was completely unnecessary (all it did was lose me a lot of my plot analysis essays and convince a lot of the forumgoers, including those that were good contributors, to leave and never come back).
I thank you for your time, and sincerely wish you better luck with vetting the people you let manage the forums. Having a more systematic approach to "we're listening" than sometimes posting "we're listening" (but not visibly reacting on what you're ostensibly listening to) would also help.
_______
* - A fundamental issue with BioWare PR is the adamant incapability of understanding that, sometimes, saying "We dun goofed" is better than posting a multi-page treaty on how their work is hard and we are being impolite. The last time BioWare's representatives stated something like the above, officially or otherwise, is, oh, I don't know, two, three forum wipes away? Before the BSN was created, which means pre-EA-acquisition, another unfortunate parallel for haters to latch on to.
** - The depersonalization of the moderators is a terrible action, as it removes all accountability in the pursuit of removing any potential for ad hominem attacks like the ones everyone loved to sling at Mr. Priestly and Mr. Woo. That said, they kinda sorta deserved some of it, because their bedside manner was the equivalent of smoking in a pneumonia patient's ward. You can be a strict moderator without deliberately insulting the people you moderate.
*** - This, by the way, was one of the lessons Gamergate would have taught gamerkind had it not been corrupted by both good and bad people focusing on the feminism issue rather than the slightly larger "don't be a dick to anyone" issue.