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General dev-fan MP interaction discussion thread


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#76
SofaJockey

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I don't understand how you can assert that saying someone has gone "from a hero to a villain" is not calling them a villain...?

I understand that you don't want it to be.  But to paraphrase Aziz Ansari, "that's just how words work."

 

Not disputing your logic or your intent, but I think the time has come to leave these matters between Amelia and Penguin.

Addressing your points may serve a legitimate semantic purpose, but it really is time to move on from this one.

 

I suggest we all move on and start fresh.

 

Very much agree.


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#77
Beerfish

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I am not going to get into a lot of details about MP in general.  I'll simply say that the game play itself must be pretty good for me to still be playing it a lot because the reliability of getting a game is far far lower than it should be.  I don't really care if ability A works the way it should or if some description of an ability is not what is happening.  I just want to play the game and the volume of 'error you have lost connection', 'key bug', crashes to xbox desktop, enter the out door level of shame, simply happens way too often.  These are not rare occurrences, they are frequent, as in very frequent as in at least 1/4 of games it seems.

 

Fix the key problem, Find out an eliminate the go to out door area problem, analyze why the so many games are dropped.  That's all I'm asking for.



#78
DragonRacer

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Find out an eliminate the go to out door area problem

 

I have absolutely no idea what this is, although perhaps I've encountered it and just didn't associate a name to it. Care to explain what the "go to out door area" problem is, because now I'm curious?



#79
SofaJockey

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... Fix the key problem, Find out an eliminate the go to out door area problem, analyze why the so many games are dropped.  That's all I'm asking for.

 

What platform are you on Beerfish?
I'd be concerned if you were on PC as that has the patched, patch 3.

On console of course, we're still due that patch...



#80
Kenny Bania

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I have absolutely no idea what this is, although perhaps I've encountered it and just didn't associate a name to it. Care to explain what the "go to out door area" problem is, because now I'm curious?

 

Narnia


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#81
rafoquinha

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I just read all bioware posts, but couldn't see any comments about console patches.

No love for consoles then? =(

#82
TormDK

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The patch is likely either in certification right now, or awaiting 100% stability confirmation from the PC crowd.



#83
AlyssaFaden

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Why is dev communication and transparency going on in a MP forum? You guys do remember that you developed a single player aspect to this game right? There are customers who do not play MP (because (a) it's a bloody awful experience, and (B) *ick* other people!)

 

Is it by design that you've chosen to come out form under your rock to just part of your customer base, or is this some form of thinly veiled wooing of the multiplayer (give us cash for chests) crowd?

 

I've got to be honest, I am so underwhelmed after two months of hanging around the BW forums.


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#84
SofaJockey

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I just read all bioware posts, but couldn't see any comments about console patches.

No love for consoles then? =(

 

 

I'd assumed it would need to contain the Crafted Armor fix and so needed time for certification.

My gut said next Tuesday, but that's a guess.


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#85
BWEAmelia

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edit: Have they resolved the RTC and key glitch?

 

The mini patch that happened contained our other major fix to the key-drop glitch. There is still an instance we've seen once in a blue moon where a teleporting enemy will teleport outside of the bounds of the level to a place where they're not allowed, causing the players to be unable to find them, but for the most part the key-drop problem should be very uncommon from here on out. I've seen a number of posts from people confirming that this is the case.

 

Could you give us some information regarding the two most annoying game-breaking bugs that currently exist in MP:

 

1 - The infinite black loading screen when starting a game whose host is away from you (it happens 100% of the time when the ping time is above a certain threshold - very easy to reproduce)

 

2 - The impossible to move bug when joining an already in progress game, which seems to happen around 50% of the time (to me at least). This one doesn't seem directly related to lag/ping time.

 

Are you working on them? Will they be fixed? Can you at least confirm that you are aware of them? These two bugs makes the MP experience really, really frustrating.

 

We are able to reproduce both of these bugs internally. I found that they are both timing related and happen most often during low-bandwidth, high latency, or unstable latency internet environments. If you're playing at a time where the player pool is small enough that there aren't a lot of hosts to connect to these issues will be more prevalent. We are working on a solution.


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#86
DragonRacer

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What platform are you on Beerfish?
I'd be concerned if you were on PC as that has the patched, patch 3.

On console of course, we're still due that patch...

 

Beerfish is an XBox player. IIRC, he's on the One for this game, but I'll admit to not being a post stalker, so I may have that wrong. :P He was definitely a 360 player on ME3MP, just from my general knowledge of spending many years over there.

 

 

 

Narnia

 

Ah, that. So far, have been lucky not to fall into Narnia on PS4 as of yet.



#87
Kenny Bania

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There is still an instance we've seen once in a blue moon where a teleporting enemy will teleport outside of the bounds of the level to a place where they're not allowed, causing the players to be unable to find them, but for the most part the key-drop problem should be very, very, uncommon from here on out. I've seen a number of posts from people confirming that this is the case.

 

On PC.....Any news on when we can expect something for consoles?



#88
SofaJockey

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Why is dev communication and transparency going on in a MP forum? You guys do remember that you developed a single player aspect to this game right? There are customers who do not play MP (because (a) it's a bloody awful experience, and ( B) *ick* other people!)

 

Is it by design that you've chosen to come out form under your rock to just part of your customer base, or is this some form of thinly veiled wooing of the multiplayer (give us cash for chests) crowd?

 

I've got to be honest, I am so underwhelmed after two months of hanging around the BW forums.

 

That's rather cynical.

 

You complain of being underwhelmed.

Here is a good communications initiative and you complain some more

(as well as being rude about DAMP which many people enjoy).

 

If your post was to lobby enthusiasm for the communications to also involve the single player forum areas more,
may I suggest that your approach to asking for that needs some finesse.


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#89
Kroitz

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If your post was to lobby enthusiasm for the communications to also involve the single player forum areas more,
may I suggest that your approach to asking for that needs some finesse.

 

As allways it wasn´t the high-brow approach in word smithing that got a reaction, but a confrontational, loud and honest rambling.

 

Define finesse.


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#90
Andy Kempling

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On PC.....Any news on when we can expect something for consoles?

 

Soon.  I don't like commenting on precise patch times because it can be hard to predict and it only leads to disappointment when the time/date slips.  But you can rest assured that we are working hard to bring these stability improvements to all platforms as soon as possible.


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#91
Kinom001

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I'm not going to lie, I greatly appreciate seeing some interaction from the devs and community.


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#92
Beerfish

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I have absolutely no idea what this is, although perhaps I've encountered it and just didn't associate a name to it. Care to explain what the "go to out door area" problem is, because now I'm curious?

You move from one wave to the next except you do not enter a true mp map.  You enter and outdoor map which has plains and grass, mountains of bldgs in the distance.  You can see your team mates but no enemies, you can move around a bit but there are obstacles that will pop you back to a location.  You can use your abilities and attack but off course you are either far from the actual action or can't see the enemies.

 

If you are luck and have good patient team mates and they make it to the next door you will be popped back into the game as normal.  (I have had this happen twice in a game once, most often just one level gets fubared.)  Amelia acknowledge this problem and sort of explained why it was happening but can't remember if she said there was an impending fix.

 

(Edit:  Yes I am on Xbox one...the true master race!)  If that is addressed in an impending patch then that is good news and I am thankful.



#93
Shelled

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Well just to shed some light on the keybug problem, I played around 20 rounds on perilous with an elementalist and we didn't get a keybug once. There are some people I've asked who got it once or twice but I haven't seen it yet. I didn't expect it to get fixed but it looks like it was as far as I can tell.

Good job. But I'm getting a new problem that I haven't before, which is when the screen goes completely white. Using gtx 980 and latest Jan 23rd patch. Never got this before patch 3/update after patch 3. When I crashed before that was usually just a CTD, which is something else that hasn't been fixed (I blame frostbite, not the devs).

As far as my own dev interaction has been, its been abysmal. You can look at my post history and that is pretty clear. This game has some pretty big issues and when those issues aren't addressed after 3 patches, it shouldn't be a total shocker when the rage coming forth from customers steadily rises. Especially on the PC platform which is my particular platform.

On another note, people really are quitting the multiplayer. I was rank 20 on the leaderboards, haven't really played for the past two weeks and dropped to 30 something (shelledfade). A lot of those perilous players on the boards know and play with each other. It's note a joke when I say people don't expect anything from bioware in regards to the multiplayer, I just echo what myself and others have said countless times while playing the game. 

I mean I'm sitting on 255 mats and I've crafted all the available armors. It would be nice if we could craft any item we wanted for a ridiculous amount of mats. It wouldn't bother me at all if we could craft a purple ring or weapon for 150/200 cloth. There's a concept of rewarding people who play your game for a long time, but there is no benefit for being a long-term player. There's nothing to do with all the materials and chests are completely and totally random. I've already used in total around 1,200,000 gold simply from playing the game and there's a quite a few items that I still haven't seen yet. That is sort of ridiculous when you think about it considering I've put maybe 470 hours into the multiplayer. It doesn't really seem all that fair to be frank. That community chest was just a normal large chest as well, that was a little more than disappointing.

We need new game modes because its all the same at this point. Yes there are different enemies but so what? Why can't we run around in an area like the hinterlands and do a few co-op quests or kill a dragon. Also animals would not have been my first choice for a free dlc. It didn't really add anything at all to what was already there which is probably why it was free. How about next time you make a map in the deep roads and see how long people can defend against hordes of darkspawn or something and based on how long they go for that's how much gold/xp they get at the end of the round. Throw an occasional darkspawn boss during a round or something who knows, either way this current multiplayer needs something more than just 1 game mode.

I really don't think I'm going to pay for any sort of dlc or expansion pack for the multiplayer or the single player though. I feel like the way we've been treated especially on pc is just ridiculous. With all the keybugs making us restart a round and all the crashes and bugs in general it just doesn't seem fair at this point to pay for something that, in my view, should have been there in the first place.

Either way I apologize for biting the heads off of devs that post, I just didn't feel like being nice at the time was going to get this game anywhere considering the state of it. My responses aren't so much anger as they are passionate, although most of them definitely aren't perceived that way.


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#94
Bocochoco

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The mini patch that happened contained our other major fix to the key-drop glitch. There is still an instance we've seen once in a blue moon where a teleporting enemy will teleport outside of the bounds of the level to a place where they're not allowed, causing the players to be unable to find them, but for the most part the key-drop problem should be very uncommon from here on out. I've seen a number of posts from people confirming that this is the case.
 

 
We are able to reproduce both of these bugs internally. I found that they are both timing related and happen most often during low-bandwidth, high latency, or unstable latency internet environments. If you're playing at a time where the player pool is small enough that there aren't a lot of hosts to connect to these issues will be more prevalent. We are working on a solution.


This post in entirely underrated. My only concern is that these types of responses should be pinned on the front page until the issue is resolved due to the nature of multiple new threads clogging up the feedback regarding these issues.
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#95
Cirvante

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Eh, might as well ask this here. The worst thing that could happen is that I won't get an answer, as it has been since launch.

 

We were promised schematics. Where are the schematics?

 

When I saw the last weekend challenge with the community goal and victory chest, I actually got my hopes up for a few days. Then I found out that it was just another chest of disappointment with a fancy name. The loot system is an abomination right now, weapons lazily copied and pasted from singleplayer without all the crafting possibilities. I am the "proud" owner of eight Longbows of the Griffon, sitting on a mountain of materials that are completely useless to me. There is no sense of progression and close to no variety, due to ability damage being tied to weapon base damage which is tied to weapon level.

 

I have sat through countless key bugs, black loading screens, disconnects, disconnect loops, crashes to desktop, empty hotbar, immobility upon joining, entrances to Narnia, host incompatibilities, australian tier lag to people on my continent and countless in-game glitches, yet the terrible loot system and the complete lack of improvement so far was the last straw that made me stop playing and caring about the game in it's current state.


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#96
Drasca

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I would LOVE for some actual weapon crafting. The end results don't have to be the best weapons, but to let the player have some sense of control and progression for their salvaging instead of pure RNG. If I could craft weapons like single player, I would have a much more vested interest in salvaging. Also Salvaging is also painful. Can I please have a better salvage system, enabling me to mass-salvaging anything I don't have marked as "Do not salvage"?

I would like for the victory chests to be meaningful. Guaranteed blue / rare weapon results in addition to random, or tiered rewards like the Heroes of Dragon Age app reward for community driven rewards would be awesome.

 

Hypothetical themed weekend event:

Here's your critical chance challenge

Reward: Gain +5% critical chance ring + Stuff.

Other example: +5% Heal on Kill ring, Belt of health, cooldown amulet, specific weapon rewards for weapon challenges, etc

 

Some people absolutely want/need the themed gear, especially early on, driving them and their friends to look forward to and want to complete the challenges.


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#97
SofaJockey

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Soon.  I don't like commenting on precise patch times because it can be hard to predict and it only leads to disappointment when the time/date slips.  But you can rest assured that we are working hard to bring these stability improvements to all platforms as soon as possible.

 

The mini patch that happened contained our other major fix to the key-drop glitch. There is still an instance we've seen once in a blue moon where a teleporting enemy will teleport outside of the bounds of the level to a place where they're not allowed, causing the players to be unable to find them, but for the most part the key-drop problem should be very uncommon from here on out. I've seen a number of posts from people confirming that this is the case.

 

We are able to reproduce both of these bugs internally. I found that they are both timing related and happen most often during low-bandwidth, high latency, or unstable latency internet environments. If you're playing at a time where the player pool is small enough that there aren't a lot of hosts to connect to these issues will be more prevalent. We are working on a solution.

 

Great, this is working, thanks for those.

 

I don't think anyone most people will expect answers you can't give,

so to know the Console version of Patch 3 is in the pipeline, and some insight into the other issues Amelia mentioned,  

is really helpful and assures those concerned that these items were not being worked on.

 

One thought on Boco's excellent post (and grudgingly on Alyssa's post's factual content)

 

This post in entirely underrated. My only concern is that these types of responses should be pinned on the front page until the issue is resolved due to the nature of multiple new threads clogging up the feedback regarding these issues.

 

Once some of the back log of MP hot questions are aired (heck I'm selfish), perhaps a link to the SP forums might be an idea?
Dev contact is great for all players, though DAMP is particularly important given it's weekly events and so on.

 

It might also be worth flagging between ourselves that an 'ask the devs' thread, by its nature, requires more diligence from posters over the number of spam posts, venting posts and indeed general future game feedback (as there is a sub-forum for that and devs won't be commenting on unannounced DLC etc). If the thread gets swamped with all that, that doesn't encourage dev interaction.

 

Thanks, and great to see you both posting.



#98
Shelled

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Also devs if you want us to take the leaderboards seriously then remove the cheaters from it please. I don't care if they can still play the game afterwards but they shouldn't be allow to take legitimate players spots. That's fubar.



#99
Bocochoco

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Eh, might as well ask this here. The worst thing that could happen is that I won't get an answer, as it has been since launch.
 
We were promised schematics. Where are the schematics?
 
When I saw the last weekend challenge with the community goal and victory chest, I actually got my hopes up for a few days. Then I found out that it was just another chest of disappointment with a fancy name. The loot system is an abomination right now, weapons lazily copied and pasted from singleplayer without all the crafting possibilities. I am the "proud" owner of eight Longbows of the Griffon, sitting on a mountain of materials that are completely useless to me. There is no sense of progression and close to no variety, due to ability damage being tied to weapon base damage which is tied to weapon level.
 
I have sat through countless key bugs, black loading screens, disconnects, disconnect loops, crashes to desktop, empty hotbar, immobility upon joining, entrances to Narnia, host incompatibilities, australian tier lag to people on my continent and countless in-game glitches, yet the terrible loot system and the complete lack of improvement so far was the last straw that made me stop playing and caring about the game in it's current state.


Narnia
Oh God my sides are in orbit

#100
SofaJockey

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Also devs if you want us to take the leaderboards seriously then remove the cheaters from it please. I don't care if they can still play the game afterwards but they shouldn't be allow to take legitimate players spots. That's fubar.

 

That's a great point Shelled, how would the devs know?

Are the posted prestige points inconsistent with objective achievement, or are they gamed as well?

 

I don't even know if there is a cheater reporting e-mail like there was with MEMP...