You're right in saying Stormheart83's evidence alone isn't sufficient proof.
That's all I needed to hear.
You're right in saying Stormheart83's evidence alone isn't sufficient proof.
That's all I needed to hear.
That's all I needed to hear.
I just call it like it is ![]()
Guest_Stormheart83_*
Perhaps, we should make a pole? We could gather data on how many people have Unique gear and whether they like the current system. For Science!How exactly does it prove that it isn't broken?
Note that I haven't made my stance known.
Perhaps, we should make a pole? We could gather data on how many people have Unique gear and whether they like the current system. For Science!
I don't see why that would be necessary. I don't think the system is broken. It is however quite flawed.
Guest_Stormheart83_*
Yeah, I agree with that. I'm not a huge fan of RnG in fact I hate it.I don't see why that would be necessary. I don't think the system is broken. It is however quite flawed.
It seems like at a point the game decides you don't need any gear and stops giving you anything. Been over a month without a single item I can use on any character.
It seems like at a point the game decides you don't need any gear and stops giving you anything. Been over a month without a single item I can use on any character.
While there's no doubt a component of randomness at work, what you're describing is more likely just a result of how the system is currently designed to play out. The more gear you acquire, the less likely subsequent loot will be useful to you, simply because the gear you're equipped with is the best you've found. This is why the probability of any random piece of loot being "useful" actually diminishes over time. It's also why several well-geared players I know have taken to stashing money and not buying chests, even though they don't quite have all the gear yet. They feel the chance of getting that very specific one piece or two of gear that would improve their loadout isn't worth the money. Of course, they're doing this with the expectation that more/better loot will be released in the future.
All this just illustrates another issue intrinsic to the current loot/gear system.
Have lots of Uniques, dislike the system. It's working as intended, but the way it's intended to work sucks.
Exactly. This might be the best description of the RNG system I've seen.
Everynight I play the game it feels like more people have left, and I have to delete some from my list to add some more. And often those whom I add don't even play as regularly as I initially thought they would.
On Weekends it is a little better, but not by much. At times some of the old friends come by, but they don't play for more than a couple of hours.
I don't want to sound pessimistic, I play DAMP a lot and I intend to continue to play it (if possible), but it really seems like there isn't much more at stake for Bioware to be bothered. I hope I am wrong on this, but there isn't other way to interpret what is going on with DAMP.
My opinion on RNG: dump it. Streamline the whole thing. Set gold prices instead.
Punched by the Maker: 100k gold
Fury of the Veil: 90k gold
Would stuff like that be better? You know what you're getting and you know if someone has an item, they worked for it and didn't get extremely lucky while the rest of us got screwed.
"Broken" would mean it doesn't work, that it is absolutely unable to execute its purpose.
In this case, it does work: someone got good gear out of it. It might take an insanely long time to get you what you want, but it "works". As I said, whether or not it works as effectively or smoothly as we would like it to is an entirely different discussion.
That means the loot system IS broken. RNG loot systems, which are drastically unfair to unlucky people, are inherently broken and game developers should stop using them.
That means the loot system IS broken. RNG loot systems, which are drastically unfair to unlucky people, are inherently broken and game developers should stop using them.
Either you have a very different conception of what "broken" means, or you didn't bother reading what you quoted...
Saying something is "inherently broken" means very little when you don't clarify what you mean by "broken". I precisely defined what it means to me, then proceeded to justify why this RNG system did not meet the criteria.
Any reward system with a large random component inherently appeal to human nature's sense of optimism, the ever-hopeful "That could be me!!!" Gambling such as lotteries and casinos are prime examples of this. Are these systems "broken"? I should say not. There are those who win and win big. Is it a good system for participants? No, as we well know from simple probability theory. These systems, too, are "drastically unfair to unlucky people". And yet millions and millions continue to actively engage in these activities. They're not masochists, they simply experience thrill in having a sliver of hope for big rewards.
Furthermore, from a business standpoint, having deterministic gear-progression doesn't entice players to spend money. Bioware is in the gaming business, and to ignore that fact would be naive.
Now, are there better ways to go about it and improve the current system? You bet, and many others here have proposed all sorts of solutions, most notably the much-championed ME3MP loot system (I have never personally played ME3MP, but from what has been described, it seems reasonable). But to just make a blanket, general statement that RNG loot systems "are inherently broken and game developers should stop using them" does very little to convince anyone. Just imagine a game developer reading your statement. Do you honestly think they would go, "Oh, they're inherently broken? I didn't know that before! Guess I'll stop using them."
With patch 4 on Xbox One, the game is a delight today.
10 Threatening games later, not a key glitch nor a pot that won't stay broken.
Be friendly.
Play it for fun.
It's as simple as that. That's the only responsibility everyone has.
If someone performs sub-par but is actively trying & being polite, get over yourself. Playing PuG games (Perilous or not) doggedly to win, and shun or insult those who supposedly waste your precious time, is not a display of veteran status or expertise, just poor social skills. You're indulging in the vainest form of entertainment. You can only decide whether you waste your time smiling or not. It's a different story if we had some sort of league or tournaments (in which case you wouldn't be playing with randoms anyways), or if someone is just being a douche.
As someone who regularly plays Perilous and doing well enough, I find myself more often annoyed by arrogant high tier players, than friendly folks who are getting the hang of it and listen. The store is equally horrible towards everyone, and a large chest is always just 1 1/2 Threatening solos away if I need it badly, so I'd rather spend my time enjoying myself with ambitious rookies, than winning with a bunch of entitled brats.
Open fire.
Everynight I play the game it feels like more people have left, and I have to delete some from my list to add some more. And often those whom I add don't even play as regularly as I initially thought they would.
On Weekends it is a little better, but not by much. At times some of the old friends come by, but they don't play for more than a couple of hours.
I don't want to sound pessimistic, I play DAMP a lot and I intend to continue to play it (if possible), but it really seems like there isn't much more at stake for Bioware to be bothered. I hope I am wrong on this, but there isn't other way to interpret what is going on with DAMP.
Yeah, this is true. Besides the large number of bugs, what makes DAMP less appealing to me is the total lack of progress: I haven't gotten anything useful for at least a couple of weeks, despite playing every day. The salvaging process is also boring as hell.
I started playing ME3 again (that's not the first time that I restart playing it
) and it is still awesome. You probably should do the same ![]()
I had so much fun playing DA:O mods.
It would be awesome,if Bioware would allow modding so guys like Mofo could do some magic.
Or simply blatantly take some ideas from his thread.We won’t complain.
RNG is bad in all games. Maybe it is bad for gaming in general. It is not the only reason people are leaving.
I think the lack of variety is the main reason people are uninterested in this game right now. For a game that has offered limited gameplay variety since release, not having new content at all in three months is pretty much a death sentence.
But I wonder whether we are getting new players to keep the game active or not. Since I hardly ever pug and when I do, I see the very same five people playing Routine, it is hard to tell. On ME3 two years after release I could easily find and befriends with newcomers because pugging was free for all, but on DAMP the matchmaking doesn't allow me to do so.
RNG is bad in all games. Maybe it is bad for gaming in general. It is not the only reason people are leaving.
I think the lack of variety is the main reason people are uninterested in this game right now. For a game that has offered limited gameplay variety since release, not having new content at all in three months is pretty much a death sentence.
But I wonder whether we are getting new players to keep the game active or not. Since I hardly ever pug and when I do, I see the very same five people playing Routine, it is hard to tell. On ME3 two years after release I could easily find and befriends with newcomers because pugging was free for all, but on DAMP the matchmaking doesn't allow me to do so.
They did put out a dlc....but really 3 maps is.....ugh. A few characters would be nice. Are they even adding characters? The game isn't exactly "new" and it is getting very stale...mostly because its so broken though.
Above all I want a good and COMPLETE game. That is what matters to me. I can deal with the other stuff I don't like...just make it work and don't charge me to test yoru games for you. When I buy it give me a complete product.
Played a few games today, I've got about 2-3 fully working games out of 10 tries ( key bug fixed, but things like infinite loading, host migration failure, lost connection to session, etc. remains, already posted on AnswerHQ ), and this is what happened after 4 patches.
I think I've tried my best to enjoy the mp, but it's beyond my level of patience.
Played a few games today, I've got about 2-3 fully working games out of 10 tries ( key bug fixed, but things like infinite loading, host migration failure, lost connection to session, etc. remains, already posted on AnswerHQ ), and this is what happened after 4 patches.
I think I've tried my best to enjoy the mp, but it's beyond my level of patience.
Did you try rebooting your machine after installing the patch? My first 2 games after the patch lagged bad and my console froze. After I restarted it I played +20 games with only one lagging (for another player).
Did you try rebooting your machine after installing the patch? My first 2 games after the patch lagged bad and my console froze. After I restarted it I played +20 games with only one lagging (for another player).
Thanks for the reply, but I'm on pc and already installed the patch a few days ago. Saw your test results on another thread and appreciate the effort, but I think the game still doesn't work for me (also for lots of pc players), already posted my problems in detail on AnswerHQ.
Gonna play a few games again on this weekend and see the results.