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Next Mass Effect = Dragon Age: Inqusition in Space (?)


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#1
dlux

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I saw this phrase dropped quite a few times around the internet. I suppose it has to do with the fact that the next Mass Effect will have a strong emphasis on exploration with the Mako and that DA:I already has a strong emphasis on exploration. While you could drive around on planets with the Mako in Mass Effect, the game definitely did not have a strong emphasis on exploration.

 

My personal feelings about this:

Spoiler

 

Comments and snarky remarks?


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#2
Han Shot First

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Less is sometimes more.

 

DA:I was visually stunning and a good game, but many of those large wilderness maps were crammed with content that had little story or a reason for the player to be interested in it. The size of the game world should be limited by the amount of the interesting content the devs can create. If they reverse those priorities and put the exploration before content, the end result is tedium. Small and interesting maps are preferable to large and boring ones.


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#3
The Antagonist

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it blows my mind that me3 was raked over the coals for fetch quests yet da3, which is much worse in that regard, is praised.

#4
Linkenski

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Hopefully it will go above and beyond what Inquisition was. I don't want another Single-player MMO with a 20-hour Bioware game underneath it.


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#5
MrDbow

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I'm okay with this.


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#6
-273

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I think it would work fine.

Footbombing around Thedas for rams' meat and rashvine is a drag.

Storming an alien planet in the Mako for eezo and threshermaw scales would be sweet.

Mass accelerator cannons tend to make things fun.


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#7
Lee T

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I do not want ME to mirror DA, looking at the other brand has never done good to any Bioware game. However I would like large space to come back to ME. It didn't make much sense in ME2 and ME3 to shoot someone with a sniper rifle from across the room.
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#8
Tex

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I'd love the amount of exploration of inqusition in the new mass effect hell I love the amount of exploration in inqusition collecting everything by hand is somthing I personally enjoy in games to me the huge wide open Areas are way more realistic to me and I actually found myself wanting them to be bigger so I could continue exploring I especially love just walking around in a game taking in the environments and scenery there is just so much to look at and experience that it confuses and saddens me that people don't like inqusition because of it's size "sigh" but that's just me and everyones different oh well.

#9
wright1978

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Yeah don't want next ME game to go down the DAI route, with tonnes of open world fetch at expense of the story.



#10
Nohvarr

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Depends on how they handle it. Hunting down scattered bits of information across various worlds in search of the remains of a dead civilization, and then launching into an exploration story from that could be fun, for me.



#11
SNascimento

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Mass Effect won't become Dragon Age, not in the least. Certainly there will be some similarities as it seems clearly ME's developers are looking closely at DA and even some people who worked in DAI will be working in NME. 



#12
InterrogationBear

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Aaryn Flynn posted this regarding DA:I being the template for ME:N on NeoGAF:

 

I've seen a few thoughts like this recently, and thought I'd weigh in as much as I can right now. I have a good idea where it's coming from. All of our games are using Frostbite now. We've said the next Mass Effect (and our new IP, but I won't expand on that yet) uses some of the technology from DAI. We've been enjoying building larger areas that you can explore with less friction, so that'll be there as well.
 
But after that, the next Mass Effect will be (and should be) drawing on its own rich and successful past more than what DAI would say it should do. Take the Mako, something we've already shown in prototype form. We had that in ME1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfill the original promise of that gameplay. That has nothing to do with DAI. In fact, I'd go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of the next Mass Effect game than what DAI successfully accomplished.
 
We're very proud of what DAI has achieved, but that does not set a "template" for what every other game we make needs to be. Each game franchise needs to innovate and improve their experience based on what's best for it, not just what another game had success with because "well that was successful".
 
Hope that helps!

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#13
KaiserShep

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The only thing from Dragon Age that I'd really like to carry over into Mass Effect is more variation in the way companions react to your input, but other than that, eh. I would just want Mass Effect to do its own thing for the most part.

 

it blows my mind that me3 was raked over the coals for fetch quests yet da3, which is much worse in that regard, is praised.

 

The major problem I found with ME3's fetch quests was the way they were designed. That eavesdropping thing was incredibly lame. At least with DA:I, your journal didn't update unless you actually engaged in dialogue, but in ME3, you just passed by someone within earshot and it was suddenly active. The only good example I can recall of a side quest that came about as a result of overhearing something was the Missing Surveyor mission in ME1, since you were listening to a news feed.