Pff need better weapon...
That does help. I like the WW TTD synergy you used, but I can't stand TTD in general because I'd be missing my damage passives. In the case of demons, those demons you missed would be Ch-MB'ed in one go.
For DD solo'ing, I like to seperate the other mobs and take care of them first. Distance helps. Get used to their casting sound, and take that as a cue to run and jump their ice mine or take cover from the ice beam. It takes practice, but you can completely dodge their damage and knockdown effects more often than not. As a consequence, I prefer fire resistence for solo attempts to cold on the Katari. I would bring spirit resist too, but I am currently out (and too lazy to buy more).
really hate leveling that char
I am the opposite, as you can clearly hear from the laughs in the video I absolutely love playing Katari at all levels. Admittedly the TTD build is the only one that is not as fun to level because of the late blooming nature, but I still have a lot of fun
that build is totaly useless agains RT and Venatori
Oh I don't think so, but a change in attack pattern is definitely required. I rather like GC horrors that refuse to move, but shoot into cover instead. Advantage is mine if I can GC them from cover. Same with Venator Spellcasters.
I would likely TTD brutes and charge through them while sprint-strafe dodging attacks.
Chain can CC Demon Commander, interupt his scream or teleporting, forcing him to use melee atacks for +/- 7s.
Oh yeah this is fun. Did you know if you time the other physical stagger attacks correctly on the scream, they do the same as well? Charge, Mighty Blow, and pommel strike all interrupt his pattern. GC works better for that obviously, but the key is spirit resistence and the regeneration potion, while having enough dps to burn him down or survive his attacks.
Both Charge and CR can dodge his sneak attack, but CR is obviously better to use with its low cd. Can CR out of the initial terror too if timed correctly, so if you fail in Charging/MB/PS on the screaming target, it is safe.
I've solo'ed the DC on peri too while my teammates are busy elsewhere. Haven't made serious attempts at Demon perilous solo yet, only tested the waters and mused on strategies.
You're level 12 in this video, so you're not at your peak of damage, but from what I've seen you could drop Block/Slash
Correct, and I very often do. Currently for Pommel Strike, and sometimes for other skills. ESS, GC, etc
requires you to wait for the enemy attack
Don't wait. Use your cooldowns, do attacks, manuever etc. I certainly do. However, learn to use it correctly, and just guard (Soul Calibur fighting game term). Take care to notice your cooldowns and timings, and B&S just before the enemy attacks. It will either throw off their attack pattern, buying me time to charge, or they'll be countered and punished for attacking.
Tap B&S, tap B&S again to cancel, and start the move-attack cycle.
If you're waiting more than .5 to 1s on B&S, just long enough to see if the enemy is about to actually strike or not, you're doing it wrong.
Any suggestions?
Both PS & WH are good, but PS costs fewer points overall, and lets you have other useful passives. WH is less useful with my agile playstyle due to the cast time. It is better in Ch, MB, WW, B&S, Crippling Blows (passive) builds, especially since it has the stamina regen passives guaranteed along the way.
lucky to have a Templar
Templars don't draw aggro. I'm lucky to meet good people, and I'm grateful having them as friends.
I actually prefer when there's aggro on me. That simplifies where I need to lure the enemy and charge / mighty blow them, or where I need to CR out to dodge their damage. Controlling the flow of battle is #1 on any skilled player's list of things to do.
playing that class in the best way it can.
Spending at least 1/2 your time circling around enemy or hiding LOS.
Good, you noticed that. Take a look at the Katari passives and abilities again. Opportunist grants you increased critical chance hitting from behind. Charging bull has the potential to hit multiple times when knocking them one direction. If they are already running away from you, you'll have the chance to hit them 2+ times and with increased critical chance on all your attacks.
Katari strengths and weaknesses come from good positioning, avoiding arrows/melee attacks, and lining up the enemy for bowling... I mean burst damage from charge --> follow up attacks (mighty blow / ww / ess / etc). You use line of sight to control how the enemy moves, and peak around corners to assess the situation.
HoK ring(s?)/Best weapon in game
The RNG gods have blessed me! Praise RNG! I have one HoK and one Charging Bull ring. Sometimes I do MB ring. Lot of other cool gear and promotions too, due to playtime, skill & luck. Sometimes it is better to be lucky than good, but you often won't get lucky (or take advantage of that luck) unless you're good.
skills slots using PURE defensive moves
Aha, this is where you need to change your perspective and learn. MB/KD Animation cancelling via CR increases overall dps by not spending time idle (or on the ground dead). PS can close gap distances instantly, faster than even charge. It isn't for standing in one spot whiffing on enemies, but chasing them down and finishing them. I often use it after killing several enemies from a CH/MB/CR combo, and with fervor it does over 2k damage finishing off mooks nearby.
Do you play AW without Fade Shield? Keeper without Barrier? Assassin without stealth? Successfully? If so, I want to see how it is done.
Well, it should be like RTC Whirlwind to justify the damage, speed, cooldown and stamina cost.
Oh man what I wouldn't give for the RTC WW. He's almost invincible, knockbacking any foes while he's got WW up, tearing through shield wall. That's how WW should be on Katari! hahahah. Still vulnerable to arrows, but WW is just not fun with so much block trolling in MP. CC is required to make it fun, but MB does the job better.
I'm also not certain if WW has a damage bonus cap for additional spins. Need testing. I would soooo like additional movement speed for additional WW's as well.