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Katari Perilous Demonstration: A typical Perilous Run


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#1
Drasca

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Here's a typical round of Katari on Perilous for me. Note I don't have barrier most of the time, and tragically died only once due to my own error in judgement. I make safe plays instead of risky ones, yet still manage to pull of dozens of kills.

 

"That's how it's done" --Katari

 

My Katari is level 12 in the video with Charge, Mighty Blow, Combat Roll, Block and Slash. The build he's working up to is listed below in my signature.

 

I may do an in-depth instructional later on using snippets for individual tactics. For now, enjoy the video!


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#2
Saboteur-6

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Katari is love, Katari is life.


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#3
caino221

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1st let me say your playing that class in the best way it can.
Unfortunately that class sucks...
You got pocket barrier/HoK ring(s?)/Best weapon in game/ lots of team cc / 2 of your 4 skills slots using PURE defensive moves. Spending at least 1/2 your time circling around enemy or hiding LOS.

And you still managed to die. (I stopped watching halfway)

But yeah this is unfortunately the best ways to make the most of this class.
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#4
Kjubaran

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This is my typical perilous run as katari:

 

Pff need better weapon...



#5
Zorinho20_CRO

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Off topic.

I noticed that you play with Spacemonkey in this video.I played with him many ME3 matches.

 

But now,thanks to Biower I can’t play with people outside of Europe :(

 

Bioware,kill or modify region lock.Matchmaking was completely fine in ME3.

 

Hmm,back to topic.

I promoted Katari few times,but never used Pommel strike,because I like TtD too much,and to the death goes hand in hand with Whirlwind.



#6
stysiaq

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I finished my banner yesterday, using a build with Combat Roll for the first time (I have Katari promoted ~15 times). I really enjoy the increased mobility. Though due to running with random players I didn't go up to Perilous, the gameplay is pretty much the same... avoid damage and charge + MB.

 

You're level 12 in this video, so you're not at your peak of damage, but from what I've seen you could drop Block/Slash. In the same instances you're using it you could just PS the same guy,which gives you the same effect (a single target not attacking you anymore) with much higher damage, and an ability to nuke high priority targets like rogues.

 

Since you're on PC, then maybe we should team up sometimes and find two other Katari enthusiasts?

 

 

Also, Kjubaran, the build you have is quite atrocious. Whirlwind is 'allright' against Demons, but you should be aware that Hook/Grapple is abysmal because Wraiths are immune, as well as (I believe) Ice Grandmas... against Demons at least replace Hook with Roll (if you ever reach Demon boss, Roll is great). Imho the most fun Katari skills are the most useless ones (Hook and Whirlwind).


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#7
Kapsejs

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I'm never having hook on my Katari again. Standing still and aiming for a specific enemy plus the time the animation takes makes for one unhappy Katari full of arrows. I think it worked on the "ice grandmas", (as long as they don't have that ice shield up?) but I found I'd just as often accidentally hit a wraith instead. Ugh!

 

The build I have been using is Charging Bull, Mighty Blow, War Horn and Block and Slash. I'll stick to War Horn, because it has been a literal life saver, but I think I'll change Block and Slash to Combat Roll, Pommel Strike or Whirlwind. The Block and Slash is really satisfying when it works, but once again, standing still + arrows = unhappy Katari.



#8
stysiaq

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Block and Slash is bad, because it requires you to wait for the enemy attack. In this time you could already do something nasty to him.

 

Don't get Whirlwind, because Venatori and Templars will block it. Plus it has a whole lot of other issues.


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#9
Kapsejs

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Block and Slash is bad, because it requires you to wait for the enemy attack. In this time you could already do something nasty to him.

 

Don't get Whirlwind, because Venatori and Templars will block it. Plus it has a whole lot of other issues.

 

Ah, that's a bummer... I hate being blocked. A measly Venatori stopping Charging Bull by just holding up his sword? For shame!



#10
Zorinho20_CRO

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Block and Slash is bad, because it requires you to wait for the enemy attack. In this time you could already do something nasty to him.

 

Don't get Whirlwind, because Venatori and Templars will block it. Plus it has a whole lot of other issues.

I think Whirlwind should knock down every human-sized enemy except bosses.



#11
stysiaq

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I think Whirlwind should knock down every human-sized enemy except bosses.

 

 

Well, it should be like RTC Whirlwind to justify the damage, speed, cooldown and stamina cost.

The speed is my main issue with this. It should be at least the same as when you are experiencing Scent of Blood passive. You should be able to chase down archers with it, who can't block it.

 

Right now a common scenario is that you charge in, WW, and the archers use that "run away and turn back to deal 1000 damage" skill.



#12
Kapsejs

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But WHEN Whirlwind works (like, when a Keeper has trapped a bunch of hapless enemies in a Static Cage) it's a thing of beauty.



#13
stysiaq

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If you are sure you'll have a Keeper with a Static Cage then go for it, though those same enemies will die to Charge + MB as well.


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#14
Kjubaran

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4Stysiaq: I admit, this build is demon-only , The Grapling Chain can CC Demon Commander, interupt his scream or teleporting, forcing him to use melee atacks for +/- 7s.

I soled DC perilous with it (it was not solo run, my teamates were just away). Also if you watched my video you would see how good its versus despair demons.

 

I admit that build is totaly useless agains RT and Venatori. I just like trying new things.. When i turn out useless....really hate leveling that char to lv 20...but its price to pay.



#15
Zorinho20_CRO

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But WHEN Whirlwind works (like, when a Keeper has trapped a bunch of hapless enemies in a Static Cage) it's a thing of beauty.

Yeah,it is beauty to play with friends,but it is luxury for some people.



#16
Kapsejs

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Yeah,it is beauty to play with friends,but it is luxury for some people.

 

I haven't tried it myself (haven't used whirlwind in MP, and I have friendly fire on in SP) but I have seen it in action :) combos all around! With that said, with Pommel Strike you could set up combos and not only detonate them, which is always good.



#17
stysiaq

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4Stysiaq: I admit, this build is demon-only , The Grapling Chain can CC Demon Commander, interupt his scream or teleporting, forcing him to use melee atacks for +/- 7s.

I soled DC perilous with it (it was not solo run, my teamates were just away). Also if you watched my video you would see how good its versus despair demons.

 

I admit that build is totaly useless agains RT and Venatori. I just like trying new things.. When i turn out useless....really hate leveling that char to lv 20...but its price to pay.

 

 

Well, it's pretty self-explanatory that you adjust your build for a solo. I didn't watch your video, save for a couple of minutes, where you seem to be surprised that the hook isn't working on Wraiths.



#18
Torkelight

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Thank you for fulfilling my request Drasca. Sorry I havent been playing lately.


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#19
HeroicMass

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I have taken my Katari to Perilous several times and you definitely have to play conservatively.  Especially with randoms which I play with most of the time.  I am still trying to find my perfect fit for skill set.  Currently trying out a combat roll build and I am liking it along with Charge/MB and heading towards ES to see how I like it.


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#20
ALTBOULI

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Currently using a build with Bullrush, Mighty blow, pommel strike and grappling chain. I was hoping GC would be like its single player counterpart and alllw me to cut the distance between me and long distance enemies like archers etc. But its too bugy and inneffective for my liking. May try the combat roll build next

#21
UnearthlyCheese

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I just promoted my Katari the other day, and have been thinking how I want to rebuild him.

Definitely going with Charge, Mighty Blow, and Combat Roll.

Don't know what to pick for a 4th ability. I'm torn between either Pommel Strike or Warhorn.

Any suggestions?

#22
Beerfish

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Some good play but you were lucky to have a Templar on the team drawing a lot of the aggro. 



#23
Drasca

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Pff need better weapon...

 

That does help. I like the WW TTD synergy you used, but I can't stand TTD in general because I'd be missing my damage passives. In the case of demons, those demons you missed would be Ch-MB'ed in one go.

 

For DD solo'ing, I like to seperate the other mobs and take care of them first. Distance helps. Get used to their casting sound, and take that as a cue to run and jump their ice mine or take cover from the ice beam. It takes practice, but you can completely dodge their damage and knockdown effects more often than not. As a consequence, I prefer fire resistence for solo attempts to cold on the Katari. I would bring spirit resist too, but I am currently out (and too lazy to buy more).

 


really hate leveling that char

 

I am the opposite, as you can clearly hear from the laughs in the video I absolutely love playing Katari at all levels. Admittedly the TTD build is the only one that is not as fun to level because of the late blooming nature, but I still have a lot of fun

 


that build is totaly useless agains RT and Venatori

 

Oh I don't think so, but a change in attack pattern is definitely required. I rather like GC horrors that refuse to move, but shoot into cover instead. Advantage is mine if I can GC them from cover. Same with Venator Spellcasters.

 

I would likely TTD brutes and charge through them while sprint-strafe dodging attacks.

 



Chain can CC Demon Commander, interupt his scream or teleporting, forcing him to use melee atacks for +/- 7s.

 

Oh yeah this is fun. Did you know if you time the other physical stagger attacks correctly on the scream, they do the same as well? Charge, Mighty Blow, and pommel strike all interrupt his pattern. GC works better for that obviously, but the key is spirit resistence and the regeneration potion, while having enough dps to burn him down or survive his attacks.

 

Both Charge and CR can dodge his sneak attack, but CR is obviously better to use with its low cd. Can CR out of the initial terror too if timed correctly, so if you fail in Charging/MB/PS on the screaming target, it is safe.

 

I've solo'ed the DC on peri too while my teammates are busy elsewhere. Haven't made serious attempts at Demon perilous solo yet, only tested the waters and mused on strategies.

 


 

You're level 12 in this video, so you're not at your peak of damage, but from what I've seen you could drop Block/Slash

 

Correct, and I very often do. Currently for Pommel Strike, and sometimes for other skills. ESS, GC, etc

 


requires you to wait for the enemy attack

 

Don't wait. Use your cooldowns, do attacks, manuever etc. I certainly do. However, learn to use it correctly, and just guard (Soul Calibur fighting game term). Take care to notice your cooldowns and timings, and B&S just before the enemy attacks. It will either throw off their attack pattern, buying me time to charge, or they'll be countered and punished for attacking.

 

Tap B&S, tap B&S again to cancel, and start the move-attack cycle.

 

If you're waiting more than .5 to 1s on B&S, just long enough to see if the enemy is about to actually strike or not, you're doing it wrong.

 


Any suggestions?

 

Both PS & WH are good, but PS costs fewer points overall, and lets you have other useful passives. WH is less useful with my agile playstyle due to the cast time. It is better in Ch, MB, WW, B&S, Crippling Blows (passive) builds, especially since it has the stamina regen passives guaranteed along the way.

 


lucky to have a Templar

 

Templars don't draw aggro. I'm lucky to meet good people, and I'm grateful having them as friends.

 

I actually prefer when there's aggro on me. That simplifies where I need to lure the enemy and charge / mighty blow them, or where I need to CR out to dodge their damage. Controlling the flow of battle is #1 on any skilled player's list of things to do.

 

playing that class in the best way it can.

Spending at least 1/2 your time circling around enemy or hiding LOS.

 

Good, you noticed that. Take a look at the Katari passives and abilities again. Opportunist grants you increased critical chance hitting from behind. Charging bull has the potential to hit multiple times when knocking them one direction. If they are already running away from you, you'll have the chance to hit them 2+ times and with increased critical chance on all your attacks.

 

Katari strengths and weaknesses come from good positioning, avoiding arrows/melee attacks, and lining up the enemy for bowling... I mean burst damage from charge --> follow up attacks (mighty blow / ww / ess / etc). You use line of sight to control how the enemy moves, and peak around corners to assess the situation.

 

HoK ring(s?)/Best weapon in game

 

The RNG gods have blessed me! Praise RNG! I have one HoK and one Charging Bull ring. Sometimes I do MB ring. Lot of other cool gear and promotions too, due to playtime, skill & luck. Sometimes it is better to be lucky than good, but you often won't get lucky (or take advantage of that luck) unless you're good.

 


skills slots using PURE defensive moves

 

Aha, this is where you need to change your perspective and learn. MB/KD Animation cancelling via CR increases overall dps by not spending time idle (or on the ground dead). PS can close gap distances instantly, faster than even charge. It isn't for standing in one spot whiffing on enemies, but chasing them down and finishing them. I often use it after killing several enemies from a CH/MB/CR combo, and with fervor it does over 2k damage finishing off mooks nearby.

 

Do you play AW without Fade Shield? Keeper without Barrier? Assassin without stealth? Successfully? If so, I want to see how it is done.

 

Well, it should be like RTC Whirlwind to justify the damage, speed, cooldown and stamina cost.

 

Oh man what I wouldn't give for the RTC WW. He's almost invincible, knockbacking any foes while he's got WW up, tearing through shield wall. That's how WW should be on Katari! hahahah. Still vulnerable to arrows, but WW is just not fun with so much block trolling in MP. CC is required to make it fun, but MB does the job better.

 

I'm also not certain if WW has a damage bonus cap for additional spins. Need testing. I would soooo like additional movement speed for additional WW's as well.



#24
Kinom001

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Does Combat Roll provide an i-frame instance? I couldn't tell from the video and, honestly, haven't used it that often in MP.



#25
Drasca

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Darn, I just noticed my microphone was not captured for this video. It missed out on my commentary on what I was doing and thinking at the time. Oh well.