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what type of a game is this?


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#1
mickey111

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Is it an open world sandbox, or a story driven cinematic type that Bioware usually do? It clearly has elements of both, but let me tell me a little something about subscription television. One of the main advantages subscriptions have over commercial television is... no commercials. People pay money to watch TV without the constant breaks. Consider DAI to be like commercial TV.... no matter how good the story is, it will only be diminished by having to travel by foot or by horse to the next parts of the story, and this problem is compounded by game mechanics such as

 

Exploring for crafting ingredients

Working on side quests in order to build up your power level or armies level or whatever 

randomly getting turned away from your ddestination by overlevelled enemies.

 

The thing that was good about origins is that the pacing was quite good... it wasn't just a linear action adventure, but it wasn't a sandbox either... it was somewhere in between. You did the same stuff essentially, it's just that you weren't able to really micromanage every last thing right down to brushing your teeth each morning.


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#2
Orian Tabris

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It's... both. Except that it isn't really open-world, which implies major areas are connected and reachable without fast-traveling/loading screens.

 

None of the areas of the game are connected, outside of the world map and via the war table. DA:I's only major problem - aside from stupid bugs and glitches and things that prevent completion of non-main quest content - is the poor combat - particularly with keyboard and mouse controls.

 

The pacing is really as fluent as you want it to be, and is only really determined by the combat difficulty and your own personal ability to do the combat. If you want to do everything, you may find yourself doing 20+ hours of multiple maps, between main quests.


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#3
Guest_Donkson_*

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Single player MMO.


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#4
Guest_Lathrim_*

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Inquisition is an attempt to fuse BioWare's typical style with a limited notion of open-world. Ultimately, I feel you can play it as such or lean towards either extreme, to a certain extent.


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#5
Orian Tabris

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Single player MMO.

 

People seem to forget that MMO enemies run back to their spawn points, and respawn there when killed. In Inquisition, where they spawn will only respawn them if you reload or go far enough away, which I think is just a poor design choice.

 

The "fetch quests" are very minor and most of the time, promote exploration anyway, which is what those quests should be doing in a game with big maps.

 

People should remember that MMOs have content that primarily relates to there being other real life people playing. To say Dragon Age: Inquisition's single player is an MMO shows just how short-sighted, and how uninformed about MMOs they are. Not to mention how quick they are to jump the band-wagon.

 

I get really tired of these fetch quest and MMO complaints, because there's always someone complaining about them.


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#6
Orian Tabris

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Inquisition is an attempt to fuse BioWare's typical style with a limited notion of open-world. Ultimately, I feel you can play it as such or lean towards either extreme, to a certain extent.

 

The open-world aspect gets old quickly, when you've done everything on a map. Especially since resources gathering is so very optional to combat, and you stop getting EXP if you're 3 levels higher than the enemies.

 

In my current game I'm level 17 doing the Exalted Plains, and I haven't even really gone out of my way once, to farm for it. I just did everything I could find/knew existed.



#7
Guest_TrillClinton_*

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Yo son... what are you talking about?



#8
Guest_Lathrim_*

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The open-world aspect gets old quickly, when you've done everything on a map. Especially since resources gathering is so very optional to combat, and you stop getting EXP if you're 3 levels higher than the enemies.

 

In my current game I'm level 17 doing the Exalted Plains, and I haven't even really gone out of my way once, to farm for it. I just did everything I could find/knew existed.

 

I agree. The implementation of open-world was not done to my liking at all.



#9
Orian Tabris

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I agree. The implementation of open-world was not done to my liking at all.

 

I, myself, don't really care for it, since this is not The Elder Scrolls. That said, I'm a completionist, so I feel compelled to map as much of the map as possible, and do basically everything, even if it might go against the character I'm roleplaying (I try to justify it somehow).


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#10
Guest_Donkson_*

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Umm... I wasn't really being serious and will admit, I'm repeating what I've seen.

I actually have my own "take" on it:

 

"MMO for the anti-social".


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#11
AxholeRose

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Inquisition is not really open world, its the same as Origins, just the maps are bigger.

 

For me, open world means I can get from the Hinterlands to Crestwood or Val Royeaux without encountering a loading screen.  

 

 

One could argue that the maps are so big, that they are each little open worlds of their own, especialy since most buildings can be entered without a loading screen.  But the game itself is not really an open world..

 

 

Oh, and to answer OP's question, it's a story driven cinematic that Bioware is very well known for.


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#12
mickey111

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Inquisition is not really open world, its the same as Origins, just the maps are bigger.

 

For me, open world means I can get from the Hinterlands to Crestwood or Val Royeaux without encountering a loading screen.  

 

 

One could argue that the maps are so big, that they are each little open worlds of their own, especialy since most buildings can be entered without a loading screen.  But the game itself is not really an open world..

 

 

Oh, and to answer OP's question, it's a story driven cinematic that Bioware is very well known for.

 

does the story driven cinematic require me to go between theaters 5 minutes apart from each other to see each part of the story? games like GTA and mafia were terrible like that... 



#13
Sylvius the Mad

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Is it an open world sandbox, or a story driven cinematic type that Bioware usually do?

I don't accept your premise. Largely because "story driven cinematic" games don't sound appealing at all. It's like you're talking about Metal Gear Solid rather than a BioWare game.

#14
AxholeRose

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does the story driven cinematic require me to go between theaters 5 minutes apart from each other to see each part of the story? games like GTA and mafia were terrible like that... 

 

When you said "like Bioware usually do" I had assumed that you were familiar with their games like Mass Effect.  I dont remember Mafia that well but GTA was most cinematic, but with Bioware games you almost always pay attention because the cutscenes will involve you and your decisions.


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#15
Yulia

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hmm, I consider it as a game that has a few mmo features (not a complete mmo as it doesn't support a large number of players on an online world and the world/worlds are not persistent) and somewhat open world as you can explore at your will and the maps are much bigger. I play by console so I think the game is a tad more polished for it compared to pc, I've heard pc users say it's bad on the controls for combat and such, I personally don't know though.



#16
dreamgazer

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Is it an open world sandbox, or a story driven cinematic type that Bioware usually do? It clearly has elements of both, but let me tell me a little something about subscription television

 

989.gif


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#17
Qoojo

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Hopefully subscription tv works better than subscription radio, where it seems like they tell you that it's commercial free between every song, and constantly chat between every song.

 

 

Umm... I wasn't really being serious and will admit, I'm repeating what I've seen.

I actually have my own "take" on it:

 

"MMO for the anti-social".

 

 

You know what we need? A MMO without those annoying other people!

 

Must be why I like the game so much.


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#18
ManleySteele

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The game is, basically, whatever you make of it. In answer to the original question, some of both. Some of "other." 

 

It can be an RPG, if you will role-play your character and let the outcome be what it will be.

 

It can be an adventure, if you game the system and predetermine the outcome.

 

It can be an action game if you just want to walk around the map and hit characters with red bars on top.

 

Whatever entertains you is within reach if you will leave your prejudices at the load screen and just play as you want.

 

Entertain yourself. Have fun.


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#19
OriginalTibs

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What kind of game it is depends on what kind of player you are.



#20
Vox Draco

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Umm... I wasn't really being serious and will admit, I'm repeating what I've seen.

I actually have my own "take" on it:

 

"MMO for the anti-social".

 

Ah, yes! I actually like MMOs, except for two things: You have to be online all the time, and there are other players that always annoy me! I wish they could just take out these two elements from The Old Republic ... :wacko:


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#21
Sylvius the Mad

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Umm... I wasn't really being serious and will admit, I'm repeating what I've seen.
I actually have my own "take" on it:

"MMO for the anti-social".

That's how I always played MMOGs.

#22
In Exile

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The open-world aspect gets old quickly, when you've done everything on a map. Especially since resources gathering is so very optional to combat, and you stop getting EXP if you're 3 levels higher than the enemies.

In my current game I'm level 17 doing the Exalted Plains, and I haven't even really gone out of my way once, to farm for it. I just did everything I could find/knew existed.


But that's all the open world gameplay reduces to in every game. The only difference is if you like the flavour stuff.

#23
o Ventus

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Umm... I wasn't really being serious and will admit, I'm repeating what I've seen.

I actually have my own "take" on it:

 

"MMO for the anti-social".

So your take on it is the exact same as what you've apparently been parroting. Good to know.

 

I mean, DAI plays nothing at all like an MMO, but I'm glad to see that people are somehow making that connection, because they obviously see something I don't.

 

Unless having large maps and fetch quests is what qualifies something as an MMO, then every RPG that wasn't totally linear to ever exist is an MMO.



#24
Auztin

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I don't see the MMO connection.Fetch Quest aren't even an MMO thing to be honest.I mean look at Skyrim or Fallout.I don't see others in my game nor people in a text chat going where is person X & someone being an troll saying something stupid.I don't see pointless attributes that barely affect anything.I don't see any farming 1 cave over & over again for a chest piece.

#25
Phoe77

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I don't really get the "single player MMO" thing either.  Then again I've only really played TOR and a little bit of ESO.