Is it an open world sandbox, or a story driven cinematic type that Bioware usually do? It clearly has elements of both, but let me tell me a little something about subscription television. One of the main advantages subscriptions have over commercial television is... no commercials. People pay money to watch TV without the constant breaks. Consider DAI to be like commercial TV.... no matter how good the story is, it will only be diminished by having to travel by foot or by horse to the next parts of the story, and this problem is compounded by game mechanics such as
Exploring for crafting ingredients
Working on side quests in order to build up your power level or armies level or whatever
randomly getting turned away from your ddestination by overlevelled enemies.
The thing that was good about origins is that the pacing was quite good... it wasn't just a linear action adventure, but it wasn't a sandbox either... it was somewhere in between. You did the same stuff essentially, it's just that you weren't able to really micromanage every last thing right down to brushing your teeth each morning.





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