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what type of a game is this?


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#26
Sylvius the Mad

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Inquisition is an attempt to fuse BioWare's typical style with a limited notion of open-world. Ultimately, I feel you can play it as such or lean towards either extreme, to a certain extent.

I think this description only works if we only look at recent BioWare games when determining what their "typical style" is.

Honestly, DAI is more of a throwback to BG than anything else they've done since. BG2 set them on a course toward heavily story-driven games, and now finally with DAI they're investigating what would happen if they'd stuck more with BG's (superior) approach rather than BG2's.

#27
katokires

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I think this description only works if we only look at recent BioWare games when determining what their "typical style" is.

Honestly, DAI is more of a throwback to BG than anything else they've done since. BG2 set them on a course toward heavily story-driven games, and now finally with DAI they're investigating what would happen if they'd stuck more with BG's (superior) approach rather than BG2's.

Wrong all over. BG is crap obviously. BG2 stated to get good but only became "the thing" with the expansions. RPG is only about stats, feats and skills, so if you can go to level 40 and be a kensai/mage, the game is great, if you can't it sux. SImple as that. Story is a necessary evil in RPGs. Exploration could easily get rid of. The closest to a perfect RPG I played was (besides NWN2MotB) DnD 4e Character Builder, that is RPG. You create your character and do nothing, way better than roaming around like an imbecile with Bioware's Inquisitor, at least in the character builder the character was mine.



#28
Guest_Lathrim_*

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I think this description only works if we only look at recent BioWare games when determining what their "typical style" is.

Honestly, DAI is more of a throwback to BG than anything else they've done since. BG2 set them on a course toward heavily story-driven games, and now finally with DAI they're investigating what would happen if they'd stuck more with BG's (superior) approach rather than BG2's.

 

Isn't that what is relevant in the end, though? Their recent products are what one should look at in order to determine what their style currently is.

 

I agree. Inquisition is the closest thing to a "spiritual successor" of Baldur's Gate one can find from BioWare at present, but it still possesses characteristics from their more recent, heavily story-driven games.



#29
In Exile

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Isn't that what is relevant in the end, though? Their recent products are what one should look at in order to determine what their style currently is.

I agree. Inquisition is the closest thing to a "spiritual successor" of Baldur's Gate one can find from BioWare at present, but it still possesses characteristics from their more recent, heavily story-driven games.


BG1 was quite story focused for its time. It was mainly praised for the combat however as it revived D&D games.

#30
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BG1 was quite story focused for its time. It was mainly praised for the combat however as it revived D&D games.

 

But is it as focused on story as BioWare's more recent games have been? I wouldn't say so myself, and that is exactly what I'm trying to say with the post you quoted - BW dedicated even more importance to story in their games following Baldur's Gate (I can't speak for Jade Empire, though, I have yet to play it) and Inquisition is closer to BG than those titles.



#31
AlanC9

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Wrong all over. BG is crap obviously. BG2 stated to get good but only became "the thing" with the expansions.



Looks to me like you're muddling up BG2 and NWN.

RPG is only about stats, feats and skills, so if you can go to level 40 and be a kensai/mage, the game is great, if you can't it sux. SImple as that. Story is a necessary evil in RPGs. Exploration could easily get rid of. The closest to a perfect RPG I played was (besides NWN2MotB) DnD 4e Character Builder, that is RPG. You create your character and do nothing, way better than roaming around like an imbecile with Bioware's Inquisitor, at least in the character builder the character was mine.


Wow. Just..... wow.
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#32
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What's the point in playing a game if you "do nothing", though? :lol:



#33
mutantspicy

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It seems to be a modular open world, which is good in a way. On one hand I like the exploration, I like finding exquisite materials for crafting.  

Except some of it largely feels incomplete.  Keep Sieges which were abandoned would have made the war table mechanic more worthwhile.  Redcliffe and Val Royeaux were tiny.  

 

The good about the modular element, is that things like a Orzammar DLC could be done.  An expanded city quest (Val Royeaux expanded) could be done.  Will we get these things for free probably not.  The question is will they big enough to justify the cost.  That remains to be seen.



#34
mutantspicy

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Looks to me like you're muddling up BG2 and NWN.


Wow. Just..... wow.

That dude is a lunatic.  He once compared his frustration(pain) with this game to that of a Rape victim.  If he hates everything BW has done this much why still play the games.  I've seen a lot of ridiculous people online over the years.   But this guy is on a whole nother playing field.

 

And obviously you are correct.  Mage/Kensai wasn't even a thing until DnD 3.0.  Which we've discussed in the past.  DnD 3/3.5 being the best game set of DnD.  Referencing DnD 4e, makes no sense.  I don't know of any video game that used those rules,intentionally.  Except maybe every MMO that was ever created.  And that was by accident.  

 

As far as this game.  Well the first two of letters of RPG stand for Role Playing and this game does it better than most of Bioware's recent releases.  The game set well I've never been happy with the Dragonage ruleset.  For actual Role Playing Origins, inquistion, Jade Empire, NWN(Hotu) and BG 2 are some of the best Role Playing games I've played in the PC world.


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#35
Nefla

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A long scavenger hunt with a side mission about stopping an evil guy.


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#36
katokires

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That dude is a lunatic.  He once compared his frustration(pain) with this game to that of a Rape victim.  If he hates everything BW has done this much why still play the games.  I've seen a lot of ridiculous people online over the years.   But this guy is on a whole nother playing field.

 

And obviously you are correct.  Mage/Kensai wasn't even a thing until DnD 3.0.  Which we've discussed in the past.  DnD 3/3.5 being the best game set of DnD.  Referencing DnD 4e, makes no sense.  I don't know of any video game that used those rules,intentionally.  Except maybe every MMO that was ever created.  And that was by accident.  

 

As far as this game.  Well the first two of letters of RPG stand for Role Playing and this game does it better than most of Bioware's recent releases.  The game set well I've never been happy with the Dragonage ruleset.  For actual Role Playing Origins, inquistion, Jade Empire, NWN(Hotu) and BG 2 are some of the best Role Playing games I've played in the PC world.

Yeah, you like their ridiculous story and consider listening to Bioware's stories role playing, great. I doubt if I tell a person what they are and what is their story they will consider they are roleplaying anything. If a GM start to roleplay for you like Bioware does that's hardly RPG. So yeah, go on playing their animated books where you  smash buttons. AMAZING RPG. SO MUCH ROLEPLAYING. You mistake storytelling that you like for RPG, if makes absolutely no sense. Playing through a story rich or poor is not RPG. Every game is like that. ALso creating your character and playing the story is not enough, many adventures and action games offer that. RPG is a mechanic, one Bioware have been neglecting more and more each game. How many times I need to teach you? Telling a story in which you can't even choose your role is not RPG is audiobook or a movie, which mostly defines a Bioware game. My only complaint is not that they were truly perfect but that as much as they movies were ridiculous and poor, from the beginning at least I could create a character that I built and in that I could find happiness, now not only they create these failure of interactive movies but they also removed my possibility of creating and customizing a character. They can shove it.



#37
BSpud

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RPG is only about stats, feats and skills, so if you can go to level 40 and be a kensai/mage, the game is great, if you can't it sux. SImple as that. Story is a necessary evil in RPGs.

 

 

Lol.


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#38
Hurbster

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Yeah, you like their ridiculous story and consider listening to Bioware's stories role playing, great. I doubt if I tell a person what they are and what is their story they will consider they are roleplaying anything. If a GM start to roleplay for you like Bioware does that's hardly RPG. So yeah, go on playing their animated books where you  smash buttons. AMAZING RPG. SO MUCH ROLEPLAYING. You mistake storytelling that you like for RPG, if makes absolutely no sense. Playing through a story rich or poor is not RPG. Every game is like that. ALso creating your character and playing the story is not enough, many adventures and action games offer that. RPG is a mechanic, one Bioware have been neglecting more and more each game. How many times I need to teach you? Telling a story in which you can't even choose your role is not RPG is audiobook or a movie, which mostly defines a Bioware game. My only complaint is not that they were truly perfect but that as much as they movies were ridiculous and poor, from the beginning at least I could create a character that I built and in that I could find happiness, now not only they create these failure of interactive movies but they also removed my possibility of creating and customizing a character. They can shove it.

4421757390_a8e23c2358.jpg


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#39
DragonAddict

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DAI is an attempt at MMO, but single player game in the end.

 

 

 

- hack and slash

 

 

- dumbed down skills trees, items and inventory system

 

 

- can't change armor, weapons between characters and on the fly

 

 

- short game

 

 

- filler side quests

 

 

- action game with some elements of rpg

 

 

- restrictive for what you should be able to do in a rpg game

 

 

- great eye candle but most of it is static and can't do anything with it. Like going to an art gallery, look at it and walk on......

 

 

- large new areas to explore, empty and meaningless to an extent.

 

 

 

DAI is not a horrible game but its not a great great, true rpg and game of the year either.

 

 

I rate DAI     7 our of 10     and only becasue I got it on sale for $45 CAD.


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#40
mickey111

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I rate DAI     7 our of 10     and only becasue I got it on sale for $45 CAD.

 

so what if it goes on sale for like $12 on humblebundle.com? 10/10 How much expendable money do you have after paying for food, bills and taxes?

 

What the **** kind of basis is cost for rating quality?



#41
Riven326

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Single player MMO.

I believe this is an accurate description of the game.


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#42
hellbiter88

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I've never played an MMO and have no interest in playing one. Additionally, if "fetch quests" are a precursor to what they offer, plus annoying people running all over the place, then no thanks. If Dragon Age ever went online, I would drop this series so fast there wouldn't even be time to mourn. I like that Bioware traditionally tries to keep the spirit of SP storytelling alive. They may have had a few slips here and there, but this is what I'm interested in.


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#43
Biotic Flash Kick

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a buggy as hell game 



#44
o Ventus

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Yeah, you like their ridiculous story and consider listening to Bioware's stories role playing, great. I doubt if I tell a person what they are and what is their story they will consider they are roleplaying anything. If a GM start to roleplay for you like Bioware does that's hardly RPG. So yeah, go on playing their animated books where you  smash buttons. AMAZING RPG. SO MUCH ROLEPLAYING. You mistake storytelling that you like for RPG, if makes absolutely no sense. Playing through a story rich or poor is not RPG. Every game is like that. ALso creating your character and playing the story is not enough, many adventures and action games offer that. RPG is a mechanic, one Bioware have been neglecting more and more each game. How many times I need to teach you? Telling a story in which you can't even choose your role is not RPG is audiobook or a movie, which mostly defines a Bioware game. My only complaint is not that they were truly perfect but that as much as they movies were ridiculous and poor, from the beginning at least I could create a character that I built and in that I could find happiness, now not only they create these failure of interactive movies but they also removed my possibility of creating and customizing a character. They can shove it.

Somebody was never told "no" as a child.


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#45
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Is it an open world sandbox, or a story driven cinematic type that Bioware usually do? It clearly has elements of both, but let me tell me a little something about subscription television. One of the main advantages subscriptions have over commercial television is... no commercials. People pay money to watch TV without the constant breaks. Consider DAI to be like commercial TV.... no matter how good the story is, it will only be diminished by having to travel by foot or by horse to the next parts of the story, and this problem is compounded by game mechanics such as

 

Exploring for crafting ingredients

Working on side quests in order to build up your power level or armies level or whatever 

randomly getting turned away from your ddestination by overlevelled enemies.

 

The thing that was good about origins is that the pacing was quite good... it wasn't just a linear action adventure, but it wasn't a sandbox either... it was somewhere in between. You did the same stuff essentially, it's just that you weren't able to really micromanage every last thing right down to brushing your teeth each morning.

 

Why are these exclusive?  Also, since when is "sandbox" or "cinematic" a genre?  The game is an RPG.  Just like a true crime drama show remains a true crime drama show no matter if it has commercials or if you watch it on Netflix.  It's an RPG with a sandbox.  I'm not sure "story-driven" or "cinematic" are even useful adjectives in this sense because they are insanely subjective.  It's about like trying to use "mature" to describe game mechanics and not just to describe flavor.   



#46
Lukas Trevelyan

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Ah, yes! I actually like MMOs, except for two things: You have to be online all the time, and there are other players that always annoy me! I wish they could just take out these two elements from The Old Republic ... :wacko:

Same. Then they can focus on more story-driven quests/missions/ops and adding more companions and stuff instead of all the useless social crap ;-;



#47
DanteYoda

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Single player MMO.

With RTS Combat tacked on.



#48
o Ventus

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With RTS Combat tacked on.

How many RTS games do you play where the camera is directly behind a unit? Or that involves ability combos?



#49
Biotic Flash Kick

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It's the best explanation of what game DAI is 

 


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#50
DragonAddict

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The reason I said I rated DAI    7 out of 10      part of the reason is because I got it on sale for $45 CAD and then its worth it around that price range. The lower the price, the more worth it is to buy.

 

 

If DAI was $70+ CAD, I would never of bought it after reading all the posts, threads and reviews.....not worth the money.

 

 

And its buggy, oh so buggy its not even funny.

 

 

Patch 1......Patch 2.....Patch 3......mini Patch 4.......Patch 5????

 

 

 

DAI is not a proper rpg at all. It is an action hack and slash game with some elements of rpg in it.


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