I always wonder what the idea of a "proper RPG" would be to all of these "DAI ISN'T AN RPG ERMAGERD!" purists.
I can't fathom a single element that DAI fails to share with other "real" RPGs, but I'm obviously an idiot because they see something I don't. I mean, I've been playing video games by whole life, but it just isn't clear to me.
The irony being that DAI has the most roleplaying elements out of all the DA and ME games.
Because you both like Bioware and many other fans here decided, at some point, that RPG is storytelling...
Or whatever other characteristics you randomly assigned to... most common I see are exploration, choice and character interaction
Now I will be retarded like you pretend to be to defend your point, not you two, you people who try to defend Inquisition: By the raw definition of yours Double Dragon, the arcade game from the 80's is RPG. There is a story. There is exploration. There is choice. There is chharacter interaction. In fact there is a choice way better than Inquisition where you can kill your own brother to get the girlfriend.
So what are really RPG elements?
Story? So Tomb Raider, Resident Evil and GTA are RPGs right?
Exploration? Same as above.
Character interaction? Same here.
Character creation? So Saints Row and The Sims are RPG.
What really defines the genre? I already stated like a million times here in this forum. What makes RPG is the set of rules (game) limiting the fantasy (roleplaying) but not any set of rules. Rules that define character interaction and combat. When you bring this to computer games you have to be a lot more specific since in computer games, given the programming, all genres use rules to control character interaction and combat, so the difference in RPG is that you can have option and choices, ultimately control, the elements of your character that take part in these rules. This is in general, and in combat, there is this and the combat being more about the character you are roleplaying than about action, that is the most basic feature of an eletronic rpg to be different from ation games.
So yeah, I get it that for you things present in most AAA titles today are RPG, from war to sport games there is storytelling, evolution, and so on. But whole of these characteristics I put above define RPG and mark the difference regarding other genres. Sad thing is that Bioware seemed to convince people that good story is somehow related to RPG.
I wonder if in a tabletop game a GM tells to worst story ever, if the game ceases to be RPG. Or if GM excludes exploration. No, because RPG is the set of rules, as long as the GM keeps the set of rules it is going to be RPG. But from the moment GM removes my ability to assign my stat points, removes my non combat skills and starts asking me to jump around and simmulate in live action the combat in a session to define my success on attack rolls, yeah, it is not RPG anymore. Now if the GM told me it would be live action, ok, genre defined, same goes for Bioware, had they told me there would be action I would never buy the game and all would be happy. I still would be pissed off the same as if the GM in a tabletop game suddenly changed the way we played an adventure in the middle of the story, but still, would prevent huge frustration.
Honesty can do amazing things, so sad Bioware does not even know the meaning of this word,