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what type of a game is this?


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#76
DragonAddict

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DAO was a masterpiece, addictive game, that was we'll written.

 

 

DA2 and DAI were not.

 

 

- they both lack good story lines, plots, main quest and useful sub quests

- they both were mainly for consoles and controllers

- they are hack and slash games but if you've played games like that before, you won't see it

- they both are quite linear

- they both are very short

- they both have simpified skill trees and inventory systems

- they both had great graphics and cut scenes

 

 

DAI also lacked

 

- storage chest

- not optimized for the PC like Bioware said it was

- large empty areas to explore

- too much static eye candy everywhere, just walk on by becasue you can't interact with anything

- still a hack and slash action game

- repetitive

- can't talk with party characters whenever you want

- can't buy gifts to give to party characters

- can't romance a character whenever you want, chat, gifts, etc.

- no campsite to really get to know the party characters

- if you see food, can touch, buy or eat it

 

 

Summary:

 

DA2 and now DAI were not horrible action repetitive hack and slash games with some rpg elements in them but they weren't best rpgs of the year, etc. by any means either.

 

They are simplified, dumbed dowed, fewer featured and optioned games, see an enemy, hack and slash them, and repeat. DAI was like an art gallery. You can see but not touch or intereact with much of anything.

 

These are not qualities you want in an rpg game. An rpg game is very interactive, no static eye candy, and somewhat complex, and not dumbed down and simplifed. Instead of taking out all of the above, it should of been in DA2 and now DAI at their launches.

 

The posts here are of let down and disappointed gamers for many reasons......only ones that don't see any of this have never played many rpg's before or own a console and what's DAO...?????

 

I've played many rpg's and DA2 and now DAI are not great rpg's at all. DA2 was a bomb and DAI is mediocre and not bad but I wouldn't play it again.

 

Eye candy and great graphics don't fool me not to see all the above is missing and more.......read posts and threads.


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#77
o Ventus

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DAO was a masterpiece, addictive game, that was we'll written.

 

Ignoring the really bad syntax here, all I have to say is 'kek'. DAO is quite good, but I would strongly hesitate to call it a masterpiece. 

 

 

- they both lack good story lines, plots, main quest and useful sub quests

 

As opposed to the groundbreaking and innovative plot of DAO, and as opposed to the side quests in DAO that all contributed to the main plot.

 

- they both were mainly for consoles and controllers

 

Which is a non-sequitur.

 

- they are hack and slash games but if you've played games like that before, you won't see it

 

This is a contradiction. You just said that if one is familiar with hack n' slashes, they would be unfamiliar with DA2 or DAI being a hack n' slash. Common sense dictates otherwise.

 

- they both are quite linear

 

DAI is actually the least linear game in the series thus far.

 

- they both are very short

 

You have an odd definition of "very short" when someone can spend nearly 150 hours in DAI and not be done.

 

- large empty areas to explore

 

Wait, it LACKED large and empty areas? 

 

- too much static eye candy everywhere, just walk on by becasue you can't interact with anything

 

Kind of like in DAO. Oh wait.

 

- still a hack and slash action game

- repetitive

- can't talk with party characters whenever you want

- can't buy gifts to give to party characters

- can't romance a character whenever you want, chat, gifts, etc.

- no campsite to really get to know the party characters

- if you see food, can touch, buy or eat it

 

I'm starting to think you're unfamiliar with the list format. You're not supposed to repeat something 2 or 3 times. I also think it's hilarious how some of your complaints are all either nonsensical non-sequiturs, or also apply to DAO (which you casually ignore). The 'no campsite' one gives me the impression you've never actually played DAI, since you should know about Skyhold.


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#78
Loup Blanc

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As I said previously, it is a game that aspires to be as many things as possible to as many people as possible. It is a game that was made to expand Bioware's fanbase as much as possible. Money is what matters. It is all that matters. They don't care about pleasing their fans, they care about getting as many customers/players as possible. They want money. Always more money. They couldn't care less about pleasing their old fans.



#79
Il Divo

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As I said previously, it is a game that aspires to be as many things as possible to as many people as possible. It is a game that was made to expand Bioware's fanbase as much as possible. Money is what matters. It is all that matters. They don't care about pleasing their fans, they care about getting as many customers/players as possible. They want money. Always more money. They couldn't care less about pleasing their old fans.

 

Honestly, I can't say I blame them. I'd probably do the exact same thing, and this is speaking as someone who is an old Bioware fan and loves DA:I. 



#80
Loup Blanc

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Honestly, I can't say I blame them. I'd probably do the exact same thing, and this is speaking as someone who is an old Bioware fan and loves DA:I. 

 

Well, good for you. As far as I am concerned, I am not giving them one more dollar. I have rarely seen a company show such disregard for their original, core fanbase. Also lies. Such lies. In their previews, in their marketing. But whatever. As I said, I stick around because studios that value story and character over actual gameplay are few, but I hold about as much contempt for Bioware that they hold for me.


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#81
actionhero112

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It's an action rpg. 


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#82
Raoni Luna

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Bioware made Origins, it was the first so let's call it mid sized.

Then Bioware made DA2, too small.

Now Bioware made Inquisitio, too big.

It is easy to fix it all in the next game either reducing the exploration a bit so that players feel less like going through "empty areas" or go full Skyrim, even more open and less linear.

 

Combat-wise: I guess it is the same, if going for action go full action. There could be so cool things to do with the skills! Rogues with aerial follow-ups would be AMAZING! But if you still want to keep tactical do it better, Inquisition tactical is not good, they really need to improve.

 

Story-wise: hum... well... preferences... preferences... I prefer Hawke and DA2 to DAI story. But since people complained about not epic... there you go Inquisition.

 

I guess Bioware is trying to find a balance, perhaps unintended, but it going there, it is normal to go extremes before finding a middle ground to stand. The franchise do not have an identity, the three games are very different and probably in the fourth we will see what is Dragon Age. Most of Origins is gone, and I guess very little will remain as the series identity, I'd say 10% of Origins, 30% of DA2 and 60% of Inquisition, this is my guess about the series.

 

Also, I don't think it is impossible for it to become a MMORPG, I mean, a real online one, I think they have big plans for Thedas, if they manage to make it grow enough, even a TV series or a movie, I don't think they plan on staying with just games, comics and books, it just doesn't seem that is enough for them from where I'm standing.



#83
o Ventus

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As I said previously, it is a game that aspires to be as many things as possible to as many people as possible. It is a game that was made to expand Bioware's fanbase as much as possible. Money is what matters. It is all that matters. They don't care about pleasing their fans, they care about getting as many customers/players as possible. They want money. Always more money. They couldn't care less about pleasing their old fans.

I don't know whether to feel bad for or mock the people that say this.



#84
DragonAddict

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Ignoring the really bad syntax here, all I have to say is 'kek'. DAO is quite good, but I would strongly hesitate to call it a masterpiece. 

 

 

 

 

 

As opposed to the groundbreaking and innovative plot of DAO, and as opposed to the side quests in DAO that all contributed to the main plot.

 

 

 

 

Which is a non-sequitur.

 

 

 

 

This is a contradiction. You just said that if one is familiar with hack n' slashes, they would be unfamiliar with DA2 or DAI being a hack n' slash. Common sense dictates otherwise.

 

 

 

 

DAI is actually the least linear game in the series thus far.

 

 

 

 

You have an odd definition of "very short" when someone can spend nearly 150 hours in DAI and not be done.

 

 

 

 

Wait, it LACKED large and empty areas? 

 

 

 

 

Kind of like in DAO. Oh wait.

 

 

 

 

I'm starting to think you're unfamiliar with the list format. You're not supposed to repeat something 2 or 3 times. I also think it's hilarious how some of your complaints are all either nonsensical non-sequiturs, or also apply to DAO (which you casually ignore). The 'no campsite' one gives me the impression you've never actually played DAI, since you should know about Skyhold.

 

 

Try playing DAO, all the DLC's, Awakenings, all other rpg Bioware games.......on a PC.

 

 

Then go to a console, and play DAI.

 

 

My points are from many years of gaming and that Bioware has taken out and ruined the DA series.

 

 

I've been playing PC games since the 1990's., many rpg's and Bioware games, so I know what I'm talking about when I say, all these and more have been taken away for better graphics, eye candy, shorter story and cut scenes.

 

 

Quality isn't there anymore. Just the way it is now.

 

 

Why would you waste 150+ hours on DAI? Wow.

 

 

Took me maybe 90 - 100 hours and I finished the game with majority of all sub quests in the war room. Yawn after a while....

 

 

If I explore large areas, they are quite empty with some creatures here and there. All eye candy.

 

 

Sad how you can't customize Skyhold either.....only three options.......reallly?!

 

 

".....altogether it is a watered down hastly put together game that is just a shell what it could have been. Has it's moments, but painfully at the end just not enough to outshine the bad ones."



#85
Morroian

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It's an action rpg. 

 

It tries to be both an ARPG and a tactical party based rpg and as a result fails at both.



#86
Qoojo

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I don't know whether to feel bad for or mock the people that say this.

 

Why feel bad? People eventually have to grow up and realize corporations/businesses are in it for the money.


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#87
DragonAddict

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If you're only in it for the money, that will backfire.


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#88
Realmzmaster

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If you're only in it for the money, that will backfire.

 

If you are not in it for the money you will be out of business. A lot of companies went about pleasing their fans and are no longer in business. Any company that does not watch their bottom line and expenses are doomed to fail.



#89
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Look how many gamers here are really disappointed with Bioware and the direction they took with the DA series? MANY.

 

 

Instead of folliwing the money trail after Witcher and Skyrim, why not just continue on from DAO like they should have done?

 

 

I for one, and many others, all Bioware fans, probably won't buy the next DA game. That's a lose of money.

 

 

When you do something, you do it because you truly love it and you're in it for the money, but not just the money or you will fail in the long run, like we are seeing with the DA series. The money will come.



#90
o Ventus

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Why feel bad? People eventually have to grow up and realize corporations/businesses are in it for the money.

Because those companies are comprised of people, and those people still want to put out a good product, something they can be proud of.

 

Insinuating that companies are little more than a boardroom full of people in black suits and sunglasses who ask themselves "heheheheheh, how can we squeeze another dollar out of our customers TODAY?" is disingenuous at best and missing the entire point of a business, and completely and totally retarded at worst. 

 

Money is the end goal, but the people involved want to do something useful with their time.


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#91
Realmzmaster

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Look how many gamers here are really disappointed with Bioware and the direction they took with the DA series? MANY.

 

 

Instead of folliwing the money trail after Witcher and Skyrim, why not just continue on from DAO like they should have done?

 

 

I for one, and many others, all Bioware fans, probably won't buy the next DA game. That's a lose of money.

 

 

When you do something, you do it because you truly love it and you'r in it for the money, not just the money or you will fail in the long run, like we are seeing with the DA series.

 

And there are many others who are quite happy with DAI. So Bioware should alienate them. I can only assume you were not here when everyone on the forum was complaining why Bioware did not continue with the Baldur's Gate series and gave us the MMOish DAO.

 

I for one believe that the design Bioware used in DAI hearkens back to the days of Baldur's Gate 1. So I am quite please to see the change.

 

As far as failing as long as DA makes a profit for EA there is no failure. Of course there will always be people who do not like a direction taken one way or the other.



#92
Phoe77

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Look how many gamers here are really disappointed with Bioware and the direction they took with the DA series? MANY.

 

 

Instead of folliwing the money trail after Witcher and Skyrim, why not just continue on from DAO like they should have done?

 

 

I for one, and many others, all Bioware fans, probably won't buy the next DA game. That's a lose of money.

 

The loss of your money won't matter in the least if they bring in more fans of the series with DAI.  That doesn't really seem unlikely to me, despite how vocal some people here are about how bad of a game Inquisition is.  

Using the opinions voiced on this forum also probably isn't the best way to gauge how well the game has been received in general either.  People are here because they are or were strongly attached to previous Bioware titles or to Bioware itself.  If the vast majority of players out there aren't attached to Origins or whatever other Bioware creation, then they aren't going to be nearly as upset about how Inquisition has  moved away from that model.



#93
o Ventus

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Try playing DAO, all the DLC's, Awakenings, all other rpg Bioware games.......on a PC.

 

 

Then go to a console, and play DAI.

 

First off, learn how to format. Second, you just invalidated yourself here on your very first point by telling me to play 2 games on separate machines.

 

 

 

My points are from many years of gaming and that Bioware has taken out and ruined the DA series.

 

I don't know why you felt the need to qualify your sentence with "many years of gaming", as though that gives you some kind of magical credentials and a somehow more valuable viewpoint than anyone else. I've also spent "many years" gaming, and I think DAI is perfectly fine (and is in many ways my favorite of the 3).

 

 

 

I've been playing PC games since the 1990's., many rpg's and Bioware games, so I know what I'm talking about when I say, all these and more have been taken away for better graphics, eye candy, shorter story and cut scenes.

 

Sure, except these are all verifiably false, as modern Bioware games have more dialogue and more cinematics than older games, due to the advancing budgets and technologies (common sense should tell you this). So no, you actually don't know what you're talking about.

 

 

 

Quality isn't there anymore. Just the way it is now.

 

It's not there because you don't want to see it. I fail to understand how you've been gaming since the 90's and still haven't come to understand that maybe if something doesn't fit your tastes, that it can still be a good game. That's like saying "well, I don't like racing games, so Gran Turismo and Forza are both horrible".

 

 

 

 

Why would you waste 150+ hours on DAI? Wow.

 

I never said I did. I said people have. If you're going to try to make a personal attack, give it some effort. My longest playthrough so far for DAI is 79 hours, which will likely be exceeded by my current playthrough.

 

 

 

Took me maybe 90 - 100 hours and I finished the game with majority of all sub quests in the war room. Yawn after a while....

 

I can see why it would be boring if you spent 100 hours in the war room. Especially when you can cheese those by adjusting your computer or console's internal clock.

 

 

 

If I explore large areas, they are quite empty with some creatures here and there. All eye candy.

 

Kind of like the big areas in DAO.

 

 

 

Sad how you can't customize Skyhold either.....only three options.......reallly?!

 

What the f**k are you saying here? Beds, thrones, decors, banners, drapery, heraldry, windows, plus a handful of cosmetic building upgrades. That doesn't equal only 3 options unless you're mathematically retarded.


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#94
BSpud

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You're all wrong! DAI is a floor wax AND a dessert topping!

 

I was bred on tabletop RPGs. AD&D, GURPS, the old Storyteller System, Star Wars D6, and various other things. Until ME and DA, though, my roleplaying video game resume consisted of Dragon Warrior I & II and Final Fantasy I & IV when I was a kid, and Fallout 1 & 2 in my adulthood. So I can't really speak from an informed cRPG perspective, and I don't really give a **** about PC gaming in general. But DA more than scratches my rpg itch. Like Cyndi and The Goonies, that's good enough for me.

pEQ4zEm.png



#95
Il Divo

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If you are not in it for the money you will be out of business. A lot of companies went about pleasing their fans and are no longer in business. Any company that does not watch their bottom line and expenses are doomed to fail.

 

Definitely something to consider. Before being bought out by EA, I recall hearing stories about Bioware themselves nearing bankruptcy, during the time when they cared about the "core fan base". 



#96
Thatkat09

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Definitely something to consider. Before being bought out by EA, I recall hearing stories about Bioware themselves nearing bankruptcy, during the time when they cared about the "core fan base". 

 

One should also consider that if EA hadn't purchased Bioware, Microsoft more than likely would have. Make of that as you will. 


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#97
ThirteenthJester13

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The open-world aspect gets old quickly, when you've done everything on a map. Especially since resources gathering is so very optional to combat, and you stop getting EXP if you're 3 levels higher than the enemies.

 

In my current game I'm level 17 doing the Exalted Plains, and I haven't even really gone out of my way once, to farm for it. I just did everything I could find/knew existed.

The open world game needs to be reimagined or refreshed. Open world games with narratives neeed to be completely open narratives without really even defining main quest from side quest except for the actual scale and cutscnes of ... lets cal them plot points. The world needs to change, not just your castle. he story needs to be something you, as the main character see as a GOAL cuz all main characters have GOALS, MOTIVES, and ARC that gets them their. In a linear, choose your path narrative then open worldess is not really needed although open lvel design is appreciated. And a central HUB (think Deus Ex Human Revolution. They nailed the open world linear syle narrative.) Nowi want to se open world open narrative. And not ust a bunch of quets that add up t nothing but pot ponts that progress, missions that become unavailable after certain time because of choices you make or plot points make sense tghat way ect ect.



#98
AWTEW

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Dynasty Warriors that brings back memories, I'm surprised I made it through that era without developing a nervous tick.

Haha, true!.   

Omg i used to love those games :D

i did too until 7... when they ditched mouso mode and stopped dubbing dwempires. 

All I can hear now is the DW8 Chi Bi theme. Oh! And the Wu Zhang plains.

AKA recycled tracks from 7, i belive...actually most of that game is recycled 'twitches'

As I said previously, it is a game that aspires to be as many things as possible to as many people as possible. It is a game that was made to expand Bioware's fanbase as much as possible. Money is what matters. It is all that matters. They don't care about pleasing their fans, they care about getting as many customers/players as possible. They want money. Always more money. They couldn't care less about pleasing their old fans.

Unfortunatly, it's not that simple. It takes years to build a good reputaion and brand name, but it only takes an instant for it to be utterly-destroyed. Then there is competitive advantage; which bioware does have over bethsada in terms of story. However, right now they have watered down their competitive advantage to be like skyrim..and if they continue down this path: they will lose their uniqueness, brand recognition, and ect ect. Once that happens... well you get the picture..

#99
WhoopinYourA55Mate

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Ehrm...dating simulator? 


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#100
Thatkat09

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Unfortunatly, it's not that simple. It takes years to build a good reputaion and brand name, but it only takes an instant for it to be utterly-destroyed. Then there is competitive advantage; which bioware does have over bethsada in terms of story. However, right now they have watered down their competitive advantage to be like skyrim..and if they continue down this path: they will lose their uniqueness, brand recognition, and ect ect. Once that happens... well you get the picture..

 

Its ironic that the situation is complete opposite of whats actually happening. DA:I was the make it or break it moment for Bioware since the ME3 ending left their reputation in shambles. Judging from opinion outside of this forum, they clearly made it and restored their reputation as one of the best rpg developers in the industry. 


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