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what type of a game is this?


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#101
ManleySteele

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Maybeso I should design a world building game that forces you to stop and play an open world adventure twice per 100 years in response to pseudo random events. Start a family in the prehistoric age and attempt to keep it viable from the stone age until the age of space opera.



#102
Orian Tabris

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Dating simulator...

Am i doing this right?

 

Only on the BSN. If you were claiming that anywhere else, you would be not.



#103
shreddog

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It's the best explanation of what game DAI is 

 

 

Haha  :lol:



#104
Biotic Flash Kick

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well it's an empty giant sandbox hack n slash



#105
Guest_Donkson_*

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Dating sim cross single player MMO. ;)

 

And how is it not like an MMO?

 

It evidently has elements of it... and what I'm referring to there is the open worlds and the fetch-questing to level up.. But no doubt somebody will write me a novel saying they disagree with my opinion or I'm wrong. Meh, subjectivity... go right ahead.

 

Also, to that person who said I was complaining... I actually wasn't. I just find the phrase "single player MMO" to be funny, wasn't being entirely serious and wasn't whinging/raging about the game... that's the misconception. Just because I point out what I believe to be flaws in the game elsewhere on these forums it doesn't make me an anti-BioWare raging nutcase. I've been playing these games since ME and love them.. all I'm saying is DA:I could've been better.



#106
o Ventus

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And how is it not like an MMO?

 

Because it isn't "massively multiplayer" or online? Disregarding the co-op.

 

 

It evidently has elements of it... and what I'm referring to there is the open worlds and the fetch-questing to level up.

 

If this is evidence of DAI being an MMO, then every RPG to ever exist, ever, is an MMO.


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#107
Orian Tabris

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Dating sim cross single player MMO. ;)

 

And how is it not like an MMO?

 

It evidently has elements of it... and what I'm referring to there is the open worlds and the fetch-questing to level up.. But no doubt somebody will write me a novel saying they disagree with my opinion or I'm wrong. Meh, subjectivity... go right ahead.

 

Also, to that person who said I was complaining... I actually wasn't. I just find the phrase "single player MMO" to be funny, wasn't being entirely serious and wasn't whinging/raging about the game... that's the misconception. Just because I point out what I believe to be flaws in the game elsewhere on these forums it doesn't make me an anti-BioWare raging nutcase. I've been playing these games since ME and love them.. all I'm saying is DA:I could've been better.

 

I disagree that you do these so-called "fetch quests" purely to level up. Well, maybe some do, but for me, it's just being a completionist, and trying not to miss anything (which I inevitably did, anyway, not including banter).

 

I think you're referring to me. I got that you were kidding with your second post.

 

Also, I avoided specifying you that thought it was. We'll never truly know if I did think that... :whistle:



#108
Guest_Donkson_*

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All good, Tabris.

 

I did those quests mainly for levelling up and having enough influence to unlock other areas and stuff... and also (going back to my first time) didn't want to miss anything.

 

The only ones I was happy to miss out on were the puzzle-type quests because they aren't really my thing and there weren't many of those anyway... :lol: But yeah, you can't simply just progress the story, there are times when you have to do the fetch quests in order to progress... although to be fair, it doesn't take much.


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#109
Kroitz

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It's the best explanation of what game DAI is 

 

 

Since when is "copying WoW" a disproof of quality? "Failing to copy WoW" is. BioWare and many others failed at emulating it´s depth and perfection.

 

Scrubs.



#110
Orian Tabris

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Since when is "copying WoW" a disproof of quality? "Failing to copy WoW" is. BioWare and many others failed at emulating it´s depth and perfection.

 

Scrubs.

 

I'm not sure if you're joking, trolling or serious. Anyone who uses World of Warcraft as an example of something to strive to, has some serious mental issues that no doctor can cure.



#111
professor_chaos19

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What is this? A game for ANTS!

#112
Guest_john_sheparrd_*

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Single player MMO.



#113
Kroitz

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I'm not sure if you're joking, trolling or serious. Anyone who uses World of Warcraft as an example of something to strive to, has some serious mental issues that no doctor can cure.

 

Because?



#114
Orian Tabris

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Because?

 

Do we really wanna go down this road!? It can't lead to anywhere good.



#115
o Ventus

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I'm not sure if you're joking, trolling or serious. Anyone who uses World of Warcraft as an example of something to strive to, has some serious mental issues that no doctor can cure.

Emulating WoW isn't inherently bad at all. There's a reason WoW has been the most successful MMO for a decade running.

 

When making an MMO, anyway. It's impossible to emulate WoW in a single-player game or a game that is obviously slanted towards its single-player component. The most a single-player game might be able to take from WoW are the professions and mounts.



#116
Kroitz

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Emulating WoW isn't inherently bad at all. There's a reason WoW has been the most successful MMO for a decade running.

 

When making an MMO, anyway. It's impossible to emulate WoW in a single-player game or a game that is obviously slanted towards its single-player component. The most a single-player game might be able to take from WoW are the professions and mounts.

 

I´ll add class variety/synergy, ability-feedback, encounter-design (especially with group-based singleplayer) and quest-hubs.



#117
o Ventus

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I´ll add class variety/synergy, ability-feedback, encounter-design (especially with group-based singleplayer) and quest-hubs.

I wouldn't call those features taken from WoW as much as they are common sense in RPG design. Every RPG with classes is going to want variety and synergy, and they've been around for far longer than WoW. Same goes for quest hubs. There's only so much they can do for encounter variety when 75% of the player's group is controlled by AI.



#118
Kroitz

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I wouldn't call those features taken from WoW as much as they are common sense in RPG design. Every RPG with classes is going to want variety and synergy, and they've been around for far longer than WoW. Same goes for quest hubs. There's only so much they can do for encounter variety when 75% of the player's group is controlled by AI.

 

Feature-wise, yes, they aren´t staples of WoW. Execution-wise they set standards.

 

100% of the group is controlled by the player or at least that should be the case. The option to pause and issue orders does allow for encounters that should be far more complex than anything a real-time combat system can offer.



#119
Jestina

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It's not really an RPG. An RPG would give you more routes to resolving conflicts and Bioware hasn't done that in a long time. You have to use brute force the majority of the time since that is the only option you have. There's no talking or otherwise trying to deceive your way through a situation. 
 
 Quests are mostly resolved the same way...kill everything, take quest item, repeat. There's no option...for example to have my rogue sneak in, steal the item, and then sneak back out without killing anyone. There's no option to try the persuasion route either, 

They have the money to make a great RPG, but it seems they would rather throw that money away on technology and things like voice acting.


#120
Riven326

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It's the best explanation of what game DAI is 

 

:lol:

 

This almost perfectly describes modern Bioware.



#121
o Ventus

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Feature-wise, yes, they aren´t staples of WoW. Execution-wise they set standards.

 

100% of the group is controlled by the player or at least that should be the case. The option to pause and issue orders does allow for encounters that should be far more complex than anything a real-time combat system can offer.

Designing a boss encounter like, let's just use the Lich King (from the Icecrown Citadel raid in WoW) as an example, would be hell in a single-player game. You have to deal with a roaming DoT effect like Necrotic Plague, which jumps to new targets when it kills its current target, or Defile, which is a circle-on-the-ground type of AoE which grows in size the longer people stand in it (which by itself would break the game with AI party members). Or the Val'kyr, who grab a random person and throw them off the platform, instantly killing them. Then add in phase transitions like Remorseless Winter which continuously pushes you backwards as adds are summoned in and need to be killed before the transition finishes. Not all the fights in WoW are as mechanically complex as the Lich King, but I can provide plenty of other examples.

 

MMO-style bosses, at least the way WoW does them, would be near impossible in a single-player game. Constantly needing to pause every 5 or 10 seconds to account for the boss's abilities is poor design when only 1 person is playing and doesn't strike me as anything resembling fun. Since Dragon Age isn't an RTS, it's functionally impossible to have a perfect view of the battle (and DAI in particular, with its admittedly poor tactical camera view) the same way an MMO like WoW would allow.

 

Maybe a Patchwerk-style tank n' spank fight (which are already in DA and most RPGs) or something like Halion (where the main mechanic is shifting between 2 versions of the battlefield to balance damage and prevent the boss from healing) or Mimiron (where the boss "transforms" each phase and has different abilities and weaknesses).



#122
o Ventus

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It's not really an RPG. 

Please Christ, people need to learn what 'RPG' means.



#123
Jestina

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Please Christ, people need to learn what 'RPG' means.

 

It means basically what was in my post, if you had bothered to read it instead of trolling. An RPG gives you tools to play your character the way you flesh it out. In games like this, your only option is mostly through fighting. There's no option to play a charismatic character that relies more on persuasion than bashing everything. There's option for playing a sneaky character that relies on deception more than fighting. There's not option for smart characters that rely more on brains that brawn. To get through the majority of this game you have to bash everything and that is not a RPG.



#124
o Ventus

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It means basically what was in my post, if you had bothered to read it instead of trolling. An RPG gives you tools to play your character the way you flesh it out. In games like this, your only option is mostly through fighting. There's no option to play a charismatic character that relies more on persuasion than bashing everything. There's option for playing a sneaky character that relies on deception more than fighting. There's not option for smart characters that rely more on brains that brawn. To get through the majority of this game you have to bash everything and that is not a RPG.

 

I did read your entire post (twice before I posted, in fact). And me dismissing your point isn't trolling (that's another thing people need to learn the meaning of). Being able to resolve conflicts through means other than fighting is not what defines an RPG. If that were the case, then most every MMO to ever exist, the entire Final Fantasy series, Monster Hunter, Dark Souls and Demon's Souls, Diablo, Pokemon, Valkyria Chronicles, the Witcher, Super Mario RPG, Earthbound, Rogue Galaxy, and plenty of other games that 90% of gamers would classify as RPGs aren't RPGs, by your bizarre and arbitrary definition.



#125
Realmzmaster

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It's not really an RPG. An RPG would give you more routes to resolving conflicts and Bioware hasn't done that in a long time. You have to use brute force the majority of the time since that is the only option you have. There's no talking or otherwise trying to deceive your way through a situation. 
 
 Quests are mostly resolved the same way...kill everything, take quest item, repeat. There's no option...for example to have my rogue sneak in, steal the item, and then sneak back out without killing anyone. There's no option to try the persuasion route either, 

They have the money to make a great RPG, but it seems they would rather throw that money away on technology and things like voice acting.

 

 

Would you please give an example of a cRPG that meets your definition of RPG? The closest one I can think of is Planescape Tormet and even then there was combat that was unavoidable.

What do you mean there is no option for the rogue to sneak past in DAI? That is how I cleaned out all the treasure in the Tomb of Fairel without having to engage the dragon.