GOTY. That's a joke title...bought and paid for by EA. It's purely for advertising and doesn't mean anything. This game focuses way too much on combat...wave after wave of faceless goons. You have nothing that really defines your character...as attributes come mainly from gear, and you have no skills other than combat abilities. Most of combat just relies on your ability to press buttons anyways, rather than your characters ability to do anything. There's not really much of anything to do outside of combat as you can't interact with most of the world. I think they made another blunder by having your character be an outsider, adding to the effect of not feeling drawn into the game because there's nothing personal to attach your character to the story or npc's other than the anchor. Overall the world mostly just has a feeling of being stale, dull and lifeless.
what type of a game is this?
#151
Posté 04 février 2015 - 11:57
- Zered, Raoni Luna et Scerene aiment ceci
#152
Posté 04 février 2015 - 12:00
Single player MMO.
Probably the most accurate description this game can get.
- Raoni Luna aime ceci
#153
Posté 04 février 2015 - 12:01
How many RTS games do you play where the camera is directly behind a unit? Or that involves ability combos?
Dawn of War 2 was one off the top of my head.
The irony being that DAI has the most roleplaying elements out of all the DA and ME games.
What...
- Strange combat
- Limited controls (due to consoles?)
- Limited Skills
- Limited Potions
- Limited Romance options
- Limited Romance-able characters
- Limited Dialog
- No attributes
- Very limited party setup
- Limited Customization after login
- Very bias armor customization on the non popular races
And that's just some i remembered off the top of my head.
The most RPG out of all DA and ME you must be having a laugh...
- Zered aime ceci
#154
Guest_Donkson_*
Posté 04 février 2015 - 04:13
Guest_Donkson_*
Probably the most accurate description this game can get.
But... but... how can it be a single player MMO?
An MMO is multiplayer.
Besides... all RPGs have fetch quests so we musn't like RPGs then... ![]()
#155
Posté 04 février 2015 - 04:54
People seem to forget that MMO enemies run back to their spawn points, and respawn there when killed. In Inquisition, where they spawn will only respawn them if you reload or go far enough away, which I think is just a poor design choice.
The "fetch quests" are very minor and most of the time, promote exploration anyway, which is what those quests should be doing in a game with big maps.
People should remember that MMOs have content that primarily relates to there being other real life people playing. To say Dragon Age: Inquisition's single player is an MMO shows just how short-sighted, and how uninformed about MMOs they are. Not to mention how quick they are to jump the band-wagon.
I get really tired of these fetch quest and MMO complaints, because there's always someone complaining about them.
lol i have played just about every big name mmo in the market, several years each, and yes DAI does play like a mmo. Btw enemies in DAI run back to their spawn points too. The fetch quests are minor? thats 90% of the game. Clearly tons of people repeating over and over that it plays like a mmo, irl and online, many of whom have extensive experience with mmos, is pure coincidence. Ofc there is always somebody complaining about them because its the games most glaring flaw, in many peoples' eyes. Darrah himself said it started out as an online only game btw. Get tired all you want, but it shows that it was originally meant to be an online game.
- Dominic_910 aime ceci
#156
Posté 04 février 2015 - 07:40
Not the way I play them.But... but... how can it be a single player MMO?
An MMO is multiplayer.
Honestly, calling it a single-player MMO makes it more appealing to me, not less. I would love a single-player MMO.
- Elhanan aime ceci
#157
Posté 04 février 2015 - 07:48
Not the way I play them.
Honestly, calling it a single-player MMO makes it more appealing to me, not less. I would love a single-player MMO.
Exactly. The best part of SWTOR was running solo with a Companion of choice ehile exploring vast areas; the least enjoyable experience is when someone would interfere in my gameplay for some reason (eg; steal loot, spread the Plague, etc). In DAI, I get all the joy and avoid all the annoyance.
#158
Posté 04 février 2015 - 09:26
Dawn of War 2 was one off the top of my head.
What...
- Strange combat
- Limited controls (due to consoles?)
- Limited Skills
- Limited Potions
- Limited Romance options
- Limited Romance-able characters
- Limited Dialog
- No attributes
- Very limited party setup
- Limited Customization after login
- Very bias armor customization on the non popular races
And that's just some i remembered off the top of my head.
The most RPG out of all DA and ME you must be having a laugh...
Never played Dawn of War, or any other 40k video game.
-Combat isn't an RPG element. What kind of point are you making with that?
-The controls are the same as the previous games. Abilities mapped to the face buttons (number bar on PC), with a modifier button to select the next set of abilities (for consoles), with a radial menu mapped to a shoulder button. The only real difference is that basic attacks are now shoulder buttons on controllers as opposed to face buttons
-The amount of meaningful skills is the same as previous games
-This is worded poorly. Less potions you can carry, or less potion types? If it's the latter, you're objectively wrong
-There are the same amount of romance options as previous games
-In what conceivable fashion is dialogue more limited in DAI as opposed to either previous game?
-Literally every attribute from the beginning of the series is in DAI. Is this a kind of bad joke?
-This is so vague that it may as well be a non-sequitur
-Sure, except both dwarves and qunari have exclusive armors available only to them, whereas elves and humans share armors. Nice try though
#159
Posté 04 février 2015 - 09:27
lol i have played just about every big name mmo in the market, several years each, and yes DAI does play like a mmo. Btw enemies in DAI run back to their spawn points too. The fetch quests are minor? thats 90% of the game. Clearly tons of people repeating over and over that it plays like a mmo, irl and online, many of whom have extensive experience with mmos, is pure coincidence. Ofc there is always somebody complaining about them because its the games most glaring flaw, in many peoples' eyes. Darrah himself said it started out as an online only game btw. Get tired all you want, but it shows that it was originally meant to be an online game.
How many times does it need to be said that fetch quests doesn't make it like an MMO?
#160
Posté 04 février 2015 - 09:35
GOTY. That's a joke title...bought and paid for by EA.
Gonna come right out and say it: the people who continue to claim this are stupid.
It's purely for advertising and doesn't mean anything
Even though it's only given GOTY awards AFTER the game is released, and thus after the marketing campaign has finished.
This game focuses way too much on combat...wave after wave of faceless goons.
As opposed to DAO which, which has barely any combat at all, right?
You have nothing that really defines your character...as attributes come mainly from gear, and you have no skills other than combat abilities.
So... just like DAO. Even the non-combat skills in DAO were used FOR combat (alchemy, poison and trap making, etc).
Most of combat just relies on your ability to press buttons anyways, rather than your characters ability to do anything.
The buttons you press ARE your character's ability to do things. Do you even read what you type before you post it?
There's not really much of anything to do outside of combat as you can't interact with most of the world.
You fight enemies, speak to merchants, and speak to various NPCs to attain side quests, like in both previous games. The only thing missing are the Chantry boards (which I'm thankful are gone). You couldn't interact with anything in either DAO or DA2 unless it was tied to a quest.
I think they made another blunder by having your character be an outsider,
I'm starting to think you haven't actually played DAI, The only game where you could conceivably call the protagonist an outside is DA2, since Hawke is from Lothering while the game takes place in Kirkwall.
Overall the world mostly just has a feeling of being stale, dull and lifeless.
You just said this earlier. You're not making your point any more valid by repeating yourself (almost word-for-word, in the same post).
#161
Posté 04 février 2015 - 09:50
Not the way I play them.
Honestly, calling it a single-player MMO makes it more appealing to me, not less. I would love a single-player MMO.
Seriously, I totlly get you. And for this exact reason I absolutely love DAI.
I'm currently farming imperial Cotton from Elves in Arbor Wilds.
But not as Dragon Age. Just can't take this game as one of the Bioware RPGs I played all these years...
But I love it. Seriously. I spend hours MMORPGing.
There are three things I dislike even being MMO single player:
1. Combat. I don't like action combat even in MMOs. No I don't play turn based, but I choose the ones with slower combat.
2. Number of classes. Usually I go for MMOs with dozens of classes. Rarely one with less than six.
3. MMO offers more freedom since you have no main quests to follow... I mean, in the good ones.
But as a Dragon Age game I dislike everything!
If this game was released as a proper Dragon Age MMORPG I would have loved it. (I play "single player" just like you, I always do)
#162
Posté 04 février 2015 - 10:33
* There are five classes and three Specializations per class.
* Can only speak to SWTOR, as it is the only MMO I have played, and it is story driven; my own preference for RPG's.
Have researched other MMO's, and am thankful I was able to avoid repetitive practices to increase skills for TOR. Now I get the best of that experience without fear of the worst.
#163
Posté 04 février 2015 - 11:20
* Combat speed for DAI is apparently between DAO and DA2.
* There are five classes and three Specializations per class.
* Can only speak to SWTOR, as it is the only MMO I have played, and it is story driven; my own preference for RPG's.
Have researched other MMO's, and am thankful I was able to avoid repetitive practices to increase skills for TOR. Now I get the best of that experience without fear of the worst.
THREE classes.
#164
Posté 04 février 2015 - 11:56
THREE classes.
True, but five choices when selecting classes: Archer, DW, 2H, S&S, and Mage.
#165
Posté 05 février 2015 - 12:52
THREE classes.
And they're the same 3 classes that have been playable since DAO.
Why do people keep listing off things that they say are bad about DAI, and totally ignore those same things in the previous games while simultaneously damning DAI while praising DAO?
#166
Posté 05 février 2015 - 06:59
Never played Dawn of War, or any other 40k video game.
-Combat isn't an RPG element. What kind of point are you making with that?
-The controls are the same as the previous games. Abilities mapped to the face buttons (number bar on PC), with a modifier button to select the next set of abilities (for consoles), with a radial menu mapped to a shoulder button. The only real difference is that basic attacks are now shoulder buttons on controllers as opposed to face buttons
-The amount of meaningful skills is the same as previous games
-This is worded poorly. Less potions you can carry, or less potion types? If it's the latter, you're objectively wrong
-There are the same amount of romance options as previous games
-In what conceivable fashion is dialogue more limited in DAI as opposed to either previous game?
-Literally every attribute from the beginning of the series is in DAI. Is this a kind of bad joke?
-This is so vague that it may as well be a non-sequitur
-Sure, except both dwarves and qunari have exclusive armors available only to them, whereas elves and humans share armors. Nice try though
Combat Controls can make or break a RPG.
I use kb+m no clue how consoles work and don't care. I purchased a PC game i expect it to work on PC
Forced use of 8 skills max.. and plenty more were meaningful than 8 on every class, obviously you never played a mage in Origins i had a whole bar full of skills all of which i used..
The amount of used potions i have 12 for a whole party, its far too little and the trips to camps gets old fast very unRPG
The Romance options are all very generic i feel like i'm trying to date a robot..
Romance-able options are beyond limited in Origins as a straight male i had multiple females i could interact with, in Inquisition i have two females both of which are not appealing at all.. I made a female because they had better options, Very annoying as i wanted to make a male originally.. but it forced me to play female..
I want to add my own Attributes, i've not even looked at my attributes since i found out i have no control over them.. yes armor is suppose to vary them but RNG in this is terrible so i gave up (a big deal in RPG are stats and attributes)
Customizations are a huge RPG thing, players like to change appearances, fix mistakes, and generally role play their character, in this you cannot after you've created it..
Armors are extremely limited on Dwarves and Qunari (try playing one till the end and see) armors are misshapen, unusable, generic and ugly the whole way through very boring RPG when nothing fits your character... Yes dwarves get TWO armors carta coat which is run by RNG! and a Armor found in hissing wastes that cannot be upgraded and is later to end game...
Nice try though..
#167
Posté 05 février 2015 - 07:48
I will stack my resume of years of playing cRPGs against anyone's.
Your resume is irrelevant.
#168
Posté 05 février 2015 - 08:54
"-Combat isn't an RPG element. "
Never loled so hard ![]()
Considering that RPG evolved from tabletop miniature game and its purpose was to simulate encounters on lower level scale (1vs1 instead of group vs group) with some bare bone story to add some flavour to these encounters, sure, combat is not RPG thing at all.
I bet cheesy romances are, huh ? Some people and their skewed definitions ....
#169
Posté 05 février 2015 - 11:14
"overlevelled enemies" huh?
Dragons perhaps. That's all.
#170
Posté 05 février 2015 - 02:17
And they're the same 3 classes that have been playable since DAO.
Why do people keep listing off things that they say are bad about DAI, and totally ignore those same things in the previous games while simultaneously damning DAI while praising DAO?
Because it bothered me in Origins too but there we had more specializations and the ability to choose more than one. It is just that DA2 is a lot worse than Origins. And Inquisition infinitely worse than DA2.
DA:O was never the perfect game for me, neither was BG2, deffinetly not BG. DA:O is just the best Dragon Age. But since I can't consider Inquisition a Dragon Age, as you can see in the post above I consider it a single player MMORPG, I expect more classes. If it is all brainless button mashing than at least give me enough options to build interesting characters. If it is deprived of everything good that Origins had, since it have nothing worthy of mentioning as a good thing, since it is all flash and no susbtance, then I expected that the flashy part offered me more options.
And that's is another Inquisition failure, among the other infinite ones, that is not focusing on anything. They couldn't fill the game with lots of classes and races because they would need to fit it in the lore and story and so on. So they couldn't go "fun" but also did not go "deep". And that's the type of game Inquisition is, one that is not funny nor deep. It is nothing at all.
True, but five choices when selecting classes: Archer, DW, 2H, S&S, and Mage.
If weapons are classes then Origins had a lot more classes. Rogue Dual Wilding, Rogue Archer, Rogue Sword and Shield, Rogue Two Handed and Rogue Staff (yes there is staff not exclusive for mages). The same goes for warrior and mage. So if Inquisition have 5 classes then Origins have 15.
Weapon choices are not classes. You can even build a character in Inquisition with no weapon specific skills, I did, a Reaver/Battlemaster/Vanguard. So what class am I? None? Since I have no weapon skills... lol...
Three classes. Quite a few for a single player game with MMORPG mechanics.
#171
Posté 05 février 2015 - 02:31
Because it bothered me in Origins too but there we had more specializations and the ability to choose more than one. It is just that DA2 is a lot worse than Origins. And Inquisition infinitely worse than DA2.
DA:O was never the perfect game for me, neither was BG2, deffinetly not BG. DA:O is just the best Dragon Age. But since I can't consider Inquisition a Dragon Age, as you can see in the post above I consider it a single player MMORPG, I expect more classes. If it is all brainless button mashing than at least give me enough options to build interesting characters. If it is deprived of everything good that Origins had, since it have nothing worthy of mentioning as a good thing, since it is all flash and no susbtance, then I expected that the flashy part offered me more options.
And that's is another Inquisition failure, among the other infinite ones, that is not focusing on anything. They couldn't fill the game with lots of classes and races because they would need to fit it in the lore and story and so on. So they couldn't go "fun" but also did not go "deep". And that's the type of game Inquisition is, one that is not funny nor deep. It is nothing at all.
If weapons are classes then Origins had a lot more classes. Rogue Dual Wilding, Rogue Archer, Rogue Sword and Shield, Rogue Two Handed and Rogue Staff (yes there is staff not exclusive for mages). The same goes for warrior and mage. So if Inquisition have 5 classes then Origins have 15.
Weapon choices are not classes. You can even build a character in Inquisition with no weapon specific skills, I did, a Reaver/Battlemaster/Vanguard. So what class am I? None? Since I have no weapon skills... lol...
Three classes. Quite a few for a single player game with MMORPG mechanics.
SWTOR had four, and versions for LS/ DS, but stories designed for all eight. And I also prefer more weapons; less restrictions on usage.
DAI still has much to offer me; found Mage to be more versatile than Rogue again as with DA2. And we have four Races instead of three, or one as in DA2. While I am not a fan of harvesting or Alchemy, party banter allows the time to pass quickly. Still hoping that gathering components can be improved via patch or DLC.
Am personally satisfied with my purchase, though there are improvements I would like to see in the next game or DLC.
#172
Posté 05 février 2015 - 07:20
Your resume is irrelevant.
I was responding to the poster who stated that he/she had years of playing role playing games having started in the early 1990's. If he/she is putting their years of playing as some evidence of street cred then I can place mine also.
If you are going to respond at least get the context right.





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