Hi all,
I just got this one and I was wondering if it's worth using ... I have only superb amulet of cunning, enhanced amulet of consitition and dexterity ...
Hi all,
I just got this one and I was wondering if it's worth using ... I have only superb amulet of cunning, enhanced amulet of consitition and dexterity ...
For Solas and Dorion it is definitely, you can also get the Superb Coolsown Amulet from the Emerald Graves if your interested
Personally, playing the Templar mostly, I'm still praying the RNGsus to give me a superb stamina necklace.
I use a Superb Cooldown Amulet on pretty much all my toons. It's the best amulet, imo.
If you have class skills that help with your survival, I would go with the cooldown amulet. Someone would actually have to do some math to figure out which is better for dps...a +10 in mainstat, or a 15% cooldown reduction, and this would vary from class to class. Also, a lot of times, cooldown won't matter because you are between encounters. Now that I think about it...
Yes/Meh/No for wearing cooldown amulet -
Legoinnaire - Yes
Katari - Meh, don't know enough.
Assassin- No (dex adds to crit damage, I dunno, you decide)
Archer - No (yes for more longshots?)
Elementalist - No
Keeper - Yes
Alchemist - Yes/Meh (cooldown for more stealth, mines, and so on)
Necromancer - Yes
Reaver- Yes/Meh (cooldown for more rampage)
Templar - Gonna go with yes...
Hunter - Yes (More cooldown for stealth, traps, leaping shots)
Arcane Warrior - Honestly haven't played the Arcane Warrior enough...but more fade cloaks is always a good thing...right?
After looking at all of this, I wouldn't think it would be too crazy to believe that a cooldown amulet might be superior to any +10 statgain. There are too many variables at the moment for anyone to say hands down which is better, although my bet would still be on the CD amulet.
Take a look at magic, which increases the mage's attack by .5% per point. I think attack% is calculated last in the damage formula, so if you have additional attack percentage...for a skill that hits for 1000, you are going to receive an additional 50 points of damage. This may not be the way the attack % is handled, but I doubt it is handled in a way that would make the numbers much greater than 50.
There is also that old saying in grind 'em out games....play the way you like to play. What is going to sustain you through the grind longer? More damage but fewer hits, or being able to snap off cool abilities at a higher rate...I'm going with B. Very much a personal opinion.
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There is also that old saying in grind 'em out games....play the way you like to play. What is going to sustain you through the grind longer? More damage but fewer hits, or being able to snap off cool abilities at a higher rate...I'm going with B. Very much a personal opinion.
This. In my ME3MP days, cooldown was of the utmost importance to me. Being able to use my abilities sooner was my playstyle.
When I look at my DAMP characters, I base this choice on my chosen char abilities and their respective cooldown times. If my char has ability cooldowns say 8-12secs, then that is fast enough, and I would take something to increase damage or cunning. For longer abiilty cooldowns I'd go with CD amulet instead.
I think ultimately you simply need to play some rounds using both to see the effect on your playstyle and efficiency.
Legionnaire, Archer, Templar, Katari and Reaver profit more from the superb cunning amulet due to their cooldown-on-crit passives.
I'm not convinced the superb cooldown amulet is any worse on those characters than the amulet of cunning.
For purposes of this example let's say my legionaire has 15% crit normally and 20% with a superb cunning amulet.
With the Superb cooldown amulet Walking Fortress gets 4.8 cooldowns seconds off the cooldown for free. Let's say I attack 10 times. That's an additional 1.5 seconds off on average. Combined that's a 6.3 reduction in cooldown on my walking fortress.
With the Cunning amulet I lose that initial 4.8 free cooldown. Let's say I again, attack 10 times, I'll crit on average on 2 of them. That's a 2 second reduction on my walking fortress. Obviously not worth it compared to the above bonus.
How much does that 5% actually matter? We can figure that that 5% crit only matters every 1/20 hits. For it to be better than the flat 4.8 cdr we receive from the Superb CDR amulet, we'd have to attack around 100 times. Obviously the characters have crit besides the cunning amulet, but because we assume the other character will have the exact same equipment minus the amulet, that crit doesn't matter.
It's better on lower cooldown abilities, where you get less of a benefit from the superb amulet of cdr, but if you're looking to decrease the cooldown on longer abilities the superb cdr amulet tends to win out.
Well, IMO it really depends on the class you're playing but mainly, it's quite simple to know if you can benefit from it.
If you always have enough stamina/mana to use your skills on CD, then you sure can benefit from it. If not, you should use something else.
For example, the Archer with CD reduction on crit does need more stamina than he needs CD reduction. On the other side, AW is always Full Mana, so the cooldown amulet is really useful for him.
it's useful on characters that aren't cunning based like any of the rogues that seem to have plenty of stamina or magic going at all times that aren't hitting the points of too much. (which the AW can basically do in close range with that spiritual blade of theirs). So it can find some real good use on say your keeper, your elementalist, and your necromancer certainly... Perhaps the Kitari or the Reaver.as well.
For Tanking however I'd basically say that the cunning amulet might be better however. it does give a boost to ranged defense.
Also keep in mind that in MP the more characters that you promote the more your defenses will advance. I'm just having trouble telling the exact numbers that you get for each point right now and haven't had a time to really dig into it through testing closely unfortunately.