Just between Vancouver and Mars, I noticed more and more as I replayed the game that a lot of the writing seems to be way ahead of the pace of the story.
The conversation Shepard has with Anderson when they're on their way to find the Normandy is just way too overdone for such an early point in the game as they're already trying to make statement about what war is about before we even got time to sink in what is going to happen. It' something like: "It's bad enough fighting a war, but it's worse knowing no matter how hard you try, you can't save them all", and then when jumping aboard the Normandy Shepard is like "I'll be back for you, and I'll bring every fleet I can!" and it just seems super unrealistic for anyone in the story to anticipate this at such an early point in the story.
What's worse is on Mars where the Crucible and Cerberus in ME3 are both established. It goes all-in and just blatantly reveals what everything is in the most banal way possible and again, it feels way too early to reveal all the cards.
Admiral Hackett: (with crackling audio)"Dr. Liara T'Soni has been researching in the Prothean Archives, she's found a weapon to stop the Reapers. The only way to stop them!"
I look at my gametime and see... Wow... only 30 minutes in and the game out of nowhere tells me "we have found a weapon that is designed to kill Reapers". No matter how they implemented the Crucible it would always be Deus Ex Machina, but they could've revealed it in a way that doesn't come as such a slap in the face to anyone who's been following the plot so far.
...But I'm not done yet:
The Illusive Man: "Where you see a means to destroy, I see a way to control, to dominate and harness the Reapers' power."
Looks at gametime again: Oh... 1.5 hours? And The Illusive Man reveals his motives? What's worse about this is how every single conversation with TIM is about the same thing. He preaches about controlling and Shepard keeps telling him how wrong it is, all the while I'm thinking "Can you at least make controlling the reapers seem plausible at least?". An analogy for TIM in ME3 would be like if a couple of guys decided to climb a mountain with climbing gear and one of them comes over and says "What are you losers doing!? You think climbing gear is going to get you up there? I'm going to find a way to fly up there!" and the other people laugh thinking he's just being silly, then go "Wait, for real? How?" And he responds "You guys are blinded by your pride in sports, you have no ambition! My way is the only way anyone can get up there!".
Constantly sidetracking the actual issue to instead talk about meaningless fluff, just like TIM in ME3 keeps telling Shepard how he's blinded by ideals and doesn't believe. That's a meaningless argument. Excuse TIM's behaviour all you want to with Indoctrination (AKA. MGS4 Nanomachines 2.0) but it doesn't make him a good villain.
The point is, because they reveal too much early on, conversations later in the game tend to be padding, at least in TIM's case. The rest I mentioned seems like a case of the writers trying too hard to outdo themselves and pull all the stops before those stops are actually ready to be pulled at a natural pace.
One of many reasons why ME3's introduction is terrible. It seems like all major players in ME3's overarching plot are poorly revealed and poorly written... and on a side note I really disliked how quickly the characters adjusted to using the term "war" as events started unfolding. We're barely even past the intro before Shepard says "If it [the crucible] helps us end this war!"...this is why I dread it when people say that ME3 has much more mature or better writing than the other two. Hell no. At least ME1 and ME2 weren't full of idiotic ramblings and empty platitudes back and forth. (never mind Harbinger!)
Nitpickery? Maybe, but to me it seemed to be way ahead of itself and way too quick in trying to go above and beyond with everything.





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