Hello,
I've recently moved to the DAMP team in order to help with the weekend challenges and will be working closely with the designers to produce fun and challenging... challenges.
Last week we brought online "community challenges" as well as continuing with a personal challenge each weekend. Going forward I would like to know what fun challenges you would like to see.
There will also be a Challenge FAQ posted soon for anyone that has questions in regards to loot, times, etc.
Also, check us out every Friday at 11am PST on Twitch for the Weekend Challenge Kickoff! Myself and another Dev will be on Xbox One joining random matches and inviting people to our party to play and chat. We are planning on expanding times and platforms in the future and will keep you updated as we do.
Now with all that out of the way, throw your challenge ideas and feedback at me!
Well, hello there and welcome! It's very heartening to see you reaching out for feedback on future weekend challenges. I absolutely adored participating in those during ME3MP and wept inside when the support had to end.
I'll make suggestions as best as I can, since I don't know what new things you have planned to eventually roll out, what your coding capabilities are on the backend to even feasibly pull certain things off or not, and what we currently have is fairly basic at the moment.
First off, having something tangible to work towards in the Victory Chest for the community challenge would be fantastic. Being just a glorified large chest is... nice, but ultimately not very thrilling. Something that really motivated the ME3MP challenges was KNOWING you'd get an ultra-rare weapon upgrade. Now, it might not be for the weapon you wanted, but you knew you'd get something that was otherwise hard to make RNG drop for you in the store. So, maybe guaranteeing something really super-awesome would be good to work towards. Or something unique, such as increasing potion capacity. I remember starting life in ME3MP with just 2 of everything and it felt like pure gold when you completed a weekend challenge and knew everybody was now gonna be able to go to max 3 medigels... or max 4 rockets... up to 6 on all consumable capacities. It felt like a real reward.
Secondly, I was a big sucker for the themed challenges. Some of my most memorable were when you had to extract as a group with at least one member using a character from the latest DLC (that kept me hopping lobbies all weekend with my one newly-unlocked character just to hand out commendation packs to everyone who extracted with me... I was on an Oprah Winfrey binge of "You get a commendation pack and YOU get a commendation pack.... everyone's gettin' commendation packs!"
Or another time when you all had to be the same race.
So, in that vein, I think it would be cool to see a challenge where you all need to be dwarves... or elves... etc. Or in the same vein, an all-warrior party or all-rogue party or all-mage party. NOW, with that being said... there is the issue of not wanting to miss out on treasure room doors which, as we all know, usually means you need one of each class in the group. But if for the weekend challenge of, say, all-warriors, you could actually code something on the backend so that all treasure room doors would be the brick-smash-warrior ones juuuuust for the duration of the challenge, I could see folks not really having an issue with it (other than those who just may not care for that particular class).
Could also have challenges revolving around picking certain maps or, say, trying to kill a certain number of a certain enemy... and then ensuring people have the opportunity to do so by making sure that enemy has a higher chance of spawning (especially since we cannot choose what faction we fight).
I'll also admit to being a sucker for banners as challenge rewards. Was really nice to earn that N7 Loyalist one, for example, or the final one in ME3MP.