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Weekend Challenge Feedback


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#101
Kenny Bania

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And is there a reason to make a challenge that does not work equally well for all the classes and roles?

Support classes are supposed to....well, support, you know. Not to compete with DDs for kills, not to solo-grind easy mods.  

But have anyone seen a bloody support medal? No? Me neither. 

 

ME3MP has 'assist' counts, SWTOR had healing medals. So, that was probably a good idea to add something like that before such sort of the event.

 

The same reason there was a "xxxx" weapon challenge...

 

It just seems a little silly to complain about the speed at which you're progressing in the challenge when you're doing the one thing (playing a keeper and spamming barrier) that will ensure you progress slowly.



#102
SofaJockey

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The "Golden" one was quite the unrealistic challenge. Hope BW makes something "achievable", but not quite easily. I wouldn't mind grinding a bit for the general community progress for a challenge but a number so unrealistic would stop me from even trying, but that's just me.

 

No, it's not just you  :mellow:



#103
Cryos_Feron

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this challenge was much more time consuming than before. Maybe too much. I did not complete it because I hadn't enough time.

 

 

 

But what really annoyed me was that I could not complete 2 already finished games because of crashes.

1 time was an infinite loading screen with lost connection after killing the end-boss.

1 time was crash to desktop.

 

Countless group-connection-kick-outs at the beginning, too.

 

 

But I wanted to say something positive:

I heard that the reward-chests are "better" than the normal chests. 

This is a step into the right direction. We really need to get more "special moments" instead of that boring mishmash.

 

keyword: treasure rooms. Where I've NEVER gotten anything special or useful out of.

Imagine all those countless going-in's and receiving NOTHING's. This is desillusioning.

Once you have a good weapon, chances are 0,000001 to get anything better.

 

So my suggestion for the weekend-challenges would be: Get a unique schematic or something.

And If that would be the case I would be perfectly alright with a very difficult challenge!

Or very time-consuming.



#104
Cryos_Feron

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oh, I forgot:

 

Fiddzz: I really appreciate that you created this thread !

 

We were crying for communication. And we should be happy that it seems Bioware finally has understood.



#105
Jkregers

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About the RNG, if I suddenly got every single weapon I wanted....I probably wouldn't be playing the game much longer. I like to have items to look forward to. If you are pissed off at the RNG, you probably just haven't opened enough chests. 

 

An idea....as an award for a challenge, you could receive a key that allows you to pick a chest filled with a single item of a certain item category (armor, rings, belts, 1-handed swords, and so on) and receive an item of rare value or better in that category. Still very good chances that it wouldn't be great, but at least you know you are going to get an item in the category you are looking for. 

 

So, say you are looking for the Caliban....you would receive your normal victory chest, and then you would also choose to open a 1-handed sword chest. 

 

Another way to reward time played without stepping on the toes of the RNG loot system would be to reward more keys based on prestige level. 

0-99 = 1 key

100-199 = 2 keys

200-299 = 3 keys

300-399 = 4 keys

400+ = 5 keys

 

If more than 1 key was added depending on prestige, I would throw normal items into the mix. 



#106
NRieh

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The same reason there was a "xxxx" weapon challenge...

Not the same thing. The issue is that supporting is currently not rewarded.

 

It makes sense that one needs to play a maul-wielding DD in order to get the maul kills, but supportive class has no role-related medals, event or not. An assassin gets her killstreaks, while I get nothing for keeping her alive. Normally having less medals\kills is slightly irritating, but it has no big effect. Event like that? It's like they were discouraging players from any kind of teamwork, really. 


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#107
scene_cachet

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About the RNG, if I suddenly got every single weapon I wanted....I probably wouldn't be playing the game much longer. I like to have items to look forward to. If you are pissed off at the RNG, you probably just haven't opened enough chests. 

 

An idea....as an award for a challenge, you could receive a token that allows you to pick a chest filled with a single item of a certain item category (armor, rings, belts, 1-handed swords, and so on) and receive an item of rare value or better in that category. Still very good chances that it wouldn't be great, but at least you know you are going to get an item in the category you are looking for. 

 

So, say you are looking for the Caliban....you would receive your normal victory chest, and then you would also choose to open a 1-handed sword chest. 

 

So how about all those 250 - 300 prestige people who have yet to get any unique drop over level 15? 

If it's a lottery system, then it's not working properly if the same people are getting the same OP weapons over and over again and others who have opened more chests than them. 

 

Really would love to see some stats on this because it seems unbalanced if some people are getting all the uniques and others are getting all the level 1 raider long swords.

 

Even doing something like have uniques connected to certain achievements is fairer way... Atleast if I know i need to kill 100 000 templars for some gear i know i not getting screwed over.

 

Either way, I see no reason why they had to raise the bar for this weekend community challenge when people were already dissapointed with what they got from the previous weekend.



#108
Jeremiah12LGeek

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And is there a reason to make a challenge that does not work equally well for all the classes and roles?

Support classes are supposed to....well, support, you know. Not to compete with DDs for kills, not to solo-grind easy mods.  

 

I completed most of the challenge as a Keeper. Of all my kits, it has the highest combination of survivability and offence.



#109
Arnold Friend

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I stopped reading halfway down page 2, so my apologies if this has already been mentioned.  Somebody in this thread (talking about epeens and how hard it is to raise two kids while playing DAMP or whatever) mentioned the challenges should foster group cooperation instead of competition (kill counts), and with that in mind I think that something involving team combos would be interesting.

 

I'm aware they are already tracked, but my suspicion is that for many groups the combos happen as a happy accident and not so much the result of a coordinated effort.  Make the challenge something like 'receive x gold combo medallions' and I'm sure many of us would be forced to dig a little deeper into the combo mechanics.  There is, I'm sure, some segment of us already proficient with combos and who would find that "challenge" to be underwhelming, but I suspect a lot of us could benefit from better learning how teamwork can magnify our efforts in the field.  Perhaps even have some enemies which for that weekend can only be damaged (or maybe just the deathblow must be) by combos.  How about a mini-boss that regens health at such a rate as to be unkillable unless rupture combos are applied throughout the encounter, or a rage demon "boss" with a very large radius (i.e. not bypassed by ranged dps characters) of non-negligible fire DoT damage which can only be stopped when it is under the effect of a shatter combo.  Stuff like that, so we are not only trying to rack up medals, but at the same time learning how to set up our team mates with status effects or detonating the setups they provided for us--and not by happy accident.



#110
rlro

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I don't think so. Let me quote myself:

 

 
Thalahassi, on 31 Jan 2015 - 8:11 PM, said:
[...]To beat the current weekend challenge, you could say, 37500 players have to achieve their personal agent challenge of earning 20 gold medals. Sounds viable at first, but reality shows it's not that easy. I checked the numbers a few minutes ago, the scoreboard read 82464 gold medals (on PC). That's ~4123 players that finished their personal weekend challenge. Its saturday evening here. Maybe there aren't that much players at the moment to play or the challenge was scaled without considering the actually numbers of average players on the weekend / average generation of gold medals in a specific time like the weekend. I don't know. But the current challenge indicates me that
 
a.) the PC community is really a small one and/or
b.) most of the players aren't encouraged to work on them.

 

 

The community is small indeed, much smaller than Bioware thought, and also the large majority of players simply can't get gold medals.

 

Just think for an instant: how can one get a gold medal? By killing enough enenies, playing Perilous, not dying, performing team combos and getting kill streaks.

 

People with bad gear and/or unexperienced can't do any of those. Most can't even solo Routine in order to get the necessary gold medals. Play some pug games and you'll realize how limited the average player is.

 

So, even if we had a large community (which we don't due to bugs, bad game designs, etc), this challenge wouldn't be feasible anyway.



#111
Jkregers

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So how about all those 250 - 300 prestige people who have yet to get any unique drop over level 15? 

If it's a lottery system, then it's not working properly if the same people are getting the same OP weapons over and over again and others who have opened more chests than them. 

 

Really would love to see some stats on this because it seems unbalanced if some people are getting all the uniques and others are getting all the level 1 raider long swords.

 

Even doing something like have uniques connected to certain achievements is fairer way... Atleast if I know i need to kill 100 000 templars for some gear i know i not getting screwed over.

 

Either way, I see no reason why they had to raise the bar for this weekend community challenge when people were already dissapointed with what they got from the previous weekend.

 

You pretty much just defined the way RNG works. I'd bet that there is someone out there who got a 20+ unique on their first chest. The people who don't get anything are always the loudest, so it seems like the RNG is being unfair. The good thing about the Mass Effect 3 loot system was that it had something of a fail safe...if you received weaker items, you will fill up the levels of that item until it could no longer be upgraded and would be removed from the pool. 

 

I have opened 462 chests and have received, for my purposes....the best 1-handed sword, the best staff, and the best bow. Also, I've drawn two 20 unique daggers, 20 unique axe, 22 rare maul and greataxe. Still no HoK ring, but have superb cooldown amulet (among others) and superb ring of critical damage. 

 

I'm very happy with what I've gotten, and in all fairness, if I hadn't gotten anything above a 15 unique by prestige 250-300, I'd probably tell this game and its loot system to suck it. 

 

For me things seem to come in waves (again, the RNG will make you feel like this), but I bet you will hit a streak that you will be happy about soon enough. Really, I was hoping to get the best in each weapon category about once a month...so I'm doing better than that so far. 

 

Sorry for going off topic. 



#112
SofaJockey

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... my suspicion is that for many groups the combos happen as a happy accident and not so much the result of a coordinated effort.  

 

I think this is right.

 

I was not aware of what triggered the gold medals before this event,

so in part the challenges 'educate'.

 

Many will still have no idea.



#113
DrKilledbyDeath

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I don't know how many of my games would end up with 2 or 3 people at 40-49 kills and no one got a gold. Worst challenge ever.



#114
Rizilliant

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I think the Kill chellenges and streaks suck tbh.. Its promoting the Rambo, run and gun ahead of your "team" playstyle, and its making certain aspects very unfun.. Melee for example, ar forced to skip looting, sprint constantly, and try to NOT get kills, just to stay ahead to get some whacks in.. This also goes to blanace issues, as what should be weakest, are always out in front... Which brings me to my next point..

 

Lvl caps/requirements.. The easiest difficulty, is constantly filled with players lvl 15-20, whihc makes lvling a new chaacter, or low lvl, very boring.. You get no kill streaks because lvl capped characters 1 shot everything.. Then you get boosted from lvl 1 to 5, and you did nothing to earn it, and it feels empty.. I would like to see something put in place to get lvl 12 players locked out, or no exp/gold for playing beginner difficulty.. Its not as if its being done for fun.. Its just because its the fastest way to get things done..


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#115
Zaw

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To be brutally honest, the design of this weekend's challenge was bad.

Multiplayer is supposed to be a game mode to play with other people. But a lot of these challenges promote soloing, in order to even finish them in a timely manner. You're literally penalized for playing as a team, especially if you're doing any type of support role.

In the case of this weekend, even trying to solo it was way too slow and boring. Not to mention many people like myself, had gold medals that wouldn't even register on the counter. IMO, it was bad enough that if I was a dev on the team, I would just admit it was a mistake (and bugged) and hand out extra chests to everyone.

The challenges should be designed to promote teaming up. They should also be encouraging people to PLAY the game.. not shy away from it :) Challenges can still be "challenging", and be team-focused and fun at the same time.
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#116
Cheviot

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I think this is right.

 

I was not aware of what triggered the gold medals before this event,

so in part the challenges 'educate'.

 

Many will still have no idea.

I think this is a major reason.  I hadn't even noticed you could have gold medals, though once I did, I worked out what was needed pretty quickly.  I think Bioware were hoping that everyone would talk to each other and work out what the challenge required.  This does not happen so much.  In future, I reckon Bioware should make sure that the in-game explaination is clear, or focus on specifics (e.g. instead of "earn gold medals", use "complete operation without entering the Fade.")


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#117
Rizilliant

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To be brutally honest, the design of this weekend's challenge was bad.

Multiplayer is supposed to be a game mode to play with other people. But a lot of these challenges promote soloing, in order to even finish them in a timely manner. You're literally penalized for playing as a team, especially if you're doing any type of support role.

In the case of this weekend, even trying to solo it was way too slow and boring. Not to mention many people like myself, had gold medals that wouldn't even register on the counter. IMO, it was bad enough that if I was a dev on the team, I would just admit it was a mistake (and bugged) and hand out extra chests to everyone.

The challenges should be designed to promote teaming up. They should also be encouraging people to PLAY the game.. not shy away from it :) Challenges can still be "challenging", and be team-focused and fun at the same time.

 

This^

Absolutely, positively, 100% this! The game is already suffering from an insane amount of "Rambo's" who refuse to play as a team... I gathered that this was supposed to be a team setup, but it hasnt been anything resembling team, co-op since the early wseeks when we were still learning it.. The challenges are further encouraging this solo play with kills, gold medals, etc.. 

 

You cannot even start a new class in low difficulty because theres constantly lvl 15-20's in the easy mode, just trying to get all the accolades! Everytime i start a new lvl 1 class its immediately jumped from 1 to 4,5, or 6 and its just empty victory! I HATE being rewarded for anythng i didnt earn, and this is straight up, anti co-op!



#118
Guest_Stormheart83_*

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If you are complaining about spending 6 hours getting crap, try asking people who have end level gear how many hours they have played to acheive that. Ask me f.ex. I have almost everything, but I have played this game since November. 6 hours is nothing. There is also no difference in this game between grinding the weekend challenge (which usually can be soloed in one game) than grinding without the weekend challenge as the weekend challenge chest is just a large chest with a different name.
Gamers like you annoy me. In a real game it takes months to get good stuff. Nowadays it seems like the kids want it handed to them when they first boot up the game. A game is not about the being at the end, its about the journey you go through to get there. The end game is your reward for that hard work. Basically the essence of the original MMO's. I heard they give out max level characters for free now. Oh how it has changed.
Buying stuff, or buying yourself to the endgame really destroys the fun of actually playing a game.

Haha, right. I opened sooo many chests of disappointment before I got any good gear. I was on the verge of a heart attack when I got my first unique.

#119
Catastrophy

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I rarely see combos, how about a challenge that teaches how to cross-class combo? Pull off multiple ones in a short time and a Golden Nug appears, disturbed by the noise, as a recompense for all the unbroken pots Dragon Conal is hoarding.



#120
Torkelight

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No, you're an elitist. 

No, I'm tired of seeing people playing for one night and complaining about not getting any elite items, while people have been playing for two months to get what they have. You are not the first person to make the same complaint and you wont be the last. I don't really blame it on you though. I blame it modern games, not giving gamers any challenges anymore:

picture1.jpg

And I didnt say you didnt know what a grind was, I hinted that you might not have the stomach for it if you open one chest after 6 hours and turn sour because you didnt get any insane weapons. You should really have realised that focusing on completing the challenge instead of just make it happen as it happens, and rather grind for normal chests is a better idea.

There isnt any point of prestige where you should get more items. You have just as much chance of getting a lvl 23 item as a person who has 500 prestige. The only difference is that he will be able to farm gold a lot quicker. The other thing that changes is that the more high level items you have the more time it will take on the grind before you get anything you can use. For people who have end level gear it will take weeks before you see anything you dont have from before.

I guess the RNG of this game is just to hard to take for some people, and thats probably one of the main reasons for people to not put much time into it. The second reason being the repetative content. I do know why people leave this game, and why people barely graze it, so I dont need a new person telling me that.
 

ME3MP has 'assist' counts, SWTOR had healing medals. So, that was probably a good idea to add something like that before such sort of the event.

 

I agree to this. I have not research into how points actually get rewarded. I do usually score high with keeper but tend to score low on legionnaire, though I think both have quite a lot of impact. Keeper makes other characters invulnerable, and boost group damage, while lego is invulnerable, tank all the damage and boost group damage even more than a keeper. Some kind of medal for damage soaked by barrier or by tanking, that ALSO included damage taken on guard and while being invulnerable as a lego. Some characters are not going to get any gold medals when playing in a group of equally stacked and skilled players, which should be sorted somehow, as it discourages people from playing those classes even though they have great effect on a group.

For example.

They were pretty far off with the number of community medals here though, and the solo challenge took about an hour when they usually only take 10 minutes, so this challenge was also a bit more of a drag. It took probably 4 times as much time to complete for a chest than it actually takes to get same chest by normal grinding. And as other players say - it doesnt actually have the effect that the devs probably wants, as most people will go rambo for those medals, and encourage antisocial behaviour - which you already have seen a lot of in this game. In fact I guess every weekend challenge has been that way except for the treasure chest challenge.

 

So thats my feedback.


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#121
Shelled

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well Torkelight, what about the people like me who have played the multiplayer for 480 hours and spent well over, yes OVER 1,200,000 in gold from playing the game and I still don't have many items that I really want to get, including a simple longshot ring lol.

I still don't have sulevin blade, don't have longshot ring, don't have caliban, or the best shield, best stave/staff (whatever) I've got has been fury of the veil which I think is slightly weaker than pyre but probably better than most. 

No, instead I've got around 7 axe of the dragon hunters, probably 8 or 9 gryphon bows, and pretty much duplicates of every other item other there. Oh, I've only got one 10% heal on kill ring I guess so there's that.

My point is, this current system SUCKS for loot. You need to play an absurd amount of time just to get "decent" gear, not even the best. It's RNG dog crap design. There are people out there who might have half the time I've played who probably have all the best items due to luck. 

This game design sucks.



#122
Torkelight

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This game design sucks.

I'm not defending the loot system of this game either. The way this game works, you will obviously have cases like yours. All I'm saying is that a person like you has a lot more reason to complain than a guy that has played for 6 hours and seems just as upset as you, but simply should have more patience... Thats what I am saying.

I guess it wouldnt be any comforting for newer players to hear of cases like yours, and I wouldnt blame them. I've been blessed by the RNG gods, but doesnt give me any sense of accomplishments as all I have been is lucky. But after grinding almost a million gold myself, I have worked for it more than most, and obviously less than some.



#123
Shelled

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I'm not defending the loot system of this game either. The way this game works, you will obviously have cases like yours. All I'm saying is that a person like you has a lot more reason to complain than a guy that has played for 6 hours and seems just as upset as you, but simply should have more patience... Thats what I am saying.

I guess it wouldnt be any comforting for newer players to hear of cases like yours, and I wouldnt blame them. I've been blessed by the RNG gods, but doesnt give me any sense of accomplishments as all I have been is lucky. But after grinding almost a million gold myself, I have worked for it more than most, and obviously less than some.

Yeah either way they need to do something and I think crafting is the answer. That's the key to making this not suck. Just let people craft absolutely any item in the game that they want including accessories, just make the end-game purple stuff cost an absurd amount of materials and I'd be ok with something like that at this point. It would reward people who play for large periods of time and have been insanely unlucky like myself.

I would not be ok with letting people craft slightly weaker versions of the purple rng-god alternatives though. They should just be the same, just make the requirements high bioware.



#124
Torkelight

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Yeah either way they need to do something and I think crafting is the answer. That's the key to making this not suck. Just let people craft absolutely any item in the game that they want including accessories, just make the end-game purple stuff cost an absurd amount of materials and I'd be ok with something like that at this point. It would reward people who play for large periods of time and have been insanely unlucky like myself.

I would not be ok with letting people craft slightly weaker versions of the purple rng-god alternatives though. They should just be the same, just make the requirements high bioware.

I have thought of the same solution myself. End game items would need an insane amount of crafting items or really really rare ones, which will also benefit the players who have put in the hours, as it should be.

 

The other solution I think would be to build it on the little more satisfying system of Diablo. In game drops, with an increased chanse of legendaries as you play higher difficulties, and extra bonus drops on more difficult to kill minions/bosses etc. And with a crafting and modifying option. Also, a small optional window to trade items with players in your game. Once you start trading items on marketplaces, thats when the game starts to get ruined. To me, that is the best loot system for a coop rpg. Now Diablo has a much larger coop part, as you can coop the whole game, but a smaller variation of this could work quite well.

 

Only issue you have is the damn real money store, which I bet EA has demanded that BioWare puts in, or they have opted on it themselves as everyone else are doing it so why not grab the money. Sometimes that fact seems more important than actually making a good game.


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#125
New Gnu

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1 more to the "thanks for talking to us but it's not good" crew.

 

I cannot fathom how this challenge was rolled out.  The boards have been full of requests to deviate from challenges that promote soloing routine.  You had every single weapon in the game to see that, what, four weeks?  And yet, after one team-based challenge, back we are again.

 

The awful balance on items dropped has been discussed ad infinitum, even after the chests were "updated."  And you roll out a challenge that actually slows down the progression towards chests if you want to contribute to the community goal.  W.  t.  F?

 

The declining player base--most poignantly illustrated by the "h-to-v" turn of the most active poster here--has been discussed.  Heck, even then, the player base is fragmented into those who have the DLC and those that wisely turned it off.  With all of that information available, how the heck were your telemetry numbers that staggeringly off?  (What are the animals supposed to add anyways?  Further loss of immersion?  Certainly not a greater reward for greater challenge.)

 

Saying that you are reading the boards is undone if you don't actually do anything about the situation.  There was hope that the situation was righting itself with the participation of developers in conversations, and then you just went right back to the same old problem.  Saying that you are listening is not listening.

 

How about throwing a poll up about possible changes.  A timetable for crafting?  A fix for the widely-useless items in the multiplayer?  A map variety that added, say, tactical positions besides LoS and pretty fire?  (Seriously, the first update rivals Defiance's for sheer "we don't get our players' needs" value.)  A point to the stupid rhino in the middle of a chateau?

 

Clean up the animals.  Implement a real crafting system.  Fix the plethora of useless items. 

 

If you cannot come up with 8-10 weekend challenges that actually promote cooperative play, shelve that until you can.  HINT:  Actually having a guaranteed way to improve an aspect of your play via the leveling, ultra-rare drop in the weekly commendation chest is a lot of what spurred (for me, at least) interest in ME3's weekend challenge.

 

 

 

["Warning points"?  Wow.  Time well spent, there.]


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