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Weekend Challenge Feedback


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#126
Shelled

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I have thought of the same solution myself. End game items would need an insane amount of crafting items or really really rare ones, which will also benefit the players who have put in the hours, as it should be.

 

The other solution I think would be to build it on the little more satisfying system of Diablo. In game drops, with an increased chanse of legendaries as you play higher difficulties, and extra bonus drops on more difficult to kill minions/bosses etc. And with a crafting and modifying option. Also, a small optional window to trade items with players in your game. Once you start trading items on marketplaces, thats when the game starts to get ruined. To me, that is the best loot system for a coop rpg. Now Diablo has a much larger coop part, as you can coop the whole game, but a smaller variation of this could work quite well.

 

Only issue you have is the damn real money store, which I bet EA has demanded that BioWare puts in, or they have opted on it themselves as everyone else are doing it so why not grab the money. Sometimes that fact seems more important than actually making a good game.

yeah if there was an increased chance from chests for better items based on difficulty that could get people to start doing doors again. We just skip guardian doors at this point to make the runs faster.

A real money cash option isn't an excuse for them to make the game have to suck though. I blame this on time constraints and a lack of competence on biowares part. They really shouldn't have released the game in this state. It's bled out way too many players at this point. If they do something significant it might be too little too late at this point. 


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#127
New Gnu

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It's bled out way too many players at this point. If they do something significant it might be too little too late at this point. 

 

Dropping the price on live by $20 gives them a chance, but, again, it was poorly timed.  If they had held out for a few more weeks and really fixed MP, there was a chance.  Now, their window with the $40ers is closing.



#128
Torkelight

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A real money cash option isn't an excuse for them to make the game have to suck though. I blame this on time constraints and a lack of competence on biowares part. They really shouldn't have released the game in this state. It's bled out way too many players at this point. If they do something significant it might be too little too late at this point. 

 

But maybe it is though. Arguably the game doesnt suck (allthough the MP part is seriously lacking in content), otherwise we wouldnt be playing it (well, I'm not anymore though). But I'm pretty sure that if it wasnt for the real money store, the way to get items wouldnt be in a store, it would be IN the actual game - as is the way usually how item drops work in every single RPG game that has been released since the dawn of time. Problem is that because you want to make money on selling people a lottery ticket to get items, you cant do it that way any longer, as it is hard to implement, while in game drops wouldnt be hard to implement at all - and make it easier to adjust in game drop rates to difficulty as there is no option for that now. You could argue that they could make more expensive chests with higher chance of good items, but it would still be the same poor lottery.

 

I MUCH rather prefer the Diablo 3 loot system. It is many times more fulfilling. Not only because of the in game drops but also because of the fact that you are able to modify your own chances of getting better drops, which in this game there isnt, even how many hours you play. The chances are that once you are pretty well stacked you can probably go on for months without getting anything you would ever need.

 

You still get bored of Diablo too though (as it does not include People versus other people), but I couldnt really see people complaining about that actual system while playing it, although you probably had that too, for exmaple a guy like Scene_cachet who would probably complained that he had already killed diablo on "routine", so where is his end game legendary? Well, try killing Diablo 50 times I guess.

 

There's also the issue of rarity. A game where there are "unique" items that everyone has - it is just not any fun to have it anymore. It should be something that people do and want to aspire to. It shouldnt be handed out like candy at the door. And I would say that even if I didnt have any items.



#129
Altruismo

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 But I'm pretty sure that if it wasnt for the real money store, the way to get items wouldnt be in a store, it would be IN the actual game - as is the way usually how item drops work in every single RPG game that has been released since the dawn of time.

 

I'm totally on-board with what you're saying, but to be fair: Items actually do drop in-game from the treasure chests.

Although it would be an even more punishing grind than opening chests if it was the only source of items (at it's current drop-rate), if those chests actually had a reliable item droprate, say 50%+ and Threatening/Perilous had better chances for higher ilevel items, maybe even improving as you progress through the run...

I believe it would go a long way to promoting teamwork (one of each class for more doors) and providing a sense of progression.



#130
Torkelight

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I'm totally on-board with what you're saying, but to be fair: Items actually do drop in-game from the treasure chests.

Although it would be an even more punishing grind than opening chests if it was the only source of items (at it's current drop-rate), if those chests actually had a reliable item droprate, say 50%+ and Threatening/Perilous had better chances for higher ilevel items...

I believe it would go a long way to promoting teamwork (one of each class for more doors) and providing a sense of progression.

 

Yeah, I totally forgot about treasure rooms. Shows you how horrible that loot is, and only consists of a minority of the items you will get. I would enjoy either drops from most enemies, drop from larger enemies, only bosses, or from chests littered around the maps - like in diablo. Also, more items per drop, and an increased unique drop rate on threatening and even larger on perilous. Doesnt have to be much but only to encourage people to play more of those difficulties and so that people feel that they have a way to increase their chances, once reaching higher levels.

But I suspect that because of the need for in game microtransactions and this business model, they have taken this out of the game and placed it in a shop.I believe that without it they would have followed more of the Diablo model, which in my view would make the game and the RNG/loot system MANY times better. Unfortunatly money is of the essence.



#131
Rizilliant

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Rng is rng.. Its how many games are now.. I dont mind simple loot rng.. Diablo 3 is horrid by comparison.. Rng, stacked with rng, stacked with rng.. Atleast here, we only have loot rng.. Lvls are same.. Bosses are same, and you know whats happening as soon as you zone in.. The only "differential" is the loot chest, and im fine with that..



#132
Rizilliant

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Rng is rng.. Its how many games are now.. I dont mind simple loot rng.. Diablo 3 is horrid by comparison.. Rng, stacked with rng, stacked with rng.. Atleast here, we only have loot rng.. Lvls are same.. Bosses are same, and you know whats happening as soon as you zone in.. The only "differential" is the loot chest, and im fine with that..

 

Lets not forget, that Like Diablo 3, the game was designed to DELIBERATELY have crap drops, to encourage cash spendature!


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#133
Torkelight

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Lets not forget, that Like Diablo 3, the game was designed to DELIBERATELY have crap drops, to encourage cash spendature!

 

Ehhh... Do you remember that they actually removed the marketplace because they thought it was ruining the game? Good move if you ask me. They did have a marketplace and certainly got some cash off of that, but you could never buy lottery ticket-item packs from the company directly.  I think what you are saying is probably just a rumor started by people who were disenchanted by the drops. To them I would say as I usually say - if you cant stomach the grind, get out of the kitchen.

Other then that, the only issue with legendaries in Diablo 3 as I see it is that there are so many of them and that the same items can be quite different, so finding a perfect legendary that you actually want is almost nigh impossible. As it was in Diablo 2, cant remember if its the same in D3, certain enemies had chances to drop certain loot - so atleast you'd know where to farm to find that particular item which is also an improvement on things.

 

Besides, it is not about how the RNG worked, but about how the loot system is IMPLEMENTED. I think even though people are disenfranchised with the drops, I think having more in game drops - AND the ability to affect how good they are, would make people more satisfied with it.


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#134
scene_cachet

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I'm not defending the loot system of this game either. The way this game works, you will obviously have cases like yours. All I'm saying is that a person like you has a lot more reason to complain than a guy that has played for 6 hours and seems just as upset as you, but simply should have more patience... Thats what I am saying.

I guess it wouldnt be any comforting for newer players to hear of cases like yours, and I wouldnt blame them. I've been blessed by the RNG gods, but doesnt give me any sense of accomplishments as all I have been is lucky. But after grinding almost a million gold myself, I have worked for it more than most, and obviously less than some.

 

Who said I only played 6 hours? I said it took 6 hours in a pugs to get 20 medals but cheers for the pretty picture explaining how games were and are now, as If I haven't been around since commodore. 

 

The simple fact is the loot system sucks, why am I forced to play classes I have no interest in when there are no cross class skill progression, I can understand having to unlock assassin skills to unlock alchemist and archer for hunter as progressive gaming but not a friggen RNG armour drop system or hope you get something other than iron from your salvage. 

 

Also you don't need to be so defensive when you have been handed every unique without working for it. You have better RNG luck... Dat some mad skill. Infact it's the opposite, it shows you have no skill to acquire these items so  you shouldn't be complaining at all if everyone has the same weapon as you because you lucked out, you didn't do some crazy achievement to earn it. 


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#135
Alix626

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I didn't enjoy the challenge much, tried pugging for the first few matches before realising that it's faster to solo routine with my Templar. Lots of people were running level 18-20 AW in my PUGs, there was no way I could compete with them for any kill medals. I think Bioware could've made it a team challenge to foster a bit of goodwill between players ie all gold medals earned in the team are shared. That would have been better. As it were, the matches I had were just full of leroy jenkins's trying to get the most kills. Not fun.

I miss ME3 weekend challenges

#136
Alix626

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eek double post... Stupid smart phone lol

#137
Torkelight

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Also you don't need to be so defensive when you have been handed every unique without working for it. You have better RNG luck... Dat some mad skill. Infact it's the opposite, it shows you have no skill to acquire these items so  you shouldn't be complaining at all if everyone has the same weapon as you because you lucked out, you didn't do some crazy achievement to earn it. 

 

It shouldnt take more than a few days to unlock all characters if you really want to do it quick. Also, I have farmed almost a million gold. If you think thats not working for something, I dont know what is. I'm not the luckiest, more average, as once you cross a million - most people have the best items for most classes. Some will be unlucky, while some will be lucky. Thats just the way RNG works. It has nothing to do with skill and no one has ever claimed that. At a million coins you have opened 833 chests. Atleast you have worked to increase your chances. Unfortunatly there are a lot of people that even before they have promoted their first class, complain about the bad drops while some people have spent weeks just waiting for a single useful item without ever complaining. 

 

Fair enough, the loot system is not at all the greatest - and I have never said that, actually I've been quite vocal on how I feel about it almost from day 1 - but it atleast achieves one thing and that is to keep the truly great uniques.... well unique. Except for the griffon bow.



#138
Rizilliant

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Ehhh... Do you remember that they actually removed the marketplace because they thought it was ruining the game? Good move if you ask me. They did have a marketplace and certainly got some cash off of that, but you could never buy lottery ticket-item packs from the company directly.  I think what you are saying is probably just a rumor started by people who were disenchanted by the drops. To them I would say as I usually say - if you cant stomach the grind, get out of the kitchen.

Other then that, the only issue with legendaries in Diablo 3 as I see it is that there are so many of them and that the same items can be quite different, so finding a perfect legendary that you actually want is almost nigh impossible. As it was in Diablo 2, cant remember if its the same in D3, certain enemies had chances to drop certain loot - so atleast you'd know where to farm to find that particular item which is also an improvement on things.

 

Besides, it is not about how the RNG worked, but about how the loot system is IMPLEMENTED. I think even though people are disenfranchised with the drops, I think having more in game drops - AND the ability to affect how good they are, would make people more satisfied with it.

Youre talking about todays D3.. Befoer they rid the RmAH, the drops were deliberate shite.. No smartloot, no nothing.. Once you reached hell, you were prettymuch hitting the AH.. No doubt..  Every single drop was a hodge podge of every stat, none of which were ideal, or even useful to any one of them.. Who wants a Wand with strength? Who wants heavy armor with Intellect, and spel power? And to play Inerfno, or Inferno MP6-10? Yea.. You were buying!  Now, its handed out like candy, yea.. Hell, i had 4 or 5 Flying Dragons in Season 1.. But to say it was "disenchanted by the drops" is a farce.. That game was horrid until Loot 2.0, and RoS!

 

But, i prefer the random loot.. It keeps you playing.. Whats NOT good, is how Diablo does it.. Random maps, with random enemies, with random chances to drop random loot..LOL, or Pylons.....When you know where to get each and every item, it takes away replayability imo.. You wil always go for the spot you know your fav item is for each class.. The cupboard in Lothering for them Elven Boots? Yea, not so rewarding knowing im getting it as soon as i get there.. 



#139
Stinja

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There will also be a Challenge FAQ posted soon for anyone that has questions in regards to loot, times, etc.

 

Also, check us out every Friday at 11am PST on Twitch for the Weekend Challenge Kickoff! Myself and another Dev will be on Xbox One joining random matches and inviting people to our party to play and chat.  We are planning on expanding times and platforms in the future and will keep you updated as we do.

 

Are you going to update the Weekend Challenge Info Thread?

http://forum.bioware...ge-info-thread/

 

Just we are nearing the next challenge, and no update to that thread, which seems to be info on the next challenge and how the past one went.

 

Ditto any word on the Challenge FAQ (as mentioned in the quote above), or if you'll be expanding Twitching to PS4/PC/etc?

 

Lastly, i'm sure many of us here would like to see you playing Perilous this time, and giving thoughts on that difficulty (balance, gearing, mechanics etc).  Cheers.



#140
N172

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Why do these things start at Friday and end before Sunday Ends now?
Thanks to that i may have no Chance to do the last challenge in february.
When you Name it Weekend challenge it has to run until sunday is over (for every Player)!

#141
DrKilledbyDeath

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Why do these things start at Friday and end before Sunday Ends now?
Thanks to that i may have no Chance to do the last challenge in february.
When you Name it Weekend challenge it has to run until sunday is over (for every Player)!

Then it shouldn't be on Friday since the weekend is Saturday and Sunday.



#142
SofaJockey

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Why do these things start at Friday and end before Sunday Ends now?
Thanks to that i may have no Chance to do the last challenge in february.
When you Name it Weekend challenge it has to run until sunday is over (for every Player)!

 

What time zone are you in?
It usually runs Friday 10.00am PST to Monday 5.00am - that covers most people surely?



#143
DragonRacer

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Are you going to update the Weekend Challenge Info Thread?

http://forum.bioware...ge-info-thread/

 

Just we are nearing the next challenge, and no update to that thread, which seems to be info on the next challenge and how the past one went.

 

Ditto any word on the Challenge FAQ (as mentioned in the quote above), or if you'll be expanding Twitching to PS4/PC/etc?

 

Lastly, i'm sure many of us here would like to see you playing Perilous this time, and giving thoughts on that difficulty (balance, gearing, mechanics etc).  Cheers.

 

Looks like Challenge FAQ got posted/stickied earlier today. That's a plus.

 

And just call it a gut feeling, but I think tomorrow's livestream just maaaaaaaaay feature PS4 this time around. http://www.twitch.tv/bioware is the link to click at 1:00pm EST tomorrow.

 

Just sayin'. There's a feeling down in my dragon bones on this one. *cough cough*  :whistle:


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#144
N172

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What time zone are you in?
It usually runs Friday 10.00am PST to Monday 5.00am - that covers most people surely?

GMT+1
The FAQ thread says they star Friday 1pm and end Sunday 6pm GMT.

After reading your post it seems possible that "GMT" (=UTC) might be a typo in the FAQ and it should be PST (UTC-8), which whould give me a few hours to complete the challenge.

#145
Jpudify

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Twitter confirms PS4 stream for tomorrow.



#146
BioMasika

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Twitter confirms PS4 stream for tomorrow.


Yup:)

#147
Black Mambo

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Thanks for making improved loot drop from the Commendation & Victory chests.
An info of how good it can be? Like how more of a chance for Rares/Uniques/High Level weapons/Accs to drop than in regular Large Chests? :)



#148
N172

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Ok, now i am sure: The FAQ is wrong about the start-/end-times

#149
SofaJockey

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Ok, now i am sure: The FAQ is wrong about the start-/end-times

 

It is, it's the same Fri 10.00am PST to Mon 5.00am PST (67) hours, as always...



#150
Rizilliant

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Hello,

 

I've recently moved to the DAMP team in order to help with the weekend challenges and will be working closely with the designers to produce fun and challenging... challenges.

 

Last week we brought online "community challenges" as well as continuing with a personal challenge each weekend. Going forward I would like to know what fun challenges you would like to see.

 

There will also be a Challenge FAQ posted soon for anyone that has questions in regards to loot, times, etc.

 

Also, check us out every Friday at 11am PST on Twitch for the Weekend Challenge Kickoff! Myself and another Dev will be on Xbox One joining random matches and inviting people to our party to play and chat.  We are planning on expanding times and platforms in the future and will keep you updated as we do.

 

Now with all that out of the way, throw your challenge ideas and feedback at me!

 

Could you explain why some of the challenge progress for weekend events do not hsow up in my challenge list?  Im currently sitting at 37/40, but prior to this recent event i was 30/30... Correct me if im wrong, but the count should be up to 50? Meaning i would have had 30/50 prior to this weekend..  

 

I posted a thread about Last weekends event whee it seemed to end early, and abruptly, while i was still playing it very early Monday morning (5-6am EST).. I thought they Said Fri 1pm-Mon 6pm or something.. So i should have had several more hours to go!  I completed the personal challenge (6gold stars), but obviously not community.. Even if i miscountted, i atleast had 4 of the 5 stars required to get the chest, yet my challenge progress shows no record of me even competing.. Which is why i was confused as to having only 30/30 when this weekend started for the Undying challenge.. 

 

Is there a reason why weekend challenge progress gets erased if its not 100% complete? Im missing several stars i should have!