I have thought of the same solution myself. End game items would need an insane amount of crafting items or really really rare ones, which will also benefit the players who have put in the hours, as it should be.
The other solution I think would be to build it on the little more satisfying system of Diablo. In game drops, with an increased chanse of legendaries as you play higher difficulties, and extra bonus drops on more difficult to kill minions/bosses etc. And with a crafting and modifying option. Also, a small optional window to trade items with players in your game. Once you start trading items on marketplaces, thats when the game starts to get ruined. To me, that is the best loot system for a coop rpg. Now Diablo has a much larger coop part, as you can coop the whole game, but a smaller variation of this could work quite well.
Only issue you have is the damn real money store, which I bet EA has demanded that BioWare puts in, or they have opted on it themselves as everyone else are doing it so why not grab the money. Sometimes that fact seems more important than actually making a good game.
yeah if there was an increased chance from chests for better items based on difficulty that could get people to start doing doors again. We just skip guardian doors at this point to make the runs faster.
A real money cash option isn't an excuse for them to make the game have to suck though. I blame this on time constraints and a lack of competence on biowares part. They really shouldn't have released the game in this state. It's bled out way too many players at this point. If they do something significant it might be too little too late at this point.





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