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So inquisition has DA2's problems and few strengths, but reversed.


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#51
SmilesJA

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You think DA2 has BETTER side quests?  PLEASE.  Finding an item and returning it to an NPC for some scant XP wasa freaking joke.

 

They were stupid and ridiculous.  Its a sad reflection on why games have to be dumbed down....people have become lazy.

 

To be honest, Inquistion's fetch quests were no different. I'd argue they're worse because of the huge landscape of the game.



#52
KaiserShep

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If there's one thing that the reception of Inquisition has taught me it's that there isn't much consistency in the preference of how people role-play their characters in games. I always like to give my characters some sort of ambiguous backstory that's open to change in case there's something in the story that contradicts it. So essentially I draw the lines while the color comes in naturally. I think that's why the character creation in Inquisition has spoken to me so much. It lets me go in so many different directions with my characters without letting me steer off course and create something that wouldn't exist in DA lore. I was one of the ones after DA2 came out that wanted the series' next installment to bring back the origin stories, but after playing Inquisition I actually think even they would limit me a bit too much (though I do love the human and dwarven noble and the city elf storylines).This is why it kind of baffles me when people find the Inquisitor uninteresting when really all their doing is insulting their own lack of imagination.

 

And this is kind of the great value I see in the Inquisitor. I love the idea I have for my Inquisitor's backstory and how it works in concert with the supplemental backstory and dialogue you can have later more than a set of dialogue options in a prologue.


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#53
DreamingInTartarus

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And this is kind of the great value I see in the Inquisitor. I love the idea I have for my Inquisitor's backstory and how it works in concert with the supplemental backstory and dialogue you can have later more than a set of dialogue options in a prologue.

Exactly, that's the beauty of it. My current character is a human circle mage who I originally envisioned to be more pro mage due to having a rough history with templars, then I had a random conversation with Vivi early on about a mage killing one of my mentors and my character fell into a more neutral stance on the whole mage templar war after she acknowleged the dangers they both possessed. She's now trying to lead by example as a mage who recognizes her own abilities without being afraid of the temptations that they undoubtedly bring with them. All Bioware gives you to start with in Inquisition is context, and I'm perfectly fine with that :).



#54
Little Princess Peach

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problem with da:I is to many flipping side quests it felt like an mmo rather than a sp game...the only thing that was missing was some random noob trolling me for items...oh wait...nevermind...



#55
SmilesJA

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And this is kind of the great value I see in the Inquisitor. I love the idea I have for my Inquisitor's backstory and how it works in concert with the supplemental backstory and dialogue you can have later more than a set of dialogue options in a prologue.

 

Yeah it's great that your backstory isn't too deep so that you fill in the details that the game leaves out.



#56
Melca36

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To be honest, Inquistion's fetch quests were no different. I'd argue they're worse because of the huge landscape of the game.

Um...finding someones remains and just turning them in with DA2 was ridiculous. It does not take long to do the quests in Inquisition once you know the area.



#57
KaiserShep

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I didn't mind the fetch stuff. They were at least not mindless, since there was some purpose to what you were doing, and I kind of enjoyed recruiting agents. It was definitely faster in my second go, since I now have the maps pretty much committed to memory after my first uber long and thorough playthrough.  I always end up with a ridiculous amount of power upon completion so it's not like it's hard to skip a lot of it. I currently have 305 at the end of my final playthrough, partly because I was buying my way to unlock as many perks as I could with the Skyhold merchant.



#58
Eggplant Hell Princess

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Of all of the changes made from DA2 to DA:I I'm most disappointed in the shift from DA2's art direction (which had an almost Giorgio de Chirico vibe) back to generic ye olde medieval whatever.



#59
WillieStyle

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Of all of the changes made from DA2 to DA:I I'm most disappointed in the shift from DA2's art direction (which had an almost Giorgio de Chirico vibe) back to generic ye olde medieval whatever.


Huh?! That's new. I thought the general consensus was that Inquisition's art style is amazing.

#60
Nefla

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I don't really understand the people who find the Inquisitor dull or boring (though I guess like any opinion it's entirely subjective). The Inquisitor can essentially be crafted into whatever you want them to be (though the VAs do limit that a bit) while the Warden isn't even that much of a character and with Hawke your essentially picking between a handful of presets that regardless of which one you choose, your gonna end up pigeon-holed at some point in the plot. Honestly, my Inquisitors are probably my favorite created protaganists in any game with my renegade femshep being the only thing comes remotely close.

You're really limited in what the inquisitor can be in my opinion. If you're satisfied with the very neutral personality the inquisitor is stuck within then it's fine but if you want to play a variety of characters...well good luck. None of the options are passionate or extreme even when the situation warrants it (why can't my Dalish elf comment along the lines of "this place was built on the bones of my people" while at Halamshiral, etc...). I have to ask though, how do you see the inquisitor as NOT being pigeonholed? You can't be evil, you can't be racist, there is only one ending, none of the side quests have any character building/role playing options which leaves you with only the short main story and companion quests to do that. 

 

I did think the DA2 personalities were TOO extreme most of the time and switching between tones made you sound like a lunatic. I just wish they had found a balance between extreme manic mood swings at all times and a neutral glass of room temperature lowfat milk.


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#61
turuzzusapatuttu

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Bethany > Isabela and Merril. Fact.

Interested in your sister ---> Incest. Fact.



#62
ashlover mark 2

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Interested in your sister ---> Incest. Fact.

Bethany is not real. She is not my sister. I have 4 sisters in real life and don't want to romance any of them. Fact.



#63
Scofield

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And suddenly, DA2 became a good game and Hawke became a great protagonist. Times change.

 

When DA4 launches, it will be the time to DAI be the better game and the Inquisitor the better lead character.

 

(By the way, I liked DA2 and Hawke.)

Times dont change for me, DA2 still remains my fav DA game, simply because of Hawke, put that game into DA:I areas you have the best BioWare game to date


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#64
Morroian

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Huh?! That's new. I thought the general consensus was that Inquisition's art style is amazing.

 

Graphics are really good but that is different to art style.



#65
KaiserShep

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Graphics are really good but that is different to art style.

 

Sure, but the art style does pertain to the basic design principles of the characters themselves, and of course the various bits of actual artwork used in the game, like the companion tarots, which I think are vastly superior to anything used in the entire series thus far.


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#66
Nykara

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You think DA2 has BETTER side quests?  PLEASE.  Finding an item and returning it to an NPC for some scant XP wasa freaking joke.

 

They were stupid and ridiculous.  Its a sad reflection on why games have to be dumbed down....people have become lazy.

There was a lot more to the DA2 side quests then that!

Hunting down Killers, Helping Mages, Fixing haunted houses, clearing the streets at night of thugs and so on. There was more depth and dialogue to the DA2 side quests then I felt there was in the DAI side quests.



#67
DreamingInTartarus

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Yeah it's great that your backstory isn't too deep so that you fill in the details that the game leaves out.

Like I said it's all about your own role-playing preference. Some like to play a character that's more rigid and defined (like Hawke, Shepard, Geralt and even something like Revan from Kotor or the Vault Dweller from FO3) while others prefer the blank slate with minimal guidance approach (like DA:O and I or the protags from Vampire: The Masquerade-Bloodlines and the last two Persona games). Some don't even like their hands to be held at all (with things like MMOs and TES) though that tends to be way to wide open for my tastes. If we were talking about a character in a story driven action game that's entirely linear, then I'd agree entirely with your point. But for an RPG where we're "creating" (at least somewhat) our own character, I find it perfectly acceptable for it to include minimal backstory.

 

You're really limited in what the inquisitor can be in my opinion. If you're satisfied with the very neutral personality the inquisitor is stuck within then it's fine but if you want to play a variety of characters...well good luck. None of the options are passionate or extreme even when the situation warrants it (why can't my Dalish elf comment along the lines of "this place was built on the bones of my people" while at Halamshiral, etc...). I have to ask though, how do you see the inquisitor as NOT being pigeonholed? You can't be evil, you can't be racist, there is only one ending, none of the side quests have any character building/role playing options which leaves you with only the short main story and companion quests to do that. 

 

I did think the DA2 personalities were TOO extreme most of the time and switching between tones made you sound like a lunatic. I just wish they had found a balance between extreme manic mood swings at all times and a neutral glass of room temperature lowfat milk.

I'm not saying the Inquisitor isn't entirely pigeon-holed, it's just less so than Hawke imo. I understand the limitations in video game plots are a lot stricter than any other fictional medium, it's essentially impossible to not get locked down a certain path. In all honesty, all the DA games take you down a straight line (just like ME and most games that offer the illusion of "choice"), I just think DA:O and I mask it a lot better than 2. As for the Inquisitor's neutral personality, I'm not sure I entirely agree with you. My first two characters that I've put the most time into (finished the game with one, almost done with the other) are plenty passionate and with my current character, completely unwavering with her somewhat radical ideals. And my view of evil could be entirely different than yours, but I think Inquisition can let you become pretty scummy (or at least cold in a morally grey sense, which I appreciate a lot more than plain old "evil"). I think a lot of what determines your character's personality comes down to the VA's performances as well (just like maleHawke is more believable than femHawke as a stern, brooding type while femShep is much easier to play as a BAMF than maleShep). I personally enjoy 3 out of the 4 VAs (the only one that doesn't do it for me is the American female, which as you wonderfully articulated, does have the tendency to sound like "room temperature lowfat milk" lol). I actually enjoy Alix Wilton Regan's (British fem, also Samantha Traynor's VA) performance quite a bit (not as much as Jennifer Hale, but definitely more than femHawke). I wholeheartedly agree with you on the lack of race specific dialogue though. I haven't put much time into the non-human races, but the little I did it didn't seem like there was enough of a reaction in certain areas (and out of the three, it seemed like dwarfs got the most, which is the least interesting of the lot to me).

 

 

 

While I'm writing this book (yes blah blah tldr) I thought I might as well address this whole side quest flaw that everyone seems interested to blow out of proportion (and by side quests I specifically mean the story driven ones, not the fetch quest time wasters).

 

Are the side quests in Inquisition disappointing? Yes

Are they the worst in the series? Yes

Should Bioware implement better side quests in future DA installments? Yes

Should these quests discredit all of what Inquisition does right? HELL NO!!!

 

Honestly I don't see why everyone is so stuck on these side quests (or lack there of). I know side quests are great and all when they're executed properly, but it's not like they should be the one thing everyone goes on about with their dislike of Inquisition. There's even some good ones in Inquisition. Specifically I enjoyed The Fallow Mire, The time frozen temple in the Approach, closing the rift in the lake in Crestwood, the haunted mansion, capturing the three keeps, the dragon hunt (though it does take the fun out of it if you prepare too much for them), I even enjoyed the shard collecting somewhat (and I know some will say that's still a fetch quest, but it does have some traces of story. You go to a place called the temple of SOLASan for Pete's sake). There's really one to two good (not great, but not bad either) side quests in each area that are entirely interesting. I think a lot people are turned off by the free-turning camera and think if anything in game lacks a static cutscene, then it must be unimportant and skippable. It seems like there's a lot of people blinded by hate when they should be focusing on how good this game's cast is (probably the best in any Bioware game imo and at least the most consistent quality wise) and how damn near perfect 7 out of the 8 main quests are. The only one I was disappointed in was the last, and that's mainly due to the high I was experiencing from how good Mythal was. But honestly, the post-credit scene kind of made up for it. 

 

#68
Nefla

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*snip*

While I'm writing this book (yes blah blah tldr) I thought I might as well address this whole side quest flaw that everyone seems interested to blow out of proportion (and by side quests I specifically mean the story driven ones, not the fetch quest time wasters).

 

Are the side quests in Inquisition disappointing? Yes

Are they the worst in the series? Yes

Should Bioware implement better side quests in future DA installments? Yes

Should these quests discredit all of what Inquisition does right? HELL NO!!!

 

Honestly I don't see why everyone is so stuck on these side quests (or lack there of). I know side quests are great and all when they're executed properly, but it's not like they should be the one thing everyone goes on about with their dislike of Inquisition. There's even some good ones in Inquisition. Specifically I enjoyed The Fallow Mire, The time frozen temple in the Approach, closing the rift in the lake in Crestwood, the haunted mansion, capturing the three keeps, the dragon hunt (though it does take the fun out of it if you prepare too much for them), I even enjoyed the shard collecting somewhat (and I know some will say that's still a fetch quest, but it does have some traces of story. You go to a place called the temple of SOLASan for Pete's sake). There's really one to two good (not great, but not bad either) side quests in each area that are entirely interesting. I think a lot people are turned off by the free-turning camera and think if anything in game lacks a static cutscene, then it must be unimportant and skippable. It seems like there's a lot of people blinded by hate when they should be focusing on how good this game's cast is (probably the best in any Bioware game imo and at least the most consistent quality wise) and how damn near perfect 7 out of the 8 main quests are. The only one I was disappointed in was the last, and that's mainly due to the high I was experiencing from how good Mythal was. But honestly, the post-credit scene kind of made up for it. 

 

 

The side quests are a big deal to me because they make up the bulk of the game and they're not fun for me in the slightest. The only decent one IMO is Crestwood but it still lacks that human element. I'm saving a village of cardboard cutouts. Side quests in previous games introduced interesting NPCs that either gave you a nice little quest that added to the area lore and usually had multiple dialogue options and different ways to solve or even just had a conversation with you and made the world seem more alive. A side effect of the streamlined quests is that the one or two short lines of dialogue from an often un named NPC who stands there the entire game or walks around randomly in a small area just don't give you the impression of a person. The world feels lonely and dead. It feels like the fetch quests were also used to disguise the fact that the main questline is so short (this belief is further enhanced by the player being forced to do dozens of these fetch quests to get enough power to beat the main storyline). I agree with you though that people should voice their opinions on what's done well as what's done poorly. If no one tells them that we like certain elements, those might be cut in the future and it's nice to get recognition for good work. Though I don't think any of the devs read these forums anymore.



#69
Eggplant Hell Princess

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Huh?! That's new. I thought the general consensus was that Inquisition's art style is amazing.

 

It's just so typical video game-y. No energy. No life. No identity.

 

Sure, but the art style does pertain to the basic design principles of the characters themselves, and of course the various bits of actual artwork used in the game, like the companion tarots, which I think are vastly superior to anything used in the entire series thus far.

 

Those were brilliant. I wish in-game had looked more like the tarot cards.



#70
KaiserShep

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It would have been interesting to get more stylized designs, though I suspect it might make the game look more cartoonish for some. Not that I would complain, since I live for cartoons as it is.



#71
GoneGrimdark

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As someone who played WoW for, oh.... 6 years I think? I really enjoyed Inquisition. Part of it was that it felt like an MMO, and I got all nostalgic. The quests weren't the best, but I loved Skyhold and the war table. I do wish we got to interact with people and NPCs more, but overall I had a really good time. It was like Skyrim meets WoW.



#72
DreamingInTartarus

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The side quests are a big deal to me because they make up the bulk of the game and they're not fun for me in the slightest. The only decent one IMO is Crestwood but it still lacks that human element. I'm saving a village of cardboard cutouts. Side quests in previous games introduced interesting NPCs that either gave you a nice little quest that added to the area lore and usually had multiple dialogue options and different ways to solve or even just had a conversation with you and made the world seem more alive. A side effect of the streamlined quests is that the one or two short lines of dialogue from an often un named NPC who stands there the entire game or walks around randomly in a small area just don't give you the impression of a person. The world feels lonely and dead. It feels like the fetch quests were also used to disguise the fact that the main questline is so short (this belief is further enhanced by the player being forced to do dozens of these fetch quests to get enough power to beat the main storyline). I agree with you though that people should voice their opinions on what's done well as what's done poorly. If no one tells them that we like certain elements, those might be cut in the future and it's nice to get recognition for good work. Though I don't think any of the devs read these forums anymore.

I'd say it's pretty safe to assume that the consensus of most people who've put enough time into Inquisition (regardless of if they enjoyed themselves or not), is that the game is sorely lacking minor NPCs who are interesting and lifelike without being main quest related. Though I do think your overlooking the acquisition of some of the more unique agents a bit, even if they are few in number. And while I'm talking about agents, that's another missed opportunity for Inquisition, as using them for some sort of actual purpose (not just their WT benefits) would've been wonderful (hopefully Bioware fleshes out the WT more in the future). As for the game forcing you to grind through the fetch quests in order to further the main quest along, I'm pretty sure I never had to do that at all really. Maybe a little during my first playthrough (before the whole mage or templar quest choice), but I had more than enough power to finish the main story by just completing the companion quests (including their related WT missions and the 4 somewhat fetch quests for Cass, BW, Vivi and Dorian), the WT missions (which you can usually complete 2 each time you come back to the WT), setting up camps and closing the occasional rift (though I ignored those mainly unless I couldn't get around them). Honestly, it gets even easier in subsequent playthoughs as you can plan ahead and get as much agents as possible early on which will maximize your WT power output and make the higher power requirements later on completely simple to achieve. You could even buy your power if you really want, as the game isn't going to be all that challenging at that point even on nightmare.



#73
DreamingInTartarus

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As someone who played WoW for, oh.... 6 years I think? I really enjoyed Inquisition. Part of it was that it felt like an MMO, and I got all nostalgic. The quests weren't the best, but I loved Skyhold and the war table. I do wish we got to interact with people and NPCs more, but overall I had a really good time. It was like Skyrim meets WoW.

Idk if it's just me, but Inquisition doesn't feel anything like Skyrim. I've heard that comparison a lot but I find them to be completely separate entities (TES games have always felt like fantasy sandboxes to me, especially modded). Though I've always found DA combat to be bit MMO like for what it's worth (well DA:O really, not as much with 2 and I).



#74
Cavemandiary

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Dragon Age 2 Pros IMO.

 

1.) Blah blah better protagonist. Blah Hawke> Inquisitor.

 

2.)Better Side quests. 

 

3.)Interesting plot concept.

 

4.) More interesting companions, with better stories. Not all, but most.

 

5.) Really good DLC.

 

6.)pretty hard combat on Nightmare.

 

Dragon Age 2 Cons IMO.

 

1.) Dull main story. The plot concept was poorly excuted.

 

2.) Kirkwall was bland visually. Just a bunch of grey stone walls.

 

3.) Being the Champion of a city means almost nothing. You have very little power and become eveyones errand boy. It wasn't half as awesome as being a Grey Warden or a Spectre.

 

4.)Boring female romance option. The really interesting females were off limits I.E Bethany, Aveline, and Tallis.

 

 

Dragon Age Inquisition Pros IMO.

 

1.) Great graphics. Better visuals.

 

2.)Better romance options.

 

3.) What little main story there is, is really good.

 

4.) Fun crafting.

 

Dragon Age inquisition Cons IMO.

 

1.)Wasted villain.

 

2.) Dull protagonist.

 

3.) To much filler. They really went overboard.

 

4.) Main story is to short.

 

5.) Lazy handling of Hawke after Here Lies the Abyss .

 

6.) To much left unresolved by the end of the game. If upcoming DLC takes care of this I'll change my opinion .

 

Pretty much sums it up.



#75
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You're really limited in what the inquisitor can be in my opinion. If you're satisfied with the very neutral personality the inquisitor is stuck within then it's fine but if you want to play a variety of characters...well good luck. None of the options are passionate or extreme even when the situation warrants it (why can't my Dalish elf comment along the lines of "this place was built on the bones of my people" while at Halamshiral, etc...). I have to ask though, how do you see the inquisitor as NOT being pigeonholed? You can't be evil, you can't be racist, there is only one ending, none of the side quests have any character building/role playing options which leaves you with only the short main story and companion quests to do that. 

 

I did think the DA2 personalities were TOO extreme most of the time and switching between tones made you sound like a lunatic. I just wish they had found a balance between extreme manic mood swings at all times and a neutral glass of room temperature lowfat milk.

 

exactly the Inquisitor is lame we really needed some evil options

not sure why Bioware removed that after DA:O and 2