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The best dragon age story has been mentioned and not told... and bioware has to tell it.


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#1
Saphiron123

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So during inquisition, the hero of ferelden is investigating the source of the calling and the darkspawn.

This story should be told, and not in a text box, and it should include our wardens.

Why? because it's a journey, like origins was. Inquisition isn't a journey, you have a castle, you visit the wilderness, you return... so we never got to see denerim, or most of val royeaux, because we had our own hub and army and bed. Origins was a worn out group of people on a massive journey to save the world, always moving, trying to reach a distant goal against impossible odds.

The darkspawn have never been really explained, what do they do under the earth? Do they have a leader, are the other tavinter magisters alive (and holy crap, a group of corypheus level darkspawn as villains)? We don't know whose behind the calling, whose voice the wardens hear when it happens... it's not an archdemon, because the old gods are slumbering and have to be awoken by the darkspawn for a blight to occur. And finding the source may mean finding the old gods, which means potentially more than one archdemon.

Then there's the golden city, morrigan's child with an old god soul is literally born to fit into a story like this (if he was born in your game but it'd be a hell of a side mission). The architect would fit into this too, one of the coolest "villains" in dragon age is alive in many of our games (and who knows if he's actually that easy to kill in others). It could include the fortress of weisshaupt and seeing the leader of the wardens, and trying to restore the honor of the corrupted wardens in orlais (wh a lot of people apparently hate now, which sucks because the wardens are awesome). Weisshaupt means the anderfels and that means being near tavinter, a great place for the story to start if the warden needs to start fresh gear wise, and a place we all hope to see someday. Above all, Darkspawn and the calling means dwarves, so orzimmar (which would be awesome) or kal shirok would be potential locations.

Now I've heard the reasons not to bring the warden back, that bioware might not get him right, but I say they absolutely have the ability to do so. As a playable character, our decisions in the keep influence the dialogue, and our decisions now would be what he/she does. If the Hero died in origins, a new warden commander (or the orlesian warden from awakening) would do just fine with some dialogue changes. He'd need a voice, but that's unavoidable and we'd all adapt, and the character creator would allow us to take our original concept and update it 10 years as long as we had the right tattoos and scars. Hopefully as a playable character, but even a bit role would be great. Same basic thing as the inquisitor really.

Bioware can do size, if they cut down on sheer size just a bit and emphesize the story driven, cinematic gameplay that they do so well, this could blow inquisition out of the water. And it's not like the next PC will be the inquisitor in DA4, he's rich, he has an army, he's too powerful. The warden at least is still a soldier, close to the action, and with tons of past history with the main characters from leliana to flemith to alistair.

The source of the darkspawn and the blights, multiple archdemons potentially, the other magisters who haven't been sealed away, this sounds like too good a story not to tell. I'd hate to only read about it the way we have in inquisition. 

I mean inquisition was about one darkspawn magister. Instead of waiting on another blight, we should take the fight to the darkspawn in DA4. And our decisions in the keep would seriously matter.


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#2
BalefulMongoose

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I do think that the Darkspawn will constantly play a part in Dragon Age and more lore will be revealed about them but...

 

I will be very surprised if Bioware did anything more with the Warden than what we've seen in Inquisition. Personally, my Warden's story is over and it was a great one, I don't want an Orlesian Warden turning up putting words in my Warden's mouth.

 

A lot of what you talk about could come up in a later game, I'm just not certain the Warden will be a great part of it.

 

Oh and I might be wrong about this but the Calling is the Old Gods they hear. The same as what the Darkspawn hear that draws them to the old gods in the first place. When Wardens hear the Calling it means the taint has progressed to the point where the Wardens are in danger of becoming Darkspawn themselves.


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#3
In Exile

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Bioware's done enough to break my Warden character in DA:A. I'd like for them to just stop.
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#4
Ryzaki

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Bioware's done enough to break my Warden character in DA:A. I'd like for them to just stop.

 

Especially given how they broke my Hawke in Inquisition.

 

I'd rather they left past PCs alone.


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#5
Leo

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Bioware doesn't have to tell this story, I hope they just focus on the Inquisitor and her companions.


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#6
Adynata

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I'd be interested in this too, but not as a book or comic. I do enough reading at work and no longer take much pleasure in it -.-


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#7
I SOLD MY SOUL TO BIOWARE

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I just want to know what happens. Playing it out would be cool, but in any event curing the damned Calling is way too huge to be left to player headcanon. 


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#8
Warden Majere

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For starters, we know what the Callijng is. When Cory and the other magisters entered the Black City, they were corrupted, and cast back to Thedas. Thus did the Darkspawn come into being. At this point, we all know that the Creators and Old Gods existed. We also know that the Gods took an active role in the lives of their mortals. The Calling is the link between the Darkspawn, and the Old Gods that made their creation possible. The Calling is what gives the Old Gods/Archdemons the ability to control Darkspawn. This is also why Cory can control those bearing the Taint. 
 
Second, I am a very firm believer that the Architect is indeed one of the magisters that physically entered the Fade with Corypheus. The physical design, as well as his extraordinary knowledge and control of the Taint is to much to overlook. If this is the case, then we have met two of the magisters. Also, this would mean that the Architect survived no matter what you chose. 
 
Third, Bioware has stated on more than one occasion that they will not give you control of your previous PCs. This is not Mass Effect, and it's not the story of any one character. This is the story of Thedas, and it's people. I felt as though Hawke was completely butchered in Inquisition (in more ways than one :whistle:  ). Bioware will never be able to bring the Warden back for one major reason, and it's not the voice actor. Dragon Age is a role playing game, and thus every Warden and Hawke is unique to the role that we as the players saw fit for them to fill. If you flip through the forums, you will always see these characters referenced as "My Warden", "My Hawke", "My Inquisitor". Because each one truly is unique to the person playing them. This is why Bioware can never hope to properly portray our previous characters.
 
Finally, the Northern regions are being saved for the next game, for the next adventure, for the next Hero. I do hope that they expand upon some of the local regions in future DLC, such as Denerim and Val Royeaux. 
 
P.S. If you have managed to read to the end of my unnecessarily long reply, then thank you for allowing me to rant to you! If you have not, then I have nothing to say to you, as you will not read it anyway.... 

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#9
AresKeith

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Especially given how they broke my Hawke in Inquisition.

 

I'd rather they left past PCs alone.

 

Technically it's their Hawke after the game is over :P


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#10
Ryzaki

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Technically it's their Hawke after the game is over :P

 

Didn't I bury you already?

 

How'd you get out?


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#11
Br3admax

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I just want to know what happens. Playing it out would be cool, but in any event curing the damned Calling is way too huge to be left to player headcanon. 

And right after the Warden finished writing their letter to the Inquisitor, they accidentally shoved the pen through their eye, killing them instantly. The end. 


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#12
I SOLD MY SOUL TO BIOWARE

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And right after the Warden finished writing their letter to the Inquisitor, they accidentally shoved the pen through their eye, killing them instantly. The end. 

 

Who sent it then? Their ghost? 

 

Your story has holes right now m8. 



#13
Augustei

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And right after the Warden finished writing their letter to the Inquisitor, they accidentally shoved the pen through their eye, killing them instantly. The end. 

Heh, yeah turns out without the buff "PC", The Warden is actually A fumbling imbecile barely capable of speech and always nearly killing themselves due to their own **** ups.



#14
Augustei

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Who sent it then? Their ghost? 

 

Your story has holes right now m8. 

One of the staff at the mental institution the Warden is a patient in. All that stuff about searching for a cure was in their head, they actually got committed for loosing it after witch hunt.



#15
Br3admax

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Who sent it then? Their ghost? 

 

Your story has holes right now m8. 

BioWare wrote this story, so some plot holes are to be expected. 


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#16
I SOLD MY SOUL TO BIOWARE

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One of the staff at the mental institution the Warden is a patient in. All that stuff about searching for a cure was in their head, they actually got committed for loosing it after witch hunt.

 

FLAAAAMMING ROOOOSSEEEE

 

Sorry, I just get an urge to shout that every time I see your avatar. Siegfried is the broest of the bros. 


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#17
Steelcan

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no



#18
AresKeith

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Didn't I bury you already?

 

How'd you get out?

 

tumblr_nia99wgviq1ry2vl5o1_400.gif


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#19
Disgruntled Canadian

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A Warden DLC would be awesome. Something involving them at least. Exploring uncharted lands and killing exotic nasty things in search of a cure sounds like a good premise for something right there.


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#20
Ashevajak

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I thought this was going to be a request for Bioware to make Hard in Hightown into a game.  

 

Seriously though, I will be very surprised if this isn't followed up in Dragon Age 4.  It's practically begging to be further investigated, especially given what we learn in DA:I about red lyrium, eleven gods and so on.  Excluding DA2, where the "big bad" could perhaps be best described as "fanaticism as a concept", the villains of DAO, DA:A and DA:I have all been deeply connected to darkspawn and the blight.

 

The Warden wont come back as a character.  I'm certain of this.  But that's not to say the Wardens quest wont also be taken up by a new protagonist.  At least someone in Thedas has to realise "hey, we keep on being nearly obliterated by darkspawn and the Grey Wardens aint looking so hot nowadays, perhaps someone should actually look into this so we can stop it".  And one viable way to stop the taint is to learn what it actually is.


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#21
Emperor Iaius I

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Oh, I am 100% positive that the source of the darkspawn is deliberately being left mysterious and will play a later role. Of course it is -- as the games go on, we learn more and more that while not necessarily contradicting the narrative we thought we knew about the Blights, certainly adds a lot of context and shows the uncertainty of myth.


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#22
Wolfen09

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gonna call it here, your warden will never be seen on screen again...  everything they do in the future will be told by another character or in the codex, ill say it again, your warden is not gonna come back for you to play or as an npc...  now, taking all bets, if the warden doesnt show in game by the end of the series, every taker has to give me 20$.  If the warden does show, every taker has to give me 20$.  make sense?  good


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#23
Saphiron123

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Man, I'm disappointed. All the unfinished plotlines concerning the warden, his child, potentially meeting morrigan again, leliana, the architect... that would be 10x the stuff we've been given in DA2 or Inquisition.

 

Just my opinion, but he's the best pc by far, and do you REALLY want to meet morrigan and leliana and all them over and over with a new PC each time? Or do you want to see bioware just drop the unfinished plotlines? With the warden they could actually do some of this stuff with meaning, versus using a PC whose only hearing about it for the first time and has no reason to care.

This is kind of like playing shepherd in mass effect 1, and then swapping to a guy dealing with an unrelated conflict and reading about the reapers in a text box.

Everyone complains our decisions don't matter, no PC they could ever put forward would feel those decisions more heavily then the warden, since he made them in the first place. I can't help but feel that while we're hearing about some guy in tavinter dealing with the ongoing and far less interesting templar/mage war, the warden will be having the adventure that dragon age aught to be.

Plus after the way they made the wardens the villains in inquisition, a real warden hero would go a long way.


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#24
Saphiron123

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Especially given how they broke my Hawke in Inquisition.

 

I'd rather they left past PCs alone.

I think throwing away a great story because they might not get it perfect is a terrible way to look at things... basically, with that train of thought, no character should ever get a sequel.

Why can't they get it right? And if he's playable, his actions are upto us.



#25
Saphiron123

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I do think that the Darkspawn will constantly play a part in Dragon Age and more lore will be revealed about them but...

 

I will be very surprised if Bioware did anything more with the Warden than what we've seen in Inquisition. Personally, my Warden's story is over and it was a great one, I don't want an Orlesian Warden turning up putting words in my Warden's mouth.

 

A lot of what you talk about could come up in a later game, I'm just not certain the Warden will be a great part of it.

 

Oh and I might be wrong about this but the Calling is the Old Gods they hear. The same as what the Darkspawn hear that draws them to the old gods in the first place. When Wardens hear the Calling it means the taint has progressed to the point where the Wardens are in danger of becoming Darkspawn themselves.

You only have one warden? Man, you're missing out. I have like 6, and every one was different... hell, I had loghain show up in inquisition, and it was awesome. Origins is a game that deserves multiple playthroughs.


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