So during inquisition, the hero of ferelden is investigating the source of the calling and the darkspawn.
This story should be told, and not in a text box, and it should include our wardens.
Why? because it's a journey, like origins was. Inquisition isn't a journey, you have a castle, you visit the wilderness, you return... so we never got to see denerim, or most of val royeaux, because we had our own hub and army and bed. Origins was a worn out group of people on a massive journey to save the world, always moving, trying to reach a distant goal against impossible odds.
The darkspawn have never been really explained, what do they do under the earth? Do they have a leader, are the other tavinter magisters alive (and holy crap, a group of corypheus level darkspawn as villains)? We don't know whose behind the calling, whose voice the wardens hear when it happens... it's not an archdemon, because the old gods are slumbering and have to be awoken by the darkspawn for a blight to occur. And finding the source may mean finding the old gods, which means potentially more than one archdemon.
Then there's the golden city, morrigan's child with an old god soul is literally born to fit into a story like this (if he was born in your game but it'd be a hell of a side mission). The architect would fit into this too, one of the coolest "villains" in dragon age is alive in many of our games (and who knows if he's actually that easy to kill in others). It could include the fortress of weisshaupt and seeing the leader of the wardens, and trying to restore the honor of the corrupted wardens in orlais (wh a lot of people apparently hate now, which sucks because the wardens are awesome). Weisshaupt means the anderfels and that means being near tavinter, a great place for the story to start if the warden needs to start fresh gear wise, and a place we all hope to see someday. Above all, Darkspawn and the calling means dwarves, so orzimmar (which would be awesome) or kal shirok would be potential locations.
Now I've heard the reasons not to bring the warden back, that bioware might not get him right, but I say they absolutely have the ability to do so. As a playable character, our decisions in the keep influence the dialogue, and our decisions now would be what he/she does. If the Hero died in origins, a new warden commander (or the orlesian warden from awakening) would do just fine with some dialogue changes. He'd need a voice, but that's unavoidable and we'd all adapt, and the character creator would allow us to take our original concept and update it 10 years as long as we had the right tattoos and scars. Hopefully as a playable character, but even a bit role would be great. Same basic thing as the inquisitor really.
Bioware can do size, if they cut down on sheer size just a bit and emphesize the story driven, cinematic gameplay that they do so well, this could blow inquisition out of the water. And it's not like the next PC will be the inquisitor in DA4, he's rich, he has an army, he's too powerful. The warden at least is still a soldier, close to the action, and with tons of past history with the main characters from leliana to flemith to alistair.
The source of the darkspawn and the blights, multiple archdemons potentially, the other magisters who haven't been sealed away, this sounds like too good a story not to tell. I'd hate to only read about it the way we have in inquisition.
I mean inquisition was about one darkspawn magister. Instead of waiting on another blight, we should take the fight to the darkspawn in DA4. And our decisions in the keep would seriously matter.
The best dragon age story has been mentioned and not told... and bioware has to tell it.
#1
Posté 29 janvier 2015 - 10:52
- Carmen_Willow, MoonLight, Uccio et 17 autres aiment ceci
#2
Posté 30 janvier 2015 - 12:36
I do think that the Darkspawn will constantly play a part in Dragon Age and more lore will be revealed about them but...
I will be very surprised if Bioware did anything more with the Warden than what we've seen in Inquisition. Personally, my Warden's story is over and it was a great one, I don't want an Orlesian Warden turning up putting words in my Warden's mouth.
A lot of what you talk about could come up in a later game, I'm just not certain the Warden will be a great part of it.
Oh and I might be wrong about this but the Calling is the Old Gods they hear. The same as what the Darkspawn hear that draws them to the old gods in the first place. When Wardens hear the Calling it means the taint has progressed to the point where the Wardens are in danger of becoming Darkspawn themselves.
- Dirthamen, Annos Basin, KaiserShep et 2 autres aiment ceci
#5
Posté 30 janvier 2015 - 01:16
Bioware doesn't have to tell this story, I hope they just focus on the Inquisitor and her companions.
- coldwetn0se, r0salinaluma et Suketchi aiment ceci
#6
Posté 30 janvier 2015 - 01:34
I'd be interested in this too, but not as a book or comic. I do enough reading at work and no longer take much pleasure in it -.-
- Saphiron123 aime ceci
#8
Posté 30 janvier 2015 - 01:40
- Shadow Raziel, fitmk et Precursor Meta aiment ceci
#9
Posté 30 janvier 2015 - 01:41
Especially given how they broke my Hawke in Inquisition.
I'd rather they left past PCs alone.
Technically it's their Hawke after the game is over ![]()
- Lebanese Dude aime ceci
#10
Posté 30 janvier 2015 - 01:41
Technically it's their Hawke after the game is over
Didn't I bury you already?
How'd you get out?
- Uccio et coldwetn0se aiment ceci
#11
Posté 30 janvier 2015 - 01:43
I just want to know what happens. Playing it out would be cool, but in any event curing the damned Calling is way too huge to be left to player headcanon.
And right after the Warden finished writing their letter to the Inquisitor, they accidentally shoved the pen through their eye, killing them instantly. The end.
- KaiserShep et Arlee aiment ceci
#12
Posté 30 janvier 2015 - 01:45
And right after the Warden finished writing their letter to the Inquisitor, they accidentally shoved the pen through their eye, killing them instantly. The end.
Who sent it then? Their ghost?
Your story has holes right now m8.
#13
Posté 30 janvier 2015 - 01:47
And right after the Warden finished writing their letter to the Inquisitor, they accidentally shoved the pen through their eye, killing them instantly. The end.
Heh, yeah turns out without the buff "PC", The Warden is actually A fumbling imbecile barely capable of speech and always nearly killing themselves due to their own **** ups.
#14
Posté 30 janvier 2015 - 01:48
Who sent it then? Their ghost?
Your story has holes right now m8.
One of the staff at the mental institution the Warden is a patient in. All that stuff about searching for a cure was in their head, they actually got committed for loosing it after witch hunt.
#15
Posté 30 janvier 2015 - 01:52
Who sent it then? Their ghost?
Your story has holes right now m8.
BioWare wrote this story, so some plot holes are to be expected.
- turuzzusapatuttu aime ceci
#16
Posté 30 janvier 2015 - 01:52
One of the staff at the mental institution the Warden is a patient in. All that stuff about searching for a cure was in their head, they actually got committed for loosing it after witch hunt.
FLAAAAMMING ROOOOSSEEEE
Sorry, I just get an urge to shout that every time I see your avatar. Siegfried is the broest of the bros.
- Augustei aime ceci
#17
Posté 30 janvier 2015 - 01:53
no
#19
Posté 30 janvier 2015 - 01:58
A Warden DLC would be awesome. Something involving them at least. Exploring uncharted lands and killing exotic nasty things in search of a cure sounds like a good premise for something right there.
- Zarathiel aime ceci
#20
Posté 30 janvier 2015 - 02:00
I thought this was going to be a request for Bioware to make Hard in Hightown into a game.
Seriously though, I will be very surprised if this isn't followed up in Dragon Age 4. It's practically begging to be further investigated, especially given what we learn in DA:I about red lyrium, eleven gods and so on. Excluding DA2, where the "big bad" could perhaps be best described as "fanaticism as a concept", the villains of DAO, DA:A and DA:I have all been deeply connected to darkspawn and the blight.
The Warden wont come back as a character. I'm certain of this. But that's not to say the Wardens quest wont also be taken up by a new protagonist. At least someone in Thedas has to realise "hey, we keep on being nearly obliterated by darkspawn and the Grey Wardens aint looking so hot nowadays, perhaps someone should actually look into this so we can stop it". And one viable way to stop the taint is to learn what it actually is.
- PorcelynDoll, Todrazok, Annos Basin et 3 autres aiment ceci
#21
Posté 30 janvier 2015 - 02:03
Oh, I am 100% positive that the source of the darkspawn is deliberately being left mysterious and will play a later role. Of course it is -- as the games go on, we learn more and more that while not necessarily contradicting the narrative we thought we knew about the Blights, certainly adds a lot of context and shows the uncertainty of myth.
- Carmen_Willow et coldwetn0se aiment ceci
#22
Posté 30 janvier 2015 - 05:33
gonna call it here, your warden will never be seen on screen again... everything they do in the future will be told by another character or in the codex, ill say it again, your warden is not gonna come back for you to play or as an npc... now, taking all bets, if the warden doesnt show in game by the end of the series, every taker has to give me 20$. If the warden does show, every taker has to give me 20$. make sense? good
- Shadow Raziel aime ceci
#23
Posté 30 janvier 2015 - 08:47
Man, I'm disappointed. All the unfinished plotlines concerning the warden, his child, potentially meeting morrigan again, leliana, the architect... that would be 10x the stuff we've been given in DA2 or Inquisition.
Just my opinion, but he's the best pc by far, and do you REALLY want to meet morrigan and leliana and all them over and over with a new PC each time? Or do you want to see bioware just drop the unfinished plotlines? With the warden they could actually do some of this stuff with meaning, versus using a PC whose only hearing about it for the first time and has no reason to care.
This is kind of like playing shepherd in mass effect 1, and then swapping to a guy dealing with an unrelated conflict and reading about the reapers in a text box.
Everyone complains our decisions don't matter, no PC they could ever put forward would feel those decisions more heavily then the warden, since he made them in the first place. I can't help but feel that while we're hearing about some guy in tavinter dealing with the ongoing and far less interesting templar/mage war, the warden will be having the adventure that dragon age aught to be.
Plus after the way they made the wardens the villains in inquisition, a real warden hero would go a long way.
- ThePhoenixKing aime ceci
#24
Posté 30 janvier 2015 - 08:49
Especially given how they broke my Hawke in Inquisition.
I'd rather they left past PCs alone.
I think throwing away a great story because they might not get it perfect is a terrible way to look at things... basically, with that train of thought, no character should ever get a sequel.
Why can't they get it right? And if he's playable, his actions are upto us.
#25
Posté 30 janvier 2015 - 08:51
I do think that the Darkspawn will constantly play a part in Dragon Age and more lore will be revealed about them but...
I will be very surprised if Bioware did anything more with the Warden than what we've seen in Inquisition. Personally, my Warden's story is over and it was a great one, I don't want an Orlesian Warden turning up putting words in my Warden's mouth.
A lot of what you talk about could come up in a later game, I'm just not certain the Warden will be a great part of it.
Oh and I might be wrong about this but the Calling is the Old Gods they hear. The same as what the Darkspawn hear that draws them to the old gods in the first place. When Wardens hear the Calling it means the taint has progressed to the point where the Wardens are in danger of becoming Darkspawn themselves.
You only have one warden? Man, you're missing out. I have like 6, and every one was different... hell, I had loghain show up in inquisition, and it was awesome. Origins is a game that deserves multiple playthroughs.
- Carmen_Willow aime ceci





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