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A more personal DLC


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#1
Lady Artifice

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I think we need something that has to do with our PC's personal history. 

 

I don't miss the Warden (I think that story arc is pretty complete), but I do miss the actual origins of the first game. Despite the Inquisitor's potential age range, there's a definite quality of newness to them. While I realize that we can imagine our own backstory for the PC in our head, it's still not the same as having a concrete indication of a weighty history recognized in-game. 

 

Hawke had a vibrant and distinctive personality, whichever of the three options, while the Warden was stoic by necessity. The Inquisitor, despite all those great little chances to demonstrate complex reactions, seems to hover somewhere in between. No matter what, the events at the conclave are the most important part of your backstory, which makes sense, but it doesn't come with the personal and complex baggage the Warden had. I keep thinking back to the way the various personal histories in Origins could influence your entire playthrough. It also made you less out of balance with your companions, who have their own complex backstories. You do have something of that in Inquisition, but it has none of that gravity and drama this time around. 

 

I also keep thinking back to those unique missions in ME that were specific to Shepard's origin. 

 

I think we need something like that, rolled into a larger DLC story. Something that actually lets you flesh out more of you're character outside of their role as Inquisitor. 

 

Imagine if they introduced a character from the Inquisitor's past, one for each origin. They arrive at Skyhold, and kick off the DLC with information of some danger that they attained due to their connection to the Inquisitor. In the case of someone from Clan Lavellan, for example, they can react to you differently depending on whether the rest of the clan is still alive or not. 

 

 

None of this needs to be a larger focus of the story. I think it would be best if it were woven in to be just a portion of it. 

 

Thoughts? Would you enjoy something like this, or would you prefer to look forward in-game rather than back? 


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#2
DarthEmpress

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Personal DLC for the Inquisitor would be perfect and just what the game needs, I think <3  I want Lavellan to visit her clan and Trevelyan to go home to Ostwick.


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#3
AWTEW

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A good idea, but the Inquisitor is already set as neutral. So ireally don't see it making much difference..tbh

#4
Cerulione

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The thing with personal DLC is that basically each Inquisitor's backstory had been crafted in a way that leaves each player the freedom to headcannon. I sincerely believe a good deal of things are left unsaid by the dev so that each of us can choose our own backstory, the relationship we have with people from our "Origin". (ex: Trevelyan with his/her family relationship, etc).

 

Doing a personal DLC might be a good idea, but if it's released now after people made their own headcannon it might be... well... crush several people's headcannon. In DA:O it's different since the Warden's personal story is presented as prologue.


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#5
Biotic Flash Kick

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THis should be a free DLC

 

we were cheated out of a background story and they were scrapped

since that means they wouldnt have to work on the backgrounds from scratch and on the disk there is the merc band for the qunari inquiz

it should be free

 

getting more money to work on something more?

nope

get to work 



#6
Lady Artifice

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The thing with personal DLC is that basically each Inquisitor's backstory had been crafted in a way that leaves each player the freedom to headcannon. I sincerely believe a good deal of things are left unsaid by the dev so that each of us can choose our own backstory, the relationship we have with people from our "Origin". (ex: Trevelyan with his/her family relationship, etc).

 

Doing a personal DLC might be a good idea, but if it's released now after people made their own headcannon it might be... well... crush several people's headcannon. In DA:O it's different since the Warden's personal story is presented as prologue.

 

 

 

A good point, but I still think there might be a way to allow a lot of freedom for each player to implement a lot of their own personal "canon". 

 

I remember the conversations you could have within your origin where one dialogue option could be treated as an indicator of your larger personality and character. For example, a female Dwarven noble could establish an active and ongoing forbidden romance in just her second dialogue choice. 

 

If it's just one figure from the character's past that shows up, they could easily write that character to take a lot their cues from you.

 

It might still interfere with some people's vision, but there are ways for them to limit how much it does so.  



#7
Geth Supremacy

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Good post.  I think the SP for this game lacks any sort of draw or "umph" a large part of that is your character is nothing more than a glorified errand boy with a glowing hand.


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#8
Hanako Ikezawa

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No. The characters should be left as blank a slate as possible. Add too much backstory and it no longer becomes our character.


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#9
BobZilla84

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I support more this idea Character Growth is always a plus and learning more about our PCs background would just be the icing on the cake so B-Ware Make it So.

#10
Zarathiel

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No. The characters should be left as blank a slate as possible. Add too much backstory and it no longer becomes our character.

 

 

 

It's not our character anyway. We're just renting them from Bioware until the next game. I'd rather have a small influence on someone who can show up again but isn't fully 'my' character, than have more control over someone we're never going to see again like the Warden.


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#11
BraveVesperia

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I'd love to see the Inquisitor's history fleshed out a little!

 

It would help if those war table quests were more incorporated into the game. Like if you have to help the Carta uncover some red lyrium smuggling and meet some people from Cadash's past. Or have some proper fallout from the events at Wycome for Lavellan.


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#12
Zarathiel

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I should clarify and say that I love all my Wardens and DA:O is still my favorite in the franchise. But the post Witch Hunt treatment (read: lack of closure) of the Warden has gotten frustrating and I'd rather not have it happen to future protagonists. If that means they're more defined and less "ours," so be it, but no more mysteriously disappearing heroes.



#13
In Exile

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THis should be a free DLC

we were cheated out of a background story and they were scrapped
since that means they wouldnt have to work on the backgrounds from scratch and on the disk there is the merc band for the qunari inquiz
it should be free

getting more money to work on something more?
nope
get to work


It was never scrapped. When it was human only you could pick your background like in ME1 but there was no playable origin.

#14
JadeDragon

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A personal DLC can work if it lets us expand our own headcanon and personal story. All inquisitor dwarves were part of the Carta, All elves were Dalish and part of the same clan, All qunari were part of the same merc company, and all humans are part of the same noble family. We can not change this we can only describe our relationship and experience with the people we talk with. As long as the dlc keeps it board or maybe what we say is flagged to help tie into it then it works fine. Maybe the dwarf had a carta rival, a scout from the dalish clan can feel we betrayed our people by working with the inquisition, etc. It can work if they introduce a character who has a relation to our past but not major enough to where to breaks what we already set up ourselves. I wouldnt say a entire DLC though maybe just a quest chain within a DLC.


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#15
Korva

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I'm not keen on it, really. Seems like a lot of effort -- read: money -- for very little "gain", given that you need something altogether different for the four different species, and mages will probably demand something extra on top of that. And they'd need to account for a handful of different "setups" for each, regarding the protagonist's take on the people from their past: hostile, indifferent, happy, black sheep, golden child, etc. etc. And even if they did all that, many people would still whinge that their particular headcanon isn't supported. Then there's the issue of looks. What if you make a non-white character and your parents are white as the driven snow, like in Origins? Hello, total immersion break.

 

While it would be good to get some letters from home, or have more of the companions/advisors inquire about our past, or run some more war table missions, I don't really want an actual appearance from someone from the Inquisitor's background. The past is past. I'd rather focus on some companion-related or Skyhold-related DLC.


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#16
Duggs007

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:wub: YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWS!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :wub:



#17
rpgfan321

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I did enjoy a little blip of a side quest in ME for Shepard; it did give me a better idea of what kind of a hero such and such Shepard seen as to the rest of the game universe.

 

I do agree about your opinion on the Inquisitor, OP, and was hoping for more in-depth small side quest or more questions on each of the Inquisitor's origins. But that didn't happen. Would have appreciate it though.

 

However, I don't see fleshing out the respective origins as a good DLC material, if one were to pay the standard price for it anyway. Good idea though.


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#18
SporkFu

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I'm playing a dwarf inquisitor this time through, and just had the conversation with Cassandra in Haven, where she asks if I miss my home. I picked the option to say, "If I never go back it'll be too soon." ... I'd love to be able to find out why that is. 


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#19
KaiserShep

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Meh. My rogue noble preferred freedom and adventuring, and considered anywhere she was to be her home, and doesn't really care to keep in touch with relatives. I don't want any past "friends" showing up, like that jerk you can shoot on the Citadel for the earthborn Shepard background, and I ESPECIALLY don't want any relatives to make the scene. This presents an issue with my own ideas about why my Inquisitor left for the Conclave, and the ideas I have about the relationships left behind.

 

If I'm going to do a quest that's more personal to the Inquisitor, I'd prefer it to be some sort of excursion that deals more with the present than digging around in the past, especially since I prefer to maintain a persona that prefers to abandon that past life entirely.


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#20
LightningPoodle

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I want this. I feel it will only make the game better.

 

This game is sorely lacking in depth for the PC. That is one of the things I expect from a BioWare game - a PC that actually feels real. The Warden, besides not being able to talk, had far more depth, far more of a backstory compared to the Inquisitor. Hawke, yes it was basically spelled out to us in big bold letters but it still grounded the character. It made playing it more interesting because you get to have those interactions.

 

The Inquisitor was written to be the Inquisitor. Fine, that's all well and good but they were also someone before all this mess got started with the Breach, The Conclave etcetera. Sheperd was written to be the big goddamn hero, but we still got to see all the heartbreak, the tough choices, the things coming back to haunt him/her from their past.. It felt real.

 

A DLC where we can visit some of the places like Ostwick, see some "old" faces, refine our characters that little bit more, will only do the game more justice. Right now, it's definitely not up there with my favourite BioWare games.


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#21
KaiserShep

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The things coming back to haunt Shepard was probably my least favorite part of the ME series. I utterly loathe the dreams, and do not like having Shepard automatically feel bad about stuff without my input.


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#22
LightningPoodle

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The things coming back to haunt Shepard was probably my least favorite part of the ME series. I utterly loathe the dreams, and do not like having Shepard automatically feel bad about stuff without my input.

 

I'm was implying things like the gang you rolled with if you grew up on earth. No, those dreams weren't my favourite either but it still let us see what Shepard was thinking and this only developed his/hers character more.


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#23
Korva

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This game is sorely lacking in depth for the PC. That is one of the things I expect from a BioWare game - a PC that actually feels real.

 

As I have said on a few other threads, I think the real problem here is that Bioware is really bad at writing mutually supportive relationships between our characters and their companions. Most of the time, the writers don't even try -- it's all a one-way street in which we perpetually comfort and support and encourage and solve problems for the all companions while hardly ever getting even a single "are you all right" or "what do you think" in return. This is all the more grating, and makes me feel all the more left out, in the light of some absolutely beautifully written and acted companion friendships, which are chock-full of mutual curiosity and concern and camaraderie. (I think Cole's fondness for alliterations may be rubbing off on me.) The trio of Cassandra-Cole-Solas is a fantastic example. Then there's Varric's and Dorian's silly bets and poking fun. Cass' and Blackwall's warrior bonding. And of course, Cole caring for everyone else's hurts and being fascinated by what he sees in people.

 

We get none of that, none of the characterization springing from it. That is why our character's can feel so shallow and hollow, and so painfully disconnected from everyone and everything around them that we might as well not be there most of the time.

 

In short: I don't want Bioware to define my characters' past for me, I want them to write opportunities for protagonist/companion friendships that actually deserve the label, that are as touching and thoughtful and funny and above all MUTUAL as the bonds between the companions themselves. That is where the depth and the roleplaying comes from.


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#24
KaiserShep

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I would love if companions showed more curiosity about the protagonist and asked more probing questions about how the character feels or thoughts on something, or even about their past. I might be in the minority, but I greatly enjoy companion interruptions, like they actively go out and seek you and intercept you on the way to wherever, sort of like how companions may show up at Hawke's estate, depending on approval.


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#25
Biotic Flash Kick

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It was never scrapped. When it was human only you could pick your background like in ME1 but there was no playable origin.

yeah but your origin did actually effect certain missions

who you met

talking to your mom