As I have said on a few other threads, I think the real problem here is that Bioware is really bad at writing mutually supportive relationships between our characters and their companions. Most of the time, the writers don't even try -- it's all a one-way street in which we perpetually comfort and support and encourage and solve problems for the all companions while hardly ever getting even a single "are you all right" or "what do you think" in return. This is all the more grating, and makes me feel all the more left out, in the light of some absolutely beautifully written and acted companion friendships, which are chock-full of mutual curiosity and concern and camaraderie. (I think Cole's fondness for alliterations may be rubbing off on me.) The trio of Cassandra-Cole-Solas is a fantastic example. Then there's Varric's and Dorian's silly bets and poking fun. Cass' and Blackwall's warrior bonding. And of course, Cole caring for everyone else's hurts and being fascinated by what he sees in people.
We get none of that, none of the characterization springing from it. That is why our character's can feel so shallow and hollow, and so painfully disconnected from everyone and everything around them that we might as well not be there most of the time.
In short: I don't want Bioware to define my characters' past for me, I want them to write opportunities for protagonist/companion friendships that actually deserve the label, that are as touching and thoughtful and funny and above all MUTUAL as the bonds between the companions themselves. That is where the depth and the roleplaying comes from.
Agreed; and party banter while exploring should include the inquisitor just as much as the rest of the party. There are, for example, some moments when you can join in the conersation by clicking the right joystick and give an opinion (on consoles), but those are way too few and can easly be missed (it happened once in the middle of a damn melee with some red templars :-/). Throwing in little things like that can make a huge difference 'cause it actually lets you participate in conversations you have very little control of (as opposed to regular ones of course, where it's you who starts, sets the course, and ends the conv.).
The roof moments with Sera are pretty nice though
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