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Why bother with anything but mages in a party?


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111 réponses à ce sujet

#101
Torkelight

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Drasca, you forget that the internet requires you to make baseless claims and not provide any data to back it up. If someone challenges you with logic, you then revert to ad hominem as a means of defense. This is how the internet operates. Sorry, but this means you are wrong. Always. Because I am always right, and if you disagree it's because you are in some manner lacking intelligence.

 

/s

 

Superb comment. Even though it could've been applied to me more than once.

 

This is how the internet works!



#102
hellbiter88

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Mages are insanely OP. A full team of mages at around lvl 8-12 can shred all opponents on threatening. With mediocre equipment.

 

 

I love it.



#103
orskar

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from what I've seen, mage heavy rooms in perilous fall apart on the boss unless they are skilled or have a good AW who can solo it. it's the one place where aoe abuse doesn't work so well.

 

it's usually if one falls, the rest do too, especially if they were relying on a rogue for all their dps and the rogue goes down from having to carry too much.



#104
SpaceV3gan

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from what I've seen, mage heavy rooms in perilous fall apart on the boss unless they are skilled or have a good AW who can solo it. it's the one place where aoe abuse doesn't work so well.

 

it's usually if one falls, the rest do too, especially if they were relying on a rogue for all their dps and the rogue goes down from having to carry too much.

There are quite a few people running 4 Keepers or 3 Necromancers + 1 Keeper because of the high XP reward. Also, some people run 4 Eles just for the lols - something that I have done with little effort and I am hardly skilled in this game.
Also, by having more Barrier spammers and more Crowd Control on 5/5, how could the game possibly become more difficult? I would say it is logically the other way around.

That being said, I am tired of playing Mages and I've been trying to avoid them.



#105
haxaw

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from what I've seen, mage heavy rooms in perilous fall apart on the boss unless they are skilled or have a good AW who can solo it. it's the one place where aoe abuse doesn't work so well.

 

it's usually if one falls, the rest do too, especially if they were relying on a rogue for all their dps and the rogue goes down from having to carry too much.

 

A bit of housekeeping first:

1. You say "skilled", but what you really mean is "competent at casting Barrier".

2. Fixed your AW comment.

3. With competent support, there is no reason why a DPS would go down from "having to carry too much". If you have a reliable Barrier coming all the time, the only reason you go down is if you overextend and get out of range of the Barrier caster. That, or lag. Accursed lag. The ancient Tevinter magisters entered the Golden City and saw that it was laggy. And they despaired. Then they were cast back into the mortal realm filled with mindless rage, bringing a blight upon the world.

 

Your observation AoE "doesn't work so well" is true only with regards to the boss. Of all the mechanics in the game, single target spike damage is not a mage forte. That said, the constant swarm of mobs through a doorway (how most people tend to play) makes AoEs extremely useful. Things like Fire Wall, the Mine spells, rogue mines, Whirlwind, etc all shine in doorways. Against the bosses, having those Barriers means you can afford to semi-kite them around, whittling them down with the AoEs meant for trash, and just finish them of towards the end. It's not like zone 5 ends the moment the boss dies, so the order in which you kill doesn't really matter, provided you can survive, of course.



#106
junker1990

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Why bother with anything but archers (or geth infiltrators) in a party? Really, I don't know.


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#107
SpaceV3gan

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Why bother with anything but archers (or get infiltrators) in a party? Really, I don't know.

GI effectiveness with Shepard's haircut. Now if only he had a more alpha personality...



#108
junker1990

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GI effectiveness with Shepard's haircut. Now if only he had a more alpha personality...

 

Complete personal Archer quest and unlock new manly banter lines for him! "Convergence" DLC is coming!



#109
J. Peterman

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Why bother with anything but archers (or geth infiltrators) in a party? Really, I don't know.

 

AW > Archer. Check out the number of wins I've had in my sig.



#110
junker1990

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AW > Archer. Check out the number of wins I've had in my sig.

 

Numbers are impressive, yes. On topic: on Perilous one AW is better than one Archer (just because he's don't need worry much about self-survivability), but four Archers are way faster and safer than four AW's.


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#111
orskar

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A bit of housekeeping first:

1. You say "skilled", but what you really mean is "competent at casting Barrier".

2. Fixed your AW comment.

3. With competent support, there is no reason why a DPS would go down from "having to carry too much". If you have a reliable Barrier coming all the time, the only reason you go down is if you overextend and get out of range of the Barrier caster. That, or lag. Accursed lag. The ancient Tevinter magisters entered the Golden City and saw that it was laggy. And they despaired. Then they were cast back into the mortal realm filled with mindless rage, bringing a blight upon the world.

 

Your observation AoE "doesn't work so well" is true only with regards to the boss. Of all the mechanics in the game, single target spike damage is not a mage forte. That said, the constant swarm of mobs through a doorway (how most people tend to play) makes AoEs extremely useful. Things like Fire Wall, the Mine spells, rogue mines, Whirlwind, etc all shine in doorways. Against the bosses, having those Barriers means you can afford to semi-kite them around, whittling them down with the AoEs meant for trash, and just finish them of towards the end. It's not like zone 5 ends the moment the boss dies, so the order in which you kill doesn't really matter, provided you can survive, of course.

 

 

I dunno, I've seem some terrible AWs who just put any old skill set up at level 20 and get stomped in perilous.

 

 

also, from the rarity of competent barrier casters I've experienced, I feel I can comfortably call it something "skilled" rather than something anyone with half a brain can do.

 

again from my experience, aoes can work well on a doorway chokepoint but then you have times when enemies aren't attacking in concentrated groups so a few get through while everyone has aoe on cooldown. obviously that is easily sorted by the mages staggering their aoe use but you can only be sure of that kind of co-operation in a private room.

 

my main point is that a pug of mages will usually get through 1-4 fine easily to other class set ups but require group intelligence/co-ordination for 5.



#112
haxaw

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again from my experience, aoes can work well on a doorway chokepoint but then you have times when enemies aren't attacking in concentrated groups so a few get through while everyone has aoe on cooldown. obviously that is easily sorted by the mages staggering their aoe use but you can only be sure of that kind of co-operation in a private room.

 

my main point is that a pug of mages will usually get through 1-4 fine easily to other class set ups but require group intelligence/co-ordination for 5.

 

You're right: a full/mainly mage party isn't guaranteed a victory by any means. But especially for beginning/intermediate players, you're much more likely to succeed with mages than with the other two types of classes. If a team doesn't have the "group intelligence/co-ordination for 5" using mages, they probably would have failed using other classes, perhaps not even have reached 5/5.

 

I'm by no means claiming it's the most fun or most efficient in the hands of "skilled" players, but I maintain it's the easiest for less experienced/coordinated ones.