I just promoted my archer, and I am wondering if Full Draw is even worth it since I use long shot most of the time. if I go Mark of death route over Full Draw, will my damage output increase?
Full Draw
#1
Posté 30 janvier 2015 - 02:06
#2
Posté 30 janvier 2015 - 02:09
- Shinnyshin aime ceci
#3
Posté 30 janvier 2015 - 02:11
Ok. Yeah, I just wasn't sure since I just spam LS msot fo the time anyways if they are at a distance.
#4
Posté 30 janvier 2015 - 02:18
MoD over full draw for sure. With the ability opportunity knocks, and a superb cooldown amulet, the cooldown on leaping shot is very short. No need for full draw. MoD is way more beneficial when fighting bosses
Do you mean Long Shot? I guess Leaping cd could be short, but it's probably not a good sign if you find yourself having to use it at every opportunity, even if it's knocking.
#5
Posté 30 janvier 2015 - 03:21
i am on the opposite side
i don't prefer MoD , i use full draw
MoD only for boss,does it worth 1 ability slot only for 1 enemy at the end when you only get 4 slots?
another reason is probably due to the difference of equipment, i get superb stamina (+50 stamina)
i get enough stamina to do full draw , than long shot immediately. with critical shot/kill restore stamina passive,
my 4 slots are simple enough : explosive shot, long shot , leaping shot, full draw
#6
Posté 30 janvier 2015 - 04:02
Full Draw used to be great until the fixed the Double-Full-Draw.
Now its kinda useless what with the massive stamina cost and long cooldown.
Long Shot is generally all you really need anyways. Explosive gives you a nice knockdown + AoE option, and Leaping Shot is auto-include for many reasons.
Mark of Death can be used on an enemy mini-boss (aka Behemoth), then follow up with Long Shot and maybe a few autos, then pop it. With a good enough bow you can take a meanie out of the fight before its really even begun. It's also great on bigger bosses (Arcane Horror, Revenant, Commanders...)
MoD
#7
Posté 30 janvier 2015 - 04:27
I would be using the gryphon bow, so my bow damage isn't an issue.
#8
Posté 30 janvier 2015 - 10:52
MoD, Leaping shot, Explosive shot, Long shot. Get Dance of death, and the all the passives on line with Opportunity Knocks and you'll be a monster.
End of story. Full Draw is a waste to spend a points on. Be carefull on Perilous though. You will draw a lot of aggro.
- Genocalypse aime ceci
#9
Posté 30 janvier 2015 - 11:30
I agree with above, Full Draw simply doesn't worth it, the damage number seems nice but takes too long to cast, if you caught by enemy archers during casting then you're dead, also MoD is enough for dealing with bosses.
#10
Posté 30 janvier 2015 - 11:35
I liked FD,but when I started playing Perilous long animation was a downer,so I choose MoD.
#11
Posté 30 janvier 2015 - 12:08
I use Full Draw on my Hunter, but not on the Archer.
#12
Posté 30 janvier 2015 - 12:22
I use Full Draw on my Hunter, but not on the Archer.
I might be in the wrong here, I dont play much hunter - but I'd argue that it's not applicable on hunter either. First of all long casting time, second of all minions have to be full health to get full effect. Third, it is one skill to take out basicly one enemy, if you are even able to kill it. You might kill an important enemy, like a shadow etc but it has a long CD so the rest of the fight you are stuck with three other skills only. And one of them is probably stealth.
I think there are a lot of other cool things you can do with a hunter instead.
#13
Posté 30 janvier 2015 - 12:57
I might be in the wrong here, I dont play much hunter - but I'd argue that it's not applicable on hunter either. First of all long casting time, second of all minions have to be full health to get full effect. Third, it is one skill to take out basicly one enemy, if you are even able to kill it. You might kill an important enemy, like a shadow etc but it has a long CD so the rest of the fight you are stuck with three other skills only. And one of them is probably stealth.
I think there are a lot of other cool things you can do with a hunter instead.
With the treppenar? bow, full draw works like magic. 75% of full draw damage around targeted enemy. Even better using it when coming out of stealth.
But, for an archer, MoD is more useful.
#14
Posté 30 janvier 2015 - 02:06
Why not both? Marked for Death - Full Draw - Leaping Shot - Detonate Full Draw. Doing this I just took 1/3 of the Venatori Commanders health. Only on Threatening though. I don't have the gear to step up to Perilous yet.
#15
Posté 30 janvier 2015 - 02:17
With the treppenar? bow, full draw works like magic. 75% of full draw damage around targeted enemy. Even better using it when coming out of stealth.
But, for an archer, MoD is more useful.
Well it's not in any of my builds for hunter. I might be biased. I used this starting out in this game, but after the fix with the double shot I really didnt find it as efficient as other skills. It's called trepanners though. And I would use Griffon instead, I think it's just more damage overall even with trepanners explosions. Especially if you are a close up-hunter. Having tried both on archer atleast, Griffon simply does more damage overall, with a higher chance of oneshotting enemies. It is quite close though.
Why not both? Marked for Death - Full Draw - Leaping Shot - Detonate Full Draw. Doing this I just took 1/3 of the Venatori Commanders health. Only on Threatening though. I don't have the gear to step up to Perilous yet.
We are now back to archer again. I think you'd have more sustained damage and utility if you keep explosive shot for full draw. I probably would take half the health and probably more of the VC (on threatening) with MoD and two long shots, which will basicly take the same amount of time. Explosive shot can do insane amounts of damage if upgraded and shot into a group. It's also a stun/knockdown which can save your life several times over, on perilous. I just cant remove anything to put full draw in. It's slow, doesnt always give you that 800% extra and it's got a long cooldown. Naw... I wouldnt bring it.
Everyones free to do what they like and disagree though, of course.
#16
Posté 30 janvier 2015 - 02:26
Well it's not in any of my builds for hunter. I might be biased. I used this starting out in this game, but after the fix with the double shot I really didnt find it as efficient as other skills. It's called trepanners though. And I would use Griffon instead, I think it's just more damage overall even with trepanners explosions. Especially if you are a close up-hunter. Having tried both on archer atleast, Griffon simply does more damage overall, oneshotting enemies.
We are now back to archer again. I think you'd have more sustained damage and utility if you keep explosive shot for full draw. I probably would take half the health and probably more of the VC (on threatening) with MoD and two long shots, which will basicly take the same amount of time. Explosive shot can do insane amounts of damage if upgraded and shot into a group. It's also a stun/knockdown which can save your life several times over, on perilous. I just cant remove anything to put full draw in. It's slow, doesnt always give you that 800% extra and it's got a long cooldown. Naw... I wouldnt bring it.
If I had it, I would use the Griffon bow, but my best current bow is Trepanners. So for me personally, it works like a charm.
I agree with what you've said about the archer though. Long shot, Explosive, Leaping and Mark of Death is the best build.
#17
Posté 30 janvier 2015 - 02:29
If you have enhanced LS ring equipped LS at the right distance will do basically the same amount of damage as the full draw on targets that don't have full health, with the extra piercing, less stamina, much less cooldown time. At close range you still have better skills like ES or leaping shot. You will find yourself using those 3 skills a vast majority of the time.
So the 4th slot is already a optional one, why not use a occasional but effective boss killing skill than a skill that you will probably forget to use all the time.
- Genocalypse aime ceci
#18
Posté 30 janvier 2015 - 02:39
snip...
We are now back to archer again. I think you'd have more sustained damage and utility if you keep explosive shot for full draw. I probably would take half the health and probably more of the VC (on threatening) with MoD and two long shots, which will basicly take the same amount of time. Explosive shot can do insane amounts of damage if upgraded and shot into a group. It's also a stun/knockdown which can save your life several times over, on perilous. I just cant remove anything to put full draw in. It's slow, doesnt always give you that 800% extra and it's got a long cooldown. Naw... I wouldnt bring it.
Everyones free to do what they like and disagree though, of course.
Are you maybe relying on a Superb Cooldown Amulet to pull this off? If there is another way to get off two Long Shots before Marked for Death expires I'd think about dropping Full Draw. I do like Explosive Shot.
#19
Posté 30 janvier 2015 - 05:36
Are you maybe relying on a Superb Cooldown Amulet to pull this off? If there is another way to get off two Long Shots before Marked for Death expires I'd think about dropping Full Draw. I do like Explosive Shot.
Not relying on it, but it helps. It's only 15% after all. If you get opportunity knocks at a decent time that might help as well, but it does require your team to score crits, atleast even hit the enemy before they are dead. Also, if you get kill streaks like most archers do you will never run out of stamina either, with dance of death, so whenever longshot is available, use it again. Basically spam it ![]()
I recommend you try the build out and see if you find it more or less effective than including full draw. I personally just spam long shot while I try to position myself to get mobs on line. Do remember that even if you hit someone close to you and you do less damage, the arrow will still travel to other minions behind him and most likely do full damage on them. It's almost like using the closest minion as a springboard for even more damage. It's also smart to watch after incoming minions that comes running in a line. If you have PC you can select minions in line of sight with mousemarker. You can easily get like 7-8 kill streak, and even more with just one shot, if taken right. After I removed full draw from the build I have never really missed it at all.
But I guess you werent worried about long shot, more about replacing full draw for explosive shot. I think I've touched enough on that subject and it doesnt need more clarification. Like I said, I find it very useful against clumped up groups, from CC like static cage (which is quite insane) and PotA, and also knockdown/stun which is very very good to buy you a few seconds on perilous, together with leaping shot.
Also, like someone mentioned, if you have the LS 30% damage ring, use it. It's fun ![]()
#20
Posté 30 janvier 2015 - 05:43
How many people who use full draw use it any time other than at the start of a fight? The other 3 abilities come off cooldown fast enough that you'll never use it in the thick of a fight. Stand still to get another full draw off and range people may eat you up. I'd rather use leaping/explosive/longshot that all will hit multiple targets and be used instantly.
- Robbiesan aime ceci
#21
Posté 30 janvier 2015 - 05:46
Lol what!! Don't get me wrong, I use and very much like Long Shot but Full Draw does more damage and can be used twice in succession. While I have heard rumbling this is going to be fixed in the next patch, it still works right now (on console)
Do not give up Full Draw
Personally I like Mark, Full Draw, Long Shot, Leaping Shot .. I make sure to work towards the passive which provides 50 stamina for each kill to allow you to use all these attacks
#22
Posté 30 janvier 2015 - 05:46
Longshot can travel in zig zags and go up staircases. Beat that.
- Robbiesan aime ceci
#23
Posté 30 janvier 2015 - 05:54
For Archers, I think Full Draw really isn't necessary. But for Hunters, the ability to Stealth-crit instagib a high priority target (stabbers and dancers, mostly) is invaluable on higher difficulties. Even if you don't use the skill for the remainder of the skirmish, it often pays for itself by taking out the biggest threat. If you use Trepanner's Requital, that Full Draw often translates to several kills and overall massive AoE damage.
Of course, Stealth-crit Leaping Shot can achieve similar results, but requires you to be up close and flanking. If there are Perceptive mobs like dogs, it becomes that much harder to pull off. Your target also needs to be relatively large so that the majority of LS bolts hit. Using LS to initiate also tends to put you behind enemy lines, visible, with no escape mechanism left (Evade can be tricky and depends on your connection as well). Of course, LS rarely leaves my bar, but using it to initiate is very situational.
#24
Posté 30 janvier 2015 - 06:12
Wait, they fixed double Fulldraw? When O_O?!
Oh well, rip spell.
#25
Posté 30 janvier 2015 - 06:22
Longshot can travel in zig zags and go up staircases. Beat that.
Aha!! Longshot is a respec of Seeker Swarms from ME3MP who could climb ladders. All makes sense now.





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