From a solo perspective:
Full Draw is clutch. As is Spike Trap. The ability to OSK a priority target before a room pull can be essential. Given that the absurd majority of your DPS will stem from auto attacking (unless you like failing mission after mission due to ranged mobs) CD is irrelevant. It's about using a kit that will provide you the best opening and recovery when things get hairy. All that "middle" stuff is LOS'ing and thinning out the ranged herds.
In a group setting Full Draw is situational at best. What they need to do is combine Full Draw and Explosive Shot into one ability and then fill in the gap with a new power that can flesh out the bow users utility. This would be applicable to both MP *AND* Campaign Mode.





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