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Life Is Strange


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#676
Seraphim24

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Wow, very intense. There was a bunch of stuff, sticky difficult choices, and mega creeper, possibly my favorite episode although 2 was pretty great too.

 

The options with Frank were pretty well done, was impressed by all that and the navigation needed to achieve a peaceful resolution. Warren vs. Nathan and the police brutality thing were also pretty thorny, not surprised to see a pretty even split in the choices. Overall, evidence of driving towards making it a memorable game. The party scene captured the real chaos and insanity of actual parties... just... overall everything was pretty interesting. Finally, enjoyed the puzzles more in this one, not overly complex but decently engaging at the same time

 

The finale did surprise me although I checked this out and in retrospect it's all pretty spot on overall.

 

Spoiler


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#677
LightningPoodle

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Well that was the best episode so far, GOTY 2015 for me.

 

You edited. Damn it, now I have to take that like back...



#678
Seraphim24

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You edited. Damn it, now I have to take that like back...

 

I felt like it was kind of needlessly long...... maybe I find the right balance here somewhere.... Oh and I agree with those theory people as to Episode 5, something like

 

Spoiler



#679
Sifr

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But then what was the point of Max getting these rewind powers to start with?  And just in time (har har) to save Chloe?  Cosmic coincidence?

 

My suspicion is Max is meant to "save" Chloe, but by getting her to let go at all the rage she has at the world concerning her father's death.  If she dies to Nathan's gun way back in Episode 1, that can't happen.

 

True, but then again, one can say the same thing about the plot of Donnie Darko where the same thing happened?

 

Seriously, if Frank the bunny hadn't interfered to cause Donnie to be out of his room, he'd have died and the timeline wouldn't have split into the unstable tangent universe. Neither would Donnie have been compelled and directed by various means, to need to go back and ensure his own death at the end of the 28 day period to maintain the stability of the universe. None of it really needed to happen, but it did.

 

The entire plot of Donnie Darko was a shaggy dog story with a bittersweet ending, save for the implication that certain characters were aware of the events of that alternate timeline on some subsconscious level, which means that some positive outcomes came out of it such as knowing about the dark and murky secret of the self-help guru.

 

The same could happen with LIS, where Max would retain the knowledge of the events of that past week, allowing her to reveal both the identity of the murderer, as well as prevent Kate's suicide. Of course, why she couldn't add Chloe to the basket would be an obvious question that would need answering, unless something prevents her from changing that one thing?



#680
KaiserShep

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As one who isn't really into Donnie Darko, I kinda hope the game doesn't emulate it, though it seems fairly close in some ways already.



#681
Sifr

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As one who isn't really into Donnie Darko, I kinda hope the game doesn't emulate it, though it seems fairly close in some ways already.

 

Nah, I totally agree. Back when Donnie Darko came out and people used to say it was extremely deep, I never understood why because I always found it kinda pretentious, dull and pointless, since none of the plot needed to happen in the end.

 

That and the time travel was rather poorly explained, especially when it came to the plane engine paradox.

 

I mean, even in 1988, if the aviation authorities found a plane engine that had crashed into someone's house and killed someone, that happened to have the exact same markings as one still attached to it's accompanying plane... wouldn't they have grounded that plane for a long time until they got to the bottom of where that doppleganger engine came from, or figure out what phantom other plane could have lost it?

 

Instead, the film forces us to believe they still let that plane fly later that month, setting up for the accident to occur.



#682
TobiTobsen

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To be honest: I'm sick and tired of all that GRIMDARKNESS (tm by Games Workshop) in fiction at the moment, because REALISM!

 

They can do all the depressing and/or bittersweet Butterfly Effect, Donny Darko, whatever endings, if they just give me one simple happy ending because I busted my ass of for it. Would be nice for a change. It's fiction after all, not real life.


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#683
KaiserShep

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Nah, I totally agree. Back when Donnie Darko came out and people used to say it was extremely deep, I never understood why because I always found it kinda pretentious, dull and pointless, since none of the plot needed to happen in the end.

 

That and the time travel was rather poorly explained, especially when it came to the plane engine paradox.

 

I mean, even in 1988, if the aviation authorities found a plane engine that had crashed into someone's house and killed someone, that happened to have the exact same markings as one still attached to it's accompanying plane... wouldn't they have grounded that plane for a long time until they got to the bottom of where that doppleganger engine came from, or figure out what phantom other plane could have lost it?

 

Instead, the film forces us to believe they still let that plane fly later that month, setting up for the accident to occur.

 

 

I guess it didn't help that I just didn't like the protagonist either. I would have preferred if that universe simply collapsed or something. 



#684
Killdren88

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To be honest: I'm sick and tired of all that GRIMDARKNESS (tm by Games Workshop) in fiction at the moment, because REALISM!

 

They can do all the depressing and/or bittersweet Butterfly Effect, Donny Darko, whatever endings, if they just give me one simple happy ending because I busted my ass of for it. Would be nice for a change. It's fiction after all, not real life.

 

There is an odd idea going around that you can't have complex thought provoking messages in stories unless they are dark and leave a bitter taste in your mouth. 


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#685
LightningPoodle

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I felt like it was kind of needlessly long...... maybe I find the right balance here somewhere.... Oh and I agree with those theory people as to Episode 5, something like

 

Spoiler

 

And you get your like back! The world works in wonderful ways, eh?  :lol:



#686
LightningPoodle

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There is an odd idea going around that you can't have complex thought provoking messages in stories unless they are dark and leave a bitter taste in your mouth. 

 

Whoever came up with that idea is a very sad, lonely person.


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#687
Killdren88

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Whoever came up with that idea is a very sad, lonely person.

 

Hey I'm not that sad and lonely! Sure the most social activity I get outside of work and school is on the internet, but I can still enjoy feel good stories!



#688
LightningPoodle

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Hey I'm not that sad and lonely! Sure the most social activity I get outside of work and school is on the internet, but I can still enjoy feel good stories!

 

You came up with idea that good storytelling can't end on a happy note?



#689
Jaison1986

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Nah, I totally agree. Back when Donnie Darko came out and people used to say it was extremely deep, I never understood why because I always found it kinda pretentious, dull and pointless, since none of the plot needed to happen in the end.

 

That and the time travel was rather poorly explained, especially when it came to the plane engine paradox.

 

I mean, even in 1988, if the aviation authorities found a plane engine that had crashed into someone's house and killed someone, that happened to have the exact same markings as one still attached to it's accompanying plane... wouldn't they have grounded that plane for a long time until they got to the bottom of where that doppleganger engine came from, or figure out what phantom other plane could have lost it?

 

Instead, the film forces us to believe they still let that plane fly later that month, setting up for the accident to occur.

 

It's simply put the concept of an time paradox. Chloe by the natural flow of time dies by Natham's hand, but Max interferes and mess up the continuity, and this causes reality to collapse. Unlike ME3 I think the idea of "it's about the journey, not the destination" works in here.



#690
Killdren88

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You came up with idea that good storytelling can't end on a happy note?

 

...Maybe... :ph34r:



#691
LightningPoodle

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...Maybe... :ph34r:

 

Then sir, you need to get some happier memories. Come on, let's go get drunk.


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#692
TobiTobsen

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Then sir, you need to get some happier memories. Come on, let's go get drunk.

 

Drunk as half-a-beer Warren?


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#693
Killdren88

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Then sir, you need to get some happier memories. Come on, let's go get drunk.

 

I drink plenty already thanks.



#694
LightningPoodle

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I drink plenty already thanks.

 

Alright then. But seriously, that idea is silly. Good storytelling is not in the ending, but in the journey to the end. If the ending has to be dark, then yeah, fair enough. There are great stories out there with those types of endings. But there are also many stories out there with happier, brighter endings. If the story is going towards that, then yes, providing that type of ending is fine. In a game however, with choices like those in Life is Strange, there should be the option for a happy ending. The ending where everything is great. Same goes for a sadder ending. And then the endings in between that vary. Nothing to say it has to just be dark and sad.



#695
Killdren88

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<Snip>

It was a joke, jeeze I didn't create the idea. I agree with you 100%.

 

Also..relevant song is relevant.

 



#696
LightningPoodle

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It was a joke, jeeze I didn't create the idea. I agree with you 100%.

 

Also..relevant song is relevant.

 

-snip-

 

Oh I wasn't having a go or anything. Just adding some insight. Sorry if you thought I was being accusative or whatnot.



#697
Metalfros

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I haven't played this yet, but I have played the Telltale games. Are they quite similar with Life is Strange? And is the latter just as good?



#698
TobiTobsen

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I haven't played this yet, but I have played the Telltale games. Are they quite similar with Life is Strange? And is the latter just as good?

 

In my opinion better. I like their games, but TellTale pretends that your choices matter. Life is Strange, at least until now, actually delivers on that promise.

 

If you like the TellTale games there shouldn't be that much possible reasons for you to dislike this game. :)


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#699
LightningPoodle

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I haven't played this yet, but I have played the Telltale games. Are they quite similar with Life is Strange? And is the latter just as good?

 

I played and finished the first Walking Dead Telltale game. I have played The Walking Dead 2, Game of Thrones and The Wolf Among us but haven't finished any of them. The reason being, they are not interesting me enough. Life is Strange, for me, is different both in how it feels and what it provides. I cannot wait to get my hands on the next episode. It's keeping me interested. It's a story I feel connected to. I feel invested in it. I don't want it to end!

 

Basically, what I am saying is, I see this game as being on a whole other level than the Telltale games. Not saying they aren't good. Just saying I think Life is Strange is better.


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#700
Killdren88

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Let's all remember. Even though things got pretty dire in the last episode. This is little Putt Putt for windows 98 levels of writing compares to George R R Martin morbid mind. It could have been far worse.