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Life Is Strange


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#76
OdanUrr

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No idea if Dreamfall Chapters is a good place for newcomers to jump into the story.


I have not played TLJ or Dreamfall. I tried to play Dreamfall but couldn't get past the clunky controls and somewhat blocky visuals. As a result, Dreamfall Chapters was the first game I played and while the beginning may have you scratching your head a bit I'd say it's definitely worth playing through to the end. Besides, there's a short video in the menu for newcomers to catch up on previous events. I did prefer Zoë's story better than Kian's and fortunately that reflected in the amount of gameplay there is for each main character.

#77
Seagloom

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I see. May as well start off with DC then. I was not crazy about Kian in Dreamfall either. That said, I miss April. I preferred her to Zoë even if she was a touch bitter in Dreamfall. XD Reading all this, I think I may revisit the previous two games to refresh my memory a bit before starting DC. Suddenly feeling nostalgic. :P



#78
OdanUrr

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Life Is Strange has made it to Le Monde in a rather short article on the place of female heroines in games:

 

http://www.lemonde.f...42_4408996.html

 

I think the best quote can be found in the opening paragraph, by co-game director Michel Koch:

 

C'est dommage qu'on en vienne à dire "oh regardez c'est un personnage féminin"! Non, c'est un bon personnage ou c'en est un mauvais, c'est tout."

 

Loosely translated (please correct me if I'm wrong), "It's a shame that it'll be reduced to 'oh, look, it's a female character"! No, it's either a good character or a bad one, that's it."


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#79
Teddie Sage

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Just read IGN's review. The hell did that writer expect? Awful writing? Dude, it's how people talk these days. I think he might be criticizing the plot because he doesn't understand it... though, who actually does? It's only beginning, of course it's going to be confusing. Also, I don't think this game is for people who are expecting mature characters as the plot is focusing on late teenager years and the start of adulthood. It's always a huge transition for most people.



#80
ruggly

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I'm 7 years older than those characters, and it drives me up the wall. I think it's an otherwise good game, but that dialogue is a YMMV, and it doesn't work with me. That said, I'm still interested in the coming chapters.

#81
TheChris92

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Just read IGN's review. The hell did that writer expect? Awful writing? Dude, it's how people talk these days. I think he might be criticizing the plot because he doesn't understand it... though, who actually does? It's only beginning, of course it's going to be confusing. Also, I don't think this game is for people who are expecting mature characters as the plot is focusing on late teenager years and the start of adulthood. It's always a huge transition for most people.

The fact that its central focus is on teenagers doesn't excuse awful writing any more than it did with David Cage in regards to Beyond Two Souls. The dialogue isn't awful, but some of it feels like it was written from the perspective of someone who never leaves his house or talks with another human being, and only carries a slight understanding of the outside world through the means of pop culture references.
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#82
Seraphim24

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The fact that its central focus is on teenagers doesn't excuse awful writing any more than it did with David Cage in regards to Beyond Two Souls. The dialogue isn't awful, but some of it feels like it was written from the perspective of someone who never leaves his house or talks with another human being, and only carries a slight understanding of the outside world through the means of pop culture references.

 

Critics sole purpose to me at this point is to sit and say things like "this one particular line was so badly acted, 6/10." The main story thrust and themes were interesting to me, the actual desire to play the game was high. People can dicker about things like the voice acting quality or whether one character sounded kind of awkward or something but quite frankly those things just don't mean as much to me as the core messages and ideas. I consider for instance voice acting to be a largely superficial and irrelevant quality, I would not have been playing games at all if I cared about such trivial things because most early games had no voice acting at all.

 

In fact, if you read the entirety of most of the reviews, they pretty much all say those kinds of things but acknowledge the actual high interest in playing the game. I think the Polygon review summed it up by saying "It's odd I've done nothing by criticize the game, and yet I admire it's courage and enjoyed playing it." (Emphasis)

 

Enjoyed playing it, in other words, it succeeds at the only thing anyone would actually care about. Or, "This is the thing about popular commercial art. It can make mistakes and it can fall short of the ideals of critics, but it can still be fun and admirable."

 

In other words, according to some totally irrelevant ivory tower lord, this doesn't meet some particular abstract goal set up by a whole bunch of other lords (and ladies), which may or may not even be important to anything at all in the end, but exists solely so that these people can pretend they are somehow above every piece of entertainment that comes out. It's like watching all of Frozen and looking for the one gaff in movie logic or something so they can give it a 5/10.

 

That's not helpful to anyone who wants to be entertained, all it does is perhaps marginally aid people who are struggling desperately to find any possible flaw so that they can appear "above it all." You know who does that? People who are already overwhelmed in the first place, and no one cares, people just want to have fun.

 

Another job of "critics" should be weigh to and measure things, like, ok, you didn't like a voice actor or actress, you didn't like the this or that line of dialogue, but on balance, where does this game go? What are alternative forms of entertainment available? What are the other possibilities? None of them do this, they analyze each thing in a vacuum which leads to dramatically overstating or understating the value of different things and distorts the overall image. I'm sure they will say that's exactly what they did (they gave it an 8/10), but there's no like Roger Ebert of games, the guy that just says, hey, it's cool, people will like it.

 

Anyway, I've basically stopped reading reviews for all kinds of games, especially Japanese games, a long time ago, but I feel that must be applied to all games for the most part. I think they're audience consists solely of people looking to find any reason at all to dislike or criticize something rather than to actually find and experience interesting video games at this point anyway. If your sole interest is finding the single or solitary thing that seems off or 0.5 second frame rate stutter in the 39th minute, and considering such things inexcusable, you will quickly find yourself with nothing to play/enjoy at all.

 

Of course they play all these games rabidly anyway, which is another thing to look for, forget what people say, have they played the thing? Did they spend a lot of hours on it? Are they lets plays? That's all you need to know.



#83
TheChris92

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I thought the dialogue was fine honestly, most critics never leave their house or talk with another human being, so I don't see why they would be fit to judge the matter.

Yeah, I stopped reading your post after this. Not gonna bother.

Anyway, back to the game. I like to think there's more promise here than Remember Me, mostly in terms of the elaborate usage of time travel.

#84
Cyonan

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It's an alright start, but I have to agree that the dialogue is pretty awkward and at times cringe worthy.

 

Story wise I can't really judge yet as this is part 1 in a 5 part series of episodes. All they really did here was set up the world, characters, and major conflict to be resolved.

 

Mechanically, the time rewind thing is interesting but I didn't feel like they did much with it here. It's basically just a plot device and a "Let's see what the other dialogue option is like without needing quick save/load in the game" at the moment.

 

It seems like the type of mechanic you could get some pretty creative puzzles with or just go all out with the dialogue system rather than having the time rewind to be a simple thing to add the one extra "right" dialogue option most of the time.


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#85
Riven326

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Just read IGN's review. The hell did that writer expect? Awful writing? Dude, it's how people talk these days. I think he might be criticizing the plot because he doesn't understand it... though, who actually does? It's only beginning, of course it's going to be confusing. Also, I don't think this game is for people who are expecting mature characters as the plot is focusing on late teenager years and the start of adulthood. It's always a huge transition for most people.

It's IGN. If the game was the usual derivative, Triple A trash, they wouldn't think twice about giving it a high score.



#86
Seraphim24

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Yeah, I stopped reading your post after this. Not gonna bother.

Anyway, back to the game. I like to think there's more promise here than Remember Me, mostly in terms of the elaborate usage of time travel.

 

That maybe come of as kind of mean (or was it? It seems appropriate to ask where people get their expertise), so I got rid of it, but I still feel the point remains. Honestly criticism is kind of unnatural thing. Sitting at a computer, interacting with fictional people, and typing up stuff is highly irregular and unnatural. It seems paradoxical to judge fiction from the standpoint of a cloistered non-real bubble. My experience with actual people says some conversations are highly random, irregular, and silly, awkward, whatever, some conversations are not, whatever.

 

People say whatever they say, it's not "natural" or "unnatural," if they said it, it's natural. If someone thought it, it's natural, where else could it come from? The more interesting question is whether people want to hear it. In my experience with actual people, talking to actual people, conversations are sometimes very random and chaotic and awkward, and that's natural, and that's fine, expecting everyone to talk entirely in movie lines is pretty unnatural.

 

As to that, I think people should just ask themselves whether they are cringing because it's honest, to be even more to the point I think the characters and stories are hitting a bit too close too home. Max, Chloe, all these people aren't just rolling around saying any other thing, they're supposed to sound weird or different, or at least that's how I see it, a lot of gamers want people to believe they are Max Stonefire, ace lieutenant, shagger of exotic foreign women, full of whipping one liners and crackling wit. The problem is if anything is unnatural, it's that, most people look like Max, if it's not awkward, it's not real, not to mention you know some people don't think Max Stonefire is all that interesting anyway.

 

Honestly if you want to avoid everything else based off that fine, but it wasn't intended to be malicious, it's asking what is it that people are really talking about here, I've seen other points like the game tries to encourage certain "correct" decisions, and the fact that the re-wind mechanic is basically to save/reloading, and that it's only one episode, that make sense to me, but this dialogue stuff isn't one of them. All in all, my ESP is just picking up the extreme haste with which people are rushing to criticize this thing or that thing and at a certain point that's far more interesting than the game itself, it suggests that, whoever these people are, however unnatural or awkward they may seem to whoever, they are in fact, the opposite of unrealistic, they are in fact quite real.

 

It is a real thing that some people try very hard to imitate being "real," try desperately even, that's real, and that's fine.

 

If you were to ask whether I found some of the characters annoying well, yes, the teacher was very annoying, the principal was iffy, but the rest were pretty interesting to me, Chloe was even more interesting, which is more than I found in Remember Me, and more than I've found in a lot of games.



#87
TheChris92

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That maybe come of as kind of mean (or was it? It seems appropriate to ask where people get their expertise), so I got rid of it, but I still feel the point remains. Honestly criticism is kind of unnatural thing. Sitting at a computer, interacting with fictional people, and typing up stuff is highly irregular and unnatural. It seems paradoxical to judge fiction from the standpoint of a cloistered non-real bubble. My experience with actual people says some conversations are highly random, irregular, and silly, awkward, whatever, some conversations are not, whatever.

Well, yes, it was, your post came off as being hostile and overly presumptuous, which is why I didn't feel the need of indulging you in what I perceived as a futile debate, but here goes anyway. Criticism is part of the human condition, it exists so that we may improve ourselves and saying that it's unnatural is like someone saying that cybernetic enhancements is inhumane, and deserves to be abandoned in the wilderness wearing nothing but a fig leaf.
The presumption that people who play video games, are generally considered socially anxious and bewildered, and thus are in no place to provide any in depth thought on it, is what I found jarring and not very forthcoming in regards to a proper discussion. You made your opinion of liking the game pretty clear, which is all well and good but I can't say I agree with it. The dialogue between the teenage character are awful, because they are seemingly cluttered together through a mindset of someone whose understanding of people seems limited to jarring teenage dramas or pop-culture alone. The fact that people can be generally random in any given situation, ranging from being passive aggressive, to coy & playful tease is irrelevant if the dialogue itself isn't very good. It's fair enough if you don't think voice acting is a major factor in regards to the your enjoyment of a game, that's all on you, but games aren't all the arcadey, some are more story based, thus you're left with an experience, where the gameplay is mostly in the background and serves dialogue, like this one; At that point voice acting becomes key in regards to the overall experience. If the voice acting isn't very good, then it'll be hard to enjoy when its selling point is namely.. well the story and dialogue -- if it doesn't have anything compelling in terms of gameplay mechanics to back it up then it's game over. But the criticism wasn't towards that, now was it? But rather dialogue itself, where sometimes even the greatest voice actor like Brian Blessed couldn't salvage it.
This is my opinion, if you feel the necessity of having me to flat out point it out, then there it is.



#88
Seraphim24

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Well, yes, it was, your post came off as a load of presumptuous bullocks, which is why I didn't feel the need of indulging you in what I perceived as a futile debate, but here goes anyway. Criticism is part of the human condition, it exists so that we may improve ourselves and saying that it's unnatural is like someone saying that cybernetic enhancements is inhumane, and deserves to be abandoned in the wilderness wearing nothing but a fig leaf.
The presumption that people who play video games, are generally considered socially anxious and bewildered, and thus are in no place to provide any in depth thought on it, is what I found jarring and not very forthcoming in regards to a proper discussion. You made your opinion of liking the game pretty clear, which is all well and good but I can't say I agree with it. The dialogue between the teenage character are awful, because they are seemingly cluttered together through a mindset of someone whose understanding of people seems limited to jarring teenage dramas or pop-culture alone. The fact that people can be generally random in any given situation, ranging from being passive aggressive, to coy & playful tease is irrelevant if the dialogue itself isn't very good. It's fair enough if you don't think voice acting is a major factor in regards to the your enjoyment of a game, that's all on you, but games aren't all the arcadey, some are more story based, thus you're left with an experience, where the gameplay is mostly in the background and serves dialogue, like this one; At that point voice acting becomes key in regards to the overall experience. If the voice acting isn't very good, then it'll be hard to enjoy when its selling point is namely.. well the story and dialogue -- if it doesn't have anything compelling in terms of gameplay mechanics to back it up then it's game over. But the criticism wasn't towards that, now was it? But rather dialogue itself, where sometimes even the greatest voice actor like Brian Blessed couldn't salvage it.
This is my opinion, if you feel the necessity of having me to flat out point it out, then there it is.

 

Actually it's not necessary at all, I had basically given up but lo and behold. Anyway, this being present I can say I've seen the commentary about the "writing quality' or "dialogue quality" in a million contexts but I've never totally understood it. I don't even really care to at this point. I know what I feel though which is that the whole experience felt surprisingly honest in more than a few points. I felt engaged, the precise means don't really affect me too much.

 

The voice acting thing is highly unique to me I suppose, I can listen to the most "awful" voice acting in the universe and it generally won't affect me at all. In general I just don't care about acting or lack of acting. The first thing that interests me about a movie these days is basically the Screenwriter whoever is most in control of the thematic elements, possibly the director (if they're basically the screenwriter).

 

I could just say the critics seem to me to be engaged in a process that doesn't bear any relationship to overall enjoyment of the game, which would make sense, as most of them as I said if you read the whole thing say "but after all the nit-picking I really liked it." That would be a way to make sense of what they're saying, but If I'm to make number scores as indicative of how cool and fun the thing is to engage though I'd have to disagree in this particular instance and honestly that's kind of all I want to say.

 

I guess maybe another way to say it is hey maybe ignore the herd opinion on this one, might be worth it. /Shrug.



#89
NukemDuke

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I'm really enjoying the game so far.
 
Oh, and I found this...
 
 
Yep.

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#90
OdanUrr

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Just to let you know TB will be doing a WTF on Life Is Strange together with his wife, Genna. The video should be out tomorrow.

 

https://twitter.com/...212426707845121


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#91
OdanUrr

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It is here!

 


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#92
Terca

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Well, as an impulse buy I'm not unimpressed with the game. 7.0, GG Don'tnoD



#93
Guest_mikeucrazy_*

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I downloaded the trail for 360.havent bothered to check it out yet.maybe saturday when i use my xbox more for then just netflix



#94
Leo

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Played this and enjoyed it, even if the dialogue is goofy. Crossing my fingers that nothing bad happens to Kate in the upcoming episodes.



#95
Sifr

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I'm 7 years older than those characters, and it drives me up the wall. I think it's an otherwise good game, but that dialogue is a YMMV, and it doesn't work with me. That said, I'm still interested in the coming chapters.

 

Likewise, I'm several years older than these characters are meant to be, but I had initially suspected they were supposed to be around 14/15 because their clunky dialogue seemed more aligned with that age than people who were meant to be around 18/19?

 

While there were social groups and people thinking they were cooler than they really were when I was 18, I don't ever recall anyone ever witnessing that degree of childishness and petty-bullying that these characters seem to exhibit?

 

Of course, I can't really say whether this is an accurate representation of High School since I'm from the UK, so clique behaviour is always weird for me to see since it's far less common over here than in the US, but regardless, I don't think some of what those characters were doing and saying would have stuck out like a sore thumb so much if not the school-yard level of dialogue they were given, which really didn't do the character's any favours?

 

Kinda wonder if any of the developers actually spoke to any 18 or 19 year olds before writing the dialogue, because aside for characters like Chloe, it seems like all the characters are years younger than they are supposed to be? Chloe was the only one who actually struck me as being 19, because my first impression of her was that she was Max's older friend by several years?

 

Aside from that, the game does look wonderful and the plot is interesting, although sometimes the geeky turn-on banter is lost on those who have absolutely no clue about photography or cameras in general?



#96
ruggly

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Of course, I can't really say whether this is an accurate representation of High School since I'm from the UK, so clique behaviour is always weird for me to see since it's far less common over here than in the US, but regardless, I don't think some of what those characters were doing and saying would have stuck out like a sore thumb so much if not the school-yard level of dialogue they were given, which really didn't do the character's any favours?

 

I'm from the US, but when I was that age my high school didn't really have cliques, everyone generally got along.  You would have athletes that were also in the band or choir, the more 'popular' kids in clubs such as the math or yearbook ones. I guess I got lucky at that time.



#97
The Jackal

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I think its a great game. It might actually start making TT(Tell Tale) release their games on time. They release every 1.5 months. Tell Tale takes at least 2-3 months. Last year they took four months to release one EP. The reason I'm comparing the two. They are both espoide ganming. They both release the game in at least one month apart.

 

I been really let down how TT lack of information to their fans. I'm really glad someone else is getting in the drivers seat. Giving them a run for their money. The game itself is pretty solid. I like how you can reverse time to see how different reactions of each person. I assume there will be long term effects that we can't see right now. Can't wait for EP2. 



#98
Seraphim24

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Even though I'm done with the episode I still keep randomly searching for gifs or art from Chloe, etc... she is just so cute.

 

Life-is-Strange.jpg

 

Even pointing a gun.


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#99
The Jackal

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I agree. She's hot. It's like her style is saying. "I don't care what you think about me" If she were a girl. I'd want to push her against the wall and make out. I have a thing for chicks who dye their hair like that. Punk Rocker type of girls. 



#100
Blooddrunk1004

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Telltale should take some notes from this and i'm not talking about plot, writing or characters but simple gameplay stuff.

Give us more control over our character, i really liked how you could explore and interract with so many stuff as Max.

 

You'd think they would allow us to explore more as Bigby who is a detective rather than as a normal teenage girl :P