LOL!!!
And it's that "bleeting" that actually ruins the game... but I won't get into that into great detail, don't want to bleet myself.
Go on...
LOL!!!
And it's that "bleeting" that actually ruins the game... but I won't get into that into great detail, don't want to bleet myself.
Go on...
Where do you actual see 'time played' for a game/character?
//edit: seems the overall playtime of the game is shown on the origin client.
Guest_Donkson_*
Okay. I'll simplify it.
I am of the belief that those who bleet about social issues, misogyny and all of that other politically correct dogma, have contributed to the fact that the game has been watered down in terms of brutality, making it less "fun". But that's just me... and a few others feel this way, too.
For instance, no "evil" choices, desire demons, etc...
Okay. I'll simplify it.
I am of the belief that those who bleet about social issues, misogyny and all of that other politically correct dogma, have contributed to the fact that the game has been watered down in terms of brutality, making it less "fun". But that's just me... and a few others feel this way, too.
For instance, no "evil" choices, desire demons, etc...
I suppose you're right, it hasn't greatly affected my enjoyment of Bioware titles however, so i'm content. I am concerned for the future of videogames though, with the whole gamergate thing, with these AGGro's trying to censor anything that could offend someone from videogames. I'm glad we still have Devs like CD Projekt RED, Rockstar and Dennation Games (Hotline Miami) that won't cave to the pressure though.
Guest_Donkson_*
Exactly.
It's a matter of noticing the small things that eventually build up and reach a conclusion; worst case scenario, the PC crowd gets their way and we'll only be able to play games like Candy Crush, Tetris and the Sims...
Yeah.. nah.
Yes. I have games that I feel were ruined by fans. But since then, I've learned to move on, to lower my expectations.
But the thing is, fans are always like that. Anywhere you go, whatever the medium. There will always be the "buddies" of developers who influence the game too much resulting in the version of the game that is more to their liking. But that really doesn't and shouldn't matter in the larger scheme of things because it is upto the developer to decide who to listen to.
So if a game turns sour, it's really the developers' fault rather than the vocal minorities, because they are the ones that succumbed to the pressure. They should also not give so much attention to such groups because attention just empowers them, negative or positive. A good developer always communicates, only takes the feedback without the emotion. If there is no meaningful feedback and only posts of anger, frustration and disappointment from people, then you ignore it. Sadly, there are way too many cases where developers do not ignore these things and either overcompensate, best example being Inquisition after DA 2, or turn against the community which always ends up being fatal to the developer.
It's all about maintaining your integrity rather than to pander to or work for the appeasement of certain vocal groups.
I tend to avoid forums, Facebook pages etc until AFTER I've played the game / watched whatever.
I think this is part of the reason WHY Origins was SO good for me to play, because I went into it completely unspoiled with no background what so ever, and therefore had no expectations or inklings of what was to come.
But in the case of Inquisition, I did have expectations and did keep an eye on the FB page, so was a little spoilered and expected a lot more than we were given. That said, I did only come to the forums after, so missed any idiocy with shippers etc.
They try.
Lord, how they try.
Well, yes and no. The fanbase has not really affected my opinion about games I played or would have played. But their actions after for example DA2 have probably ruined DAI for me (and I believe for many others as well). It indeed seems that BioWare tried to stay as far away from DA2 as they possibly could, so they created something that doesn't even feel like Dragon Age anymore. Did DA2 deserve some tough love? Absolutely, the game was without doubts rushed and it showed. But did it deserve so much hate from certain people? Hell no, despite its mistakes the game was fun and even managed to improve upon some aspects of DAO - like combat on nightmare difficult and gameplay in general, storytelling, fresh new story, Hawke, etc.
Okay. I'll simplify it.
I am of the belief that those who bleet about social issues, misogyny and all of that other politically correct dogma, have contributed to the fact that the game has been watered down in terms of brutality, making it less "fun". But that's just me... and a few others feel this way, too.
For instance, no "evil" choices, desire demons, etc...
I don't think those issues caused less violence or brutality. It wasn't like you had a lot of evil options in DAO which would be pre-all of that stuff. You can blame the identity politics for some clunky writing trying to hit a checklist of every group that needed to be represented but not for the way choices played out.
Well, yes and no. The fanbase has not really affected my opinion about games I played or would have played. But their actions after for example DA2 have probably ruined DAI for me (and I believe for many others as well). It indeed seems that BioWare tried to stay as far away from DA2 as they possibly could, so they created something that doesn't even feel like Dragon Age anymore. Did DA2 deserve some tough love? Absolutely, the game was without doubts rushed and it showed. But did it deserve so much hate from certain people? Hell no, despite its mistakes the game was fun and even managed to improve upon some aspects of DAO - like combat on nightmare difficult and gameplay in general, storytelling, fresh new story, Hawke, etc.
There are clearly elements people whined for in here (crafting, exploration) but truthfully a lot could also be (and a more likely suspect for why it actually got in) response to Skyrim selling a bazillion copies. I mean when you put together a business case for DAI the execs are gonna ask why isn't our swords and spells game selling 8m copies? What are they doing we aren't? The answers in DAI aren't the right ones because it is more about the point n' click combat not having a broad range appeal than not being able to pick mushrooms off trees or get stuck climbing a cliff like you could in Skyrim.
Guest_Donkson_*
True...
I suppose these issues existed beforehand.
However... I've noticed as the years go by, political issues and the way they are forced down your throat seems to be expanding into every corner of culture, particularly media.
Movies seem to get left alone but a lot of focus is on video games and I've also noticed literature as well...
The way I see it, this PC brainwashing propaganda machine is just getting larger and progressing throughout time, gradually.
I had once thought to get my two year old niece My Little Pony toys/DVDs because it seemed really sweet and adorable, but the fanbase... ![]()
Does that count?
Guest_Donkson_*
Only just. ![]()
True...
I suppose these issues existed beforehand.
However... I've noticed as the years go by, political issues and the way they are forced down your throat seems to be expanding into every corner of culture, particularly media.
Movies seem to get left alone but a lot of focus is on video games and I've also noticed literature as well...
The way I see it, this PC brainwashing propaganda machine is just getting larger and progressing throughout time, gradually.
Those progressives (hate that term as i'm actually pretty progressive on most issues but didn't want to use SJW) aren't going to stop until everything conforms to their way of thinking, unfortunately. It's gaming right now, but if/when they succeed they'll move on to something else. This is bigger than gaming, this is a sociological war of sorts.
Who would have thought that gamers and french cartoonists would become some of the last bastions of free speech/freedom of expression? Gamers seeking to protect it from the extreme left and the cartoonists from the extreme right.
There are clearly elements people whined for in here (crafting, exploration) but truthfully a lot could also be (and a more likely suspect for why it actually got in) response to Skyrim selling a bazillion copies. I mean when you put together a business case for DAI the execs are gonna ask why isn't our swords and spells game selling 8m copies? What are they doing we aren't? The answers in DAI aren't the right ones because it is more about the point n' click combat not having a broad range appeal than not being able to pick mushrooms off trees or get stuck climbing a cliff like you could in Skyrim.
Yeah, the success of Skyrim for sure influenced DAI and you are most likely right about the thought process of corporate leadership. Though I still feel that the poor reaction of vocal fans played its part as well. Btw at the beginning of the production cycle the devs themselves said they loved Skyrim and will take something from it for the next Dragon Age. To be honest, back then it actually got me pretty excited - BioWare's long and amazing story with the open world element of Skyrim? What could possibly go wrong? ![]()
Yes.
I found Final Fantasy VII to be a mediocre game that once I completed I'd never touch it again because it wasn't as fun or engaging as other JRPGS I'd played. (That's a lie; I played it again when Advent Children came out. I am a weak human being.)
Enter the FFVII fanboys, who worshiped at the game's altar so hard and declared it the best FF and JRPG the world would ever see. It got so bad I was like "Eff this, I'm starting to hate this game on principle." Stupid fanboys.
Yes. Fanbase ruined MMORPGs. I fell in love with them when i first started playing UO. I loved it so much that even when i wasn't playing, I would read stories that people wrote about their experiences, and I especially loved the tragic tales of getting scammed or robbed, and their entire tower of goodies stolen. It was great, it offered you extreme highs and lows depending on how you choose to play.
Then people started whinging and then along came Everquest and the PvP switch. Then WoW came along and introduced PvE/PvP servers and made PvP into a sport, whereas in UO it was just part of daily life, you know, like the risk was always there. You wear your best equipment and you risk attracting a bad person's attention, just like IRL.
Guest_Donkson_*
I think the idea of these "progressives" as you call them... is to make everyone tranquil.
Guest_Lathrim_*
Fanbases hold no importance to me in games that do not "force" me to interact with their community and, when they do (multiplayer), I have yet to be unable to find a group of pleasant players to hang onto in order to avoid the disruption of my entertainment.
Besides, I've grown to laugh at or ignore what would otherwise bother me. This is particularly relevant when talking about PvP-centric games.
Yeah, the success of Skyrim for sure influenced DAI and you are most likely right about the thought process of corporate leadership. Though I still feel that the poor reaction of vocal fans played its part as well. Btw at the beginning of the production cycle the devs themselves said they loved Skyrim and will take something from it for the next Dragon Age. To be honest, back then it actually got me pretty excited - BioWare's long and amazing story with the open world element of Skyrim? What could possibly go wrong?
Yes way too many times. makes me wish the internet never existed
The fanbase ruins the fanbase for me. I still like and dislike the same things about a game I did before reading the forums, I just come away thinking some people are smart and some are incredibly eh.